What would completely ruin this game for you?
I don't think there's much really... one thing for me would be if at the end it all turned out to be a dream.
I'll also be a little disappointed if there's no insult swordfighting.
I'll also be a little disappointed if there's no insult swordfighting.
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Really, the puzzle design is the only thing that I think has the potential to really mess this up for me. Their last Wiiware release, SBCG4AP, was a bit dissapointing on the puzzle side.
The only thing that would ruin it for me is that it it really easy and/or really short and I dont expect either.
Well if it's referenced that's ok. I like it particularly because it's amusing to see the new puns but there's so much humour in the whole game I guess it doesn't really matter.
"The secret of Monkey Island? What are you babbling about Guybrush, you've been in a coma since 1990."
...Just kidding, just kidding! :P
... oh wait
...Awww.
If there's gonna be anymore "insult-somthing" fights. We get it, we're over it. move on.
If there's gonna be any Myst-type puzzles. I loath these things!
Am i the only one who read this in professor Farnsworth voice?
I'm pretty sure you're in the minority there, so that's not much of an argument.
true, our poll confirms it. Plus, i don't think the reason CMI is liked is because of the sword fighting. If anything, it's the must slowed down, annoying part of the game (really annoying if you're going for a speedrun ), seems to be put there just to lengthen the play time of the game.
how do you think real polls are taken? Representative percentage. I think given the diversity of the fans in this forum, it's pretty representative. No game is "made" for speedrun, but I was just making a sidenote.
- Not have at least a spanish localized subtitles on july 7th or a few days later...
Guys, you seriously need to come up with something better than this "cinematic" stuff. The less a control scheme interferes with my enjoyment of the game and puzzles, the better. Give me icons to click at the edge of the screen so I can move (Which would also make a good indicator that I could move there, btw... I was stuck in W&G until I realized I could actually move to the back part of the kitchen. That's annoying, and it's a prime example of an interface not giving me enough information to play, *and* you made me use the keyboard. What are you, French?). (Anyone who played French 3-d adventure games from the late 90's will understand that last aside... I don't think they ever even bothered with click-to-walk, it was all about the keyboard with them...)
Ok, I understand you made it easier by allowing me to drag to walk. That's good. We'll see if that makes a difference. But please, PLEASE incorporate some feedback for your "cinematic" camera shots. Give me a ghostly hotspot, a glowing arrow, an icon, SOMETHING. "Hunt the pixel" is bad enough without forcing me to play "hunt the camera dolly bounds" by poking at my keyboard. It's clunky, it's annoying, and it makes me remember Grim Fandango and MI4 in a very bad way.
I played Sam & Max together with my wife and we both loved it. She couldn't stop playing, I ended up buying the entire first season after trying the first one. We were really anticipating W&G, but then we saw the control scheme. Well, I stuck it out, but my wife balked at the first scene in W&G. Keyboard controls in adventure games SUCK, no matter what the justification. I would rather go and PAY $40 for a controller with an analog joystick than sit through another clunky, irritating keyboard-controlled adventure... so if you're going to force non-mouse-only on me, PLEASE incorporate controller support in the PC versions. Now, I'm going to give this click-and-drag thing a chance... we'll see.
Thus endeth this installment of the anti-keyboard-control rant.
A complete lack of musical numbers.
YESyesyesyesyes.
Also, I fully agree with the fine Telltale folks who decided NOT to put in insult fighting of any kind till they can think of a completely different, totally awesome way to implement it. And I have faith that they will find it.
I think that to truly screw up this game, the writing would have to suck. And from the most recent video, I don't think this is a problem.
Nope. I too have been conditioned to think so every time I see those words.
"Good news, everyone! I’ve invented a device that makes you read this in your head - in my voice!"
Nothing can ruin this game (I hope at least:P)... I'm sure of it TellTale can make this game perfect, if not I will challenge them for Monkey Combat! EEP EEP OOP ACK!
Yay! I love MONKEY KOMBAT! :cool:
Wait, you were just kidding.
I understand your pain, everytime someone spoils some puzzle and reveals it's solution to me small part of me dies.
This and..
Me being impatient and watching cutscenes or whatever on youtube before I can play it. I must have more strength, and hold back. - I saw most of Crisis Core before I even got it
hmm...
Timmy the Monkey.
Dude! You almost gave me a heart attack!
Eek Chee Oop! It took me months to get that out of my head.... *shudders*