Screw Shacknews!

edited July 2009 in Tales of Monkey Island
Yarg, it seems that a gaming website, Shacknews, has already posted a crappy review of Episode 1 of Tales.

I personally think it was a cruddy preview/review. It sounded more like a rant than a professional opinion.

So just ignore that review when you are browsing through the net, as who would honestly take a site like that seriously? I mean, it's got Ads by Google everywhere on it. Clearly it sucks if it can't afford it's server costs and has to resort to cheapo stuff like that.

Monkey Island is awesome!

though then again if it sucks tomorrow then screw this post. I say it has a 50/50 shot of being good. I want it to be good.
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Comments

  • edited July 2009
    I'll judge for myself .
    I've pre ordered and I'm sure I won''t be disappointed.
  • edited July 2009
    Yeah, I've got the same approach.
  • edited July 2009
    TMI will be what you expect (read: want) it to be. You can either look at it in a hopeful benefit-of-a-doubt way or you can run it into the dirt with the disappointment that it's not near as good as your warped nostalgic recollection of the originals were.

    I expect it to be awesome. Therefore it will be awesome.
  • edited July 2009
    any links for reviews?
  • edited July 2009
    Don't bother, it contains spoilers and just beats the crap out of it.
  • edited July 2009
    TMI will ...

    I expect it to be awesome. Therefore it will be awesome.

    You're in luck! I'm me from the future. The game rocked!

    ...or did it?
  • edited July 2009
    They seem to be criticizing what the game is not instead of reviewing what the game is. So can't take it seriously, the fact they went early with their review makes it even more annoying.
  • edited July 2009
    Yep.
  • edited July 2009
    Fury wrote: »
    who would honestly take a site like that seriously?


    Thanks for the honest preview. I still pre-ordered it for nostalgic reasons, even though I never expected it to not match up to the older titles.
    Ouch. Thanks for the heads up.
    doh :(
    ^-- Those people.
  • edited July 2009
    Shwoo wrote: »
    ^-- Those people.

    haha! :p
  • edited July 2009
    I dunno, I read the review, but it didn't seem that negative. Granted, it seemed to have issues with parts of the game that I didn't agree with, but it dealt its criticisms in a civil manner and with plenty of explanation. Never did it degenerate into angry denunciation.

    The reviewer found the game to be okay/average, not terrible. Let's keep things in perspective, guys.
  • edited July 2009
    I'll make my own judgment. The reviews weren't exactly hot for Sam and Max either, but I ended up loving the series.
  • edited July 2009
    Fans buy the games, not critics.
  • edited July 2009
    ... :|
    what if the game really is crappy? it means there's a downfall in the series, after 4 sucked, now this, it will end up being like 'simon the sorcerer', after the third, they kept releasing more games, each crappier than the other....
    I WON'T LET THAT HAPPEN TO MI! IT MUST BE STOPPED! IT MUST!!! BE! STO---- *BOUND AND GAGGED*
  • edited July 2009
    You people are just jalous that they already played the game : )
  • edited July 2009
    what if the game really is crappy?
    I saw nothing wrong with the gameplay video.
  • edited July 2009
    to me adventure games are more subjective than objective. I won't whitewash over its flaws but I will no doubt enjoy it for what it is.
  • edited July 2009
    Nick Breckon's a trustworthy guy, but his opinion is still just that, an opinion, and there's no reason for it to raise too many eyebrows from people looking forward to the game. His preview honestly wasn't that negative anyway so much as cynical in general. I think this line from the preview tells you everything you need to know about his attitude: "Whether another Monkey Island game is unnecessary altogether is another question."
  • edited July 2009
    I think this sums up his approach to the review:
    There were few moments in what I played of Tales that took me by surprise. Instead, this is exactly what I imagined a Telltale version of Monkey Island would be like--a simple Telltale adventure game with a couple dozen hit-or-miss jokes. It doesn't quite recapture the essence of the original games, but it's not bad, either.
    I mean, if he expected it then it would take a lot to go beyond those expectations.

