> 5 months ago "don't worry there's still 4 episodes left
> 3 months ago "don't worry there's still 3 episodes left"
> today "don't worry there's still 2 episodes left"
True, absolutely. A bit like my experience with Harry Potter ("It gets better with book 2!" "It gets better with book 3!"). A good story has to interest you from minute one, not from part 4 on. Then again, I think I have an inkling of what Telltale tries to establish as the guiding lines / overarching idea of Season 2, and in that mindset, wouldn't say all is lost already.
5 months ago "don't worry there's still 4 episodes left
3 months ago "don't worry there's still 3 episodes left"
today "don't worry there's still 2 episodes left"
> cameroncr95 wrote: Ah, well darn.
My constant 2nd person plural reference to Telltale might have been a very good indicator about… more my status as well. ;)
The question "why [did] Telltale lie and said we would only have a 4-6 week wait period between episodes?" is of course unanswerable because of its insulting presupposition alone. Had TTG known that they couldn't do concurrent releases within an acceptable time frame, they wouldn't have attempted it, I strongly believe that. A conscious lie was never spoken. There is just one video game company in the world I'd accuse of outright lying to their customers, and it certainly isn't Telltale.
Also, should a fruitful dialog between Telltale and their fans ever occur, it will certainly only ever be after some fans drop their "insult to improve" attitude.
We need bare facts on the desk before us, not insults, exaggerations and conspiracy theories.
I don't think you can blame Carver's death or any supposed bad writing on working on 4 project at once. However, I can't be sure if we could've had more from the 400 days characters if there were more people working on TWD. I get the time between episodes is a pressure and I did like this episode, but I just wanted to see more of them.
As they've stated their current model is making ninety minute more streamlined episodes. It would likely have been the same regardless of how many people were working on it.
I don't think you can blame Carver's death or any supposed bad writing on working on 4 project at once. However, I can't be sure if we could… more've had more from the 400 days characters if there were more people working on TWD. I get the time between episodes is a pressure and I did like this episode, but I just wanted to see more of them.
That's just an excuse to sound professional when trying to explain why the episodes have been so short. Episode 1 of TWAU took me and everyone i know 120 minutes.
As they've stated their current model is making ninety minute more streamlined episodes. It would likely have been the same regardless of how many people were working on it.
I agree with you, they can do better, and they should do better. A lot of the things you're complaining about seem kind of nitpicky though.
Except for totally failing to utilize the 400 Days characters, and Carver maybe being a little lame, the writing wasn't bad. It seems like you're simply surprised that the story didn't go in the direction that you were expecting it to.
They have stated as such on this forum. I can't say I like the change but it's doubtful things are going to change back anytime soon either. It's design change they've decided upon without considering the fan reaction to it. Personally I'd prefer longer episodes similar to Sam & Max with more freedom and more interactivity but I doubt I'll be getting that from the four remaining episodes or TOB & GOT.
That's just an excuse to sound professional when trying to explain why the episodes have been so short. Episode 1 of TWAU took me and everyone i know 120 minutes.
It felt a bit rushed at times
But honestly I loved this episode
First of all even though every wanted more than cameos for 400 days characters. I think the purpose of the cameos are to let you know that these people are there, they've made into Carver's camp
and I think they accomplished what they wanted with Carver they made us despise and fear him so quickly in such a short time that most people didn't complain about killing him, most of us justified brutal murder with survival and eliminating the threat, if you notice Luke wasn't so hyped about finishing Carver off like that, and more than 50% people stayed to watch the death (including myself, because @#!? that guy)
In essence we've become like Carver in a way. In season 1 episode 2 despite what the St. Johns brothers did Clem didn't want to see all that horrible stuff going down but now we have the option to insist upon something ( I honestly wanted to pick up the crowbar and have a few swings myself).
And even though Carver's character needed more development, definitely wish he had more screen time the character got it's message across And since this is TWD it's safe to say that you should assume nothing.
