Chapter 1 (share your toughts)

Well, I finally came to the end of chapter 1.

Clues I got stuck on:

-Cheese eye print (after 2h, I used the hints in this forum)
-Cloth line (it never accured to me to click on the cloth line without using the wheel, used the hints as well).

Was I too fast or was the clues easier than the other MI's?
Very enjoyable but I hope the others will have more of a challenge. :D

Your imput ?

Comments

  • edited July 2009
    whats the point in having the game being harder if you just go look up for hints?

    as for myself I spend about 3 hours on this game and didn't use any hints. The games difficulty was quite fair though I hope for harder puzzles.

    I did get stuck at the ancient gate... but after a GH4 session it cleared my mind enough so when I got back I did get by it fairly easy.
  • edited July 2009
    Grats Bageren!! When you say you cleared your mind, were you high or were you using a monkey type yoga stance?

    By the way, I didn't JUST go and look up for hints.... anyways!
  • edited July 2009
    I thought the first chapter was fairly easy. I only got stuck when it came to the clothes line. I couldn't figure out how to keep the panties near him so it would blow him up and not me.

    I feel kinda lame now. I've been waiting forever for this game and I beat the first part in a few hours. Now I have to wait another month for the next part. This "cutting the game into chapters that we release each month" thing is nonsense!
  • edited July 2009
    Amazonnia wrote: »
    Well, I finally came to the end of chapter 1.

    Clues I got stuck on:

    -Cheese eye print (after 2h, I used the hints in this forum)
    -Cloth line (it never accured to me to click on the cloth line without using the wheel, used the hints as well).

    Was I too fast or was the clues easier than the other MI's?
    Very enjoyable but I hope the others will have more of a challenge. :D

    Your imput ?

    The reason why I knew about the cloth line was because I remembered seeing it on a demonstration on the game from a while back. Not by cheating. :P
  • edited July 2009
    The ancient door was hard for me. I never noticed the parrot.

    But the game was great. :D
  • edited July 2009
    I also needed a couple of hours to finish the game and it was awesome!

    Maybe, i'd like to see some greater challenges when it comes to solving puzzles.

    I found myself at times wanting to get stuck, just to play a little longer.

    For me, it felt a little short maybe 'cause i had lots of fun playing it.
  • edited July 2009
    Grats Bageren!! When you say you cleared your mind, were you high or were you using a monkey type yoga stance?

    haha, well you know when you're stuck and you feel like you've done everything twice, it always helps putting the game aside for a few moments and then come back with a clear head :) (head-b-clear = GH for me :) )
  • edited July 2009
    Amazonnia wrote: »
    Clues I got stuck on:

    -Cheese eye print
    -Cloth line

    Ditto. At one point, I thought maybe I should use the bird's feet to make the proper "eyes" on the cheese. But the bird was already gone...:)

    But, perseverance (and 3 beer-drinking guys' combined intellect) paid off in the end!

    Great episode, had me scratching my head viciously on occasion, and I can't wait for the next one!

    Who do you think the sword-wielding female at the end is, guys? An appearance by the Sword Master of Melee Island, maybe, or is that too obvious?:)
  • edited July 2009
    I also did it in 2-3 hours. I got stuck in the part of the clothes, and in the last part; couldn't figure how to put the hand in the tar.
    I enjoyed it, but harder puzzles would be nice! :) The game would last longer.

    And I also thought in the first place that the woman in the end can be Carla the Sword Master, but I don't know.
    I now realized that she can be Kate Capsize, who wants revenge for being put into prison :D
  • edited July 2009
    I was pretty stuck with the clothes too, even trying to use the killa katana at one point in hope to break those frilly underpants. Silly when I kinda think of it. It was pretty smooth-sailing for me from then on, 'cept that I was thinking too much about finding the missing axle on the messed-up idol. :P

    I lurve The Marquis De Singe laboratory puzzle/scene. It's simple, yet elegant. Reminded me somewhat of Grim Fandango too. Wished the hand puzzle could be a little bit more sophisticated though.

    The challenging of the game is probably a bit 'meh', but I never associated hard puzzle with MI. Nice lines and plenty of laughs, that was what I was looking for. And man! The first chapter sure didn't disappoint.
  • edited July 2009
    I got stuck on the last idol puzzle, but after a little while, I came to realize that his reactions were different when on the right panel. After that, it was a cinch. Although the last scene kind of had me frusturated for a bit.

    Overall, not that tough, but I hate waiting for another game. What if the sword lady is Carla?
  • edited July 2009
    My favorite part is also the laboratory puzzle. I've replayed that part of the game several times because it was fun...

