DOC'S DEATH. It happened so fast I didn't even manage to calm down Sarah! It's so unfair!
But on a serious note, I hated Shel and Becca… more as cameos. It was just Becca being rude for a while and Shel calming her. Hello? Something more?
You know, I preferred Nick Breckon's writing. But still, it was amazing episode
I guess I'll be the one to ask. Why should have Carver died? There isn't anyone as good as an antagonist as him. Tavia just doesn't cut it, she doesn't give a antagonist vibe. It would be great to see someone in the group to turn bad, like Jane! She could want to run away and take all the food. Anyway, Carver seemed like a good antagonist because he actually said that Clementine and him are alike in ways. The classic bad guy trying to pucker up to the good guy (or girl). So, do you still think Carver should have died?
Hmm What I disliked in no particular order
1) Said 1000 times, but the use of 400 days characters besides Bonnie. I mean I understand w… morehy they only had cameos, I just wish they had bigger cameos you know. I didn't want clem to talk to them because she would have no reason too, but maybe see them interact more.
2) Some dialogue was pretty strange like in most games like this. Can't remember any right now but I know I cringed a few times when I heard certain dialogue options, I cringed a little inside
3) I didn't really enjoy Jane's character seemed bland to me. Sorta like a mix of Molly, Bloody Mary from TWAU, and Lilly.
Now for the sake of it what I liked in no particular order.
1) Carver's Death. This one I've notice is a common complaint. But I love it. If you want a full paragraph on why just ask.
2) Bonnie's development. In episode I didn't think she was really a bad guy, just a good person in a bad situation… [view original content]
That episode is one of the best in this Season so far. BUT the parts I don't like;
* 400 Days choices other than cameos really don't ma… moretter in this episode. Including Season One choices.
* Carver's death. I mean REALLY?! I thought he would be the best power maniac evil in this Season. But nope.
* Carlos's death. JESUS ARE YOU F**KING KIDDING ME?! At least I expected to be a memoriable death scene. Like sacrifising himself to the walkers for protecting Sarah.
* Also I didn't like the idea that they forced Clementine to do a amputation to Sarita.
* From the looks of it Luke is bitten. F**k my life. I don't know anymore. It'S gonna be Lee all over again.
* Alvin's death. Pete all over again.
He might be. Something is wrong with him, because in the comic book place he looks sickly, is dizzy, and even Clem has the option to ask him if he's feeling well to which he immediately responds "no" before changing his answer.
The main thing I didn't like was that the 400 Days characters were almost all cameos. Bonnie was heavily involved since she joins Carver's group regardless of what you do there. I know that a lot of our choices don't actually matter much, but usually Telltale is better at hiding it. Seeing a character show up, give one line, and then disappear just makes it feel like they were doing just enough to meet some sort of obligation that 400 Days would bridge the two seasons in a more meaningful way.
I'm a bit on the fence about Carver dying since I expected him to last longer. His presence is felt since episode one, and it definitely felt like he would be our overarching villain for the season. Then again, I don't know how much there was to do with him. We clearly were going to escape, and dragging that into episode 4 might not have left much room to do anything meaningful with the last two episodes. Also, if we escaped without dealing with Carver, we'd basically be right back where we started; on the run from Carver.
Initially, I didn't like how quickly Reggie came and went since it seemed like it would be interesting to bring along someone with obvious physical limitations, but I can see why they did what they did. At first, we have Carver telling Reggie that he has almost redeemed himself, and we have Reggie who is quite eager to join because of his injury. Then Carver kills him and says that Reggie was too much of a screw up. It makes it pretty clear Carver says and does whatever suits him in the moment, and it makes Bonnie's switching of teams more believable.
Here's te thing I though that at first but if he was bitten don't you think he would've shown symptoms (look at Le pete duck etc) I he was bitten he wouldn't have the energy to actually find food considering he was following them without sleeping and was desperate to steal food he even states I you ask him that he hadn't napped ever since going after you and he also looks a lot better when he got found (no longer pale etc.)
He might be. Something is wrong with him, because in the comic book place he looks sickly, is dizzy, and even Clem has the option to ask him if he's feeling well to which he immediately responds "no" before changing his answer.
