The Past/Future of adventure gaming

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  • edited July 2009
    I think Revolution Software (creators of Broken Sword, for those that don't know) are a company who, like Telltale, are going to help bring adventure games to a greater audience. The Director's Cut of Shadow of the Templars has already been mentioned (did you know that they're involved with getting a film made of the game?) but they're are also developing Beneath A Steel Sky for the iPod/iPhone. And I think they're planning/working on BASS 2 as well as looking at ideas for BS5 and possibly making a 2D version of BS3!

    Their forum isn't the easiest to navigate and read but it's always interesting. One of their top dogs, Tony Warriner, posts quite regularly and is a very keen advocate of digital distribution of games.

    Plus they are Yorkshire folk so what's not to like!
  • edited July 2009
    They are Yorkshire folk so what's not to like!

    They were founded in Hull and moved to York... I grew up in York and moved to Hull!

    I heard Charles Cecil (Managing Director, Revolution Software) saying if the Director's Cut did well, he'd do the others, including remaking the third and fourth game in 2D :-D
  • edited July 2009
    I don't have problem with dead ends, it was part of the game challenge at the early days of adventuring and people took it in such way. When I played King's Quest games for a first time, I usually restarted or restored save from much earlier point several times, because I had managed to get myself into dead end. But during time you learned to avoid such situations, even today I usually keep several saves around, so that if I think I have missed something (which may not even be necessary for completing the game) I can go back.
    Yes, but you and I are in the same niche market.

    I was actually talking about the *really* early ones, before MI. Ron Gilvert wrote a very critical essay about those games (that I've never read, but I wouldn't mind seeing it) and actually made SMI + LCR to prove that Adventure games didn't have to have some of the problems intentionally created by the developers. I've heard of games where, if you didn't do something at an early stage (and it was too late to do it in a late stage) then you'd have to start the game from scratch to do it properly. (companies believed that doing this would keep the player interested in the game for longer).

    But it couldn't have been much better after MI, being unable to access help when you're stuck.
  • edited July 2009
    zmally wrote: »
    They were founded in Hull and moved to York... I grew up in York and moved to Hull!

    I only live 60 miles north of York (about 120 miles north of Hull!) so they've always interested in general (aside from the great games) me especially when I became interested in getting involved in the games industry. Would love to work for them someday.
  • edited July 2009
    Marduk wrote: »
    Yes, but you and I are in the same niche market.

    I was actually talking about the *really* early ones, before MI. Ron Gilvert wrote a very critical essay about those games (that I've never read, but I wouldn't mind seeing it) and actually made SMI + LCR to prove that Adventure games didn't have to have some of the problems intentionally created by the developers. I've heard of games where, if you didn't do something at an early stage (and it was too late to do it in a late stage) then you'd have to start the game from scratch to do it properly. (companies believed that doing this would keep the player interested in the game for longer).

    But it couldn't have been much better after MI, being unable to access help when you're stuck.

    King's Quest is early one, it was made in 1984, and fifth game of the series was published in the same year when SMI was published. Although I have all 8 games of the series, I was referring mostly to older ones when I spoke about dead ends.

    And it's true that if you miss something at the start, then you couldn't complete the game without restart. It happened to me with Space Quest 2. With game like Gabriel Knight 3 (which is one of the longest adventures I have ever seen) it would be really unforgiveable, but early games were much shorter and for example King's Quest 1 can be completed in couple of hours if you know what you are doing.
  • edited July 2009
    I only live 60 miles north of York (about 120 miles north of Hull!) so they've always interested in general (aside from the great games) me especially when I became interested in getting involved in the games industry. Would love to work for them someday.

    They seem to be contracting all their work out now, so I don't think that would happen anymore :(

    I have Lure Of The Temptress still in its box and everything :cool:

    I would have gone to the signing they did at Gamestation in York but I couldn't get the day off/afford it.. :(
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