I was just very upset by the sudden death of Reggie and Carlos, characters are just so expendable right now, we don't get the opportunity to care for them, we definitely need more HUBS right now, I expected more from this episode but I'm hoping they've saved up a lot of drama for the next episode anyway.
I am a fanboy, I'm honestly disappointed this game doesn't have more of em, it's the greatest game series ever made (if you care about story that is)
Edit: It's still my opinion and if TT did something I would not find up to snuff I would say so, don't get me wrong. I just don't criticize for the sake of criticizing :P
Also: while I might be a fanboy, I see a lot of haters too, who I hope are just sore over the wait/in the feels rollercoaster :P
Baloe sorry but you sound like a blind fanboy. There were serious problems with ep3 & this season as a whole, which is very disappointing because of how good the 1st one was
Baloe sorry but you sound like a blind fanboy. There were serious problems with ep3 & this season as a whole, which is very disappointing because of how good the 1st one was
I mentioned in another thread that you can learn much from a character simply by asking them questions. It was a thing that i loved in Season 1. I would have liked to have known what the other group members were thinking about their current situation and how them are feeling.
At the beginning of Episode 3, there was this great opportunity to ask how the characters were feeling. Unfortunately, Sarah didn't want to talk, Sarita was taking care of Rebecca, Kenny was distracting Reggie, Carlos and Alvin was occupied. The few that you get to interact with were Nick and Rebecca.
It felt a bit rushed at times
But honestly I loved this episode
First of all even though every wanted more than cameos for 400 days char… moreacters. I think the purpose of the cameos are to let you know that these people are there, they've made into Carver's camp
and I think they accomplished what they wanted with Carver they made us despise and fear him so quickly in such a short time that most people didn't complain about killing him, most of us justified brutal murder with survival and eliminating the threat, if you notice Luke wasn't so hyped about finishing Carver off like that, and more than 50% people stayed to watch the death (including myself, because @#!? that guy)
In essence we've become like Carver in a way. In season 1 episode 2 despite what the St. Johns brothers did Clem didn't want to see all that horrible stuff going down but now we have the option to insist upon something ( I honestly wanted to pick up the crowbar and … [view original content]
The biggest problem in my opinion is the actual wait time in between episodes. I thought this episode, although rushed, was very satisfying and answered the biggest questions
I think they should just drop GoT. that series is very overrated as it is. borderlands looks like it can be fun, and wolf amongs us never played it, so I it be easy for me to say fuck all those others series, but they have a fan base. ( not the border lands of the GOT cuz they havent been released) and I didn't know they didn't have all the original writers of season one. I think this season has been awesome, but not there with season one cuz I don't think they'll ever beat season one. yes they should've, no this should've been probsbly the longest episode of the season, and develop character and hub they need to do that
I feel Telltale should drop a least ONE series. Once they get their results after both Borderlands and Game of thrones releases, and after T… moreWAU and TWD S2 are completed, they should ditch an underperfoming series. (It won't be TWD, its too popular). I feel it will end up being borderlands. Why? Core borderlands players could care less about this game. Its a completely different genre.
Yes Lets goo we need to speak up there is only 2 Episodes left people with no signs of a 3rd Season so its now or never to get the most out of this Awesome franchise. Telltale go beyond that 90 minute gap it is stupid and worthless use as much time as you want 2,3,4,5 or 6 hours nobody here cares if you cant complete it in one Sitting I rather stop playing and be like ill come back to this later than be like THAT WAS IT.
The biggest problem in my opinion is the actual wait time in between episodes. I thought this episode, although rushed, was very satisfying and answered the biggest questions
I personally loved this episode but I do agree they should only worry about 2 games (or less) at a time to be able to make episodes faster and of higher quality.
