New Controll system is as Bad as in Grim Fandango

13

Comments

  • edited July 2009
    thin029 wrote: »
    Am I the only one who likes Grim Fandango and Escape controls?
    I think I'd rather have those back than play with the new Tales one!
    Please don't hurt me

    Now where have i left my rotten tomatoes? :D
  • edited July 2009
    there is optional mouse support.. telltale made a compromise.. it might not be "point and click" but you can certainly do everything using just the mouse. Personally I don't mind either way but is nice that telltale listened to us and gave us an alternative control method.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    werpu wrote: »
    Hey Yare dont take this seriously ...

    If I took it seriously, I wouldn't have replied with "Oh snap!". Thanks for your concern, though. :)
  • edited July 2009
    costumer: I would like a bread bun to go with my sausage
    clerg: I am sorry but we cant work out how to make buns properly, here have a banana.
    Costumer: It is great with a company that listens to the costumers, never mind the small vocal minority who are just fuzzy because they have the idea that buns works better for hotdogs, no substitute.
  • edited July 2009
    Telltale did a great job with the controls imo. Only one slight criticism-I much prefered the Character-Relative control in Grim Fandango as it seemed more natural. You were given the option of character or camera relative in GF so it would be nice to have had that option tales but as I said, only a slight criticism as I'm sure ill get used to it. loved the game in every other way!
  • edited July 2009
    [TTG] Yare wrote: »
    If I took it seriously, I wouldn't have replied with "Oh snap!". Thanks for your concern, though. :)

    If you had the faintest clue, you wouldnt have answred oh snap either. To tell people that their programmers is unable to make a mouse grid on the screen with cells attached to positions in the very static 3d environment (to keep the cool camera angles) is actually the same as saying;: "our programmers was found roaming free in the jungle of Africa". You may not know it yet, but the joke is on you.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    Great analogy, but I'm still not going to add point-and-click. Read all of the control threads in the Wallace & Gromit forum if you want to know why.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    crkpt1 wrote: »
    If you had the faintest clue, you wouldnt have answred oh snap either. To tell people that their programmers is unable to make a mouse grid on the screen with cells attached to positions in the very static 3d environment (to keep the cool camera angles) is actually the same as saying;: "our programmers was found roaming free in the jungle of Africa". You may not know it yet, but the joke is on you.

    miscohsnapbear1.jpg
  • edited July 2009
    Oh snap!

    Aaaahahaha know I understand the "oh snaps". youre the monkey! Being a chracter that enjoys a hearty laugh, I can't wait to read the wallace and gromit control threads. Don't worry I would be too ashamed for proper conversation aswell if that was my work.
  • edited July 2009
    Holy monkey bladders! These people should be banned! Seriously, I'm really starting to think that this place is getting worse than YouTube commenters. In fact, I'm really starting to think that they should implement a law about having to acquire a license to roam free on the internet. The requirements: not being a moron.

    EDIT: Oh, you know what would work better here?

    o_rly.jpg?t=1247079402.
  • edited July 2009
    Yare and crkpt1:

    Please start a new thread and have at it. I mean, really attack each other good. Get personal and ugly. I'm kind of bored at work this afternoon, and I would really enjoy reading that. Thanks.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    crkpt1 wrote: »
    Aaaahahaha know I understand the "oh snaps". youre the monkey! Being a chracter that enjoys a hearty laugh, I can't wait to read the wallace and gromit control threads. Don't worry I would be too ashamed for proper conversation aswell if that was my work.

    ohsnapchart1.jpg
  • edited July 2009
    crkpt1 wrote: »
    The control scheme is really bad. bad, bad decision. They could not make it fully point and click because of camera angles?. There is a soution for that though. Hire qualified programmers who knows what they are doing.
    WOW... so you have to resort to insulting telltale programmers do you? I guess you know nothing about programming so don't mock the people who do.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    salmonmax wrote: »
    Yare and crkpt1:

    Please start a new thread and have at it. I mean, really attack each other good. Get personal and ugly. I'm kind of bored at work this afternoon, and I would really enjoy reading that. Thanks.

