Just curious
Since I've known that the n-episode will be like the n-part of the game, I was wondering: will every episode start with an empty inventory, as like if the game just started, or will there be objects picked up during previous parts?
I mean, in a Monkey Island game, Guybrush often carries some objects for most of the game, but I don't know if this would work with episodes.
A player who starts playing from episode 2 (ok, he would surely be stupid not to play the game from the first episode, but let's pass) would find in his inventory objects took during episode 1?
Really, just curious
I mean, in a Monkey Island game, Guybrush often carries some objects for most of the game, but I don't know if this would work with episodes.
A player who starts playing from episode 2 (ok, he would surely be stupid not to play the game from the first episode, but let's pass) would find in his inventory objects took during episode 1?
Really, just curious
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I assume it'll work the same way it did in Sam and Max. Basically, yes, with every episode your inventory is reset. However, in Sam and Max sometimes you'd start with an item from the previous episode as they built new puzzles around it. So the starting inventory is pre-set and independent of having actually played the previous episode.
I disagree. This is taken from Adventure Gamers Preview: ( http://www.adventuregamers.com/article/id,1024 )
So I would think that you start of with a set of items you've picked up throughout the game.
EDIT: Sorry, I clearly didn't read your comment all the way through. Yeah, I guess preset is the way it would be since it's episodic. That means I wont be carrying pamplets throughout the whole game tho
Plus, it actually made it harder as then you never knew if you had to use one of those random items later (unlike in the episodes, if they make you start with something you know you're going to use it for a puzzle so you think about using it, instead of looking at the puzzle then your inventory).
Frankly, they should make you start each episode with every item you had to use in the previous episode, even if you don't use it in the current episode. It'd be a nice compromise, still I'll miss those leaflets.
I'm absolutely with you. It would even give the player the illusion to play a full game instead of episodes, at least once every episode will be released.
Syberia did something similar. Anything that you picked up during any particular chapter of the game would be used in that same chapter. I a way, it was refreshing not carrying around a bunch of crap you would never need ever again.
Even EMI did something similar, as you often lost items you wouldn't need again. Not to mention the near complete inventory swipe once you reached monkey island (except for the organs. I was walking around with enough stuff to make a zombie army )
The fact is that there are plenty of old LucasArts classic where you carry useless items for all the game, just think of Indiana Jones and the fate of Atlantis: the mayonnaise jar.
Although it is sometimes frustrating, to me it increases the game difficulty, as the player's got more objects he can interact with, not knowing they're not useful anymore and trying to find a way to use them.
Even in Monkey 2, it was really fun to see how much junk Guybrush had within his pockets. To me, it's a pro. I understand that for others is a con.
yeah anything like that that increases the difficulty and decreases the hand holding is good to me.
it seems like people have sort of forgotten about the old attitude of adventure games, of really being placed in a situation given a bunch of seemingly random objects throughout the game and figuring out wtf to do. that was the core appeal of the games to me, like being macguyver or something. now everyone demands this cut & dry logic and linearity to it all, you can't dare have a really clever wacky solution to something, or find an object and then not use it for a long time. i like a certain degree of logic, but an adventure isn't an adventure to me if i don't get really stuck at some points.
Though I did love seeing how much crap I had by the end of some old adventure games.
Besides, I remember a few games where a random item I picked up at the beginning didn't get used to the very end, and it makes lugging it around all that time worthwhile.
Oh, nice nick!
@turingmachine604: yes, it wasn't sporadic to pick up objects that were totally useless and to think "NOW WHAT THE F@#k am I gonna do with this crap?!?!?".
Good ol' times
Oh, nice nerdy nick, you too! Makes me think of my Formal Languages exam.
Absolutely GREAT!
That is going to be both very confusing and rewarding.
Yay! One of my fears have been alleviated of the episodic format now. I would still love old-school carry everything, but I gladly accept this compromise.