    Yet, there's something he's saying here that I agree with, perhaps there's something missing from the series. I mean, I haven't played TMI yet, and as much as I look forward to it, I hope I don't get bored of it like I did half-way with S&M season 1 and 2. I hate to admit that, as I appreciate the huge amount of time spent reviving these series. The games really didn't float my boat, and I hope TMI doesn't completely sink it. :-\
  • edited July 2009
    While I'm waiting for TOMI to be released...
    Unfortunately, outside of the crisp menus, Tales doesn't much look like a Monkey Island game. The title largely suffers from a bland, plasticine graphical style--a far cry from the warm, detailed art that established the franchise.

    It's 3D.. get over it!
    Secondary character designs are forgettable--two of three characters in town could be identical but for a mustache and a paintbucket color swap--but it's the bizarre appearance of Threepwood that is most offensive. The Satanic sharpness of Guybrush's goatee lends an obnoxious fratboy look to the character. Maybe it's the setup for a facial hair swordfighting joke, but in the meantime, it stands as an odd choice.

    So you don't like the game because of Guybrush's facial hair?? What an absolute joke! Are you actually going to review..you know the important aspects of the game?
    Players have the option of using the keyboard for movement, or a mouse-based "click and hold" solution. Neither feels like a perfect scheme, and I quickly yearned for a point-and-click option. Another quibble: the game's mouse sensitivity is painfully low, and there is no way to turn it up.
    You can use a mouse, stop complaining!
    The puzzles are typical adventure game fare--"combine the juice with the thingy, then use it on the donkey"--and were mostly logical and satisfying.

    Wait, so you spend an entire paragraph talking about guybrush's beard, but one of the most important aspects, puzzle design gets a throwaway sentence?? Nice...
    In fact, the word "unnecessary" came to mind more than it should have during my playthrough. It's likely that Telltale will improve some of these elements with later installments, as it did with the Sam & Max series. Whether another Monkey Island game is unnecessary altogether is another question.

    Great, because this is not the game YOU wanted, you would rather see Monkey Island never come back again, when theres hundreds of thousands of fans around the world and a new MI game hasn't been released in 9 years!
    It doesn't quite recapture the essence of the original games, but it's not bad, either.

    The essense of the original games was the story and the humor, two factors you conveniently payed little attention to in your review.
  • edited July 2009
    Mataku wrote: »
    ... :|
    what if the game really is crappy? it means there's a downfall in the series, after 4 sucked, now this, it will end up being like 'simon the sorcerer', after the third, they kept releasing more games, each crappier than the other....
    I WON'T LET THAT HAPPEN TO MI! IT MUST BE STOPPED! IT MUST!!! BE! STO---- *BOUND AND GAGGED*
    how did monkey island 4 suck? it wasn't as good as the others but it certainly wasn't a terrible game.. it got good reviews.
    As for TOMI.. well I have every faith that it will not be disappoint.
  • edited July 2009
    Hero1 wrote: »
    Fans buy the games, not critics.

    Nevertheless, I expect TMI will get good reviews, as did EMI and all of Telltale's games.
  • edited July 2009
    EMI was the worst, but it was still monkey island and most of us agree that it was worth playing. It had it's funny bits, and although it wasn't as good as 3, it wasn't the worlds worst sequel.

    I did think it was odd that the reviewer didn't mention much about the puzzles. I mean, that's where the fun comes from.

    My guess is he got stuck and couldn't finish it in time for his review.
  • edited July 2009
    Fury wrote: »

    I did think it was odd that the reviewer didn't mention much about the puzzles. I mean, that's where the fun comes from.

    My guess is he got stuck and couldn't finish it in time for his review.

    rofl. that would explain a lot!
  • edited July 2009
    Hero1 wrote: »

    It's 3D.. get over it!