    Nah, it's all good. People are entitled to their opinions.
  • edited July 2009
    New Controll system is as Bad as in Grim Fandango ... and both are great games, let me add it to your phrase. :)

    In the beggining it's a bit strange, but you get it in a few minutes. I'm having a lot of fun with the game!
  • edited July 2009
    crkpt1 wrote: »
    Aaaahahaha know I understand the "oh snaps". youre the monkey! Being a chracter that enjoys a hearty laugh, I can't wait to read the wallace and gromit control threads. Don't worry I would be too ashamed for proper conversation aswell if that was my work.

    You have to take a week off ... they are long, and with long I mean long, reaaaaaaaaallly loooooong...
  • edited July 2009
    [TTG] Yare wrote: »
    Great analogy, but I'm still not going to add point-and-click. Read all of the control threads in the Wallace & Gromit forum if you want to know why.

    so you prefer to loose customers?

    your controls are so bad, you have to make forum posts sticky where users try to explain how controls work ... look at the "W&G Control guide" thread

    i dont understand, why you dont just add a point and click system and thats it, everyone is happy!
  • edited July 2009
    chrisweb wrote: »
    your controls are so bad, you have to make forum posts sticky where users try to explain how controls work ... look at the "W&G Control guide" thread

    because morons like you complain about it on every thread
    chrisweb wrote: »
    i dont understand, why you dont just add a point and click system and thats it, everyone is happy!

    read W&G control thread.

    see, there u go again
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    chrisweb wrote: »
    i dont understand

    Read the other threads.
  • edited July 2009
    chrisweb wrote: »
    your controls are so bad, you have to make forum posts sticky where users try to explain how controls work ... look at the "W&G Control guide" thread

    Please let this be a new form of The dozens where instead of "your momma's so fat", you do "your controls are so bad" jokes.
  • edited July 2009
    tmsmyth4 wrote: »
    because morons like you complain about it on every thread



    read W&G control thread.

    see, there u go again

    yeah just because im not happy with the controls im a morron, you just ignore i said the telltale games are great, but if i complain about something its bad, im happy to live in a free world, if im unhappy with something i say it, if im happy about something i say it too ... i dont care, call me what every i want, i will complain each time there is something i dont like

    if you would read my threads instead of starting to insult me, you would have noticed that i said i have read the thread ... and dozens of others ... but i still dont understand why they choosed to use such an awfull controls mechanism


    Yare you said "We tried several novel control methods and they all felt terribly alien and unintuitive, or were seriously broken in some cases. The linked example would be both."

    and you thing that these strange controls we have to fight with in mi are good?

    Yare you said "The Xbox controls had no bearing on the PC controls. Point-and-click wasn't an option for this property because it puts restrictions on the way our artists can frame their shots."

    LOL ... most of the time i have to turn, moved forward or backward to see something or get the camera right, its almost impossible to catch the right angle with those alien-controls ;) its pain in the ass to get the right frame your artists did for us.

    look at ceville for example, the artists have created cool locations, you can walk to where ever you want, everyone can enjoy the landscape and doesnt have to struggle with the camera, why do you try to reinvent the wheel if everyone is happy with the old fashioned point and click style???
  • edited July 2009
    chrisweb wrote: »
    and you thing that these strange controls we have to fight with in mi are good?

    I'm not fighting with it.
  • BasBas
    edited July 2009
    Fair's fair, I think they could be better. I keep clicking stuff until I remember to use WASD. And I use WASD because the hula hoop immediately takes me out of the atmosphere.
  • edited July 2009
    Your controls are so bad that "you fight like a cow" is no longer an insult.

    Honestly though the controls are getting there, the inventory really could do with a few tweaks and it would help if you could click to move in the 99% of situations where you can see the ground and a quick travel map would be handy but things have come a long way since the first W&G demo.