He might be. Something is wrong with him, because in the comic book place he looks sickly, is dizzy, and even Clem has the option to ask him if he's feeling well to which he immediately responds "no" before changing his answer.
If you look around too much in the first night, Troy will tell Carver about Reggie's failure to keep the group in line, so he'll be on thin ice. I think it's supposed to make you feel guilty of his death.
The main thing I didn't like was that the 400 Days characters were almost all cameos. Bonnie was heavily involved since she joins Carver's … moregroup regardless of what you do there. I know that a lot of our choices don't actually matter much, but usually Telltale is better at hiding it. Seeing a character show up, give one line, and then disappear just makes it feel like they were doing just enough to meet some sort of obligation that 400 Days would bridge the two seasons in a more meaningful way.
I'm a bit on the fence about Carver dying since I expected him to last longer. His presence is felt since episode one, and it definitely felt like he would be our overarching villain for the season. Then again, I don't know how much there was to do with him. We clearly were going to escape, and dragging that into episode 4 might not have left much room to do anything meaningful with the last two episodes. Also, if we escaped without dealin… [view original content]
Noticed how we get around 1.5 hours per episode in S2 while we got close to 2.5-3 hours for the longest S1 episodes while the shortest S1 episode was 1.5 hours. We wait longer for a shorter episode compared to S1.
No, I think most of us have caught on to that by now. Its been a gradual process, with Season 1 Episode 1 coming the closest to resembling o… moreld-fashioned adventure games and the link slowly become weaker and weaker ever since. By now, it barely exists.
Its not a trend I like.
My biggest gripe is that the 400 Days protagonists, other than Bonnie and Tavia, were not used AT ALL! Just damn cameo's that's it! And i honestly doubt that they'll make an appearance in episode 4 and 5. Seeing as how they were handled, seems like their screen time is done.
Well glad you asked :D. The main reason is because throughout the episode we learn of Carver's character, and by the time of his death we get the clear idea that he is strict, Ruthless (as in he will do what must be done to survive), he is persistent to the point he will cross states to get what he wants, he wants his family or what he believes to be his family (Rebecca and her baby), and is not nice to those that go against him.
Now with those ideas on him in mind it gives a clear idea of what would happen if he did survive. He would likely pursue the group again killing 1-all but Clem, until he dies. Now why is this bad. Because this is almost a guarantee, unlike some things like if you leave Nick alive you don't know what will happen next same with characters in season, when you leave them alive you don't know if they'll get better or worse. In Carver's case you would have to have a seriously good argument to argue that he would change and be good and that in the end a few more wouldn't die before he is killed.
Now along with that even if you think well that so fine it gives an overarching villain which at times is alright as long as character building is to be gained with the character. In this case I feel we have already seen the extent of his character I did a short summary in another thread, but I feel with him there would be little change in character, he doesn't seem like the type to just turn around on his ideals.
Along with this while human antagonists are good don't get me wrong, and there should be a few of them having them be the main threat takes away from the idea of a zombie apocalypse which TWD tries to always give the impression that zombies while slow are still a huge threat, as well as humans are dicks.
If anything I feel the next human antagonist might just be Jane if they go that route though I think E4 will have a drastically different feel from E3 in this regard.
I guess I'll be the one to ask. Why should have Carver died? There isn't anyone as good as an antagonist as him. Tavia just doesn't cut it, … moreshe doesn't give a antagonist vibe. It would be great to see someone in the group to turn bad, like Jane! She could want to run away and take all the food. Anyway, Carver seemed like a good antagonist because he actually said that Clementine and him are alike in ways. The classic bad guy trying to pucker up to the good guy (or girl). So, do you still think Carver should have died?
That episode is one of the best in this Season so far. BUT the parts I don't like;
* 400 Days choices other than cameos really don't ma… moretter in this episode. Including Season One choices.
* Carver's death. I mean REALLY?! I thought he would be the best power maniac evil in this Season. But nope.
* Carlos's death. JESUS ARE YOU F**KING KIDDING ME?! At least I expected to be a memoriable death scene. Like sacrifising himself to the walkers for protecting Sarah.
* Also I didn't like the idea that they forced Clementine to do a amputation to Sarita.
* From the looks of it Luke is bitten. F**k my life. I don't know anymore. It'S gonna be Lee all over again.
