Did you hate the new writer?

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  • I just think it was rushed and the character were under developed. that doesn't mean the episode was bad though.

    he needed to add more wit the 400 days characters that for sure.
  • edited May 2014
    This "new" writer wrote ep1 of TWAU which was bloody amazing, so no, I don't hate him. Why they let him write TWD I don't know though.
  • i wouldn't say hate, but this episode was a greater disappointment than the others have been. it's like, i like the game because it's still TWD, barely, but they're really starting to push it... every episode just feels like they're missing the point of these choices and how it's supposed to add to the experience, and going in favor of a far more linear feeling thing that rushes through and just ignores holes/questions or purposely misleads people. i don't think we can put this on time constraints, because if the writing is there and done right, that shouldn't be a problem. the choices arent there because the writing isnt, and that is a big problem. for the season as a whole, but episode 3 was really lacking.
  • edited May 2014
    Claiming he caused the episode to be rushed is implying a level of knowledge I doubt anyone outside of Telltale staff has. Some of the issues with the writing may come down to a lack of a communication between writers or editing mistakes (cutting things out to fit the 90 min./ep. model but missing certain discrepancies they caused). It's regrettable but the problems aren't enough to warrant hate, IMO.
  • edited May 2014
    The episode seemed to be rushed, and many times could have been given the ability to talk and start to develop personalities for characters (Reggie, Jane and Mike). I miss talking to people in The Walking Dead. Though, I'm not going to say that I hate the writer, he/she probably put a lot of work and effort into it.
  • That was the first episode though, they had lots and lots of time to work on it.

    "Steve Allison, the senior vice president of marketing at Telltale Games, announced they were working on a game based on the comic book Fables in an interview with All Things Digital in February 2011. Telltale formally announced plans for a Fables game at the Electronic Entertainment Expo in June 2011. After several postponements, Telltale's Fables game was re-announced at the New York Comic Con in October 2012.It was revealed under the working title of Fables, but it was revealed that it would receive a new name in February 2013. The final name is The Wolf Among Us, after the main character Bigby Wolf. The first episode was originally scheduled to be released in the first quarter of 2012. It was later postponed until the third quarter of 2012. It was postponed again to the third quarter of 2013, then to October 2013"

    This "new" writer wrote ep1 of TWAU which was bloody amazing, so no, I don't hate him. Why they let him write TWD I don't know though.

  • CathalOHaraCathalOHara Moderator
    There's nothing wrong with the writing to me. The main problem is the heavy lack of gameplay.
  • I think there was only one room near the beginning of the episode where you could explore things and talk to people freely, it wasn't even much.
    CathalOHara posted: »

    There's nothing wrong with the writing to me. The main problem is the heavy lack of gameplay.

  • I don't blame the writer at all. I blame the new approach Telltale is taking towards its gameplay and episode length, in both TWD Season 2 and TWAU.

    The writer doesn't make decisions like that. The writer has to work around such decisions.
  • you couldn't even call that "talking". carlos gets pulled away, sarah says "dont bother me, i'm tryin to be good", rebecca is just tryin to get over the shock of whatever's befallen alvin, mike is grumpy, jane just kinda glares you away, and nick gets a 1 liner. the only people to talk are kenny and reggie.
    ShaneWalsh posted: »

    I think there was only one room near the beginning of the episode where you could explore things and talk to people freely, it wasn't even much.

  • CathalOHaraCathalOHara Moderator
    And the worst part was, I accidentally carried right on in the main story by talking to Kenny first. So I didn't even really have a moment to walk around really. Kinda like The Wolf Among Us was in Episode 3 with the accidental carry-on with the story after you investigate a particular thing.
    ShaneWalsh posted: »

    I think there was only one room near the beginning of the episode where you could explore things and talk to people freely, it wasn't even much.

  • edited May 2014
    While Season 2 has been engaging so far, I feel that Episode 3 is the weakest chapter of the three episodes.

    If the writer of In Harm's Way did write for The Wolf Among Us: Faith, then that's probably where they've gone wrong. The writer for The Wolf Among Us didn't seem familiar enough with the narrative of Season 2, and looks as if he jumped right into writing in the middle of it rather than the beginning of the story, and it's pretty evident to me.