    The real problem though is you're getting way overconfident in them. You should really be sticking to confined spaces ala W&G to avoid using the awkward system as much as possible. Instead though you have these large, ungainly areas with all kinds of unnecessary and annoying surface fluff, and multiple navigation puzzles. If you must sacrifice fluidity of control for slightly fancier screenshots you should at least not play to your weaknesses quite so badly.
  • ssn626391689ssn626391689 Telltale Alumni
    edited July 2009
    crkpt1 wrote: »

    Hey Yare, I got that book and the DX10 version at home if you wanna borrow it.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    chrisweb wrote: »
    why do you try to reinvent the wheel if everyone is happy with the old fashioned point and click style???

    Here's the short explanation, for everyone who missed it :

    For point-and-click to work, the position you're trying to click needs to be visible in screenspace. This means that every shot needs to be framed so that the ground is visible, or you have to add some sort of clickable escape object to the scene to let you get back into a view where you can see the ground. There's no way around these limitations, they are mathematical.

    Our designers and artists wanted to be able to use cameras where the ground is not visible. Since we can't really have our designers and artists bugging engineers to add clickable "exit" items every time the ground isn't visible (which I also think would be a horrible design), that puts point-and-click right out. The alternative is a 3d, worldspace cursor for point-and-click (never been done as far as I know), or direct control. Direct control has proven a satisfactory control scheme for thousands of games and millions of gamers, so that's what we went with.

    It's has nothing to do with anything like "Hurr I don't know how to program point and click in 3D." or "Microsoft told us to do it." or "It uses the Wii's control scheme."
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    Hey Yare, I got that book and the DX10 version at home if you wanna borrow it.

    Oh cool, I would like to begin programming in three Ds.
  • ssn626391689ssn626391689 Telltale Alumni
    edited July 2009
    Ooh. Maybe you can finally get to implementing that keylighting.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    Ooh. Maybe you can finally get to implementing that keylighting.

    Way ahead of you, brah.

    keyboardlight11.jpg
  • NickTTGNickTTG Telltale Alumni
    edited July 2009
    also, can we get some good grafix? learn to program a game dood
  • edited July 2009
    first i want to apologize, i dont know really why, but i understand that if you worked very hard during years or months as did telltale games to release a games, and then people are not completly satisfied and start complaining about this or that, it must be hard to stay calm, im sorry if a gave the feeling your game isnt good, its a great one, the best one talltale games did so far (which must be pretty hard cause sam n max, wallace and grommit and that strange spongebob ;) were very cool games) and i honestly hope lucasarts will alow you to do even more monkey island games or to use other of their licenses like maniac mansion.

    thx for re-explaining to us why point and click doesnt work if you dont see the ground, but my opinion doesnt change, adventure games are adventure games, perhaps your artists should do an mmo or other kind of role play game if they want that the characters get controlled with the keys, i think adventure games dont need frames where you dont see the ground, especially if it means that to achieve it you need to create "alien-controls" (lol i love this term), as i said before i was really happy about how ceville worked, in ghot pirates they will probably also use point and click aswell as lots of other adventure games we will get to play in the next months. all this games will have cool frames / landscapes, perhaps they have less movement freedom then your games, but thats something i can accept if they controls feel good
  • edited July 2009
    he alternative is a 3d, worldspace cursor for point-and-click (never been done as far as I know)

    2elz2go.gif
  • NickTTGNickTTG Telltale Alumni
    edited July 2009
    crkpt1 wrote: »
    2elz2go.gif

