Why the f*ck are people hating ep3?

edited May 2014 in The Walking Dead
Seriously guys? This episode is the best episode ever! It has awesome story.

Why do you hate it? Because there are not many hubs? I say FUCK HUBS. They were just slowing down the story. It wasn't so dynamic and I got bored very quickly.

Yes, it's true that TT could do more with 400 days characters than just cameo, but it's only 1 mistake in PERFECT episode.

Comments

  • I liked the episode, I just wish Reggie would have survived a little longer. He was a cool character.
  • Every time a new episode gets released It gets hated on for a week then after that It's good.
  • Short?! It took me about 2 hours. It's regular episode time.
    Green613 posted: »

    BECAUSE THE WAIT WAS SO LONG FOR SUCH A SHORT EPISODE

  • BECAUSE THE WAIT WAS SO LONG FOR SUCH A SHORT EPISODE
  • It wasn't the best episode ever, but it was pretty good by the end.
  • Lolita4Lolita4 Banned
    Because there was so many plot holes (that other people mentioned already in the other threads)
  • I don't know,I loved it.
  • People expect way too much. They want every episode to top the whole season 1.
  • edited May 2014
    Because this is the natural progression of TWD forum. Praise/Choice discussion -> Hate discussion and what TT could of done better -> More talk on characters -> Conspiracy theries -> Anger over wait time ->Anxious prediction threads -> game release
  • In my opinion and it is just my opinion I think this season has been as good if not better than season 1.
    JonGon posted: »

    People expect way too much. They want every episode to top the whole season 1.

  • um... perhaps its because we are human and have opinions? Nobody is "required" to like it.
  • Agree. I like season 2 more so far.

    In my opinion and it is just my opinion I think this season has been as good if not better than season 1.

  • Totally agree with OP, except I'm not too fussed about 400 days chars, am happy with Bonnie though.
    Also, there are no plotholes.
  • No, its not. Most Season 1 episodes, except Episode 2, were 3 hours or more if you actually sat and played and didn't rush.
    As for Season 2, most are 1 or 2 hours max. What is worse is they make us wait 3 months for a 2 hour episode. Pathetic.
    stitch123 posted: »

    Short?! It took me about 2 hours. It's regular episode time.

  • This episode was the most intensive for me .... So horrible .... I've got so much tension .... I nearly cry in the end cause of the lost of tension :'(
  • Best episode ever?! One of the worst if you ask me
  • In my honest opinion I didn't like episode 3 as much as others. I could be wrong but everything felt predictable without hard decisions to make. This would be my least favorite episode next to around every corner from season 1
  • Well, I liked around every corner. Don't like long road ahead.
    X3Holy3 posted: »

    In my honest opinion I didn't like episode 3 as much as others. I could be wrong but everything felt predictable without hard decisions to make. This would be my least favorite episode next to around every corner from season 1

  • I think that releasing the achievment BEFORE the episode kinda ruin the whole thing.
    X3Holy3 posted: »

    In my honest opinion I didn't like episode 3 as much as others. I could be wrong but everything felt predictable without hard decisions to make. This would be my least favorite episode next to around every corner from season 1

  • why has no one talked about that werid graphics glitch that happend 3 times in the game. when your on the room the scene where you give the walkie talky to kenney and the first scene in carver's office there is a stage black void sometimes.
  • I dislike this episode because it's an antithesis on what makes TWD special. As a story, there are a few hiccups, but as a game in Telltale's TWD series, it's a bad example of the game's strengths. The whole game pioneered choices that influence future chapters, characters would talk differently depending on previous dialogue options, and entire scenes could be missed depending on what is done throughout the playthrough.

    Ep3 has none of what makes TWD special compared to other games. It's only purpose is to push the story forward, but that was it. There was no encouragement for the player to take their own pace. We were hand-held throughout the chapter until the last five minutes, when we finally were able to dictate Clem's role in the story.

    That's why I hate Ep3. It has none of the signature elements which made TWD's 1st Season so special. It's literally the worst example of Telltale's TWD's greatest strengths as an interactive narrative.
  • It's always hard to top the original in anything but because Season 1 was so good, people expect the same and you have to do something different in the next Season. Some people think Season 1 is better, some think Season 2 is better.
    It's a battle of opinions.
    JonGon posted: »

    People expect way too much. They want every episode to top the whole season 1.

  • I thought the camp in episode 3 was a letdown but that's just my opinion
  • I don't care, I loved it! I am loving Bonnie's character. Yes, perhaps they could utilize the other 400 days characters a little more, but I'm not complaining, this was easily the best episode of the season
  • We'll one of those middle episodes were terrible. I felt like they could have done more to shake things up abit but mostly a bland episode
    stitch123 posted: »

    Well, I liked around every corner. Don't like long road ahead.

  • 2 months, not 3.
    cameroncr95 posted: »

    No, its not. Most Season 1 episodes, except Episode 2, were 3 hours or more if you actually sat and played and didn't rush. As for Season 2, most are 1 or 2 hours max. What is worse is they make us wait 3 months for a 2 hour episode. Pathetic.

