LucasArts announcement

Comments

  • edited July 2009
    Awesome...ish. I can't get steam on a mac... :(
  • edited July 2009
    *cough* Download ScummVM for Mac and use that to play the games *cough*

    :D
  • edited July 2009
    Lucasarts is cool again! \o/
  • edited July 2009
    Aaah looking forward to playing the Indiana Jones games! Providing they're not too much.
    I'm sure I'll end up buying all the LucasArts games once my student loan comes in September :D
  • edited July 2009
    I am still having hate towards Lucasarts. They will have to do lots more to redeem themselves to me, and get me to lift my boycott of they're products.
  • edited July 2009
    Here's the thing, though. The more interest people have in the adventure games they sell the more likely it is that LucasArts will produce new ones. Failing that they might lease or even sell the rights to their old adventure franshises to TTG and/or other adventure games developers.

    Sure, continue boycotting LucasArts at large, but by buying adventure titles from them you're doing your part to see the genre revived in those countries where they're now longer played.
  • edited July 2009
    Uhh, they are producing new adventure games.

    Using development partners has been something LEC has been doing for most of their life.
  • edited July 2009
    taumel wrote: »

    I have steam, and just saw those up for download. I never played the Indiana Jones games, and The Dig I only saw a bit of. Since I was kid when these games were being released, I never bothered with them, but now since I love this genre. Classics such as these being brought back, is great for me!
    MussKatt wrote: »
    I am still having hate towards Lucasarts. They will have to do lots more to redeem themselves to me, and get me to lift my boycott of they're products.

    I never really had hate against them, they were just doing what was good for their business at the time. A smart move. Since adventure games seem to be picking up again, they are returning naturally.
  • edited November 2009
    when are they going to release the rest of the lucasarts adventure games?
  • edited November 2009
    when are they going to release the rest of the lucasarts adventure games?

    I think the plan is to release them in bunches. The bad news is nobody knows when they are going to release the next batch. The good news is they are usually able release the games a day or so after they make an announcement.

    At this point nobody really knows anything about what they are going to do next.
  • edited November 2009
    Lucasarts is cool again! \o/

    I'll agree to this statement, when they start supporting PlayStation 3/Network.
  • edited November 2009
    taurus82 wrote: »
    I'll agree to this statement, when they start supporting PlayStation 3/Network.
    As a general(somewhat flexible) rule, I think adventure games belong on computers, and that they are just as ill-suited for consoles as strategy games. Of course this is a fairly flexible rule, as Civilization:Revolution provides a nicely compact version of the game every PC that can run it should have installed, and Quantic Dream has done amazing things on consoles. But these are exceptions that prove the rule, with radical changes in how the player interacts with the genre being made as a way to make the experience fit in the otherwise hostile medium.

    I would like to remind people that the last time LucasArts decided to make a new adventure game for consoles, Escape from Monkey Island happened.
  • edited November 2009
    As a general(somewhat flexible) rule, I think adventure games belong on computers, and that they are just as ill-suited for consoles as strategy games. Of course this is a fairly flexible rule, as Civilization:Revolution provides a nicely compact version of the game every PC that can run it should have installed, and Quantic Dream has done amazing things on consoles. But these are exceptions that prove the rule, with radical changes in how the player interacts with the genre being made as a way to make the experience fit in the otherwise hostile medium.

    I would like to remind people that the last time LucasArts decided to make a new adventure game for consoles, Escape from Monkey Island happened.

    i'm gonna have to agree, except for the wii since it has the pointer. which makes it similar to a mouse.
  • edited November 2009
    I REALLY hope the delay is because they're trying to work out a deal to release Hit the Road.

    Seriously, WHO has to contact WHO to get Hit the Road released?
  • edited November 2009
    I REALLY hope the delay is because they're trying to work out a deal to release Hit the Road.

    Seriously, WHO has to contact WHO to get Hit the Road released?

    LucasArts contact LucasArts? That game is still their property isn't it?

    Maybe they will make a SE... remake in The Telltale Tool anybody?
  • edited November 2009
    I would like to remind people that the last time LucasArts decided to make a new adventure game for consoles, Escape from Monkey Island happened.