* Alvin's death. Pete all over again.
I wish there were more outcomes that weren't decided for me, or had more weight to them. The whole episode seemed more like an uphill roller coaster ride with a short drop at the end. I wanted to see more of Camp Carver, I would have loved to have more time to explore and actually have some influences with the other characters, maybe even with Carver himself.
I also think the zombie attack in the expansion, near the beginning, wasn't necessary at all. Either that, or give Troy some good qualities when he saved Clem, and potentially Kenny and Mike too. I was expecting him to have the "tough attitude" when in front of Carver, hitting Clem and being the enforcer whenever possible while under Carver's supervision. but there could have been a huge potential for a "white imitating black" kind of person here, someone who can overstep his bounds accidentally even; but we got none of that. We had another asshole character who's only purpose was to get a satisfying death near the end, which should never be the case for any character.
The ending. It was sooo intense at the moment when you're about the cut of Sarita's arm or kill the walker, then after it just ends right with Sarita screaming. Awesome way to end the episode, but didn't get to see what happened afterwards.
In a playthrough I saw, Chel, Becca and Russell were amongst the people at the camp.
Considering how much Chel hated/disagreed with how things were run at the restaurant, and how Russell felt about the last group he was with prior to meeting up with Nate - seeing all three in the same situation they wanted to escape from was rather disheartening (especially Russell - breaks my heart to see a kid who was against hurting innocent people being amongst a group who showed no mercy to prisoners).
I also hated the fact that Sarita looses her hand. Quick thinking on Clementine's part to free her from the walker's grasp - but it worries me, too, seeing as Carlos is dead, they have no immediate way of dressing the wound and Clementine used a blade she had only moments before used to take down walkers (risk of infection is very high).
So, the chances of Sarita living through this is unlikely - which makes me sad.
Well, there's still two episodes left - and there's no doubt, that Carver's people are going to be pissed that their leader got his wretched brains bashed in (some of the folks are in denial over what kind of man Carver really was andmay want to track Clem's group down to deliver justice upon them).
So, we'll probably see more of them in the next episode.
My biggest gripe is that the 400 Days protagonists, other than Bonnie and Tavia, were not used AT ALL! Just damn cameo's that's it! And i ho… morenestly doubt that they'll make an appearance in episode 4 and 5. Seeing as how they were handled, seems like their screen time is done.
Disagree on Carlos's death. Not everyone gets to go out in a blaze of glory. It happened to people all the time in the comics and the TV show, people just suddenly died.
I agree on Alvin's death, I was irritated but at least Nick is still alive.
That episode is one of the best in this Season so far. BUT the parts I don't like;
* 400 Days choices other than cameos really don't ma… moretter in this episode. Including Season One choices.
* Carver's death. I mean REALLY?! I thought he would be the best power maniac evil in this Season. But nope.
* Carlos's death. JESUS ARE YOU F**KING KIDDING ME?! At least I expected to be a memoriable death scene. Like sacrifising himself to the walkers for protecting Sarah.
* Also I didn't like the idea that they forced Clementine to do a amputation to Sarita.
* From the looks of it Luke is bitten. F**k my life. I don't know anymore. It'S gonna be Lee all over again.
* Alvin's death. Pete all over again.
Come to think of it, I remember the thumbnail having some supposed silhouettes of the 400 Days characters. And I remember that pic of Eddie. So I take back what I said. We'll have to see more.
Well, there's still two episodes left - and there's no doubt, that Carver's people are going to be pissed that their leader got his wretched… more brains bashed in (some of the folks are in denial over what kind of man Carver really was andmay want to track Clem's group down to deliver justice upon them).
So, we'll probably see more of them in the next episode.
Agreed. It was disappointing that we spent most of our time in that enclosed place with the lawn chairs. Can't remember what it was called, but I wanted to explore more and talk to other characters. Never got the chance. I miss the optional conversations from S1.
And yeah. Troy seemed like an asshole just for the sake of it. I was so irritated with his character. He almost got redeemed for me when he saved Clem, but it's obvious it wasn't an act of altruism, more of an obligation or fear of what Carver would do if he found out he'd failed on a task. If he had turned out to be a jerk with a better side underneath then I might've actually liked him. Some people are comparing Troy to Larry, but even Larry was funny and had a few redeeming qualities here and there.
