Why are they releasing SNM2 episodically?
if they're gonna do it the way they did it with Bone.....
I'd kinda like a full game. i don't really want to pay 20 bucks for a 4-6 (maybe even less) hour game. Sam and Max wouldnt be the same. maybe they could start selling it in stores? i just dont wnat to lose the file and not be able to play it anymore.
I'd kinda like a full game. i don't really want to pay 20 bucks for a 4-6 (maybe even less) hour game. Sam and Max wouldnt be the same. maybe they could start selling it in stores? i just dont wnat to lose the file and not be able to play it anymore.
Sign in to comment in this discussion.
Comments
Downloadable Sam & Max cases really isn't that horrible an idea. Freelance Police was actually supposed to be that way, but even when it wasn't it was still made up of individual cases that made up a big plot, and supposedly they were going to offer additional downloadable cases after the game's release. And frankly, I'd rather small, consistent doses of Sam & Max than no Sam & Max at all (or Sam & Max in the hands of a less capable developer).
Also, you do not have to re-purchase a game from Telltale if you delete it or use another computer. You just have to re-activate it.
Come think about it. Adventure games do almost always begin with some kind of introduction (i.e. get out Mêlée Island in The Secret of Monkey island, or get out of Scabb Island in LeChuck's Revenge (I bet you can come up with some other examples as well)).
I would say that the only difference is that you cannot complete the whole game in a couple of weeks, and that the developers wont have to stress in the end of the project (which eventually could result in a less good last part of the game).
I love this concept!
keep up the work telltale your games do look good but they need a lot more content.
As for the value of a 4-5 hour game for $20... I look at it this way. Myself I buy new games. I don't really mess with the used game market. Most games cost me $50 for around 10 hours of game play. At 5 hours for $20, Bone is a bargin. To me at least.
My only concern is if Telltale will be able to put out other episodes in a timely matter.
That said - I've already posted my thoughts on telltale's pricing policy (or lack of) elsewhere. Even if the size of episodes increases for the money, or the cost goes down after the first episode - this first episode is already alienating people... it was not a good idea to price the first ever release at a level that people start questioning its worth - at the very least, they needed a cheap introductory offer to get everyone playing.
From my point of view, GTA games are a waste of money. Now put down the pitch forks and let me explain myself. I love GTA concept and have bought all 5 of the GTA games. (Vice City was my Favorite FYI) How many have I finished? 0. Thats right none of them, because they are too freakin long. I kick myself every time I buy a GTA because I'm never going to get to the end of the game. I only get an hour or two to play games a night (and up to 4 hours on weekend nights) and really, I don't play every night. So after 3 weeks, I'm sick of the game, ready to move on to the next game, and only gotten maybe 30% completed. Normally I want to be done with a game in two weeks or under 15 hours total game play time. Any more than that, I'm spending money on content I will never see. For my money, I don't want more game play, I just want better game play.
If an adventure game gets beyond that, it usually could have done with some tighter "editing"... (kinda like The Longest Journey - brilliant, but I couldn't help feeling it could have done with trimming one or two scenes)
Whenever a game extends beyond the 15-hour kind of ballpark, its inevitably making up the time with time-filler gameplay.
GTA does it, the Final Fantasy games do it... they even have a decent amount of story, but when you really think about it, 90% of the gameplay is just stretching out the time between "events"... and thus, pretty eventless. (Not to say this isn't a valid idea - I enjoyed the GTAs and FFs a lot)
I think tightly scripted adventure games are always going to have a different price-to-length ratio... because so much more work goes into the same time frame. That said, in the same way that a 12-hour long linear action shooter is hard to swallow, so is 5 hours of adventure game for the same money...