Well, you should bear in mind that you actually don't DO that much. The gameplay is pretty compressed. There is no roaming, no back tracking, no inventory management nor puzzles. I, personally, wouldn't have played this game if not for its damn sexy art design and its gripping story.
I wish there will be more classical adventure puzzles in the next season covered as "detective work". Put clues together or something like that. I mean, they take this medium for a reason. If there is little or no gameplay involved it'll be better off as movie. If visualisation doesn't matter even a book. But we do have the comics already. So they should take the advantage of the medium "videogame" and add a little more gameplay. That'll help with the duration automatically.
That's what L.A. Noire fucked up. Basically, it's the same. You search the area for clues, confront characters and be done with the mission. The bad thing is, it doesn't matter if your right or wrong, accuse the wrong. It doesn't chance anything. You "win" either way. So bascially there is no point in actually "playing" this thing. The only reason is for procceding with its story because it just thrills you (which it doesn't, in that L.A. Noire case because it just was too long to be dramatic). And that's what TWAU does better. You play it for the story, not because it challenges you physically or mentally, because it simply doesn't. And there comes the advantage of short, compressed scenes with a "tight" story line instead of endless cases or scenes with all the same gameplay that you know right after 5 minutes and that doesn't surprise you anymore.
If they add up the duration of an episode than by adding more gameplay. If they won't, I hope it stays the way this season is.
Yeah, but the games I purchase for 60 bucks I can play the whole thing form beginning to end at whatever time I choose.
TTG, I have to wait for episodes to be released periodically.
It would be better if they finished all the episodes and then released them either all at once as a complete game or release them every two weeks or so..
Average game length - 8 hours : $60 ÷ 8 = $7.50 per hour
TTG episode length (more than) 1.25×5 =6.25 hours $25÷ 6.25= $4
Not taking into account the appeal of the games. I don't get you people.
As long as it does not hurt the story, length in regards to Telltale's games, does not really mean much to me. The finale for TWAU took me around 70ish minutes. But it was a damn good episode in my opinion. So as long as the story continues to be rock solid, as it has been, I really do not care about the length. Not an issue.
You knew it was episodic when purchasing right? Plus it's nearly half the cost.
It being better released as a whole is your opinion. I like that it's episodic, they can make slight alterations to adapt to players. Changing dialogue, minor events, etc. It would be cool if they could release them every two weeks, but they can't so I'm willing to wait.
Yeah, but the games I purchase for 60 bucks I can play the whole thing form beginning to end at whatever time I choose.
TTG, I have to wa… moreit for episodes to be released periodically.
It would be better if they finished all the episodes and then released them either all at once as a complete game or release them every two weeks or so..
Thats a Bad comparison bro wheres Multiplayer and Side Quest and all that Extra stuff That $60 bucks bring. Just for the record i am not justifying the $60 price mark thats too much money still xD
Average game length - 8 hours : $60 ÷ 8 = $7.50 per hour
TTG episode length (more than) 1.25×5 =6.25 hours $25÷ 6.25= $4
Not taking into account the appeal of the games. I don't get you people.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to give each episode the amount of time it needs to tell the story appropriately in a way that's engaging and interactive, being conscious of making decisions matter, while also managing any branching paths to make sure we don't end up with an unproduceable mess.
That said, we definitely want you to feel like the experience has been worth the price of admission, and it's awesome that people want to spend more time in the worlds that we build. But rather than a narrow focus on the duration of each episode, more specific feedback like "I didn't really feel a connection with X" is WAY more useful in helping us craft more engaging experiences for you.
And to allay your fears: yes, the next episode of The Walking Dead: Season Two is longer than the season finale of The Wolf Among Us... because that's what this part of this story requires.
Well said Laura! I always loved The Walking Dead and I still do, I don't care about the length, all I care about is delivering an amazing story, which Telltale have been doing on The Wolf Among Us and The Walking Dead. Keep up the good work! Edit: Forgot to mention, I loved The Wolf Among Us finale, it was my favourite episode!
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
I give you many claps for finally saying SOMETHING thats all i ever wanted but still those aren't very good reasons you telling me that you guys made the episode shorter to allow you to walk faster?XD and that the episodes are written with out a time limit and magically land on the 90 minute mark you guys set up? I dont believe this. But thank you for saying something though.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
Thank you Laura for having the balls to comment and tell us why length isn't the biggest thing about the walking dead. I must say I already respected you before; but I respect you ALOT now. claps for Laura
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
more specific feedback like "I didn't really feel a connection with X" is WAY more useful in helping us craft more engaging experiences for you.
"I cant feel a connection to any character in this season mainly because of the short screentime or lack of interactions they have with the player mainly because the episodes are very short."
