More puzzles or something

I feel like telltale games are missing something right now. Something that makes You think and not only make you quickly choose dialogues that does not inflict the storys path enough.

Comments

  • Alas, Telltale has decided that there is lower demand for games that make you think like that.

  • I may be in the minority here, but I prefer this newer style and am glad they cut the puzzles from their newer games. If it's a small, quick puzzle, then that's fine, but something like the train in Episode 3 of TWD S1, that completely stops all the momentum the episode was building up to that point, it's not needed.

  • edited February 2015

    If they make a game where puzzle's are necessary, sure they can come back, but as of now I'm more than content with them abandoning them for now after what they tried to do with The Walking Dead Season 1, I really did not like the puzzles in that. Well except for getting pass the walkers to get into the motel, that was pretty cool.

  • I dont mind not having many puzzles, I do wish bigger hubs were back though

  • But something is still missing. Wathever answers You give the only thing that changes is characters attitude and nothing else. Its a little boring that the only thing You do is moving a analogue stick and/or read dialogue. This concept wont work well very long. Mark My words!!! :)

  • Puzzles are fine in games so long as Telltale don't fall into the trap of illogical puzzles that ruin so many other great adventure games.

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