    For instance, I've just found out that Luke doesn't seem to react to the fact that his friend of 20 years is dead should Nick die in Episode 2. Either they're trying to make Luke look heartless, or that was a major oversight in the writing department.

    Also, Carver's character seems to have gotten some complaints that he's suddenly overly violent and tyrannical in nature, when he was more affable and more morally grey the first time we meet him.

    I don't hate the new writer, but I believe that he didn't succeed in the writing of Episode 3 and made the entire story too rushed and certain characters too underwhelming.
  • I found that annoying too, there were things left to do but you're forced to carry on.
    CathalOHara posted: »

    And the worst part was, I accidentally carried right on in the main story by talking to Kenny first. So I didn't even really have a moment t

  • It's probably because they're working on other projects that no one gives a shit about and the fact that they're having a negative affect on TWD I hate those other games even more!

    I don't blame the writer at all. I blame the new approach Telltale is taking towards its gameplay and episode length, in both TWD Season 2 and TWAU. The writer doesn't make decisions like that. The writer has to work around such decisions.

  • If there is one area I will very much criticize the writing, it would be the depiction of Carver. God, so much could have been done with such a cool character with a little vision and courage to transform him into something other than a one-dimensional thug...

    Or maybe not. A lot of characters are getting the short end of the stick development-wise due to the need to stay within 90 minutes.
    RichWalk23 posted: »

    While Season 2 has been engaging so far, I feel that Episode 3 is the weakest chapter of the three episodes. If the writer of In Harm'

  • I don't hate the writer. I hate what he did to the episode
  • They also wrote one of the better episodes of Wolf Among Us. The problems with 400 Days were already evident with episode two were due to being the only non-determinant character being the only one who appears in episode two. Telltale made a big deal of how important it would be to have played 400 days prior to episode two when it turned out it clearly wasn't. I don't think the issues with the 400 Days characters can be solely laid at the feet of the new writer. Part of that is due to the change in length of the episodes and making them more cinematic. With that constraint in mind and the determinant nature of 400 days having them as anything more than cameos was going to be tricky.
  • The writer had a shitload of story to unload and a very limited time frame in which to do so. Episode Three wasn't the slow-paced, character development episode that most of us thought it might be before the trailer. Episode 4 might be slow-moving and directionless enough to allow for more of that stuff.
  • Hate is such a strong word.
  • The episode was not as bad as people are claiming. Personally I found nothing wrong with it, besides there being not enough Jane ;) Other then that the episode was fun, and that's all it needed to be for me.
  • ClaraHClaraH Banned
    [removed]
  • I don't hate him, I just don't like some of the things they put in there for certain characters that were out of what their character would do...
  • edited May 2014
    technically, nicks entire presence in episode 3 looked more like an afterthought. "what do mean nick and alvin didn't die for some people? well shit, guess we better throw them in somewhere..."
    RichWalk23 posted: »

    While Season 2 has been engaging so far, I feel that Episode 3 is the weakest chapter of the three episodes. If the writer of In Harm'

  • I don't understand why they have different writers during a season, it can ruin the flow of the story and its consistency. You wouldn't get someone writing a book and then someone else take over.
  • No, but you would for a TV show. This is done with all TV shows.
    I'd say TWD is more similar to a show than a book.

    There's nothing wrong with getting some fresh perspective, as long the new writer can work with old ones to make sure that there's consistency in characters and plot progression.
    ShaneWalsh posted: »

    I don't understand why they have different writers during a season, it can ruin the flow of the story and its consistency. You wouldn't get someone writing a book and then someone else take over.

  • Blasphemy! consistency is not what we want in our games! lol
    tauer posted: »

    No, but you would for a TV show. This is done with all TV shows. I'd say TWD is more similar to a show than a book. There's nothing w

  • edited May 2014
    Its definitely unrealistic to expect the whole season to be written by the same guy. What I hope they DO have in place, however, is the equivalent of a showrunner.

    Breaking Bad had Vince Gilligan. The Sopranos had David Chase. They didn't write every episode, not by a long shot, but they watched over the other writer's work and tried to keep internal consistency. If a character was acting in a way that contradicted previous characterization, they noted it and told the writer to change it. If a plot hole was opened, they helped the writer close it.

