Kyrandia

edited July 2009 in General Chat
I think Legend of Kyrandia would be a fabulous game to telltale games obtain the license and start a new series. It's damn funny and would be great to play as a young jester malcolm getting into trouble.

Comments

  • edited June 2009
    Only Kyrandia game which I own is Malcolm's Revenge. IMO it wasn't as good as Westwood's greatest adventure game Blade Runner. It was all right, except jungle and limbo parts, but can't compete in the same series with LucasArts adventures.
  • edited June 2009
    Kyrandia was great.

    Well. I only played Malcolm's Revenge. But I wouldn't mind seeing a sequel.

    It did end on a good note and it had three games so if it never saw one I would not be heartbroken.
  • edited June 2009
    I have all three games. Have yet to start any of them, though. I made it a fair way into the first game but haven't touched it in a long time.

    Also, you guys know that the third game was the only one where you play as Malcolm, right? In the first game Malcolm is the antagonist. I don't think he's even in the second.
  • edited June 2009
    I know. I don't find Brandon as interesting as Malcolm. (I played the first a bit.) He's probably the most profitable IP from a business stand point as well.
  • edited June 2009
    I completed the first two pretty quickly and thought they were great, though the first one had a complete bastard of a maze section, thank god we're past that stage in gaming history.

    Hand of Fate had loads of atmosphere, it's probably my favourite but I never completed Malcolm's revenge for one reason or another, mostly because the audio used high tech (at the time) compression to playback live music in game rather than streaming from an audio cd track...it just sounds tinny and hissy through modern speakers :(
  • edited June 2009
    WDeranged wrote: »
    though the first one had a complete bastard of a maze section, thank god we're past that stage in gaming history.

    That maze was one of the most frustrating experiences of my gamer life as a kid.
  • edited June 2009
    PariahKing wrote: »
    I know. I don't find Brandon as interesting as Malcolm. (I played the first a bit.) He's probably the most profitable IP from a business stand point as well.

    Me too. And the first one I played was Malcolm's revenge. Played a bad guy but not so bad was very fun !
  • edited June 2009
    Oh gosh yes. The Kyrandia series is up there with Sam & Max and Monkey Island on my list, but I just don't believe it has a big enough fan base for this to happen.
  • edited June 2009
    Hand Of Fate (the second I think) was great and Malcoms revenge had very beautiful graphics back when it was released but was generally a mediocre game.

    I´d love to see a new Kyrandia but I doubt this will ever happen.
  • edited June 2009
    Just booted up Kyrandia 3 today with Scummvm - after much difficulty.

    It's held up really well. A lot of fun - it's been so long I only vaguely remember some of the puzzles.
  • edited June 2009
    PariahKing wrote: »
    Just booted up Kyrandia 3 today with Scummvm - after much difficulty.

    It's held up really well. A lot of fun - it's been so long I only vaguely remember some of the puzzles.

    I tried it few days back, but I used DOSBox and didn't encounter any problems. So if ScummVM is acting up try that instead.
  • edited June 2009
    I couldn't get it to run with DosBox but after copying the whole CD into the westwood folder and downloading the special kyrandia.dat file from the scummvm wiki it worked.
  • edited June 2009
    PariahKing wrote: »
    I couldn't get it to run with DosBox but after copying the whole CD into the westwood folder and downloading the special kyrandia.dat file from the scummvm wiki it worked.

    Interesting, did it gave any error messages?

    Personally I just started DOSBox*, installed the game, selected sound card** and started the game.

    I guess it's most likely sound or memory related, like in most old DOS games, but both can be tweaked easily in DOSBox.


    *I have written to config that DOSBox will always mount my adventure games folder as C:\ and my DVD as CD-ROM drive D:\, so that I don't have to do those things manually everytime.

    **Even though DOSBox emulates several old sound cards, sounds can occasionally cause troubles. In my own case selecting basic Sound Blaster as sound device is usually safest choice, although Gravis Ultrasound, Roland and AdLib seem to work with most games too, but sometimes it can cause troubles to pick other than Sound Blaster 16.
  • edited June 2009
    It kept on saying I was missing a .bat file in the install screen section. It was really weird.
  • edited June 2009
    PariahKing wrote: »
    It kept on saying I was missing a .bat file in the install screen section. It was really weird.

    That is indeed weird, have you tried if the game works after it is installed?
  • edited June 2009
    That is indeed weird, have you tried if the game works after it is installed?
    Try DosBox after I got it to work in Scummvm?

    I'll run it for you and check.

    ...

    "Malcom.bat" asks me to install it again.

    It's no big deal as it works great in Scummvm. Other stuff generally works in DosBox for me - I don't really love using it though as I always forget the commands and have to type in "intro" constantly.
  • edited June 2009
    PariahKing wrote: »
    Try DosBox after I got it to work in Scummvm?

    I'll run it for you and check.

    ...

    "Malcom.bat" asks me to install it again.