Lol don't get me wrong you could consider me a fanboy too I love TTG, every time I see there's a new ep I have a nerdgasm but I can't deny the quality isn't as high as it should be. Not to say it isnt good, I still enjoyed it but everything seems so... Rushed. The decision to kill off Carver after he's only been in 2 eps is very bizarre after all the fuss about him, he could have been such an epic villain but when he died I honestly didn't care I was just glad I wouldn't have to put up with him killing all my friends for no damn reason (honestly he's meant to be intelligent he must know he's losing manpower for his base by killing everyone). Also the voice acting by Reggie was piss poor I felt like someone in an XBL party was talking to me not a real person as the illusion should be. Another thing that's bothering me is the sudden personality change from Rebecca. When I first arrived at the camp she seemed to hate me & so I was rude back to her but now most of the dialogue options lead to us becoming best buds. I could go on but I don't wana sound like I'm bitching and whining because I am enjoying the game, it's just that season 1 had none of these problems in my opinion everything felt so natural & it was one of the best gaming experiences of my life, a following season should take the same template & improve on it.
yes! i feel like telltale is trying to get the walking dead and wolf amoung us out of the way so they can work on there borderlands game, they better step it up for episode 4
yes! i feel like telltale is trying to get the walking dead and wolf amoung us out of the way so they can work on there borderlands game, they better step it up for episode 4 for the walking dead because episode 3 was mediocre.
4 games is too much for a relatively small-medium company like Telltale.
People always complain about Activion or Ubisoft making annual titles (CoD and AC), but they have a lot of studios (Ubisoft has the highest number of employees). If the product quality falls even with such big companies, imagine how it must be for TTG!
Well, TWAU and TWD are almost at the end of their seasons, so I guess there's little hope for them. Let's just pray that GoT and Borderlands gets lenght and overall quality like TWD Season 1 or TWAU Ep.1 had
You seem to be one of the few that actually accepts season 3 as an inevitability. A lot of people seem to recognize the end of season 2 as the end of The Walking Dead altogether. This post nicely explains why that simply cannot happen. All that's happened to Clementine following Lee's death has so far been like a bad dream. I still love season 2... but every time I remind myself of the first season in my head, it almost brings me to tears to think that this is all Clementine gets. Life has to have more in store for her than this.
At this point it is so obvious that there will be a season 3. Season 2 just feels like filler. Nothing much really going for Clementine as a character. Season 1 got us with this long story of protecting Clementine and teaching her how to survive. Every single episode did this theme perfectly and by the end you KNEW that you ACHIEVED something great. Now in season 2 Clementine doesn't seem to have some personal purpose. Seems more like this is Kenny's season and his time to shine.
You seem to be one of the few that actually accepts season 3 as an inevitability. A lot of people seem to recognize the end of season 2 as t… morehe end of The Walking Dead altogether. This post nicely explains why that simply cannot happen. All that's happened to Clementine following Lee's death has so far been like a bad dream. I still love season 2... but every time I remind myself of the first season in my head, it almost brings me to tears to think that this is all Clementine gets. Life has to have more in store for her than this.
I agree! While I still like season 2 and some new characters (Luke, Nick...) I feel like Telltales just does not know how to give EVERY character a moment to shine and show just how important they are. They did that great for season one, but season two is a bit more unpersonal. Season 2 has great potential and while I like the style and atmosphere... I feel like they could have made much more of it. The fact that all the episodes are shorter is a reason as well, all the 'hubs' and 'personal talks' almost aren't there anymore. However, we still have two episodes to go and I hope that we will know more about the 'new' characters and their past, as well as their morals and such - before this season is over. Telltales is doing a good job, but they need to show us just how important every character is and there need to be more difficult choices this season as well.
However, I do not give up hope yet and hope for a great season ending with the last two episodes :)
It's interesting how fans are already trying to cook up theories about how the other 400 DAYS characters could appear in ep. 4, as if they're compensating for their disappointment in this episode.
I feel 400 days was meant solely to lead into the Howes Hardware Arc, and show off Bonnie and Tavia. Sadly, apparently this "Arc" was reduce… mored only to two episodes. They ended that too early. Makes me wonder whats happening in E4 and E5.
And I feel we won't see the others again. Telltale will probably say Shel, Becca and the others died during the walker attack.
Telltale had the longest amount of time between chapters to develop this one! How the hell did they manage to make THIS episode feel rushed, while LONG ROAD AHEAD felt organic and well-paced?