    (the rest edited for conciseness)

    *Tremble* - *Gibber* - *Shake fists* - *Stamp Feet* - *Foam at the mouth*

    Calm down, dear. It's only a review and TOMI is only a game. No need to get your knickers in a twist!
    meander wrote: »
    rofl. that would explain a lot!

    No it wouldn't. The review specifically states that the episode is short on content, which would seem to imply that the critic played it to completion.

    Geez. You guys. It's only a review. Get over it!
    Fury wrote: »
    I did think it was odd that the reviewer didn't mention much about the puzzles. I mean, that's where the fun comes from.

    My guess is he got stuck and couldn't finish it in time for his review.

    The reviewer did mention the puzzles, silly, but he/she obviously avoided talking about specifics so as not to spoil the game.
    Udvarnoky wrote: »
    Nevertheless, I expect TMI will get good reviews, as did EMI and all of Telltale's games.

    EMI got good reviews? That's news to me. I distinctly remember most reviewers being quite critical of EMI (particularly in the printed press). Of course, the internet being what it is, I'm sure that quite a few good reviews could be plucked out of the digital aether. For example, there are specialist adventure game sites that consistently heap praise on all sorts of poorly conceived, badly written/translated, stale adventure games.

    Having said that, if you or anyone here loves EMI then that's great. It's never a good idea to let the opinions of others - either positive or negative - unduly influence your own reactions to a game.
  • edited July 2009
    LukeSW wrote: »
    EMI got good reviews? That's news to me. I distinctly remember most reviewers being quite critical of EMI (particularly in the printed press). Of course, the internet being what it is, I'm sure that quite a few good reviews could be plucked out of the digital aether. For example, there are specialist adventure game sites that consistently heap praise on all sorts of poorly conceived, badly written/translated, stale adventure games.


    No, it was pretty well recieved by the press overall.

    http://www.metacritic.com/games/platforms/pc/escapemonkeyisland?q=monkey%20island
  • edited July 2009
    I haven't read the review because I don't want to see the spoilers but it's only a valid opinion if they've played and enjoyed the previous MI games. Let's face it, this is only going to REALLY appeal to fans of the series or at least the genre... depending on how many in-jokes there are!
  • edited July 2009
    I wouldn't listen to reviews like that. In Australia we have this Movie critic called Leigh Patch (or Peisch, or something like that, i cant spell it) who rubbishes stacks of films, even the really good ones.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    One thing that bugs me about video game media. If you charge $60 for a game, people will rightly nitpick, saying that the price of the game factors into the review. "Shadowrun" on the 360 got panned for this.

    If you charge $10 for a game, people will still nitpick, but all of a sudden the mention of price disappears and has no effect on a review.

    :confused:
  • edited July 2009
    by Nick Breckon Jul 06, 2009 5:37pm CST

    It's been a while since LucasArts' infamous trademarked pirate made his last appearance in 2000's Escape from Monkey Island. Now the adventure series has jumped ship to Telltale Games, with Monkey Island co-creator Dave Grossman at the helm of a new episodic effort.

    The pilot episode, "Launch of the Screaming Narwhal," begins with protagonist Guybrush Threepwood boarding the ship of zombie villain LeChuck to save his wife Elaine--a scenario that series regulars will be instantly familiar with. Guybrush is soon swept away to a breezy tropical island, trapped there until he can discover a means of escape.

    Telltale is trying very hard to make these sound like authentic Monkey Island games, and in many ways "Launch" achieves that goal. Dominic Armato reprises his role as Guybrush, lending competent voice work to the dialogue. Jokes range from chuckle-worthy to cringe-inducing, with most falling somewhere in the middle--a sniffle here, a roll of the eyes there. Accompanying the conversation is a MIDI score from original Monkey Island composer Michael Land.

    Unfortunately, outside of the crisp menus, Tales doesn't much look like a Monkey Island game. The title largely suffers from a bland, plasticine graphical style--a far cry from the warm, detailed art that established the franchise.