    It's no big deal as it works great in Scummvm. Other stuff generally works in DosBox for me - I don't really love using it though as I always forget the commands and have to type in "intro" constantly.

    I tried it with two different computers and neither had problem with install, but you're not alone. Several people have had install problems with the game under modern systems. I don't know if anyone has actually figured out the cause of these problems, but I'm glad that you got it working under ScummVM (some people have had problems with that too).
  • edited June 2009
    I played all three at the time. I especially liked the second one, The Hand of Fate, with the potion-making puzzles :)

    Anyhow, I don't think I would like TTG to make a sequel of them any more that I would any of the LucasArts franchises... :o

    LucasArts' adventures are really the best of the crop in my opinion.
  • edited July 2009
    Hand of Fate is pretty good, and Malcolm's Revenge is fun. I never got into the first one as much as it's sequels, though.

    It's not a series I particularly recommend for Telltale, but I reckon if they did decide to make a new series of Kyrandia games they'd come up with some good scenarios. Also, I imagine they would be in the spirit of the third game mostly.
  • edited July 2009
    Bumping this because I just played through the first one. I enjoyed it but I can't recommend it. That maze is probably the worst thing I've ever encountered in an adventure game though. Utilized a walkthrough heavily as there's some nasty dead end puzzles.

    Some of the jokes of the third game now make much more sense to me.

    It kind of makes me sad that there'll never be a 4th Kyrandia game but there were three games and two with Malcolm, although the Malcolm from the first seems exceptionally different from the third. Well. Except at the end. He seems to channel the necessary evil there.

    It's not only a dead series but pretty much no one talks about it or knows of it really. I couldn't even find a lousy fan game.
  • edited July 2009
    I don't remember the maze being a trouble. You just take a pen and paper, and write a map.
  • edited July 2009
    Ignatius wrote: »
    That maze was one of the most frustrating experiences of my gamer life as a kid.

    Hell yeah
    The game took me about 10months to complete, and most of that was spent in the caves. I had pages of maps drawn on old computer paper (where you tear the sides off). I think I still have those maps somewhere.
    My entire family had save games in those caves including my alcoholic aunty.
    I used to panic and save the game if I knew I was about to die, which was a stupid thing to do because I used to get trapped without any fire berries and then not have a save game. I swear that game used to get my heart racing. My first ever adventure game.

    The only cheat system for that game, was premium rate phone number read by a guy who'd never played the game. Or reading through the text file of all the game dialogue.

    I have only played bits of the second 2. I downloaed them from the underdogs but had trouble playing them fully.
  • edited July 2009
    I sequel would be fantastic, but...outdated, unpopular, and the game would be horrible in 3D
  • edited July 2009
    Kyrandia was absolutely one of my all-time favorite Adventure Game series. When you look at it now, the first game was somewhat mediocre in design (though Malcolm and the Squirrel in the intro still cracks me up), but Hand of Fate and Malcolm's Revenge were both great and have a great sense of humor.

    Regarding the Serpent's Grotto cave in the first one, yeah, you draw a map. This is what I did (I still have it! Go go MS Paint!). But the real trick is that you can drop the Fire Berries in each room. Fill your inventory with them, and you can leave one berry per room to keep it permanently illuminated until you get to the point where you've gone X rooms past the bush location (I forget how many screens it took for the berry to die out, 5?). Just keep backtracking to the bushes and repeating, and then this leaves most of the cave explorable without dying.

    I never owned Malcolm's Revenge because a friend of mine had the CD and I just borrowed his copy. I may need to track that down though, I haven't played it in years.

    Edit: I will add Kyrandia was one of the only games I could actually get my mother and aunt to play (in fact, my Aunt bought Hand of Fate).


    Edit 2: Found my map!
    http://www.scrollsoflore.com/warlock/grotto.jpg

    Yes, I made that in the early 90s. And yes, I drew all those detailed screens (they would look even better if this was not a jpeg). Yes, I am indeed crazy.
  • edited July 2009
    I only played Malcolms Revenge and I have to admit, that I learned more English by playing it (the german version only had german subtitles with english voice over), then from my former english teacher back then.

    It was (and still is) one of my favorite Adventures I ever played, mostly because of all the bizarre characters and Enviroments you encounter (and the sometimes really hilarious opportunities to let Malcolm die).
  • edited July 2009
    MOKKA wrote: »
    I only played Malcolms Revenge and I have to admit, that I learned more English by playing it (the german version only had german subtitles with english voice over), then from my former english teacher back then.

    It was (and still is) one of my favorite Adventures I ever played, mostly because of all the bizarre characters and Enviroments you encounter (and the sometimes really hilarious opportunities to let Malcolm die).

    My favorite part of that game was when you learn the true nature of the Shadow Wraiths (which are talked about all the time in the first game but you never seen them, only glowing eyes who maul you when you step into a dark room of Serpent's Grotto)
  • edited July 2009
    Don't spoil what the shadow wraiths are. I've forgotten much of the third and I'm on the second.
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