I wish there were more outcomes that weren't decided for me, or had more weight to them. The whole episode seemed more like an uphill roller… more coaster ride with a short drop at the end. I wanted to see more of Camp Carver, I would have loved to have more time to explore and actually have some influences with the other characters, maybe even with Carver himself.
I also think the zombie attack in the expansion, near the beginning, wasn't necessary at all. Either that, or give Troy some good qualities when he saved Clem, and potentially Kenny and Mike too. I was expecting him to have the "tough attitude" when in front of Carver, hitting Clem and being the enforcer whenever possible while under Carver's supervision. but there could have been a huge potential for a "white imitating black" kind of person here, someone who can overstep his bounds accidentally even; but we got none of that. We had another asshole character who's only purpose was … [view original content]
I actually enjoyed the way Carlos died, it was more realistic to me (Oh boo hoo Viner16, stop fucking whining about realism in a ZOMBIE GAME.)
The sad truth is, not everyone can die a hero. Sometimes it just happens, and there's no time to react to it. You can't stop, there can't be an epic 5 minute build up as you listen to his last words.
That episode is one of the best in this Season so far. BUT the parts I don't like;
* 400 Days choices other than cameos really don't ma… moretter in this episode. Including Season One choices.
* Carver's death. I mean REALLY?! I thought he would be the best power maniac evil in this Season. But nope.
* Carlos's death. JESUS ARE YOU F**KING KIDDING ME?! At least I expected to be a memoriable death scene. Like sacrifising himself to the walkers for protecting Sarah.
* Also I didn't like the idea that they forced Clementine to do a amputation to Sarita.
* From the looks of it Luke is bitten. F**k my life. I don't know anymore. It'S gonna be Lee all over again.
* Alvin's death. Pete all over again.
One other complaint: I really wish the writers would keep in mind that Clementine is an 11 year old girl. An extremely tough and mature 11 year old girl, but an 11 year old girl nonetheless. Too often, in both character's reactions and in her own behavior, that fact seems to slip through the cracks.
She isn't Lee. She can't be Lee. She shouldn't be anywhere near physically capable of doing many of the things Lee could do. Nor should people treat her as they treated Lee. She should be underestimated and brushed aside and treated with kid gloves, sometimes to the peril of the one doing the underestimating. Even the cabin group and Kenny, who know how resourceful she is for a girl her age, should be rather more ashamed at just how much they're exclusively sending a little girl into danger for their sake. I know I would be, in their shoes.
The season would be richer if her age were more often treated not as a writing inconvenience to be forgotten, but as a challenge to be incorporated and an advantage to be exploited. This has been done on some occasions, but all too often not done in favor of gameplay that very much resembles something we would have done as Lee.
I see what you mean. Episode 4 will be very different, and I don't know if it can live up to the previous episodes, because there isn't much to expect.
Well glad you asked :D. The main reason is because throughout the episode we learn of Carver's character, and by the time of his death we g… moreet the clear idea that he is strict, Ruthless (as in he will do what must be done to survive), he is persistent to the point he will cross states to get what he wants, he wants his family or what he believes to be his family (Rebecca and her baby), and is not nice to those that go against him.
Now with those ideas on him in mind it gives a clear idea of what would happen if he did survive. He would likely pursue the group again killing 1-all but Clem, until he dies. Now why is this bad. Because this is almost a guarantee, unlike some things like if you leave Nick alive you don't know what will happen next same with characters in season, when you leave them alive you don't know if they'll get better or worse. In Carver's case you would have to have a seriously good argument to argue that he would cha… [view original content]
Disagree on Carlos's death. Not everyone gets to go out in a blaze of glory. It happened to people all the time in the comics and the TV show, people just suddenly died.
I agree on Alvin's death, I was irritated but at least Nick is still alive.
Not much to say that hasn't already been said but whatever, let's go:
1. 400 Days character with little to no involvement with plot (besides Tavia/Bonnie). Once again the theory proves true that "If you're a determinant character, you're basically dead or hardly there." Applies to Alvin and Nick as well, Nick had like, what? 5 lines?
I only got Wyatt and Bonnie to go, but from what I've read the other characters have similar roles, and by similar roles I mean 2 lines and then disappearing.