    Uhm, I'm sorry but that's just a bad argument. EMI PS2 was an excellent port - and in many ways better than the PC version (Monkey Kombat was made easier by making a grid FOR you). The problem was - it was still EMI. The game being on console have absolutely no relevance to how the game turned out. It could just as well had been Grim Fandango on the PS2, rather than EMI.

    Also, need I remind you that LucasArts have made adventure games for consoles since the days of NES? Maniac Mansion? SOMI? Zak McKracken?
  • edited November 2009
    I REALLY hope the delay is because they're trying to work out a deal to release Hit the Road.

    Seriously, WHO has to contact WHO to get Hit the Road released?

    http://www.mixnmojo.com/php/news/showfile.php?id=2247&category=lucasartsnews

    We got it 2 years ago, with XP launcher. Thanks Activision.
  • edited November 2009
    StarEye wrote: »
    Uhm, I'm sorry but that's just a bad argument. EMI PS2 was an excellent port - and in many ways better than the PC version (Monkey Kombat was made easier by making a grid FOR you). The problem was - it was still EMI. The game being on console have absolutely no relevance to how the game turned out. It could just as well had been Grim Fandango on the PS2, rather than EMI.

    Also, need I remind you that LucasArts have made adventure games for consoles since the days of NES? Maniac Mansion? SOMI? Zak McKracken?
    I'm looking at the console version of EMI from a PC fan perspective. The perspective of someone that has seen his PC games truncated and altered to peddle to the lowest common denominator, because there is at least a perception of console players being stupider and less patient and there is the reality that their means of interacting with their games is extremely different.

    I actually LIKED Escape(as much as I like Curse, anyway), so my main point above was the effect the console version had on the PC version(that is, a horrible control scheme that is the game's outstanding flaw. I actually didn't play the PS2 version. I just sort of assumed that it was just as annoying as the PC controls, as these "this genre doesn't belong on consoles" control schemes often are.

    Also, while the other two console ports are pretty bad, at least they didn't ruin the game on its correct platform.
  • edited November 2009
    I'm looking at the console version of EMI from a PC fan perspective. The perspective of someone that has seen his PC games truncated and altered to peddle to the lowest common denominator, because there is at least a perception of console players being stupider and less patient and there is the reality that their means of interacting with their games is extremely different.

    I actually LIKED Escape(as much as I like Curse, anyway), so my main point above was the effect the console version had on the PC version(that is, a horrible control scheme that is the game's outstanding flaw. I actually didn't play the PS2 version. I just sort of assumed that it was just as annoying as the PC controls, as these "this genre doesn't belong on consoles" control schemes often are.

    Also, while the other two console ports are pretty bad, at least they didn't ruin the game on its correct platform.

    It used Grim Fandango's engine (and controls), which wasn't on consoles. The controls had nothing to do with it being ported to PS2.
  • edited November 2009
    Pale Man wrote: »
    It used Grim Fandango's engine (and controls), which wasn't on consoles. The controls had nothing to do with it being ported to PS2.
    Really? That's...weird, then. Sorry for the mistake, I suppose! :D

    ...:o
  • edited November 2009
    :)

    That said, the controls DOES work better with a gamepad. Especially if you choose camera relative rather than character relative.
  • edited November 2009
    :):):):):):):):D:D:D:D:D:D:eek::eek::eek::eek::eek::):):):):);)

    Yeahhhhhhhh Great News !

    Steam here I come.
  • edited November 2009
    I'll wait until it's on GOG. Don't want DRM on my games.
  • edited November 2009
    What do I need to open a PDF, or can some one please just summarize what's inside of the PDF?
  • edited November 2009
    Adobe Acrobat Reader. It's the norm now for digitising game manuals.
  • edited November 2009
    The Last Crusade remake has my interest, there's not a real reason to remake FOA though. Still, sounds like fun.
  • edited November 2009
    They're not remakes, you know. Only SMI:SE got remade.
  • edited November 2009
    Adobe Acrobat Reader. It's the norm now for digitising game manuals.
    Adobe Reader is a wretched piece of bloatware, though. There are alternatives.
  • edited November 2009
    Lucasarts is cool again! \o/

    Not really.
Sign in to comment in this discussion.