Any Adventure Games for the DS, Anybody?

edited September 2010 in General Chat
It's as if the console was MADE for this type of game. (I fervently hope TTG will eventually make a couple of games for it. Particularly Sam & Max).

I've noticed a surprisingly large number of games which I have suspected to be Adventure games (far more than I would have expected for a console so new in such a short time and in this day and age) come out for it. (Also, have you ever noticed that no adventures have a message on the back of the box saying "This is an Adventure Game"?

Far more than I can actually afford to buy, since the recession. I've been making a list, mentally, of the games to look out for and buy when I have some cash together, but its hard. (For one thing the games on the shelves are never in the same place twice, especially if some have been purchased).

So I thought I'd look up a list of DS adventure titles online and go through it for the ones I'm most interested in. Sadly most of the lists aren't just for adventure games, but various different types of action games. Soon it becomes hard to tell which is which.

If anybody knows of an adventure game fan site that has a DS section or even a DS fansite that has a [proper] adventure game section then PLEASElet me know. Until then, here's a list of games collated from this thread :)

Original DS Titles;
Hotel Dusk: Room 215
Touch Detective 1 & 2 (For some reason called 'Mystery Detective', here in the UK. The bundled games are referred to as 'Touch Detective' but I've only seen these available online).
The 'Ace Attorney' series (Not entirely certain this is an adventure game but most adventure players recommend it).
Secret Files: Tunguska (At first I thought the dialogue in this game was terrible. Then, when I accounted for the language barrier (I discovered that the game was made in germany), I realised that some of the weird lines were actually jokes).
Another Code (I'm told that the Wii and DS versions were originally intended for release on both systems so I'm not going to regard this as a ported title).
CSI: Dark Motives
Miami Law (Haven't seen this anywhere online or in shops. I assume it's real as it was mentioned by TTG's own Emily and that it's probably just not yet available in the UK).
Flower, Sun, and Rain (Something of an 'interactive novel', from what I gather).
Sherlock Holmes: The Mystery Of The Mummy

Probably Adventure Games (if there's anybody who can verify any of these that would be great :D);
Mystery Mansion
Cate West: The Vanishing Files (Not yet released)
Mystery Stories
Mystery Case Files: Millionheir
Unsolved Crimes
Nancy Drew
Nancy Drew: The Deadly Secret of Olde World Park
Nancy Drew: The Hidden Staircase (All 3 of these Nancy Drew titles appear to be from differant publishers).

Ported Titles
Broken Sword: Shadow of the Templars Director's Cut (also on Wii)
Syberia (just the first one),
Myst
Ankh
Jake Hunter
Undercover : Dual Motives

Thanks in advance :D
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Comments

  • edited June 2009
    All I'm aware of are the rereleases of certain PC titles: Broken Sword: Shadow of the Templars Director's Cut (also on Wii), Syberia (just the first one), and Myst. There were talks of interest in porting Riven as well but I doubt that'll ever happen considering the harsh criticism the Myst port got. I still plan to buy all of these, though. I know of no other original adventures on the DS.
  • edited June 2009
    I think you listed most of the ones I know of. The Ace Attorney series is the best there is on DS.

    If you like Hotel Dusk you might also like Trace Memories/Another Code, which was made by the same people.

    Myst on DS was a huge insult to everyone.

    I played a game called "Time Hollow" which was kind of like an adventure game with almost no puzzles at all. It had very little gameplay of any kind, it was a Japanese-style visual novel. It had a good story, and mostly plays similar to the "investigation" parts of Phoenix Wright.

    The DS port of Runaway 2 was handled notably well. You hold down the stylus and the whole screen zooms in for double resolution. It makes it a lot more playable than most PC-to-DS adventure game ports.
  • edited June 2009
    You know what I would like to see on the DS are those old Dynamix comic book-style adventures: Rise of the Dragon, Heart of China, The Adventures of Willy Beamish. That'd work very well. No moving around, all first person, mostly dialogue tree puzzles. I should actually play those sometime...never attempted to beat them yet.
  • edited June 2009
    LuigiHann wrote: »
    The DS port of Runaway 2 was handled notably well. You hold down the stylus and the whole screen zooms in for double resolution. It makes it a lot more playable than most PC-to-DS adventure game ports.
    I played the first half of the runaway 1 before uninstalling it and writing an angry review.
  • TeaTea
    edited June 2009
    There's the Broken Sword Director's Cut, it's unfulfilling though.