2. You know, instead of calling them theories, I'm going to call them the Telltale formulas. And here's our 2nd formula! The "Introduce cool but underdeveloped character that's sole purpose is to get one thing done then die" formula. We've had Mark, who's job was to be the redshirt for the St. John's. We've had Chuck, who's job was to teach Lee about protecting Clementine, then the writers didn't know what to do with him so they threw him in the sewers and everyone forgot about him.
And now we have Reggie, who's only purpose it seemed was to convince everyone Carver was a goddamn psycho. Thanks Reggie.
3. Sarita either being bit/hand amputated.
I've been trying really really really hard to not let Kenny get to me, try to get him buddy buddy with me unlike my past relationship with him as Lee. If he starts shitting all over me over what happened to Sarita or lose it, I'm done with Kenny. Fuck him.
Though I've gained a shitton of respect for him taking the walkie talkie from Clementine and not blaming her for the beating he got afterwards. Kenny, you're cooler than I thought you were :)
Probably the "pseudo-gameplay" which was more noticeable than season 1. I dunno, the quick time events really take me out of it. I played Back to the Future recently and found myself so spoiled by the Monkey Island approach and kind of wished I had more stuff to do like in that game.
I see what you mean. Episode 4 will be very different, and I don't know if it can live up to the previous episodes, because there isn't much to expect.
400 days
Why did Russell have a country accent?
Episode 4 trailer
Wish we got to know Mike and Jane better.
Reggie was pretty much pointless
An 80 minute episode
No hubs
Carver was pretty much a basic villain, I expected more
Becca the bitch
Nick hardly did anything
The feels struck me the hardest when Sarita got bit (not complaining but it's just weird that I got really emotional that part)
Comments
Nick's lack of importance
Carlos' Death
400 Days Character's Cameos.
Tavia still alive.
I'm a bit on the fence about Carver dying since I expected him to last longer. His presence is felt since episode one, and it definitely felt like he would be our overarching villain for the season. Then again, I don't know how much there was to do with him. We clearly were going to escape, and dragging that into episode 4 might not have left much room to do anything meaningful with the last two episodes. Also, if we escaped without dealing with Carver, we'd basically be right back where we started; on the run from Carver.
Initially, I didn't like how quickly Reggie came and went since it seemed like it would be interesting to bring along someone with obvious physical limitations, but I can see why they did what they did. At first, we have Carver telling Reggie that he has almost redeemed himself, and we have Reggie who is quite eager to join because of his injury. Then Carver kills him and says that Reggie was too much of a screw up. It makes it pretty clear Carver says and does whatever suits him in the moment, and it makes Bonnie's switching of teams more believable.
Episode 3 slide does not relate in any way to the actual episode. Rebecca doesn't have baby, and she is never "In Harms Way" until the end.
Reggie...
Not much Nick
Where are the hubs?...
Becca more annoying
Nick not having a big role like he did in 202.
Troy.
Becca. Not being able to kill/beat her up.
Not being able to slap Carver and Troy back.
Carver making Carlos slap Sarah.
Now with those ideas on him in mind it gives a clear idea of what would happen if he did survive. He would likely pursue the group again killing 1-all but Clem, until he dies. Now why is this bad. Because this is almost a guarantee, unlike some things like if you leave Nick alive you don't know what will happen next same with characters in season, when you leave them alive you don't know if they'll get better or worse. In Carver's case you would have to have a seriously good argument to argue that he would change and be good and that in the end a few more wouldn't die before he is killed.
Now along with that even if you think well that so fine it gives an overarching villain which at times is alright as long as character building is to be gained with the character. In this case I feel we have already seen the extent of his character I did a short summary in another thread, but I feel with him there would be little change in character, he doesn't seem like the type to just turn around on his ideals.
Along with this while human antagonists are good don't get me wrong, and there should be a few of them having them be the main threat takes away from the idea of a zombie apocalypse which TWD tries to always give the impression that zombies while slow are still a huge threat, as well as humans are dicks.
If anything I feel the next human antagonist might just be Jane if they go that route though I think E4 will have a drastically different feel from E3 in this regard.
