anyone else get a 'blank' when playing adventure games?
or is it just me being stupid??
you know the ones where you walk around for ages, collected various items, talked to loads of people, explored many places and nothing!!!
then it hits you what you need to do and you get this satisfying feeling of accomplishment when you finally solve a certain puzzle!
so is this how it is for everybody or do some of you vets just cruise through with no pauses whatsoever?
you know the ones where you walk around for ages, collected various items, talked to loads of people, explored many places and nothing!!!
then it hits you what you need to do and you get this satisfying feeling of accomplishment when you finally solve a certain puzzle!
so is this how it is for everybody or do some of you vets just cruise through with no pauses whatsoever?
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thank the lord i thought it was just me being thick lol!!
glad others feel the same way!
Still wondering around Cocytus after 2 months of playing The Dig.
Here's a thread on the same subject I started a few days ago.
Quite a few puzzles I've been /over/ thinking and assuming the solution was complex or whatever when it was in fact really simple.
glad its not just me then!
ahh sorry Marduk, i should have done a search first!
I've played many many games in my life but never completed one without a walkthrough. I especially can't do Myst-like or logic puzzles and always run to the solution pretty quickly. I'll struggle for longer with inventory puzzles but eventually become stuck anyway and look up the solution.
I blow.
Hardest one I ever did was Zorks 1-3
Monkey Island 2 was crazy hard as well. Day of the Tentacle made me cry.
I guess that's really the main reason why the story is so important in this genre. Not that it wouldn't be by itself, but really, you've really gotta be drawn into it to make up for this major inconvenient.
I know a lot of people tried to play sam and max or the old monkeys, they did like it, but almost always gave up after being stuck for too long
yeah this is a good thing! a lot of hardened adventure pros might not like the idea of hints but if you can turn em on/off then i dont see the problem as after a couple hours still stuck on a certain puzzle, rather than switching off the game and losing the heart to play, a nice little hint can make all the difference
Some badly designed games let you get stuck with no apparent objectives.
true!