    Has anyone replayed any other favorite parts of the game?
  • edited July 2009
    My favorite part is also the laboratory puzzle. I've replayed that part of the game several times because it was fun...

    Has anyone replayed any other favorite parts of the game?

    I replayed the map parts for four time straight to see the ways hand teases Guybrush when he is idling and to view the ending credits.

    Forgotten to save before the lab puzzle, 'else I would have returned to replay that as well. Leave it for this weekends perhaps. :P
  • edited July 2009
    loooooooooved the chapter ! Can't wait for the next episode!

    About the ending, I have a strange feeling that it's Largo LaGrande? I don't remember the brief conversation in the end of the episode, but do they reveal that the mysterious character is actually female ? Or are you guys implying that because of the squeaky voice? I always imagined Largo's voice would be squeaky because it would not match with his bully and bossy personality :P
  • edited July 2009
    This is kind of in the wrong forum...
  • David EDavid E Telltale Alumni
    edited July 2009
    Moved to the discussion forum.
  • edited July 2009
    Amazonnia wrote: »
    Clues I got stuck on:
    -Cheese eye print
    -Cloth line
    Same here.

    I kept thinking that I had to let the fuse run down on the mini-bomb before turning the crank. It did not occur to me until later that climbing the clothesline would result in the pants being cranked upward by Winslow himself.

    As for the cheese eyebrow print, I had this crazy idea of cutting a pirate's eyebrows off. It didn't pan out.
  • edited July 2009
    Just finished this one and have to say: Thank you Telltale. This is absolutely amazing. Hope the next chapters will be the same.
    Just one thing I would like to get after all of the chapters are released: A patch to implement a German Text AND audio version. Would be amazing.
  • edited July 2009
    I loved this first chapter, it was great :) I actually only get stuck once, briefly, because
    I forgot to use the chain to climb on the Narwhal after seizing it.

    I have only one complaint, really : it's that two of the game puzzles are about finding your path in the jungle. I liked it, though. It just seemed recycled.

    For nitpicking's sake, I also disliked
    De Singe's line when he gets blown away by his own gun : "Sacré merde !" I know it's a litteral translation of "holy sh*t", but it is not something a french would say (I'm one, so I know ^^). I think a french would rather say "Bon dieu de merde !" or maybe even "Sainte merde !"
  • edited July 2009
    No Sacre Merde is funnier!

    I Only really got stuck twice..... Once with the stupid clothes line.... had the bomb in the pants but didnt know u could climb onto it.... and also breaking the gem at the ancient doorway

    Thought the game was really shit at the beginning and wanted my money back.... i didnt know how to walk around.... didnt like the boat scene.... mouse pointer was delayed.... screen wasnt the right resolution but sorted it out and once on the island it gets good

    Only complaint is that i couldnt turn my volume up enough - voices needed to be louder and it was at max on my laptop and in game setings

    Still good 1st installment!

    Im glad now these games are in chapters.... now i can get back on with my life...till next month!
  • edited July 2009
    Moro wrote: »
    now i can get back on with my life...till next month!

    Too true. It was early morning here when I read my email telling me the game is available for download. It was 5:30 AM and I got up to go to work, I took a quick shower while downloading, then I played until the very last minute so I could still catch my train to work.
    As soon as I got there, I installed on a laptop here (I'm a system administrator) and did nothing else but play the whole time.
    I was stuck at the jungle when I returned home and luckily (:D) my girlfriend was still asleep and I managed to play through it before she woke up. Wouldn't know what I had done if she were awake, haha :D
  • edited July 2009
    I played for some hours now and I really, really like it.

    There's only one thing that bothers me........Guybrush often doesn't say the phrases I select. I mean...it's not a problem when the speach is slightly different then the writen sentence you select....but the meaning should be the same I think.
    Is this a bug or intentional?
  • edited July 2009
    I played for some hours now and I really, really like it.

    There's only one thing that bothers me........Guybrush often doesn't say the phrases I select. I mean...it's not a problem when the speach is slightly different then the writen sentence you select....but the meaning should be the same I think.
    Is this a bug or intentional?

    Should be intentional. It was a gag used in the Secret of Monkey Island, where Guybrush just couldn't say what he wanted in a conversation with Elaine. Occurred a number of occasions on the other episodes. But must say this is the first time this gag is used so extensively.
  • edited July 2009
    smashing wrote: »
    Should be intentional. It was a gag used in the Secret of Monkey Island, where Guybrush just couldn't say what he wanted in a conversation with Elaine. Occurred a number of occasions on the other episodes. But must say this is the first time this gag is used so extensively.

