What are the noticeable animations that Telltale commonly used?

For me it's the pulling hands down when a character is angry or being serious.Have you spot another that's very generic in every Telltale games?

Comments

  • Angrily pacing with hands on their hips.

  • Moving item into back pocket (no matter what size).

    Door knocking and kicking animation.

    Not really an animation, but Clem's eyes would turn yellow in certain scenes spanning from S1 to S2(which is very cool looking).

  • Not looking at banang

  • JenniferJennifer Moderator
    edited March 2015

    Heh. The first one definitely. That one comes from their adventure game roots, and can be seen as far back as Bone. Except the Bones didn't have pockets, much like Max. ;)

    "Where do you keep your gun?"
    "That's none of your damn business, Sam."

    DoubleJump posted: »

    Moving item into back pocket (no matter what size). Door knocking and kicking animation. Not really an animation, but Clem's eyes would turn yellow in certain scenes spanning from S1 to S2(which is very cool looking).

  • Touching faces

  • The 2 fingers pointing animation that literally every character in all of their games do. It's so obvious and easy to spot that it is immersion breaking.

    Poogers555 posted: »

    Touching faces

  • I saw it twice in Atlas Mugged :P

    Angrily pacing with hands on their hips.

  • Moving shoulders up and looking forward when something sad happens.

  • Walking at a steady or slow pace whilst holding a rifle or shotgun.

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