what's in place for the download frenzy?
we all know what happens when hundreds of people (never mind thousands) all try to hit a server at any one time....and then try to download a 1/2 gig file
so in order to avoid crashed servers and very frustrated purchasers who can't get the games they bought, what provisions have TT made to cope with what is likely to be a massive load on their servers?
so in order to avoid crashed servers and very frustrated purchasers who can't get the games they bought, what provisions have TT made to cope with what is likely to be a massive load on their servers?
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If the demo and the full game are the same file (which was the case for S&M and SBCG4AP) then my ISP has a games archive which stores copies of the demo files so that means a faster, unmetered download for me...
(W&G demo and full files are different, so I downloaded those direct from Telltale)
Monkey Island was the first, and honestly I can't see it being done by anyone else, and even though I thought CMI had the best graphics, I like the look of this game and I'm prepared to cope with 3D if it means more monkey island.
I imagine a lot of other people have had the same thoughts, and I imagine TMI will be a huge success (please let it be one) and download servers may break.