MY silly adventure

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  • edited February 2009
    > Go find a new Nearby-Object.

    Nope, there appears to be none around here, maybe the shop sells them.
  • edited February 2009
    > Go to the shops
  • edited February 2009
    > Go to the shops

    You're at the shop, now buy something.
  • edited February 2009
    > Buy a Nearby-Object.
  • edited February 2009
    > Buy a Nearby-Object.

    Shopkeeper: I'm afraid we've only got toilet passes in stock at the moment.
    You: You're useless, you know that?
    Shopkeeper: I'm not usless, I'm just not useFUL.
    You: They're the same thing, idiot.
    Shopkeeper: look, are you going to buy the toilet pass which you have to buy or not?
  • edited February 2009
    > Buy a toilet pass and the use it as Toilet Paper.
  • edited February 2009
    > Buy a toilet pass and the use it as Toilet Paper.

    You buy the toilet pass and use it to get into the toilet, then you use the toilet AND toilet pass, just as you flush, you hear a loud scream from the main part of the shop.
  • edited February 2009
    > Go to where the scream was But not before ripping a urinal off the wall and using it as a makeshift club
  • edited February 2009
    > Go to where the scream was But not before ripping a urinal off the wall and using it as a makeshift club

    you break the urinal off the wall, but it dissappears, so you just go back into the shop...

    ...oh my, the shopkeeper is dissolving into a portal above his head, and there is a sword sticking out of his chest, nearby is a heroic looking person.
  • edited February 2009
    > Talk to the Heroic person.
  • edited February 2009
    > Talk to the Heroic person.

    Heroic Person: Hi, how are you?
    You: Why did you kill that shopkeeper?
    Heroic Person: Whoa, how'd you know it was me?
    You: The tag on the sword says "Property of the heroic person."
    Heroic Person: Oh, right, that. He was evil, so I came to put balance back into the world by defeating him.
    You: Well, That must have been easy.
    Heroic Person: Not really, I was fighting for hours.
    You: How long have I been in the toilet?
    Heroic Person: Ages.
    You: Guess that makes sense. Why are you still here?
    Heroic Person: I'm waiting for him to finish dissolving so I can get my sword back, oh, wait, it's done.

    The heroic person takes the sword and leaves, muttering something about meeting someone. Hmm...the shopkeeper dropped a key.
  • edited February 2009
    > Grab key then use Key.
  • edited February 2009
    > Grab key then use Key.

    You grab the key and use it on the nearby cupboard door, inside is a tied up shopkeeper.
  • edited February 2009
    > ask the shopkeeper "What the hell!?"
  • edited February 2009
    > ask the shopkeeper "What the hell!?"

    You: What the hell?
    Shopkeeper: Mmph...

    looks like he can't talk because of the cloth over his mouth.
  • edited February 2009
    > Punch him in the face then remove the cloth (But don't untie him)
  • edited February 2009
    > Punch him in the face then remove the cloth (But don't untie him)

    Shopkeeper: Ow, why'd you punch me?
    You: Because some person on the TellTale Games Forums told me to.
    Shopkeeper: (Great, it's going to take ages to fix that forth wall.)
    You: So, why are you tied up in the cupboard?
    Shopkeeper: Some evil guy that looked just like me locked me in here, and began overcharging people.
    You: He's dead now.
    Shopkeeper: Blimey, how'd you do that?
    You: I didn't, it was some heroic guy. Bye now.
    Shopkeeper: Aren't you going to untie me?
    You: Nope, the person on the forum specifically told me not to.
    Shopkeeper: Please? I'll reward you if you do.
  • edited February 2009
    > Untie him (and get a double reward for fixing the wall with Duct-Tape. Because Duct-Tape fixes EVERTHING.)
  • edited February 2009
    > Untie him (and get a double reward for fixing the wall with Duct-Tape. Because Duct-Tape fixes EVERTHING.)

    You have no duct-tape, but you untie him and he rewards you by upgrading your NEARBY OBJECT V2.6 to a NEARBY OBJECT V9.2, then he goes behind the counter, realises he's out of stock and cries.
  • edited February 2009
    > Give the item to the guard And then when his back is turned spit in his general direction
  • edited February 2009
    > Give the item to the guard And then when his back is turned spit in his general direction

    You give the item to the guard and he jumps in the air with joy

    Guard: I didn't even think this version existed!
    You: Well there you go, now reward me.
    Guard: No, no reward for you, now I'm going to turn my back.

    You then spit at him, and punch Dimentio and he dissapears, making the gate open wide.
  • edited February 2009
    > Play the Final Fantasy song "Victory Fanfare".
  • edited February 2009
    > Play the Final Fantasy song "Victory Fanfare".

    "doodoodoodoo, doo, doo, doo-doodoo"
    okay, that's enough of that, you exit the gate and, OH MY! THE LAST PUZZLE! There is another gate in your way, there are 5 boxes, a lever, and three holes in the floor.
  • edited February 2009
    > Pull the lever.
  • edited February 2009
    > Pull the lever.

    There are three holes in the way, so you can't get to it, and I forgot to say that there is a button to reset the puzzle if you get it wrong, and the boxes are different weights.
  • edited February 2009
    > Check the weights.
  • edited February 2009
    > Check the weights.

    Brom heavyest to lightest: red, purple, cyan, gold, burt sienna.

    But it's not that simple, two are made weakly but you can't tell which they are, exept through trial and error and, one other way.
  • edited February 2009
    >Jump through hole, hoping that it is the real solution to the puzzle.
  • edited February 2009
    >Jump through hole, hoping that it is the real solution to the puzzle.

    "AAAAAAARRRRRRRGGGGGGGHHHHHHH!!!!!!!" HITTING MUD SOUND EFFECT!
    You hit mud at the bottom, that's obviously not the solution.
    You have entered new areas since you last used a hint card you know.
  • edited March 2009
    >Bump
  • edited March 2009
    >Check hintcards
  • edited March 2009
    SidGarcia wrote: »
    >Check hintcards

    1. "Broken: c and..."
    2. "who broke my solid gold?"
  • edited March 2009
    Hmm.. So cyan and gold are the weak ones.
    >Check holes
  • edited March 2009
    conviniently, they are exactly the right size to fit one box in each.

    EDIT: well, I guess this is R.I.P for this thread, but in case anyone still looks, there's now an ANSWER CARD in your inventory.
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