Telltale really needs to drop the whole idea of working on two projects simultaneously, because it's clearly impacting the quality of their stories.
The biggest problem in my opinion is the actual wait time in between episodes. I thought this episode, although rushed, was very satisfying and answered the biggest questions
At this point it is so obvious that there will be a season 3. Season 2 just feels like filler. Nothing much really going for Clementine as a… more character. Season 1 got us with this long story of protecting Clementine and teaching her how to survive. Every single episode did this theme perfectly and by the end you KNEW that you ACHIEVED something great. Now in season 2 Clementine doesn't seem to have some personal purpose. Seems more like this is Kenny's season and his time to shine.
I haven't read most of the comments other than OP on this thread so sorry if I am rehashing what others have already said but I need to rant. OK so normally I am super excited anxious and emotional while playing these episodes but playing thru this one the most common thought I had was "OK this is when it gets awesome" but then most of the time it just kinda didn't. It left me feeling confused and underwhelmed.
Carver was a good villain but at this point he feels like wasted potential, all that build up made it underwhelming for him to turn out so one-dimensionally evil. It could have been an interesting moral dilemma to have the opportunity to see his views proven right in some way or for something to happen to make you question your morals and then you would have an actual reason to agree with his philosophy, which would make the whole morals vs survival theme that ep4 seems to emphasize that much more difficult. But instead it was just Carver is EVIL EVIL EVIL. His evilness was just so clear cut it just automatically pushes you to be like no! you are a psycho and I disagree! Whether or not watching his death proves him right was an interesting question but it just feels like they could have given that decision more context and weight instead of being like "well I really hate you cuz you are evil so I want to watch you die". I mean that is interesting too I guess but it should have felt like more of a turning point in Clem's philosophy instead of just being like "she is desensitized to violence now." idk
Meanwhile it's like Christa & Wellington don't even exist, I mean I understand why no one is really talking about it but it feels like we should have had some kind of reminder that she is still out there and that maybe we should be trying to head there (or not). In ep2 it felt like such a huge deal with the Luke or Kenny choice and the arguing about Wellington, but that was just abandoned too. There is no longer any tension about who to trust and who to side with when it was specifically built up in the previous episodes. Instead the focus is "MY NAME IS KENNY AGHGH I AM EXCITABLE WE MUST GET OUT SO HELP ME CLEM YOU ARE THE ONLY ONE WHO CAN"
Why did the whole "do I trust the cabin group or not" issue disappear? why did Carver say that mysterious stuff about Luke, and who on earth was this George character who Alvin supposedly killed? I guess now we will never know?! And what about Kenny's mental state? For a while there it seemed like they were going for an interesting angle with the whole "maybe he's crazy from losing his family so maybe u shouldn't trust him either'. but then he goes right back to being his S1 self, dialed up to 100. On one hand i liked how Kenny was so Kenny- protective yet manipulative, hotheaded yet loyal. There were some great moments with that. But now thinking about it, that's pretty much exactly who he was in S1 so what's the point? In the end it felt like too much too soon, why are you being so heroic? It was great at the moment but if that's where his arc is going it feels way too early, like where are we going to go with his character now? In the preview he was so nice! I mean that's cool for Clem but not very exciting lol.
TLDR i felt like the episode abandoned stuff that it was building up to and the characterization was weird & it felt out of place. Determinant characters might as well not exist. Everything that everyone was hyped about was not even addressed in the episode. That might be a stupid complaint but isn't that the exact point of the episodic format?
[In case it needs to be said, I'm only a volunteer moderator. I am not from Telltale and my opinions are my own.]
