Lechuck should be scary this time around!
After the announcement of the new monkey island game i was so excited that i went and played through the first 3 monkey island games from start to finish.
I noticed alot of changes as the series progressed. One being Lechuck.
I want to know how you think telltale will intepret Lechuck. Is it me or did he become less of a threat in the third game, i never really felt scared of him.
While in the second game, i was jumping at fright everytime he appeared to attack me at the end of the game (and i'm 20 years old )
I really hope they make him more sinister and frightening this time around. Draw more influence from his earlier interpretations.
I noticed alot of changes as the series progressed. One being Lechuck.
I want to know how you think telltale will intepret Lechuck. Is it me or did he become less of a threat in the third game, i never really felt scared of him.
While in the second game, i was jumping at fright everytime he appeared to attack me at the end of the game (and i'm 20 years old )
I really hope they make him more sinister and frightening this time around. Draw more influence from his earlier interpretations.
Sign in to comment in this discussion.
Comments
Haha, I like it how you purposely went for the first three games.
I'm hoping that he'll return to what he was in the second game (maybe the second as well). I just think that in the last game they took it a bit too cartoonish making him more like a fumbling fool, which is more what Guybrush is meant to be.
I like having a villain that, whenever he enters the room, I run straight out the other door without thinking =]
He wasn't really a fumbling fool. He played the same sort of role as he did in Lechuck's Revenge in the end. But burning Guybrush's feet isn't as scary as trying to send him to a dimension of pain and suffering. The fact you come out of nowhere with no plan to defeat him except with pepper spray and TNT? That wasn't really all that amazing. CMI was a great game, but Big Whoop just didn't deliver.
Also, just as a side point, I really liked the fullness in LeChuck's beard in CMI; it was like it had a certain life of its own(not really)... before it caught on fire.
Watched? Your loss, pal.
True, though. I expected him to come out any door when I played it. Though the ending itself was way scarier. I was like "Holy Monkey Bladders!! Nothing is real?! What the PFARGTL?!"
On every replay, I always forget the cracker puzzle. It never fails. Although I never had much trouble with the monkey wrench thing.
Thankfully it's been awhile so the lines all seemed fresh to me. I did actually turn it off midway - my intent is to avoid MI1 and MI2 to so I can really enjoy the special editions. (MI2 is more of a hope.)
Which one's the cracker puzzle, again?
I always forget something in there or can't find all the little bits or pieces.
Meh, the philosophy of colors puzzle is more annoying to me.
Although the pay off in retrospect is funny.
Like most puzzles in Monkey Island, especially the drowning in MI1.
My least favorite puzzle though was robbing the safe. I always had to go fetch a pen and paper. Felt like it was breaking the experience.
Fester Shinetop tie you up to the idol and dropped you into the waters of Melee Island! It's a classic MI puzzle!
*With the exception that there was one Japanese horror film about a female psychopath which made me bit nervous, because the hot chick was so disturbed. But it might be just because of cultural differences. I'm mostly ignorant when it comes to Japanese culture.
LeChuck was never meant to be a doofus, like in EMI. He was supposed to be so terrifying, that only his name would make the bravest pirate cringe with fear, like in SMI. Well, I have to admit that he wasn't all that scary when Guybrush met him in the church. But I still like the concept. All pirates shoud be afraid of him. I think that's a bit more important to me than how scary he is to the player. I think this worked fine in CMI. Of coure I would have preferred that he was a bit more frightening to the player too, but it wasn't that big of a deal.
and it seemed like in MI1 and MI2 that LeChuck had other plans going on which made him more mysterious and foreboding, then in 3 and 4 he was like a bumbling puppy dog who only cared about finding guybrush and being mean to him.
and in MI2 he says something about wanting to turn you into a screaming chair. O.o that's dark. and the whole ending sequence was incredibly stressful and would physically make you jump whenever he found you. and every time you went into that medical room, man you just knew you were boned, knowing he was coming in any second.
dark and messed up lechuck is way better than shapeshifting, fumbling idiot lechuck
Either way, LeChuck, to me, has always been to clumsy to feel like an actual, lethal threat. I agree that he was more messed up in MI2, but I think he was pretty messed up in CMI still. Whatever sick stuff he was planning for you, Guybrush always manages to annoy LeChuck enough to make him botch-up whatever he was going to do. In the Acidpit-room and in the Boobytrapped gondola you annoy LeChuck by asking him to many questions, making him throw a temper-tantrum of sorts and leave; giving Guybrush time to escape. And when LeChuck is chasing you around, in MI1-2-3, he's too mad to concentrate on his voodoo-spells, because Guybrush managed to foil his grand-scheme. Making LeChuck a target for Guybrush's plan to kill him.
It was EMI where he truely was protraited as a bumbling moron. Which was probably the reason why they made LeChuck a minion of Ozzy.
Either way, I agree with the posters here, that LeChuck should return to his roots. Making him a messed up, tempramentfull, though easily distracted villain.
