To many Shadows in muzzled

edited June 2009 in Game Support
I just started the Steamversion of Muzzled and the shadows on the characters are out of control in Graphics quality 1-3. 4 is okay but is unlayable on my PC.


I just made 2 comparing screenshots of the Tutorial

Fright Of The Bumblebee:
http://img40.imageshack.us/img40/5656/kneesofmybees.jpg

Muzzled
http://img40.imageshack.us/img40/4578/puzzledwithmuzzled.jpg

The game is playable but the characters look like they have fallen into the coalcellar.

Quality 1:
http://img31.imageshack.us/img31/4066/amuzzledone.jpg

Quality 4:
http://img31.imageshack.us/img31/9810/fourmuzzledcreatures.jpg


System settings:
AMD Athlon 2,8 Ghz
Nvidia GeForce 5200 (with latest drivers that supported that card, and letest Direct X)
1024 MB Ram
OS: Win XP Service Pack 3, latest updates installed.

Comments

  • WillWill Telltale Alumni
    edited June 2009
    Are you on the same graphics quality setting for both episodes?
  • edited June 2009
    I am on 1 for both.
  • WillWill Telltale Alumni
    edited June 2009
    That's... really strange. I'm not exactly sure why it's different because I don't believe it the graphics code has changed. You could try the Omega drivers, but I'm not sure what a difference it would make.
  • edited June 2009
    Will wrote: »
    That's... really strange. I'm not exactly sure why it's different because I don't believe it the graphics code has changed. You could try the Omega drivers, but I'm not sure what a difference it would make.

    I have tried them in the past. Never tell anyone with my graphic card to try them. My Card han't got any driver updates since version 175.16 Installing the omega drivers makes me reinstall my OS since this is the only way to make my graphics card work again after I installed the omega drivers.

    I guess I will play muzzled like this but it is really strange to have all those shadows on everything.
    Those Screenshot were all taken within 5 Minutes yesterday so something must have changed from Episode 1+2 to 3.
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