    Moreover, I've seen an interview with Vince Gilligan where he basically said the writers worked so closely together that, by the time they were finished hashing out the plot, any one of them could have written a given episode and it would have been pretty much the same.

    Given that Rebecca and Carlos went from distrusting Clem and treating her like crap in Episode 1 to suddenly treating her as a welcome member of the group in Episode 2, I'm not so sure TWD Season 2 has that, or if it does the one responsible should be paying closer attention.
    tauer posted: »

    No, but you would for a TV show. This is done with all TV shows. I'd say TWD is more similar to a show than a book. There's nothing w

  • edited May 2014
    Maybe its not,but Season 1 has been written strictly by a few guys and nobody else,who had complete control over what happens in the story and had contact with players here in the forums and/or twitter,thus getting a lot of feedback on what players like and on what they don't.

    As far as I remember turned out to great. :P :P
    To the point where Season 1 was 2012's GOTY due to its story.

    Its definitely unrealistic to expect the whole season to be written by the same guy. What I hope they DO have in place, however, is the equi

  • i dunno about that. at the very least, they should have a proper layout of the story as it'll progress. if they're seriously forcing a 90 min game to the detriment of everything else... then perhaps this game should have been planned to have more than just 5 episodes. it's a shame all we can do is guess that either the writing is bad, or they're just botching things in favor of play time. at the very least, the differences and plot holes are showing that the people aren't payin as much attention to things as they need to be.

    Its definitely unrealistic to expect the whole season to be written by the same guy. What I hope they DO have in place, however, is the equi

  • Did you walk around looking at objects before you spoke to Kenny? For me, the story proceeded without talking to him. I managed to look at the objects around the room and talk to Nick, Sarah, and Rebecca. It made me think the hub was timed. But if that wasn't the case (and it's just a bug), I do recall on one of the Playing Dead videos, it was said they have to balance between those who want to talk to everyone and those who just want to get on with the storyline. That might've been what you experienced.
    CathalOHara posted: »

    And the worst part was, I accidentally carried right on in the main story by talking to Kenny first. So I didn't even really have a moment t

  • edited May 2014
    Exactly.
    TheCygi posted: »

    i dunno about that. at the very least, they should have a proper layout of the story as it'll progress. if they're seriously forcing a 90 mi

  • Season one featured different writers. There are also several quite good books which have multiple authors The Long Earth series for example.
    ShaneWalsh posted: »

    I don't understand why they have different writers during a season, it can ruin the flow of the story and its consistency. You wouldn't get someone writing a book and then someone else take over.

  • It's highly possible that overall direction and story for season is planned out.
    Araron posted: »

    Exactly.

  • I think this writer wrote one of TWAU episodes.And I thought he wouldn't disapoint.But I probably wont worry 'cause he is only temporary writer.It seems the team wanted this episode to be gruesome and chose him. Episode 4 will be written by a different one that fo' sure .
  • As he's also written an episode of TWAU. It's unknown that he won't be the writer on episodes four & five.
    poplee posted: »

    I think this writer wrote one of TWAU episodes.And I thought he wouldn't disapoint.But I probably wont worry 'cause he is only temporary wr

  • Breckon is back to write the finale. Episode 4's writer seems to remain a mystery.

    As he's also written an episode of TWAU. It's unknown that he won't be the writer on episodes four & five.

  • I gave the original writer some flak, and some of it I still think some of it was justified, but I think that even if they wanted to do more with the characters and the episode... they cannot do it anymore, because they are limited.

    Pierre wrote the bloody good Season Premiere of TWAU, so I expected more, but I think he did mostly fine, for the hand he was dealt.
  • No. He just had trouble with the 90 minute runtime.
  • Hey I think he did a great job I mean come on, look at how much happened in this episode it was intense for a rough 90 minute episode. Yeah they could have added more dialogue and character development, but thats the problem with the episode length. Episode should last for 2hours at least, my two cents.
  • The same points can be made about episode one and two in regards to dialogue and character development.
    Domingez posted: »

    Hey I think he did a great job I mean come on, look at how much happened in this episode it was intense for a rough 90 minute episode. Yeah

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