Notes about the Map
While I loved seeing a map system in the game, I do have some thoughts/suggestions to it in terms of gameplay:
1) I shouldn't have to wait for Guybrush to run all the way to the location, this gets tedious especially once you've been to the same places over and over (double clicking to "teleport" you there would be great)
2) I should be able to access the map from EVERYWHERE. For example, since I can choose to get to the Dock once in map-mode, why can't I open the map from there as well?
And one last *petty* note - I would love it if the map would be in 2d. There's just a terrific vintage quality to it you can't deny
Hope Telltale guys are listening, you guys did an outstanding work on this game.
1) I shouldn't have to wait for Guybrush to run all the way to the location, this gets tedious especially once you've been to the same places over and over (double clicking to "teleport" you there would be great)
2) I should be able to access the map from EVERYWHERE. For example, since I can choose to get to the Dock once in map-mode, why can't I open the map from there as well?
And one last *petty* note - I would love it if the map would be in 2d. There's just a terrific vintage quality to it you can't deny
Hope Telltale guys are listening, you guys did an outstanding work on this game.
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Comments
i think it looks fine in 3D, and it allows that cool zooming out effect. a vintage 2D hand drawn map would rule too, though. as long as it has the cool details and vibe, 2d or 3d works for me.
Also, afair you couldnt access the map from everywhere in the other games surely..?
I dont think i follow, the map works just like all MI games, you have to get out of the scene/town/place to see the map.
I liked how they implemented the 3D map, though 2D maps have lots of charm and would feel like looking at a map, both ways are really great and is hard to say yes or no to either of them, but would prefer to keep the 3D maps for Tales.
But there's little point to it on a map where one can't see him most of the time anyway due to the thickness of the jungle and the
it also makes the game feel larger, instead of all the annoying teleporting use in Sam & max and wallace and gromit. even just on the ground moving through empty'ish areas, its better than teleporting instant god i hate that so much.
I would like to have the option of double-clicking to teleport, and to access the map from any location using a hotkey, but as it stands it's very consistent with the earlier games.
I totally agree, the map was perfect, all it needs is a double click option.
You can, with "m"
I can't.
Jake explained why you can't.
Heh.
I realized that too, but then again it was not that important.
I was also thinking it could use a teleport option when playing the game. Not so much for when you are close to the location, but when you are going from one side of the map to the other. That is the point where running GT goes from being great, to slowing down the pace of the game. I remember going to the jungle instead of the map more than once when I was coming from
I wouldn't mind this feature, although I don't miss it either.
The "map" is more of an overview than an actual map so I think a 2D rendering would likely look out of place, as the visual style would be different to the rest of the game.
The only way an alternate visual style would make sense would be if GT had an actual map of the island (This would mesh with your second point). If he did though, the style would not be what you are requesting (I assume) and landmarks GT discovers along the way would need to be added by GT. This would be a poor option for so many reasons.