Phoenix Wright and Monkey Island
Just a little question to those Phoenix Wright fans out there, are there any similarities between the two series? I realize that it may be blasphemous to say this on a forum with people who have actually played the MI game, (which I haven't... yet), but it seems to me that both games use multiple dialogue options, and use items to solve puzzles.
Compare and contrast below. And if you want to correct my, eh, "ignorent assumptions", I would be much more appreciative if you point out the error of my ways politely instead of trying to start a flame war. Thank you.
Compare and contrast below. And if you want to correct my, eh, "ignorent assumptions", I would be much more appreciative if you point out the error of my ways politely instead of trying to start a flame war. Thank you.
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Yes there is puzzle solving and dialogue, but Monkey Island is using the right dialogue at times, and is constantly finding items, combining, and zoliving puzzles with them, aswell as a progressing story.
Whereas with PW, you find your items in one half, and get information, then you have a court case where you have to use the item at the right time, or press for more information at the right time.
They both have great humour in them though, so if you like the wit of PW and problem solving games, you will love Monkey Island.
Japanese adventure games are influenced by games like Snatcher, Policenauts and Phoenix Wright.
They're dialogue-driven and usually played from the first person perspective.
Sometimes all you need to do to advance the story is to talk to everyone and exhaust the dialogue options.
Seems like Japanese adventure games are more down to earth. It's common to play as a high school student, detective, lawyer or something along those lines. Character designs are predictably whacky for the most part though.
Western adventure games are influenced by games like King's Quest and Monkey Island.
The story is driven by puzzles and you play from a third person perspective.
Progression isn't really halted if you can't figure out a puzzle because there's usually something else you can do.
A lot of adventure games are based on fantasy and the character designs are usually more realistic.
The puzzles in the Monkey Island series have generally been harder than the ones in the PW series, but if you're starting with either this Telltale series or the SoMI remake, there'll be in-game hint systems which are generally pretty good at giving you enough of a nudge that you won't ever be stuck for long. And you can try multiple combinations without abusing the save/quit system!
Ah yes, abusing the save system is a must in PW to the point where it seems pretty useless.
Personally I think Monkey Island is slightly superior to Phoenix, as I'd say a few of the Monkey Island games that's close to perfect, but Phoenix Wright games usually have some small flaws.
In fact, I'd say:
MI1, MI2, Curse of MI > PW1 > PW3, Ace Attorney > Escape from MI > PW2