    And of course if you have one of "dem cards" you can run classics like Monkey Island through ScummVM DS.
  • edited June 2009
    does the director's cut still have voices or is it subs only?
  • edited June 2009
    I suppose Professor Layton doesn't count enough for a mention?
  • edited June 2009
    Marduk wrote: »
    I played the first half of the runaway 1 before uninstalling it and writing an angry review.

    Funny, I sat through the intro of Runaway 1, then completely lost any interest in playing it at all. Seriously, the game starts with the main character chilling in the chair and telling us the back story as a bland monologue? Kudos to you for forging onward, that's some serious will power.
    Marduk wrote: »
    does the director's cut still have voices or is it subs only?

    Subs only in the DS version.
  • edited June 2009
    I suppose Professor Layton doesn't count enough for a mention?

    You know, it's not much of an adventure game, but it is worth discussion. It has a ton of adventure game-style character and environment charm, and the puzzles are fun enough, it's just the complete and utter segregation of story and puzzles that make it feel like not-an-adventure-game-at-all.

    It is the sort of game that many adventure game fans would enjoy, though, so I would encourage people to play it. Just don't expect any story-puzzle integration, because there is virtually none.
  • edited June 2009
    Myst on DS completely destroyed any hope I had in Adventure gaming on that system.
  • edited June 2009
    I haven't played it on the DS, myself. I got it for the PSP and didn't see the point in getting it for another handheld. Those adventures I have played on the DS have had brilliant interfaces, though (though the puzzles on Touch Detective required for to large leaps of intuition).

    What was wrong with Myst?

    Also, what are the puzzles like in 'Prof. Layton's...'? I got the impression that they're more the kind of puzzles you'd generally expect to find outside the adventure games (like on IQ tests or pub bets. By pub bets i mean like "remove 2 of these matches to leave 10" or "pick up 5 bricks with 1 hand" or "how can you make a bridge with 3 planks that are too short without nails, ropes or any adhesive substances?")
  • edited June 2009
    I don't think anybody's saying there's a problem with Myst, just it's god-awful DS port. There's apparently one section where a button you have to press is only one pixel big. Also, it's been said everywhere that it has an alternate (inferior) soundtrack, but from what I've heard it's the exact same one.....so I don't get why everyone's saying it's different. Is it only certain songs that are changed? Anybody know who has it? What's the deal there?
  • edited June 2009
    I would love to see more adventure games on the DS but I would prefer developers to create games designed for the consoles, not just ported because they were successful on another platform. I do think, however, that Revolution did a good job in porting Broken Sword to the DS but I believe that's mainly down to them doing it themselves instead of a third party creating the port (like Myst).
  • edited June 2009
    natlinxz wrote: »
    Myst on DS completely destroyed any hope I had in Adventure gaming on that system.

    Don't let it. That was a shameful and effortless port (ported by Midway, not Cyan or anyone with a soul), one of the worst ports I've ever seen. I stand by my insistence that Myst could have been done well on DS if it had been handled by a competent team, or a team that cared about Myst. The people who developed the port were clearly neither.

    I wrote up some of the specific problems I had here: http://mystonline.com/forums/viewtopic.php?p=227976&sid=537b6de304edde3eebd63785b307c526#227976

    Man, I can't get over how angry that makes me. The idea that some people who had never played Myst bought that, and got their first impression of the series from that garbage port... it's just wrong.

    There are plenty of decent and several great adventure games on DS. Don't give up on it because of one bad apple.

    Marduk, the puzzles in Professor Layton are exactly as you describe, little mind-teasers. Several of them involve matchsticks, even.
  • edited June 2009
    Marduk wrote: »
    What was wrong with Myst?