As a result of Telltale’s growth spurt from the success of Walking Dead: Season 1 in 2012, it seems that Telltale is at a crossroads in how they utilize player interaction and story pacing to create compelling interactions for players in their games – not only in the transition from their classic titles to Walking Dead: Season 1, but from Season 1 onto their newer titles. It is obvious that as a result of Walking Dead, Telltale looks towards the narrative/thematic presentation and “tailored story” gameplay mechanics of Walking Dead as their new template – not only as a testament to the game’s accessibility and mainstream success, but as Telltale’s signature now that they have established an identity for themselves with new and unique gameplay. Ideally for future titles, the tailored choice system would be the backbone of their games from here on out, whereas each franchise would ideally get its own unique additions to gameplay based on what fits the source material –be it puzzles or otherwise.
However, after Telltale has updated their tailored-narrative gameplay from Season 1 onto their future titles, it seems that Telltale has misinterpreted Season 1’s success as solely a result of the game’s cinematic presentation and choice making, and as a result, have underestimated how much of an impact other forms of interactivity had on the success of the game. Instead of embracing the other interactive elements from Season 1 which coexisted to help and strengthen the player’s immersion in the narrative, Telltale has either streamlined or abandoned any interactive element beyond the dialogue choice selection in order to place all of their focus onto cinematic presentation with break-neck pacing. Fans introduced to Telltale through Walking Dead articulate this as Telltale removing hub areas and light puzzles, whereas older Telltale fans articulate this as Telltale removing puzzles/interactivity in general.
In typical literature, good writers aim to “show, not tell.” However, in interactive media, people have the added benefit of being able to “show” and “tell.”
From a perspective of “showing and telling,” Walking Dead Season 1 and Telltale’s older titles both had the benefit of “showing” through the game’s interactive elements and “telling” through the stories. However, with Season 2, later episodes of Wolf, and what I presume will be other upcoming games for the foreseeable future, it seems that Telltale is only relying on “telling” stories, and as a result, misses out on all the benefits that “showing” through player interactions has outside of player choice selection. Telltale’s writing has greatly leapt from its already high quality from their earlier days, but it feels as if they are underestimating the incredible potential that other interactive elements outside of player choices have in storytelling.
[In case it needs to be said, I'm only a volunteer moderator. I am not from Telltale and my opinions are my own.]
As a result of Tellta… morele’s growth spurt from the success of Walking Dead: Season 1 in 2012, it seems that Telltale is at a crossroads in how they utilize player interaction and story pacing to create compelling interactions for players in their games – not only in the transition from their classic titles to Walking Dead: Season 1, but from Season 1 onto their newer titles. It is obvious that as a result of Walking Dead, Telltale looks towards the narrative/thematic presentation and “tailored story” gameplay mechanics of Walking Dead as their new template – not only as a testament to the game’s accessibility and mainstream success, but as Telltale’s signature now that they have established an identity for themselves with new and unique gameplay. Ideally for future titles, the tailored choice system would be the backbone of thei… [view original content]
Them working on 4 games at a time has nothing to do with how good an episode is. It depends on who's writing the story episode. Obviously someone kind of messed up on season 200. There are plenty of unanswered questions like:
If Carlos and the Cabin didn't have much trust in Clem in 201; then why the hell would they have trust in her in 202? It would have made sense to at least have the cabin group question her and prove she's worthy of the group. They assumed she worked with Bill so why didn't they question her and make her do tasks to prove she's not with Carver? Episode 203 could have been when they met Carver.
Who shot the people near the river, and was giving Victor the water even necessary?
Why did Victor have Clem's backpack, and does that mean Christa's alive?
Why would Carver say the cabin group are bad people and Clem shouldn't trust them when he was the bad guy?
Why would Tell Tale say our decisions from 400 days effects 203 when the only choices from 400 days that was effected was who came with Tavia?
Will we see the 400 days characters who left with Tavia again?
What did Jane mean when she told Clem everyone will die, don't go down with them?''
Why would Tell Tale make Sarah look like Ugly Betty?
Why would Tell Tale hype up Reggie's character when they knew he was going to die and pretty useless?
What the hell did Omid and Krista teach Clem that made her so tough and sassy?
Will we ever see brother Nate again?