  • edited May 2014
    Don't know what you're thinking picked up some numbers from an old thread. Showing how long it took 3 LPers to complete all the episodes Dastalinator/Thegirlfromaus/Pewdiepie respectivley. Now I may see things sometimes, but by the looks of it no episode every reached 3 hours and only episode 3 comes close. And before you say it this is just 3 people I got times from, almost every LPer has a very similar time to the ones shown.

    Season 1

    1) 112.73/ 111.7/ 121.02

    2) 138.42/ 118.95/ 123.68

    3) 138.38 / 125.78/ 123.93

    4) 157.99/ 147.02/ 138.67

    5) 84.95/ 89.6/ 92.07

    400 Days

    1) 85.25/ 89.65/ 91.12

    Season 2

    1) 92.1/ 95.1/ 89.34

    2) 98.14/ 108.88/ 100.72
    cameroncr95 posted: »

    No, its not. Most Season 1 episodes, except Episode 2, were 3 hours or more if you actually sat and played and didn't rush. As for Season 2, most are 1 or 2 hours max. What is worse is they make us wait 3 months for a 2 hour episode. Pathetic.

  • CathalOHaraCathalOHara Moderator
    edited May 2014
    Lack of hubs and general gameplay being the primary one (I felt like with this episode more than any of the other ones I was watching more than playing) and the 400 Days characters who went with Tavia were nothing but a waste of time with Bonnie being the only relevant character. It annoyed me quite a bit. I wouldn't have been this annoyed about it if Bonnie herself was the primary protagonist of 400 Days. But it was specifically shown that 400 Days stars 5 protagonists.

    Granted I still enjoyed the episode, but to me it's the weakest episode of Season Two. I really hope Telltale amp up their game in the next episode. I never thought that I would be one of the people to criticise these for their lack of hubs and the like but it was so little it's almost not an adventure game at all. I remember only having two occasions to walk around and one occasion where I was able to see my inventory (which consisted of the radio, you can see it while looking for Luke in the comic book store).

    If this was a TV show that you watch, it would be one of the better episodes if not the best one. But I almost found it insulting how the other 400 Days protagonists were just thrown to the side, not even one dialogue branch with them. Such a waste. And like I said before, my biggest complaint is that there's very little gameplay. I even felt like I didn't get too many dialogue choices in this episode either.

    So to cut it short, In Harm's Way to me was a missed opportunity. A prison break episode sounded like an awesome concept for a Telltale episode. It was executed greatly in some parts and poorly in others. But nevertheless, I'm pretty sure I'll enjoy this episode much much more when Season Two is complete. Just like how many people loved Around Every Corner when Season One was finished.
  • What @Itchy_Tasty said.

    Also, if you are genuinely interested in the why I "hate" this episode:

    @TheGoodTheBadTheDead wrote:

    " *Reggie's VA. To some extent, his character, since there wasn't much to it, he was there to make a point. Message received, captain obvious, Carver's the villain.

    *Some dialogue felt... awkward. Could've been worse, but yeah, some scenes at the beginning... not so great.

    *The 400 days cameos are a disgrace. But I guess it's to be expected; too much branching to reliably incorporate with their development cycle.

    *Choices on this one are kind of weak. They feel, for the most part, irrelevant, even more than usual. To be expected, considering...

    *...Carver. No, not his death. Actually, his death was timely and here's why: He is not an interesting villain. He is made to be hated, a catalyst for bad shit to happen in the story, but he is just another madman in a long line of TWD characters that thank the heavens got killed off before we had to put up with one diabolous ex machina after another. TWD uses a lot of those, yeah, but they rarely ever feel so forced than the always-one-step-ahead-of-you bully.

    Telltale had two options: Artificially make him a thorn in our side for the rest of this season, explore his character more and with luck have him turn out a good enough villain by the time of *No Going Back* or go the easy way. Have him be the catalyst for *stuff and thaangs* to happen, make him enough of a bastard so that the average player feels a strong enough catharsis once his death comes and keep moving with whatever the rest of the story for this season is.

    He served his purpose. Nothing more.

    *Oh, BTW, kinda short, *some* characters lack characterization (but OMG, Rebecca, I was kinda wrong about you) and no hubs. Again. The usual."

    TL;DR: The usual grievances some forum members have been bitching about since *All That Remains*, plus the grave mishandling of what could have been a more interesting villain and community.

    I sort of like some moments. It's an effective episode in what it does right, but I will not stay silent on what I think it did wrong. I owe it to the bloody franchise to speak truthfully. Again, not that it matters anymore.
  • NOT GOOD? HOW CAN YOU SAY THAT? CARLOS GOT UNEXPECTEDLY SHOT, WILLIAM CARVER GOT FUCKED UP BY KENNETH, GOD DANG, THE FEELS ARE TO DANG HIGH UP IN THIS HOOD! ALVIN WENT OUT LIKE A BEOSS. THIS IS... AMAZING. 100/100.
  • I dont hate this episode but I will not denial how bad character development was in this episode
  • Its my favorite episode in S2 soo far.
  • No one made you read the achievements though..

    I think that releasing the achievment BEFORE the episode kinda ruin the whole thing.

  • What plotholes?
    Lolita4 posted: »

    Because there was so many plot holes (that other people mentioned already in the other threads)

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