    Secondary character designs are forgettable--two of three characters in town could be identical but for a mustache and a paintbucket color swap--but it's the bizarre appearance of Threepwood that is most offensive. The Satanic sharpness of Guybrush's goatee lends an obnoxious fratboy look to the character. Maybe it's the setup for a facial hair swordfighting joke, but in the meantime, it stands as an odd choice.

    Players have the option of using the keyboard for movement, or a mouse-based "click and hold" solution. Neither feels like a perfect scheme, and I quickly yearned for a point-and-click option. Another quibble: the game's mouse sensitivity is painfully low, and there is no way to turn it up.

    The puzzles are typical adventure game fare--"combine the juice with the thingy, then use it on the donkey"--and were mostly logical and satisfying. The episode's first major quest leads Guybrush to one of the episode's more amusing characters, an "expert treasure hunter" that reveals himself to be a Klingon-quoting action figure collector.

    The collector quickly gives up a map, which leads to a familiar puzzle set in a Zelda-like maze that resets following a wrong turn. As a videogame puzzle it's immediately recognizable, but there are instances where the game fails to indicate that the player has diverted from the correct path, leading to some unnecessary confusion.

    In fact, the word "unnecessary" came to mind more than it should have during my playthrough. It's likely that Telltale will improve some of these elements with later installments, as it did with the Sam & Max series. Whether another Monkey Island game is unnecessary altogether is another question.

    There were few moments in what I played of Tales that took me by surprise. Instead, this is exactly what I imagined a Telltale version of Monkey Island would be like--a simple Telltale adventure game with a couple dozen hit-or-miss jokes. It doesn't quite recapture the essence of the original games, but it's not bad, either.

    Of course, considering that games these days are dominated by humorless, blood-soaked treadmills, Tales' shortcomings may be easier to overlook than if the episodes had been released in 1998. If you're in need of a lighthearted change of pace from the open-world action genre, Telltale's latest is worth a look.

    http://www.shacknews.com/featuredarticle.x?id=1161

    I think it's OK review... not negative...
  • edited July 2009
    Come on guys! Reviews are subjective and it will only bring the best out of TTG. I for one believe it will be good enough to play and enjoy. I mostly worry about the dialogue and storyline, since it makes for a good good story.

    Curse had a good story all through the game. And this is 90% the same team that did that game. They did it once, they can do it again. Im just a fan of the pirate stuff Monkey Island promotes.
  • edited July 2009
    [TTG] Yare wrote: »
    One thing that bugs me about video game media. If you charge $60 for a game, people will rightly nitpick, saying that the price of the game factors into the review. "Shadowrun" on the 360 got panned for this.

    If you charge $10 for a game, people will still nitpick, but all of a sudden the mention of price disappears and has no effect on a review.

    :confused:

    I've been a little irked by this from the start of the new console generation. I'd have to say that you guys have given great value to your consumers, considering the fact that you guys could be like everyone else: selling the game for $60. I'd most likely still buy the seasons, but, like most games this generation, it's bitter sweet.

    If anything, you guys deserve an award for not hijacking the consumer. Then again, I'm sure your own digital distribution helps eliminate a lot of the costs associated with the $60 price tags most games have.
  • edited July 2009
    LukeSW wrote: »
    EMI got good reviews? That's news to me. I distinctly remember most reviewers being quite critical of EMI (particularly in the printed press). Of course, the internet being what it is, I'm sure that quite a few good reviews could be plucked out of the digital aether. For example, there are specialist adventure game sites that consistently heap praise on all sorts of poorly conceived, badly written/translated, stale adventure games.

    In EMI's case it was mostly the opposite - the die hard fans of the games were the most critical, while the "mainstream" reviewers were better able to judge the game for what it was. An 83% on Metacritic (from a fairly balanced collection of reviewers) is nothing to sneeze at.
  • edited July 2009
    Udvarnoky wrote: »
    In EMI's case it was mostly the opposite - the die hard fans of the games were the most critical, while the "mainstream" reviewers were better able to judge the game for what it was. An 83% on Metacritic (from a fairly balanced collection of reviewers) is nothing to sneeze at.