Do you think Clementine killing people was Lee's fault? Lee told her that killing is bad and she should never do it. Clem seemed to have no problem with Kenny killing Bill at all. This is the result of Clem seeing people kill each other, Kenny killing Larry, basically everything Clem witnessed in 100 effected her. Lee also told Clem the St. John's were bad people and how he killed the Senator.
What will happen in 204?
Was Sarah about to have en emo moment during her picking berries task? She was looking at the scissors like she wanted to hurt herself or someone.
Was Carver really a bad guy, or a person who just wanted strong people in his community?
Why was Troy such a dick?
How the hell did Luke get into the facility without being seen?
Were did Luke run off to now, and can he be trusted?
Where was Kenny when Sarita got bit? All he was thinking about was revenge on Carver. Sarita couldn't have got bit if Kenny just listened to her and walked by her side. That's why Kajaa and Duck died. His loved one's always told him not to start trouble or do stupid things, but he didn't listen.
Juila Farmer's (Sarita) scream scared me what about you?
Will Sarita leave Kenny if she lives?
Who will be Clem's gaurdian? Mike, Kenny, Luke, Sarita, Bonnie, or Jane?
There are more questions, but these are to name a few. I like this season anyway :)
[In case it needs to be said, I'm only a volunteer moderator. I am not from Telltale and my opinions are my own.]
As a result of Tellta… morele’s growth spurt from the success of Walking Dead: Season 1 in 2012, it seems that Telltale is at a crossroads in how they utilize player interaction and story pacing to create compelling interactions for players in their games – not only in the transition from their classic titles to Walking Dead: Season 1, but from Season 1 onto their newer titles. It is obvious that as a result of Walking Dead, Telltale looks towards the narrative/thematic presentation and “tailored story” gameplay mechanics of Walking Dead as their new template – not only as a testament to the game’s accessibility and mainstream success, but as Telltale’s signature now that they have established an identity for themselves with new and unique gameplay. Ideally for future titles, the tailored choice system would be the backbone of thei… [view original content]
Comments
> 3 months ago "don't worry there's still 3 episodes left"
> today "don't worry there's still 2 episodes left"
True, absolutely. A bit like my experience with Harry Potter ("It gets better with book 2!" "It gets better with book 3!"). A good story has to interest you from minute one, not from part 4 on. Then again, I think I have an inkling of what Telltale tries to establish as the guiding lines / overarching idea of Season 2, and in that mindset, wouldn't say all is lost already.
Except for totally failing to utilize the 400 Days characters, and Carver maybe being a little lame, the writing wasn't bad. It seems like you're simply surprised that the story didn't go in the direction that you were expecting it to.
But honestly I loved this episode
First of all even though every wanted more than cameos for 400 days characters. I think the purpose of the cameos are to let you know that these people are there, they've made into Carver's camp
and I think they accomplished what they wanted with Carver they made us despise and fear him so quickly in such a short time that most people didn't complain about killing him, most of us justified brutal murder with survival and eliminating the threat, if you notice Luke wasn't so hyped about finishing Carver off like that, and more than 50% people stayed to watch the death (including myself, because @#!? that guy)
In essence we've become like Carver in a way. In season 1 episode 2 despite what the St. Johns brothers did Clem didn't want to see all that horrible stuff going down but now we have the option to insist upon something ( I honestly wanted to pick up the crowbar and have a few swings myself).
And even though Carver's character needed more development, definitely wish he had more screen time the character got it's message across And since this is TWD it's safe to say that you should assume nothing.
I was just very upset by the sudden death of Reggie and Carlos, characters are just so expendable right now, we don't get the opportunity to care for them, we definitely need more HUBS right now, I expected more from this episode but I'm hoping they've saved up a lot of drama for the next episode anyway.
Edit: It's still my opinion and if TT did something I would not find up to snuff I would say so, don't get me wrong. I just don't criticize for the sake of criticizing :P
Also: while I might be a fanboy, I see a lot of haters too, who I hope are just sore over the wait/in the feels rollercoaster :P
At the beginning of Episode 3, there was this great opportunity to ask how the characters were feeling. Unfortunately, Sarah didn't want to talk, Sarita was taking care of Rebecca, Kenny was distracting Reggie, Carlos and Alvin was occupied. The few that you get to interact with were Nick and Rebecca.
