anyone else get a 'blank' when playing adventure games?

edited July 2009 in General Chat
or is it just me being stupid?? :)

you know the ones where you walk around for ages, collected various items, talked to loads of people, explored many places and nothing!!!
then it hits you what you need to do and you get this satisfying feeling of accomplishment when you finally solve a certain puzzle!

so is this how it is for everybody or do some of you vets just cruise through with no pauses whatsoever?

Comments

  • edited July 2009
    that has happened to me plenty of times!
  • edited July 2009
    Constantly. Especially during playthroughs of Telltale's games for some reason.
  • edited July 2009
    thanks for the replies guys!
    thank the lord i thought it was just me being thick lol!!
    glad others feel the same way! :)
  • edited July 2009
    lol Yes, all the time! It happens to me most during Simon The Sorcerer games. Sometimes it will take me absolutely ages to work something out, and almost every time I get stuck, the solution will turn out to be so insanely simple it went right over my head. XD
  • TeaTea
    edited July 2009
    I get this all the time with games I'm not familliar with.

    Still wondering around Cocytus after 2 months of playing The Dig.
  • edited July 2009
    It happens to me when I play a second episode. First time around I click on everything, and thus have no trouble at all winning. The second time around I feel like an expert, which makes me feel less inclined to click on everything, and then I fail miserably and need a walkthrough. Maybe if I could get amnesia every time I try a new episode....
  • edited July 2009
    Yeah! It's amazing I hate using FAQs so I've been known to take years to solve puzzles. XD
  • edited July 2009
    I'm certain than almost everybody has ('almost' because there must be a few annoying exceptions to that).

    Here's a thread on the same subject I started a few days ago.
  • edited July 2009
    Not only in adventure games, but in Layton gmes...when that puzzle...you know you're SO CLOSE...and the answer won't come...then, when you FINALLY figure out the answer, you feel like the smartest person in the world.
  • edited July 2009
    Happens to me all the time. Even sometimes when replaying. XD
  • edited July 2009
    Certainly have had plenty of blank-then-sudden-realisation moments.

    Quite a few puzzles I've been /over/ thinking and assuming the solution was complex or whatever when it was in fact really simple.
  • edited July 2009
    thanks for the great replies people :)
    glad its not just me then!
  • edited July 2009
    Marduk wrote: »
    I'm certain than almost everybody has ('almost' because there must be a few annoying exceptions to that).

    Here's a thread on the same subject I started a few days ago.

    ahh sorry Marduk, i should have done a search first!
  • edited July 2009
    badmonk wrote: »
    ahh sorry Marduk, i should have done a search first!
    I really don't mind. I was just going to reply and tell you of some of my experiances but i was tired and remembered i could just add a link to a thread where i'd already done it :P
  • edited July 2009
    I suck at these games

    I've played many many games in my life but never completed one without a walkthrough. I especially can't do Myst-like or logic puzzles and always run to the solution pretty quickly. I'll struggle for longer with inventory puzzles but eventually become stuck anyway and look up the solution.

    I blow.

    Hardest one I ever did was Zorks 1-3
    Monkey Island 2 was crazy hard as well. Day of the Tentacle made me cry.
  • edited July 2009
    I beat Abe Lincoln Must Die without help, but I can't remember solving a single puzzle in DOTT by myself. I mean it! I used a walkthrough for everything!!
  • edited July 2009
    All the time. Generally if I've got round to two laps of the gameworld and still have no idea I'll check the Internet for hints. At this point there's generally a 50/50 split of me realising I'm an idiot, or thinking the designers were idiots.
  • edited July 2009
    This is almost THE (though negative) definition of adventure games :eek:
    I guess that's really the main reason why the story is so important in this genre. Not that it wouldn't be by itself, but really, you've really gotta be drawn into it to make up for this major inconvenient.
    I know a lot of people tried to play sam and max or the old monkeys, they did like it, but almost always gave up after being stuck for too long :(
  • edited July 2009
    The good thing with the recent TTG games is that if you do get really stuck, you can just dial the hints level up in your settings. :) I've actually solves a few puzzles that stumped me that way. I love the hint system. I switch it completely off when I start the game, and only switch it on when I get really really stuck on a puzzle.
  • edited July 2009
    Molokov wrote: »
    The good thing with the recent TTG games is that if you do get really stuck, you can just dial the hints level up in your settings. :) I've actually solves a few puzzles that stumped me that way. I love the hint system. I switch it completely off when I start the game, and only switch it on when I get really really stuck on a puzzle.

    yeah this is a good thing! a lot of hardened adventure pros might not like the idea of hints but if you can turn em on/off then i dont see the problem as after a couple hours still stuck on a certain puzzle, rather than switching off the game and losing the heart to play, a nice little hint can make all the difference :)
  • edited July 2009
    The thing about a good adventure game IMO is that even when you are stuck, you still know what you need to achive.

    Some badly designed games let you get stuck with no apparent objectives.
  • edited July 2009
    I think that getting stuck is the point of an adventure game. If you could just click to victory without any thought, they might as well just make it a 30 minute long video instead.
  • edited July 2009
    Pale Man wrote: »
    I think that getting stuck is the point of an adventure game. If you could just click to victory without any thought, they might as well just make it a 30 minute long video instead.

    true!
  • edited July 2009
    Oh yes, absolutely. I find if I stop playing and pick it up again the next day the solution often comes to me! There are times though when I have to give in and resort to the FAQs... I usually try to find the most vague one though, so I don't feel like I've been given the whole answer.
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