    Perhaps, although some of those referenced review sites are a little lacking in integrity. I really don't recall any respectable publications giving EMI a very positive review, but then again, since I dislike EMI, I'll concede that maybe I only remember the ones that mirrored my own opinions. :)
  • [TTG] Yare wrote: »
    One thing that bugs me about video game media. If you charge $60 for a game, people will rightly nitpick, saying that the price of the game factors into the review. "Shadowrun" on the 360 got panned for this.

    If you charge $10 for a game, people will still nitpick, but all of a sudden the mention of price disappears and has no effect on a review.

    :confused:

    I can definitely see your point. Having written video game reviews myself, I do my best to not fall into that trap. Also, many times with companies, you didn't pay for the game anyways because if you're an established news site and you've built up your PR contacts, it's quite possible to get a review copy of the game.

    Especially when a review copy has been a part of it, I don't really comment on the price because I didn't spend my money on it. I focus on the gameplay, graphics, sound, and story. If I give something a bad grade, usually it's something major that causes me to have to increasingly push myself to get through a game.

    In reference to the Escape from Monkey Island reviews. While I didn't officially review the game myself, I've always found point and click adventure games like Monkey Island rarely make a smooth transition from 2-D to 3-D. Take a look at Gabriel Knight: Blood of the Sacred, Blood of the Damned. I'm a huge Gabriel Knight fan and this one brought back Tim Curry as the title character and most of the game was great, but due to needing to adjust the camera angles a lot, I missed items and kept making myself motion sick.
  • edited July 2009
    The expectations are very high for this game. Higher than any other game telltale has made. I remember the first episode of Sam & Max being a little flat. The company generally responds well to constructive criticism. Point out the stuff you don't like and we'll see how episode 2 goes.
  • Alucard wrote: »
    The expectations are very high for this game. Higher than any other game telltale has made. I remember the first episode of Sam & Max being a little flat. The company generally responds well to constructive criticism. Point out the stuff you don't like and we'll see how episode 2 goes.

    I, personally, became a fan of TTG when they released Bone. Having met Jeff Smith and with Bone being one of my all time fave comics, I was so happy to have a video game based off of it.
  • edited July 2009
    90% of the griping I hear is about the graphics/art. I'm usually fussy about these things too, but I don't see how/why anyone would expect this game to look like Curse of Monkey Island (which, beautiful backgrounds aside, didn't have brilliant character design to begin with... Elaine looks much better here).

    The humor seems on par with the series to me, too. I never found Monkey Island as funny as Sam & Max or Space Quest, and I still don't, but it's got some worthy chuckles.

    And not picking up on the fact that the Flotsamites were suppoed to have the same face seems pretty dopey to me. It's not recycling, they all have unique models and outfits and I'm sure they took just as long to create, it's just a gag.
  • edited July 2009
    So did the guy have anything POSITIVE to say? Seriously, it's like he was just playing the game looking for every little excuse to rant about something. Where is his credibility when he's so one-sided? This isn't the next E.T. for Atari.

    Not everyone will be happy; but I know I will.
  • Frogacuda wrote: »
    90% of the griping I hear is about the graphics/art. I'm usually fussy about these things too, but I don't see how/why anyone would expect this game to look like Curse of Monkey Island (which, beautiful backgrounds aside, didn't have brilliant character design to begin with... Elaine looks much better here).

    The humor seems on par with the series to me, too. I never found Monkey Island as funny as Sam & Max or Space Quest, and I still don't, but it's got some worthy chuckles.

    And not picking up on the fact that the Flotsamites were suppoed to have the same face seems pretty dopey to me. It's not recycling, they all have unique models and outfits and I'm sure they took just as long to create, it's just a gag.

    I actually like TTG's CGI style a lot better than the one used in EMI but that's personal taste. I didn't like how squishy Guybrush's head was. The goatee gives him just a smidge of age. He's not old but at the same time he's not quite the n00b he once was if you know what I mean?
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