Are telltale even listening to us?
I don't remember which thread this was I think it was with someone complaining at the fact that the episode felt to rushed, and I completely agree. So my question is to telltale (if they care about our opinions) are you really listening to us. With this I mean is, do they ever take our negative and positive criticism in a serious way? Or do they just don't give a shit about it.
The first big thing to defend my comment is, where are the goddamn hubs? Are they just to lazy to that voice acting (I hope not) or do they jut think we don't need them. Cause i think it's close to obligatory. I loved the hub parts in season one when you got to peoples past and etc. That is what made us care for a character for example Carley and Kenny. In season 2 the only one I give a shit about is Clem, Kenny, and Nick (and a bit Luke)
The second one is that i know that everyone was hyped as f**k to see and interact with the 400 days characters (Bonnie is the only one) but no we saw them for a second and they said just one or two lines which was pretty sad cause a lot of us really wanted to talk to them. I was expecting to kinda go around and talk to them but nope. And when I went past Russell he seems like such an asshole. Wyatt was also a bit meaner then I thought he would be (I didn't see Vince does anyone know where he stands if he comes to the camp) But Shell seemed nice but Becca sounded like a bitch.
So IMO it seems like telltale doesn't listen to us and take our feedback. And this season is gonna get so rushed if they start with game of thrones before Twau and Twd is over. Like seriously telltale, 4 games at the same time, hell I even think two games are almost to much. So please telltale listen to the fans.
Thank you. Sincerely, most of telltale community
The first big thing to defend my comment is, where are the goddamn hubs? Are they just to lazy to that voice acting (I hope not) or do they jut think we don't need them. Cause i think it's close to obligatory. I loved the hub parts in season one when you got to peoples past and etc. That is what made us care for a character for example Carley and Kenny. In season 2 the only one I give a shit about is Clem, Kenny, and Nick (and a bit Luke)
The second one is that i know that everyone was hyped as f**k to see and interact with the 400 days characters (Bonnie is the only one) but no we saw them for a second and they said just one or two lines which was pretty sad cause a lot of us really wanted to talk to them. I was expecting to kinda go around and talk to them but nope. And when I went past Russell he seems like such an asshole. Wyatt was also a bit meaner then I thought he would be (I didn't see Vince does anyone know where he stands if he comes to the camp) But Shell seemed nice but Becca sounded like a bitch.
So IMO it seems like telltale doesn't listen to us and take our feedback. And this season is gonna get so rushed if they start with game of thrones before Twau and Twd is over. Like seriously telltale, 4 games at the same time, hell I even think two games are almost to much. So please telltale listen to the fans.
Thank you. Sincerely, most of telltale community
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Comments
They've changed hubs okay and honestly I dont really mind
"10/10"
"The second season may surpass the first in terms of quality"
"Who liked hubs, anyway?"
"Slow parts are boring"
"The Walking Dead is back on track, after a slightly dull Episode Two, this is exactly what the series needed."
No. You are not helping.
*In Harm's Way* was not a bad episode, per se, but gosh it reeks of wasted potential. The camp reeks of wasted potential, Clementine and our cast do too, and the bloody antagonist sadly was the thing that either made people like this one or hate it when they realize what he is: A one-dimensional psycho who gets to thwart the group at each turn, making your choices here bloody worthless. Even more than they already are! I'm no fool, I know that the choices are mostly smoke and mirrors, but this one stripped even the veil of illusion at some points.
Combine all this with the lingering problems this season like the so much discussed lack of some types of gameplay (hubs and the like), I guess length, the handling of Clementine as a character and contrived plot device, lack of meaningful characterization and interaction with some of the cast, etc.
Even the reviewers, as much as they cry nine or ten out of ten saw what many of us saw. Or they didn't, it depends.
rockpapershotgun.com/2014/05/13/the-walking-dead-harms-way-review/
"In Harm’s Way expands on Clementine’s story intelligently but, in doing so, it highlights some problems related to Telltale’s streamlined storytelling and the episodic format."
"As gamespaces, with places to walk and things to prod and look at, episode three’s locations are probably no smaller than those in the previous instalment but they are visually limited and drab. "
"The wait wasn’t overlong this time but there is a major flaw – in an episode that feels like a culmination of the season’s first major arc, the brevity of the experience works against it. With such a short time spent with a new set of characters in a new location, conclusions are seen on a near horizon almost immediately. There’s no time to expand on the misery of the situation and the few attempts to explore the mundanity of new horrors are quickly swept aside in favour of a rush toward the next big moment."
"We’re in territory that would be handled more effectively in the slow-burn of a comic series. The short running time of each episode combined with the limited number per season has led to every scene containing clear character and plot development."
"Carver’s ideology and justifications don’t percolate and seep into Clem and the rest of the gang. Too little time is spent exploring them for anything more than a cursory overview, although there are some admittedly powerful comments on Clementine’s development and tutelage under Lee."
*It makes sense that Clem has to do everything because that allows the player to do those things rather than being left out. But some tasks literally involve pushing forwards for a second so that a cutscene takes over and then choosing a couple of dialogue options. Clem could just as easily be an observer in some situations and it might be more plausible, as well as playing on a different set of tensions and anxieties.
**Whenever a character that could have died in a previous episode is in a scene, it’s like the opening of an episode of Casualty – just waiting for them to tip a saucepan of boiling water directly into their eyes or stand on a rake.