So LucasArts license on Sam & Max has expired right?
shouldnt we all be running around jumping for joy now that telltale can acquire the license.. bone will be a huge success..which will lead to us finally getting the sam and max game we've waited for for so long.. or has recent history made us all jaded abt the whole thing :-/
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I suspect, considering Telltale's size and the fact that they're in deep development on their first major title, that pretty much all company resources will be totally devoted to Bone until its release. So even if there are Sam & Max negotiations in the works, any possible game might not be started for some time, so it will probably be quite awhile before we hear anything Sam & Max related. Games aren't generally announced until they've been worked on for at least a bit (Or the company, you know, even knows the game will happen...*cough* Bad Brain).
Oh, and it's about damned time for another Sam & Max comic! Seriously.
as far as a sam and max 2 game if it ever happens..i'd love to see during the game the screen goes black..and max is like "oh shit we've been cancelled" ha you can fit a lot of in-jokes in im sure after what they been through
Well I have finally caved and bought it on ebay. I had to have it in time for a present for my boyfriend as it's our 7 year anniversary in under a month. If they re-print it then it will be annoying but at least I know the Sam N Max love is spreading again
To be honest LucasArts don't give a flying money - or indeed a flying max. They used to make the best games on the planet and had a wonderful reputation. Now they just make mediocre SW movie licenses and I'm proud to say I've never bought a single one... although when I've been over at friends playing I've had plenty to yawn at
Thanks guys - TELLTALE GAMES PLEASE PLEASE PLEASE DO YOUR VERY BEST* - we can ask no more of you
*Although we do have a whole legion of horse's heads ready to put in telltale programmers beds if it doesn't come off
On the side note, is there any particular reason for LA to hold on to the game material (code, art, music ..) now that the license is gone and they couldn't publish it even if they wanted to ? Wouldn't it make sense to try and sell it so someone for whatever price as it's pretty much useless to them? Maybe I just don’t understand the peculiarity of Corporate Logic TM.
So it would make sense for LucasArts to keep that code in-house 'just in case' there's a future use for it.
Anyway, looking at Bone & having read a few interviews detailing how flexible their engine is, I'd imagine that should Telltale negotiate a license from Purcell, they'd much rather use their own engine to develop on rather than (hypothetically) continue with LucasArts' old one.
If a LucasArts employee wrote it (Stemmle?) then it is bound to be the Intellectual Property of LucasArts.
If LucasArts does own the story though, they may be in a position to sell that as it's of no use to them, even if none of the actual game code is up for grabs.
Did you get an original version, or a version in or from a compilation? There is a major sound issue on at least one particular re-release; the 'classic adventures' compilation with Sam & Max & Day Of The Tentacle on the one CD.
Edit: Please ignore this post. I am an idiot.
If the engine really was the problem, maybe all the other stuff like artwork, designs, and voice recordings would be easier to get. Or I'm totally wrong about the whole thing. Gotta have something to wish for!
Heh. Should have read it more carefully. Move along, you may go about your business...
with the Telltale Now model it really would suit a Sam and Max game though, because we could just download 1 case at a time.. and if they included a long running arc it would encourage people to buy future installments
Early on Telltale mentioned that they'd rather go for multiple games that stood on their own without depending on another, but I think you can make self-contained games that tell a big story.
Who knows, it seems like at one point Bad-Brain were in negotiations to buy that code, but they didn't get too far, so it's not beyond the realm of possibility that LucasArts could one day be convinced to sell it.
But I'd still imagine a more realistic solution if that particular Sam & Max game is ever to see the light of day would be to buy some of the assetts (models, voice recodings, story) from LucasArts and rebuild the game on a new engine.
EDIT: I'm late.
Umm, no he's not, but they're (LEC) never going to want the rights back anyway.
It's simply good business sense not to give competitors (ie Bad Brain) your source code. You can call it stubbornness if you like. But franky I'm very relieved Bad-Brain missed out, I really don't trust them.
And imagine what idiots LucasArts would look if their unfinished game was wrapped up by a 3rd party & went on to being a mega-hit. The easy way to avoid such embarrasing situations is to keep hole of the code.
Whilst the first game is sheer genius I am really upset that a S&M game is so near to completion by the adventure gods LucasArts and with no plans for release.
It's such a shame, why must they continue to make mediocre star wars games and shun what they are really good at. Anyway it's not proper for us to badmouth a rival company on our good host's site but I think it's true :-/
I just mean they seemed to get a bit caught up in it and couldn't restrain themselves from talking about it (possibly too much). And now they seem to have agreed to make a lot of different games even without much of a team, and none of them seem to be showing a lot of progress (I could be wrong, though).
Or he/they just wisened up and learnt from past errors. Less hype might just equal more work being done.