    Hmmmm, yes I know those gags from the old MI games....but I couldn't see the 'gag' in this occasions ;)
    Well....hope they don't do this too often.
  • edited July 2009
    Is it just me or does that french doctor have Captain Rottingham alarm bells written all over him, I think we may see this bald villain reappear in one of the later episodes.
  • edited July 2009
    Tis was my first Monkey Island game [watched my older bro play through the first two back when we had our Amiga, though], got it the 7th and just beat it afew minutes ago. I loved it!

    The only time I got real stuck [and looked up a hint on here] was with the Cheese-Eye Print. Afterwards I was like 'doh!' :p

    In short, cracking humour, animations, visuals and puzzles - I can't for the second chapter! :D
  • edited July 2009
    I finished it in two hours, it's a very short episode....but it was good. Let's move on to the next one.
  • edited July 2009
    I got stuck on the first of the jungle puzzles. I knew I was supposed to
    follow the sounds, but for some reason it just didn't occur to me to use the map on the wishing well until my 10-year old sister suggested it to me.
  • edited July 2009
    Stubbs wrote: »
    Is it just me or does that french doctor have Captain Rottingham alarm bells written all over him, I think we may see this bald villain reappear in one of the later episodes.

    What do you mean ?
  • edited July 2009
    I got stuck several times but made it on my own :)

    However liked the game overall, just didn't realize from the beginning that I could use keyboard to move instead of click and drag and wasted time there XD

    Way to go Telltale and thanks again for bringing back MI :)

    cya
  • edited July 2009
    I didn't have any problems with finishing the chapter. I was rather bummed by that, though. The solutions were too obvious, in my opinion, and I hope, like the games of Monkey Island's past, they will be much more difficult in the future episodes.

    I've liked the humor, overall, still on key with the previous games. If Stan is used in one of the next episodes, I really hope they got the guy from CMI instead of EMI. That voice was just how I pictured it.

    Only oddity I found about the chapter was that pair of pink underwear that Guybrush complimented if you look at it. Has he lost his fear of pink? I noticed he still has his fear of porcelain.

    Overall, good chapter with good humor, but rather weak on the puzzle-solving aspects, in my opinion.
  • edited July 2009
    Arr, read me mighty comment!
    echoboi wrote: »
    Only oddity I found about the chapter was that pair of pink underwear that Guybrush complimented if you look at it. Has he lost his fear of pink? I noticed he still has his fear of porcelain.

    I don't remember any reference to the color pink in the older games but I did play through Monkey Island 4 2 minutes before Tales of Monkey Island came out so I do remember that one quite good :) In Monkey Island 4 Guybrush didn't fear pink, he just didn't like it, like most men don't since it's not a manly color (personally I prefer purple, it's like a manly shade of pink), so you can think of what Guybrush says about the pink underwear as sarcasm. He just mocks the big pirate who's name I just forgot.
  • edited July 2009
    It's certainly the most accomplished TT game I've played by a long chalk. The level of polish and love that went into the game world was what struck me the most. The interior of the voodoo womans cabin especially was just perfect.

    There were far more locations than I was expecting, and it all just felt really fleshed out and fully realised for an episodic game. It definately looks, sounds, and feels like a monkey island game.

    If I was nit picking I'd say some of the supporting cast of the island were a bit forgettable and the puzzles were a bit on the easy side. Apart from being stumped for a bit on the bomb puzzle I breezed through the rest of it. But still they were well designed and enjoyable.

    Overall TT did a fantastic job and have raised the bar pretty high for the next four episodes. I just hope they can consistently reach such a high standard and avoid filler episodes and recycled locations.

    Good job TT :-)
  • edited July 2009
    Actually took me a while to work out the final ingredient for the sword and getting the Unbreakable Bottle Breaker was a bit confusing as I'd already managed to use it without taking it away from him. Other than that I found it pleasantly manageable.
  • edited July 2009
    zaradan wrote: »
    If I was nit picking I'd say some of the supporting cast of the island were a bit forgettable and the puzzles were a bit on the easy side. Apart from being stumped for a bit on the bomb puzzle I breezed through the rest of it. But still they were well designed and enjoyable.

    Yeah, I don't think many people will be begging to see those characters again but I think we're going to meet a lot of interesting folk throughout the next four episodes!
  • edited July 2009
    echoboi wrote: »

    Only oddity I found about the chapter was that pair of pink underwear that Guybrush complimented if you look at it. Has he lost his fear of pink? I noticed he still has his fear of porcelain.

    Well yeah, he never had a fear of pink per se, but I still wanted a repeat of MI4's 'It's...pink'.
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