    This is an older review of mine, so it's pretty crappy, but it gets the point across: http://www.youtube.com/watch?v=kkBGu4KMZCw

    But it's still the best Myst DS review on Youtube!
    It's the only Myst DS review on Youtube
  • edited June 2009
    Just think. Whenever ScummVM gets around to supporting Myst and Riven you may be able to play them on the DS someday...
  • edited June 2009
    Marduk wrote: »
    Also, what are the puzzles like in 'Prof. Layton's...'? I got the impression that they're more the kind of puzzles you'd generally expect to find outside the adventure games (like on IQ tests or pub bets. By pub bets i mean like "remove 2 of these matches to leave 10" or "pick up 5 bricks with 1 hand" or "how can you make a bridge with 3 planks that are too short without nails, ropes or any adhesive substances?")

    That's exactly what it's like. I played it for a few hours and then it got very boring and tedious very fast. There's a game called Lux-Pain you might want to check out. Here's a video review: http://www.youtube.com/watch?v=PW7nFqAg9do
  • TeaTea
    edited June 2009
    Marduk wrote: »
    I haven't played it on the DS, myself. I got it for the PSP and didn't see the point in getting it for another handheld. Those adventures I have played on the DS have had brilliant interfaces, though (though the puzzles on Touch Detective required for to large leaps of intuition).

    What was wrong with Myst?

    Also, what are the puzzles like in 'Prof. Layton's...'? I got the impression that they're more the kind of puzzles you'd generally expect to find outside the adventure games (like on IQ tests or pub bets. By pub bets i mean like "remove 2 of these matches to leave 10" or "pick up 5 bricks with 1 hand" or "how can you make a bridge with 3 planks that are too short without nails, ropes or any adhesive substances?")

    I broke my first DS because of the harder puzzles in Layton.
  • edited June 2009
    Just think. Whenever ScummVM gets around to supporting Myst and Riven you may be able to play them on the DS someday...

    I don't think that SCUMMVM will be supporting Myst anytime soon. Part of getting SCUMMVM to work was having the source code from a few SCUMM games, and I don't think that Myst is open source. :p

    I'm not saying it's impossible, I'm just saying that it's hard.
  • edited June 2009
    I would love to see more adventure games on the DS but I would prefer developers to create games designed for the consoles, not just ported because they were successful on another platform. I do think, however, that Revolution did a good job in porting Broken Sword to the DS but I believe that's mainly down to them doing it themselves instead of a third party creating the port (like Myst).
    Both the Wii and DS are excellent venues for adventure games but aside from those don't see the point of porting or creating adventures for any other console. There's no reason why console versions of games (or original console games) shouldn't work on them but I imagine it's something to do with having to use a joypad instead of a mouse and keyboard.

    Still, another code seems to be doing quite well so we may well be seeing original titles on the wii if not other consoles.
  • edited June 2009
    LuigiHann wrote: »
    I think you listed most of the ones I know of. The Ace Attorney series is the best there is on DS.

    I hadnt played that yet i held off because i thought it may have been like the old pc game "In the First Degree (PC)" the idea on that was to interview individuals pretrial to charge the muderer with his hanus crime. Then when finished, place in the 2nd disk and pry the real truth out of them. Best i had done was
    2nd degree, been a while
  • edited June 2009
    natlinxz wrote: »
    I don't think that SCUMMVM will be supporting Myst anytime soon. Part of getting SCUMMVM to work was having the source code from a few SCUMM games, and I don't think that Myst is open source. :p

    I'm not saying it's impossible, I'm just saying that it's hard.

    You don't need the source code to support games if the engine is possible to be reverse engineered. SCI, for instance, was reverse engineered. As was AGI. And there is somebody actively working on Myst and Riven compatibility in ScummVM with tangible results (you can read his blog). It's still a long ways off but hey, we thought we'd never see SCI support in ScummVM either! And honestly, the notion of Myst support would have been a lot more realistic than the notion of SCI support was before it was incorporated.
  • edited June 2009
    You don't need the source code to support games if the engine is possible to be reverse engineered. SCI, for instance, was reverse engineered. As was AGI. And there is somebody actively working on Myst and Riven compatibility in ScummVM with tangible results (you can read his blog). It's still a long ways off but hey, we thought we'd never see SCI support in ScummVM either! And honestly, the notion of Myst support would have been a lot more realistic than the notion of SCI support was before it was incorporated.
    But... Isn't this Piracy?

