Difficulty of the puzzles. I wish it was harder
I did'nt have any trouble getting to the end of that game.I have put the hints frequency to 0 and I have avoided hints in conversation with the caracters and still it is too easy, there's not enough objects in the inventory. I wish the difficulty would be more like monkey island 3.
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Other than that I liked it. Took me about 5-6 hours to do I think. Which for 1/5 of a MI game is actually quite long.
Actually having to figure them out is a lot more rewarding, in my opinion, even if it seems a little easier.
I did find this game easy but not so easy it wasn't fun to play. I would enjoy it if they made it slightly more difficult however even if they don't it would still be a great game.
Puzzle's in TOMI were very satisfactory, problems made me think, but all of them were solvable and I enjoyed solving them. There even one that made me to take brake, cause I couldnt see any way to proceed.
Overall I think its the content that counts, since if you like some hardcore puzzles, there are zillion pure puzzle games to tackle. Content in first episode was awesome, and there will be never enough of monkeys, but this will have to do for now!
Dont know why, but I always enjoyed going through my entire inventory in the old games. the stupidity of some of the combinations made me laugh and I miss that because I feel with Telltales games its becomes fairly obvious once you have the item. 'Use Book with Horse' in DOTT made me laugh when it actually worked. Still loved the first episode, graphics and controls way above expectations and with some neat puzzles. cant wait for SE and ep2 (but an increase in difficulty would definately go down well)
I think it appeals more to younger generations that way. I think they are not patient enough to have too many options and try everything. I even see my self evolve into that direction.
If there had been too many red herrings and obscure puzzles I would have been annoyed at some point and looked for hints on the internet. Back then that was not possible, but now we sadly are used to solving problems by using search engines and Wikipedia instead of theorizing about them ourselves.
I think the difficulty was just right. I got stuck 2 times but I never felt cheated by the game when I found out what the solution to the puzzle is.
Also I was expecting 3 chapters for some reason, some interview or something made me think there would be 3 chapters per episode, I was a tad disappointed when the game just suddenly ended. That's episodic gaming for you.. I hate it tbh but what choice do we have? Lucas isn't really throwing us any bones, sure SMI:SE sounds good but the latest news about old titles on Steam was just a big letdown. The ball is in Telltale's corner, I really, really, really hope you guys are able to make full length adventure games one day.
Although, if one thing strikes me as a monkey island game it's difficulty. MI2 had me cursing and groveling by the time it was done. Even the first act was surprisingly difficult. So if they did ramp it up I can't complain. A few more hours due to a more complex puzzle I definitely wouldn't mind at all. Just hopefully nothing as frustratingly terrible an idea as monkey combat, or as crazy hard as the spitting contest in MI2. I still think MI1 had the best balance of everything.
I'm still chalking it up to being the first act though. Making sure people at least get to the hook in the story for the next episode, and not so frustratingly hard as to garner bad reviews.
Edit: I gotta quit using the word frustrating so much.
* Now with a hint-system like that in place this shouldn't be as much of an issue as it had been for prior Telltale games. Or should it? Some nuts to crack for the pros and Guybrush holding WiiWarers' lil' hands and all.
I like puzzles that make sense, not stupid ones that just serve to extend game time.
I totally agree on the balance thing. What killed EfMI for me was by the time I got to monkey combat, i just said "screw it." Never finished it after all of these years. So far the balance in this one I have really enjoyed.
one thing that may need tweaking is the hints.. I had them turned off and still got comments like
i agree with you :cool:
this episode was pretty easy, a little bit short, but fun
Agreed. I had hints off and got this hint and
me too. i loved the old style of puzzles from that classic era. it's funny how the "old puzzles" are often castigated by people, yet everyone seems to agree that those old games were the golden age and just had a feel to them that isn't around anymore. i think the puzzles and the attitude towards trying to figure out tough situation with a bizarre set of resources was the fun, almost like being macguyver.
And now imagine
in my opinion, a good adventure game should seriously test my will power in seeking out a walkthrough several times throughout it. this game i didn't even consider using one, because i just sailed through it. that severe frustration is part of the fun to me. the games i replay the most are the ones where i don't quite remember how i solved the puzzles and want to figure them out again.
It is a bit to easy though, the hint system needs to go down a peg leg or 2 on the minimum setting. Also, there were none of those lateral thought puzzles that have you kicking yourself because they were staring you in the face. There's definitely some truth in what SupahFly is saying in the previous post.
Hopefully you guys are just easing us in gently, it's gonna be a long month!
This one was too easy if the other episodes stay the same, but if they ramp up and this is just an introduction, then I think it's spot on.
I don't buy that. There's no reason why games should be easier this day and age. If games have to be made easier it just shows the medium is suffering and actually taking a step back.
From what I have gathered from other people's posts about the hints, the hint system points you toward the location of the puzzle, rather than giving you clues on how to solve the puzzle. The clues seem to be given irrespective of the hint level. I hope in the future, TTG find a way to disable clues too. I, for example, found the
those are the exact kinds of puzzles we need more of in this day and age. i think people LIKE those kinds of super clever solutions that still make sense.
Monkey Island 3 wasn't that difficult as you're saying. I thought it was pretty easy, there wasn't even a real point on choosing the difficulty level...
MI2, THAT was a hard game.
No, it wasn't.