Why is Telltale always doing this?
They're introducing us to some of the NICEST guys ever in a game only to kill them off minutes later (in some cases 1-3 episodes later) dont you find this satanic as hell?
Like "here ya' go this is a really nice guy we made you, but wait whats that you LIKE him? OH FUCK YOU THEN! IM KILLING HIM RIGHT NOW!!"
Pete, Omid, Walter and Doug are some of the greatest human beings i ever witnessed in life (videogame or not) and the fact that they make me commit to a character just to kill them just pisses me off.
I get the whole "survival of the fittest" thing, but its not like that these characters are consistently too stupid to survive and they're not making Ben-Like choices, but whenever Telltale want that particular guy to go, they just make him do really 1 really stupid shit just to make an excuse for his death (like with Omid and Pete)
Hell, i've never even liked a gay character in a videogame until Walter showed up (no offense to gay people), but Telltale made it happen.
Is the morale of these games "be an asshole and you'll live longer" cuz thats the feeling im getting from all this??
Well, i guess Alvin is the next inevitable choice.
Sorry just had to get that off my chest.
Comments
Its accurate the nice people arnt going to last that long, this isnt a kids movie the good guys dont always win
The bad guys die too Larry, Stranger, ST - Johns, Bandits all die really quickly too, in fact hardly anyone survives, so there's no real discrimination on nice charcaters.
The reason that the nicer ones are killed earlier is that characters that are created to be killed quickly have to be made as likeable as
possible in a short time.
... Well actually yeah the media pretty much sums up to survive you have to be an asshole, the question is how much are you willing to do to survive while trying to keep your morality intact
I agree. The good people usually die pretty fast. I know it sucks but we have to live with it. Nate is a bad ass, Carver is smart master mind, and stranger tricked a little girl into finding him.
I guess that in the apocalypse, the evil people are free to do whatever they want. Its a gift for them. They were nothing but criminals before but now they have their own world where they rule.
In the TV show Carol says something along the lines of "You can't survive if you don't have a mean bone in your body."
Yeah, it's getting a little old. I guess it goes to show that anyone can die in a ZA, and being a good guy or an idealist isn't going to save you. But I see what you mean. A lot of characters would be forced to harden and become more pragmatic due to their surroundings, so maybe some of them started off as good guys, but had to change.
But to be fair, a lot of assholes have died too.
I see what you're saying but your examples aren't perfect.
Walter is determinately a hypocritical asshole. Alvin's a stealth asshole, you just didn't notice.
Well, I think that that was what Kirkman was going for, and Telltale wanted to give the same feeling the comic had in the game. Which I think they did and even surpassed that. Shit always goes downhill, it's the way it works.
FUBAR EVERYWHERE!!!
I hated seeing Walter go. I've been waiting for a character that could be a genuinely nice guy and good person, someone that's empathetic and caring... but is capable of being a total bad ass when truly wronged. When he originally found the knife and you have that scene of him spinning it in his hand while smoking a cig with the intense, tribal drum pounding away, I thought "oh, here we go." Shame.
Thanks for the great responses and yeah i guess Telltale agrees with Carol's line "You can't survive if you don't have a mean bone in your body." as Raging_Blades pointed out.
"The reason that the nicer ones are killed earlier is that characters that are created to be killed quickly have to be made as likeable as possible in a short time." - Firewallcano
This is probably the most logical answer, from the get go they already decided to kill Walter off in the same episode, so they thought "Might as well make him the greatest gay guy ever"
But i guess its better in the end to have known these characters rather than not knowing them at all.
Yeah, Omid's death and Christa's(I think she's dead, but idk) were quite ridiculous. They were complete shock value to me and it was really stupid how they teasted us saying, 'Oh hey, looks whos back!' and then 15 minutes later it's like this:
I loved Walter and Omid and Carly and Doug and.....Ugh. I can't even talk about it without getting emotional :S
I personally don't consider "nice" characters as the most "likeable".
Kenny isn't always nice, he can even be an a**hole. Yet I like him a lot more than I liked Walter.
He felt really one-dimensional because flawless, and flaws make characters interesting and endearing. He had his biggest struggle early, when he had to forgive Nick, but after that he didn't have anything else to make us care about him as a character.
Lol what did he have to do to make you care about him? He forgave/spared Nick (if you choose right) and was a very nice guy who gave the player insight to human behaviour/politics what could he do more in 1 episode?? catch a friggin dragon????
I'm not sure. Ask Laura Perucso, "puzzlebox", hottie from Telltale staff. https://twitter.com/lauraperusco
How Telltale feels:
I agree with the OP. I think what they mean is, they don't like Walter because he's too much of a perfect good guy, and doesn't have any known flaws. Flaws make for depth of character. It has nothing to do with his accomplishments or how nice of a person he is.
I didn't hate Walter or anything, in fact it was refreshing to see someone being optimistic despite the circumstances, but he's not very memorable nor an interesting character in my eyes.
You just know its a sad world we live in, when the nice guys as walter etc. gets stamped as being "not-memorable" and "not-interesting".
I guess most people do want some asshole behavior now and then from fictional characters to make them more "interesting", but to me guys like Walter are more memorable because they can keep their cool (most of the time) while the world around them goes to hell and that to me is more admirable.
But opnions are just different that way.
I'm sorry? But I really did not find him to be extremely striking, apart from the knife scene. He was only in one episode, we didn't know him that well. I don't see how that alone makes the world we live in sad, we're only talking about fictional characters here.
Flaws don't necessarily mean asshole behavior, and asshole behavior doesn't necessarily mean interesting. But I respect your opinion. I do agree with you that it's admirable to be optimistic and not lose your cool in the ZA, not a lot of people can do that.
Cant say i disagree
You could replace "hottie" with "Clementine"
She's Clem's VA after all
"Flaws don't necessarily mean asshole behavior"
Exactly. That's not specific to Walking Dead, in all fictional works perfect characters are boring, because you can't relate to them. Ben and Nick are interesting characters, they are nice people but with huge flaws. You either love them or hate them. Walter... I didn't really care. Too much of a Mary Sue.
Matthew seemed to be really nice too ;(
My favourite character, Doug. It sucks that him died over a shitbird, i got over it by now but still, he was a great guy.
In loving memory of Doug
Thanks for reminding totally forgot about him in this big pile of list.
He and Walter are also the only one to offer food to total strangers, no wonder why they were a couple.
Well, Stranger died at the last episode of Season 1 and in the end of it, so yeah... Not so quick.
Telltale suffers from the sadistic George R.R. Martin syndrome. Just imagine their take on Game of Thrones.
Melissa is Clem's VA ,not "puzzlebox"
10 minutes after he was introduced.....
He was there since Episode 3 ending, except his face wasn't showed and he wasn't named. Yet, we knew there was a threat and it was him.