    Don't get me wrong; I have been guilty of small acts of piracy. But I really think that it's wrong in certain situations, like if the company creating the game is quite small or in financial difficulties. That might be not be the case, here, but when so many large game producers are dropping all of their Adventure games wouldn't you want to see them get the best possible sales revenue?
  • edited June 2009
    Time Hollow is another adventure game as well.
  • edited June 2009
    Marduk wrote: »
    But... Isn't this Piracy?

    Don't get me wrong; I have been guilty of small acts of piracy. But I really think that it's wrong in certain situations, like if the company creating the game is quite small or in financial difficulties. That might be not be the case, here, but when so many large game producers are dropping all of their Adventure games wouldn't you want to see them get the best possible sales revenue?

    ScummVM isn't for piracy, it's about running your old games on your new computer. I'd love to be able to play Myst and Riven on my computer without having to mess with rolling Quicktime back to an older version, and stuff. Even if they add support in the main ScummVM build, I doubt Myst and Riven would be supported by any of the ports, though, especially the handheld ports, due to their complexity. But I could be wrong.

    Just as an aside: Cyan, the makers of Myst, most certainly do fall into the "quite small or in financial difficulties" category.
  • edited June 2009
    It's not piracy. There's nothing illegal about reverse-engineering a game engine since it doesn't have to be bundled with a game's resources that use said engine (that would be illegal). All that's being incorporated into ScummVM is the ability to interpret and understand game code from specific engines not the game itself. If reverse engineering game engines were illegal that would render all AGI and SCI fangames illegal, which they aren't. Unless they were to be sold. That would be illegal as well since you're making money off of a proprietary game engine. LucasArts has long been confused about the purpose and state of ScummVM as they were worried it would actually contain and supply a SCUMM SDK as LucasArts often licenses the SCUMM engine out to third party developers. But that's not what ScummVM does. The code is all there in the source, however, and you could take the source code for the part of ScummVM that understands a certain engine and create your own SDK out of it but that's a means to an end. The existence of reverse engineered code to understand game engine scripts itself is not illegal.
  • edited June 2009
    All Scummvm does is allow you to run it through a program that'll run on a more modern computer. You still need to provide the game.

    EDIT: Ah, I see I've been sarnath'd.
  • edited June 2009
    I'm not saying that ScummVM is piracy, I'm sorry for not being clear enough.

    I run it myself to play out dated games which aren't compatible with modern PCs and almost all of those games are out of print (hence why they're incompatible).

    It's because those games are out of print that I make the distinction between this and piracy; those games aren't otherwise available unless second hand and getting them used doesn't give revenue to the producers of the game.

    On the other hand it's still possible to buy new copies of Myst. (I don't know about Riven and subsequent sequels, though. If they're no longer in print then anything you do to them is fine).

    If the rights holders were to allow the Myst series to become open source I wouldn't have a problem with it (and, as I said, I don't have a problem with making a version that's compatible with ScummVM of any game that is no longer in print).
  • edited June 2009
    Drawn To Life 1 and 2 baby!
  • edited June 2009
    Drawn To Life 1 and 2 baby!
    This really looks like a platformer to me.
  • edited June 2009
    Marduk wrote: »
    snip

    Read my post again.
  • edited June 2009
    Read my post again.

    Done. Now what?
  • edited June 2009
    Marduk wrote: »
    On the other hand it's still possible to buy new copies of Myst. (I don't know about Riven and subsequent sequels, though. If they're no longer in print then anything you do to them is fine).

    I don't think anyone has ever had any troubles getting MYST in the past...

    myst.png

    Sorry for the huge post...Yes! I scanned that myself!
  • edited June 2009
    Marduk wrote: »
    Done. Now what?