    nice pic. but if i'm not mistaken, you could rotate the world around your position and zoom in and out in Black and White. Imagine traveling towards the screen. You'd have to click every step or two to keep your character walking. What's more offensive, a Monkey game with direct control and mouse only option, or a Monkey game with RTS camera controls?
  • edited July 2009
    Ernie76 wrote: »
    The Demo of TFMI has convinced me, that i was right a few weeks ago, wenn i posted here that Telltale will ruin the MI Franchise.
    The Controling is a bad joke. Lucasarts killt theire Adventure section with such trys to invent the Tire a second time, and now Telltale does the same, just to Please Microsoft an the xbox360 users. Why Telltale is unable to Programm a individual controllsystem for each system will stay a mystery.
    But i Know, i know! PC users are all a bunch of Software Pirates. I have ALL Lucasfilm Games/Lucasarts Adventures Bought the day they were Released, so i have a hugh galerie of original games of that company, and i even played ( Buyed ) Sam and Max Season one, and loved it. but know telltale kills it all.
    Sam and max 2 is still not avaible in germany and it was yet announced that the voice actors will be others then in the first season ( a bad dicision ). And chaging the contoles for season 3 will be another cut.
    Sorry Telltale, i will not spend my Money for being a slave of the Xbox.
    And optional Mouse suport isent that hard to do, even in a 3d andventure ( i Programm one myself for the last 1 1/2 years, so dont tell me ist is not Programmable i and my team done the oureselfs )

    You're a joke. MONKEY ISLAND HAS NOT BEEN AROUND FOR NINE YEARS. NINE YEARS!!!!!!!!! AND NOW, WHEN IT FINALLY COMES BACK, ALL YOU SUPPOSEDLY "devoted fans" CAN DO IS COMPLAIN ABOUT IT! I'm with the side of the forums that actually cares about the game, which is a great side to be on! Telltale is a great company. They took MI and revived it, bigger and better than before. SO WHAT IF THE CONTROLS ARE A LITTLE WONKY?!!!!! WHO CARES IF IT'S EPISODIC?!!!
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    crkpt1 wrote: »
    2elz2go.gif

    Unfortunately that cursor is still constrained to screenspace. To be a true 3D worldspace cursor, you would need to be able to move it beyond the screenspace limits. This would let you (for example) click on ground that was not visible in screenspace.
  • edited July 2009
    [TTG] Yare wrote: »
    Here's the short explanation, for everyone who missed it :

    For point-and-click to work, the position you're trying to click needs to be visible in screenspace. This means that every shot needs to be framed so that the ground is visible, or you have to add some sort of clickable escape object to the scene to let you get back into a view where you can see the ground. There's no way around these limitations, they are mathematical.

    Our designers and artists wanted to be able to use cameras where the ground is not visible. Since we can't really have our designers and artists bugging engineers to add clickable "exit" items every time the ground isn't visible (which I also think would be a horrible design), that puts point-and-click right out. The alternative is a 3d, worldspace cursor for point-and-click (never been done as far as I know), or direct control. Direct control has proven a satisfactory control scheme for thousands of games and millions of gamers, so that's what we went with.

    It's has nothing to do with anything like "Hurr I don't know how to program point and click in 3D." or "Microsoft told us to do it." or "It uses the Wii's control scheme."

    But Monkey Island is Monkey Island and not thousands of other games. for pacman direct control is the right choice for sure.
    and most of the people payed money to you because its monkey island and they love it, still they can hate the direct control scheme.
    its wrooooooong. if pointnclick does not fit into the design, then the design should be changed so it does fit. who cares about camera angles.

    no offense, still love the game, nothing can be perfect (except mi1 and mi2 :PPP)
  • edited July 2009
    NickTTG: I'm not sure I understand what you think the problem will be. Why do you link the movements of the curser and the camera position to eachother like that?
  • edited July 2009
    thatdude98 wrote: »
    You're a joke. MONKEY ISLAND HAS NOT BEEN AROUND FOR NINE YEARS. NINE YEARS!!!!!!!!! AND NOW, WHEN IT FINALLY COMES BACK, ALL YOU SUPPOSEDLY "devoted fans" CAN DO IS COMPLAIN ABOUT IT! I'm with the side of the forums that actually cares about the game, which is a great side to be on! Telltale is a great company. They took MI and revived it, bigger and better than before. SO WHAT IF THE CONTROLS ARE A LITTLE WONKY?!!!!! WHO CARES IF IT'S EPISODIC?!!!

    this argument is a joke...
This discussion has been closed.