I also think the zombie attack in the expansion, near the beginning, wasn't necessary at all. Either that, or give Troy some good qualities when he saved Clem, and potentially Kenny and Mike too. I was expecting him to have the "tough attitude" when in front of Carver, hitting Clem and being the enforcer whenever possible while under Carver's supervision. but there could have been a huge potential for a "white imitating black" kind of person here, someone who can overstep his bounds accidentally even; but we got none of that. We had another asshole character who's only purpose was to get a satisfying death near the end, which should never be the case for any character.
Considering how much Chel hated/disagreed with how things were run at the restaurant, and how Russell felt about the last group he was with prior to meeting up with Nate - seeing all three in the same situation they wanted to escape from was rather disheartening (especially Russell - breaks my heart to see a kid who was against hurting innocent people being amongst a group who showed no mercy to prisoners).
I also hated the fact that Sarita looses her hand. Quick thinking on Clementine's part to free her from the walker's grasp - but it worries me, too, seeing as Carlos is dead, they have no immediate way of dressing the wound and Clementine used a blade she had only moments before used to take down walkers (risk of infection is very high).
So, the chances of Sarita living through this is unlikely - which makes me sad.
So, we'll probably see more of them in the next episode.
I agree on Alvin's death, I was irritated but at least Nick is still alive.
And yeah. Troy seemed like an asshole just for the sake of it. I was so irritated with his character. He almost got redeemed for me when he saved Clem, but it's obvious it wasn't an act of altruism, more of an obligation or fear of what Carver would do if he found out he'd failed on a task. If he had turned out to be a jerk with a better side underneath then I might've actually liked him. Some people are comparing Troy to Larry, but even Larry was funny and had a few redeeming qualities here and there.
The sad truth is, not everyone can die a hero. Sometimes it just happens, and there's no time to react to it. You can't stop, there can't be an epic 5 minute build up as you listen to his last words.
It just happens.
She isn't Lee. She can't be Lee. She shouldn't be anywhere near physically capable of doing many of the things Lee could do. Nor should people treat her as they treated Lee. She should be underestimated and brushed aside and treated with kid gloves, sometimes to the peril of the one doing the underestimating. Even the cabin group and Kenny, who know how resourceful she is for a girl her age, should be rather more ashamed at just how much they're exclusively sending a little girl into danger for their sake. I know I would be, in their shoes.
The season would be richer if her age were more often treated not as a writing inconvenience to be forgotten, but as a challenge to be incorporated and an advantage to be exploited. This has been done on some occasions, but all too often not done in favor of gameplay that very much resembles something we would have done as Lee.
I agree, it makes it feel more real and less safe, in a moments notice someone could be dead.
1. 400 Days character with little to no involvement with plot (besides Tavia/Bonnie). Once again the theory proves true that "If you're a determinant character, you're basically dead or hardly there." Applies to Alvin and Nick as well, Nick had like, what? 5 lines?
I only got Wyatt and Bonnie to go, but from what I've read the other characters have similar roles, and by similar roles I mean 2 lines and then disappearing.
2. You know, instead of calling them theories, I'm going to call them the Telltale formulas. And here's our 2nd formula! The "Introduce cool but underdeveloped character that's sole purpose is to get one thing done then die" formula. We've had Mark, who's job was to be the redshirt for the St. John's. We've had Chuck, who's job was to teach Lee about protecting Clementine, then the writers didn't know what to do with him so they threw him in the sewers and everyone forgot about him.
And now we have Reggie, who's only purpose it seemed was to convince everyone Carver was a goddamn psycho. Thanks Reggie.
3. Sarita either being bit/hand amputated.
I've been trying really really really hard to not let Kenny get to me, try to get him buddy buddy with me unlike my past relationship with him as Lee. If he starts shitting all over me over what happened to Sarita or lose it, I'm done with Kenny. Fuck him.
Though I've gained a shitton of respect for him taking the walkie talkie from Clementine and not blaming her for the beating he got afterwards. Kenny, you're cooler than I thought you were :)
Why did Russell have a country accent?
Episode 4 trailer
Wish we got to know Mike and Jane better.
Reggie was pretty much pointless
An 80 minute episode
No hubs
Carver was pretty much a basic villain, I expected more
Becca the bitch
Nick hardly did anything
The feels struck me the hardest when Sarita got bit (not complaining but it's just weird that I got really emotional that part)