People always complain about Activion or Ubisoft making annual titles (CoD and AC), but they have a lot of studios (Ubisoft has the highest number of employees). If the product quality falls even with such big companies, imagine how it must be for TTG!
Well, TWAU and TWD are almost at the end of their seasons, so I guess there's little hope for them. Let's just pray that GoT and Borderlands gets lenght and overall quality like TWD Season 1 or TWAU Ep.1 had
However, I do not give up hope yet and hope for a great season ending with the last two episodes :)
Telltale really needs to drop the whole idea of working on two projects simultaneously, because it's clearly impacting the quality of their stories.
It's ok for me, but I know that this can bother other people
Lol and people say "BUT THEY ARENT WORKING ON 4 GAMES"
They seem to have picked a new project too. Yaaaaaay i cant wait for my watered down 90 minutes episodes.
Carver was a good villain but at this point he feels like wasted potential, all that build up made it underwhelming for him to turn out so one-dimensionally evil. It could have been an interesting moral dilemma to have the opportunity to see his views proven right in some way or for something to happen to make you question your morals and then you would have an actual reason to agree with his philosophy, which would make the whole morals vs survival theme that ep4 seems to emphasize that much more difficult. But instead it was just Carver is EVIL EVIL EVIL. His evilness was just so clear cut it just automatically pushes you to be like no! you are a psycho and I disagree! Whether or not watching his death proves him right was an interesting question but it just feels like they could have given that decision more context and weight instead of being like "well I really hate you cuz you are evil so I want to watch you die". I mean that is interesting too I guess but it should have felt like more of a turning point in Clem's philosophy instead of just being like "she is desensitized to violence now." idk
Meanwhile it's like Christa & Wellington don't even exist, I mean I understand why no one is really talking about it but it feels like we should have had some kind of reminder that she is still out there and that maybe we should be trying to head there (or not). In ep2 it felt like such a huge deal with the Luke or Kenny choice and the arguing about Wellington, but that was just abandoned too. There is no longer any tension about who to trust and who to side with when it was specifically built up in the previous episodes. Instead the focus is "MY NAME IS KENNY AGHGH I AM EXCITABLE WE MUST GET OUT SO HELP ME CLEM YOU ARE THE ONLY ONE WHO CAN"
Why did the whole "do I trust the cabin group or not" issue disappear? why did Carver say that mysterious stuff about Luke, and who on earth was this George character who Alvin supposedly killed? I guess now we will never know?! And what about Kenny's mental state? For a while there it seemed like they were going for an interesting angle with the whole "maybe he's crazy from losing his family so maybe u shouldn't trust him either'. but then he goes right back to being his S1 self, dialed up to 100. On one hand i liked how Kenny was so Kenny- protective yet manipulative, hotheaded yet loyal. There were some great moments with that. But now thinking about it, that's pretty much exactly who he was in S1 so what's the point? In the end it felt like too much too soon, why are you being so heroic? It was great at the moment but if that's where his arc is going it feels way too early, like where are we going to go with his character now? In the preview he was so nice! I mean that's cool for Clem but not very exciting lol.
TLDR i felt like the episode abandoned stuff that it was building up to and the characterization was weird & it felt out of place. Determinant characters might as well not exist. Everything that everyone was hyped about was not even addressed in the episode. That might be a stupid complaint but isn't that the exact point of the episodic format?
edit for paragraphs
As a result of Telltale’s growth spurt from the success of Walking Dead: Season 1 in 2012, it seems that Telltale is at a crossroads in how they utilize player interaction and story pacing to create compelling interactions for players in their games – not only in the transition from their classic titles to Walking Dead: Season 1, but from Season 1 onto their newer titles. It is obvious that as a result of Walking Dead, Telltale looks towards the narrative/thematic presentation and “tailored story” gameplay mechanics of Walking Dead as their new template – not only as a testament to the game’s accessibility and mainstream success, but as Telltale’s signature now that they have established an identity for themselves with new and unique gameplay. Ideally for future titles, the tailored choice system would be the backbone of their games from here on out, whereas each franchise would ideally get its own unique additions to gameplay based on what fits the source material –be it puzzles or otherwise.