    I explained why it wasn't illegal. Game resources (pictures, sounds, music, story, characters) are illegal to distribute but there's nothing wrong with reverse engineering an engine to allow it to be played on multiple systems. Source released or not. I've already said that AGI and SCI game engines have been reverse engineered as has the GOB engine (Gobliiins, Lost in Time, Ween: The Prophecy) and a lot of the others supported and going to be supported by ScummVM including SCUMM itself (which is still in active use today). You can't do anything with these engines anyway as you still need the game resources to make anything work. So, it doesn't matter if you personally have a problem with it or not. It's not illegal.
  • edited June 2009
    i have always thought this since the DS came out, its perfect for point & click adventures so how come TTG & lucasarts aint bringing out their games on what is a potential gold mine for this genre of games?

    also anyone know if theres any acronym for point & click adventure games please as i kinda get tired of typing it all the time lol! :)
  • edited June 2009
    Well as long as you're only doing it for yourself it would be fine.

    but realising you never said you would redistribute it highlights my demonstration ignorance in thread.
    badmonk wrote: »
    also anyone know if theres any acronym for point & click adventure games please as i kinda get tired of typing it all the time lol! :)

    well, when you're on a forum that is largely dedicated to adventure games, or using a site that happens to have a lot of them, you don't need to type the words 'point and click' each time. People will understand what you mean simply by typing 'adventure games'. (Though, tbh, I still think this could use shortening. I think that, over the years, the genre has (sadly) become too obscure for people to easily recognise it in an acronym or abbreviated).
  • edited June 2009
    Marduk wrote: »
    well, when you're on a forum that is largely dedicated to adventure games, or using a site that happens to have a lot of them, you don't need to type the words 'point and click' each time. People will understand what you mean simply by typing 'adventure games'. (Though, tbh, I still think this could use shortening. I think that, over the years, the genre has (sadly) become too obscure for people to easily recognise it in an acronym or abbreviated).

    thanks for the reply! :)
    lets make one up then!! P&CA easy peasy!!
  • EmilyEmily Telltale Alumni
    edited June 2009
    A few others that I don't think have been mentioned: Touch Detective 1 and 2, CSI: Dark Motives, Ankh, Jake Hunter, Miami Law.

    I though the Touch Detective games and the CSI port were okay. Ankh had a lot of problems, Jake Hunter... I wouldn't recommend that one. I'm still playing Miami Law, so the verdict's still out for me, but I'll be reviewing it for Adventure Gamers in the near future.

    Flower, Sun, and Rain is another one... I haven't played it, but I've heard it's a bit weird.

    I really, really liked Time Hollow, by the way. :)
  • edited July 2009
    Emily wrote: »
    A few others that I don't think have been mentioned: Touch Detective 1 and 2, CSI: Dark Motives, Ankh, Jake Hunter, Miami Law.

    I though the Touch Detective games and the CSI port were okay. Ankh had a lot of problems, Jake Hunter... I wouldn't recommend that one. I'm still playing Miami Law, so the verdict's still out for me, but I'll be reviewing it for Adventure Gamers in the near future.

    Flower, Sun, and Rain is another one... I haven't played it, but I've heard it's a bit weird.

    I really, really liked Time Hollow, by the way. :)

    For some reason 'Touch Detective' was called 'Mystery Detective' in this country. Had I realised sooner I'd have realised that more or the clues were in the textures she describes... There's Touch 2 now, you say? Excellent :D I found this game rather extremely sweet and charming as well as funny, even if the clues were mind boggling.

    [EDIT] thanks for mentioning those other games, too, I shall look into them post haste :D

    I already decided to avoid the PC version of Jake Hunter as I heard it was from the makers of 'The Runaway'.
  • edited July 2009
    This, to me, looks like an adventure, but I've been mistaken before. Can anybody verify?
    And this and also this... [EDIT], ok i googled that last one and it does seem to be an adventure but I think I'll wait until its been out a few weeks and other people have tried it before getting it so that somebody can verify it doesn't have any professor layton type puzzles.
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