"nooooooooooooooooooooo- oh it's just le'chuck..."
I do think LeChuck looks a bit silly with such massive lips--they kind of look like giant novelty lips, heh--but anyway, I'll wait to play the game. Maybe there's a reason LeChuck looks like he does. Maybe he'll look a bit different on release day.
We'll see. And either way, it doesn't *really* matter. I'd love it if someone created a new MI game that returned to the darker style used in the first two games, but the series is evolving, and that isn't necessarily a bad thing (i.e. I loved CMI; I think a darker style would have ruined the fun of it). Perhaps TMI might actually end up being darker than we realise! (If so, nice!)
The graphics were crap, obviously, but in a way it really aided the game. I've studied mechanisms for storytelling ad nauseum and often the best games employ tactics by accident.
The way I see the first two Monkey Islands, they start off really black and dark (well, that's what computers were like in those days) and it really helps the feeling of the story coming from the darkness, like a dream. The colours become more vivid throughout the game, and Monkey Island itself is absolutely idyllic, apart from the ghost/demon pirates there, and the cannibals. This gives a subconscious sense of the imagination picking up as we ourselves get more immersed in the story. Then when we get to the finale with LeChuck, it's dark again. Melee Island is dark in MI1 and the big-boss behind-the-scenes corridors are dark and dank in MI2. It aids his scariness, he's constantly followed by shadow. The darkness really aids a character like LeChuck because he's the kind of nightmare character who can haunt dreams. The darkness around the game always follows LeChuck, if you notice, and as previously mentioned, the music is almost perfect.
Add to this the fairly basic graphics, which don't quite portray everything about the face. It's kind of like how our imaginations work. We create a character (like the realistic portrait) and then as we dream the detail fades a little.
All these devices lend themselves to a genuinely scary LeChuck. I was one of those flinching every time LeChuck was about to get me in the big-boss bit at the end of MI2.
Now move along to MI3. It's like a story-book we read when we were young, or maybe we read to our kids now. We can use the idea of our imagination creating this world, again, but only really in the context of something like a story-book. The whole thing is very light, and cartoony, and so loses the reality and nightmare-ish qualities which your imagination can create in the original two. Great artwork though, and it works on a different level with the surreal, absorbing mood being set in other ways (looking forward to Voojoo, if i'm allowed to say that on these forums :P)
And then to MI4, a very divisive game. The whole game is based on an ozzie property-developer turning the Caribbean into a tourist haven. Complete with tourists in Bermuda-shorts and sandals. The whole world looks inflatable and the 3d style pretty much destroys LeChuck's ghost/zombie forms, and his fire-beard form was never as scary as his zombie form anyway. Lucre is sunny and clean, even the Myst o'Tyme Marsh (whatever it's called) is quite bright considering its creepy potential. Guybrush looks like a prat with a constant grin on his face, which in itself is scary, but that (along with bright blue and white clothes) takes away from that mood. Jambalya is another sunny tourist resort, while Knuttin Atol is more moody, but it's small size and the connection with the outside (via the koala-ship and the neighbouring Jambalya) makes it less potentially scary, and just seems subjugated and tired. Monkey Island is again bright, but the cannibals are less scary, the church of LeChuck is feeble when it could have been menacing, and the whole thing is becoming tired and unimaginative by now. LeChuck just can't be scary with these graphics and environments. Freddie Kruger would look funny, not scary, in that game.
So MI1/2 got it right in that respect, with the entire games' ambiance working well for it, even though this was probably an accident. MI3 struggled because of its cartoon style, and MI4 was too bright and Guybrush just looked gormless and cheery throughout.
That's probably all crap, but hey, the government seems to value these skills
still spooks me
Blood Island rivals the Underground Tunnels to me in terms of atmosphere and mood. It was just amazing.
I must say that even if I like the art style of ToMI, I really dislike LeChuck's design, with those gigantic lips and teeth. I think he looks more ridiculous than frightening But anyway, things have time to change until the release, and in the end, it's the writing which will make the difference.
@Gryffalio : very interesting post
That was class. More of that please!
Which is why it was so WRONG to reduce him to Ozzie Mandrill's second-rate henchman.
That combined with unforgivable new voice makes me fear for the new Lechuck. Hopefully he won't look as terrible when he
I kind of like the new LeChuck, he has certain craziness in his look. And to be honest Chuckie isn't most mentally stable character, so the new look fits to the character, because it brings personality.
The real problem I have, though, is with that raspy cat-screech "THREEEEEEPWOOD" he gives at the start of the trailer. It's the most pathetic attempt at Earl Boen's LeChuck that I've ever heard.
That said, I thought Guybrush's image and lines were pretty underwhelming in the trailer, but the gameplay footage I saw has somewhat changed my mind.
I think people should give the new guy a chance, though. I thought Boen was great, but things don't last forever, and I think there are many more positives in this game than the negatives, which we can get stuck on (me included).