However, after Telltale has updated their tailored-narrative gameplay from Season 1 onto their future titles, it seems that Telltale has misinterpreted Season 1’s success as solely a result of the game’s cinematic presentation and choice making, and as a result, have underestimated how much of an impact other forms of interactivity had on the success of the game. Instead of embracing the other interactive elements from Season 1 which coexisted to help and strengthen the player’s immersion in the narrative, Telltale has either streamlined or abandoned any interactive element beyond the dialogue choice selection in order to place all of their focus onto cinematic presentation with break-neck pacing. Fans introduced to Telltale through Walking Dead articulate this as Telltale removing hub areas and light puzzles, whereas older Telltale fans articulate this as Telltale removing puzzles/interactivity in general.
In typical literature, good writers aim to “show, not tell.” However, in interactive media, people have the added benefit of being able to “show” and “tell.”
From a perspective of “showing and telling,” Walking Dead Season 1 and Telltale’s older titles both had the benefit of “showing” through the game’s interactive elements and “telling” through the stories. However, with Season 2, later episodes of Wolf, and what I presume will be other upcoming games for the foreseeable future, it seems that Telltale is only relying on “telling” stories, and as a result, misses out on all the benefits that “showing” through player interactions has outside of player choice selection. Telltale’s writing has greatly leapt from its already high quality from their earlier days, but it feels as if they are underestimating the incredible potential that other interactive elements outside of player choices have in storytelling.
If Carlos and the Cabin didn't have much trust in Clem in 201; then why the hell would they have trust in her in 202? It would have made sense to at least have the cabin group question her and prove she's worthy of the group. They assumed she worked with Bill so why didn't they question her and make her do tasks to prove she's not with Carver? Episode 203 could have been when they met Carver.
Who shot the people near the river, and was giving Victor the water even necessary?
Why did Victor have Clem's backpack, and does that mean Christa's alive?
Why would Carver say the cabin group are bad people and Clem shouldn't trust them when he was the bad guy?
Why would Tell Tale say our decisions from 400 days effects 203 when the only choices from 400 days that was effected was who came with Tavia?
Will we see the 400 days characters who left with Tavia again?
What did Jane mean when she told Clem everyone will die, don't go down with them?''
Why would Tell Tale make Sarah look like Ugly Betty?
Why would Tell Tale hype up Reggie's character when they knew he was going to die and pretty useless?
What the hell did Omid and Krista teach Clem that made her so tough and sassy?
Will we ever see brother Nate again?
Do you think Clementine killing people was Lee's fault? Lee told her that killing is bad and she should never do it. Clem seemed to have no problem with Kenny killing Bill at all. This is the result of Clem seeing people kill each other, Kenny killing Larry, basically everything Clem witnessed in 100 effected her. Lee also told Clem the St. John's were bad people and how he killed the Senator.
What will happen in 204?
Was Sarah about to have en emo moment during her picking berries task? She was looking at the scissors like she wanted to hurt herself or someone.
Was Carver really a bad guy, or a person who just wanted strong people in his community?
Why was Troy such a dick?
How the hell did Luke get into the facility without being seen?
Were did Luke run off to now, and can he be trusted?
Where was Kenny when Sarita got bit? All he was thinking about was revenge on Carver. Sarita couldn't have got bit if Kenny just listened to her and walked by her side. That's why Kajaa and Duck died. His loved one's always told him not to start trouble or do stupid things, but he didn't listen.
Juila Farmer's (Sarita) scream scared me what about you?
Will Sarita leave Kenny if she lives?
Who will be Clem's gaurdian? Mike, Kenny, Luke, Sarita, Bonnie, or Jane?
There are more questions, but these are to name a few. I like this season anyway :)