[W&G Ep. 3] Gromit Rendering Error

edited June 2009 in Game Support
I experienced a rendering bug playing W&G Episode 3. Here's the details:

What happened:
Gromit ended up getting rendered weirdly after a cutscene. The weird rendering persisted after the cutscene. See attachments.

Where the issue was encountered:
After cutscene in which Monty Muzzle yells at Gromit for trying to sneak a peek at the competitor's pies (I think - I know it was through some interaction with Muzzle).

What didn't fix the issue:
*Talking to Wallace at the truck.
*Talking to Monty again.
*Traveling to the city.
*Walking about in the game world.
*Saving, going to the main menu, and reloading.
*Quitting, relaunching the game, then loading the save file.

What fixed the issue:
Playing Tic-Tac-Toe with the chicken again.

Repeatable?:
Haven't retested the issue.

Level of Interference:
Did not interfere with game mechanics or prevent me from progressing. But cutscenes were slightly jarring until Gromit returned to normal.

Game Version: 1.0.0.15
Platform: Vista Home Premium
DirectX: Ok
Resolution: 1024x768
Graphics Setting: 5
Full screen: Yes

I hope this helps!

Comments

  • WillWill Telltale Alumni
    edited June 2009
    Glad it wasn't permanent! I'll have one of our programmers look into it. Were you skipping lines at all when this happened?
  • edited June 2009
    Will wrote: »
    Glad it wasn't permanent! I'll have one of our programmers look into it. Were you skipping lines at all when this happened?

    Hmmm... I don't think so, not in the cutscene in which the issue occurred, at least.
This discussion has been closed.