Every thread complaining about length should be like this then.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
The length of the finale for TWAU heavily depends on the choices you make. There's a few instances where the length of the game increases from 60 to 90 minutes, consisting mainly of extra dialogue.
Calming us by confirming 204 will be longer than TWAU finale doesnt help much because it was 66 minutes long. 204 could be 75 minutes or 80 or 90 for all we know. It's like they forced us to like 75 minutes(ep4) and 66 minutes(ep5) so that we'll end up happy and settling down for a 90 min episode.
more specific feedback like "I didn't really feel a connection with X" is WAY more useful in helping us craft more engaging experiences for … moreyou.
"I cant feel a connection to any character in this season mainly because of the short screentime or lack of interactions they have with the player mainly because the episodes are very short."
Every thread complaining about length should be like this then.
Calming us by confirming 204 will be longer than TWAU finale doesnt help much because it was 66 minutes long. 204 could be 75 minutes or 80 … moreor 90 for all we know. It's like they forced us to like 75 minutes(ep4) and 66 minutes(ep5) so that we'll end up happy and settling down for a 90 min episode.
Thank you!!! I don't get why everyone thinks that a longer episode will be result in more "connection" with the story. When it comes to Season 2 of the The Walking Dead, there isn't much time for exploring and hubs. Why? I'm glad you asked. Everyone has seemed to forget that Clementine's number 1 mission is to find Christa and get to Wellington (I know about the who Christa is dead/alive debate, let's forget that for a second). If Christa were to show up all of the sudden alive and able bodied, we (as Clementine) would drop the cabin group and probably even Kenny to return to the one person who has been caring for us for the past 16-17 months. In my opinion, the lack of connection is completely realistic. If you we separated from someone who has been caring for and protecting you, would you be thinking "Oh look people. I'll forget the person I was with and just hang out with these people. Also, lets go exploring and look at stuff because I have all the time in the world."? I wouldn't. I have more to say about this, but I might make it a discussion so others can join.
TL:DR - I like the pace, flow, and length of The Walking Dead: Season 2. It's perfect for the scenario and story being told.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
Are people just speed-running these things? I like to take my time, discuss options, walk around and check everything, take in the scenery, and roll with the punches. Why do people get so hell-bent on how long something takes?
Take something like Murdered: Soul Suspect -- fun game, not worth the price, and they make it seem like it's a lot longer by adding a lot of collectables. Is that going to make a game better? No. The story is what we want and what I'm more then happy with.
I don't really care what others think, it's all personal preference anyway when it comes to an ENTERTAINMENT business. If you don't like it, don't sing up to do it again. TellTale has been one of my favorite gaming companies for a while and that's because the quality of the story-telling. Want hours and hours of 'gameplay', go to Call of Duty like all of those high school kids. You'll get all you can handle and HOURS AND HOURS OF GAMEPLAY OMG NO SCOPE!
Bah, just had to rant a little. I love the games, loved TWAU and hope that there is at least something that lets me have my Bigby actually talk to Nerissa even if it's a 400 Days-esque DLC. I'm looking forward to Game of Thrones, TWD Seasons 2-3, and TWAU ... Not sure on Borderlands but eh, I'll probably give it a try. Thanks TTG for giving us hours of fun for less then half the price of some far less games that allow us to immerse ourselves in the world. Looking forward to the next episode of TWD! Hearts.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
The length of the finale for TWAU heavily depends on the choices you make. There's a few instances where the length of the game increases from 60 to 90 minutes, consisting mainly of extra dialogue.
Way to go Laura. I LOVED the finale of TWAU and the episode was a little under 80 minutes but It really didn't need to be any longer. Telltale made every single moment count. All I care about is satisfaction and TWAU exceeded my expectations. It's easily my favorite episode this season and possibly Telltales best work to date! And this is coming from a HUGE Sam & Max and TWD fan.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
Love your reply babe, but listen I get your point and all. But honestly how can you guys expect 1 hour to be enough? especially when you guys are releasing these episodes every 2 months? I honestly forget what happens some times and lose some interest. Also I think that you guys could've made the characters interact way better. Episode 2's ski lodge was a perfect place and it was great, but I don't feel it was good enough and didn't have me feeling like I was in season 1. Also it was poor how you guys totally showed the interaction in episode 3.. Very disappointing. So far the deaths haven't made me feel some type of way, well maybe for a minute, but that's it. Everything is happening too quick but yet so slow? It's weird. I honestly don't know how I feel about season 2 at the moment....
Let's all hope that episode 4 turns out all right.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
I started the 5th episode at 1:36 pm and finished at exactly 2:36. I was almost certain the episode would continue even after the big surprise at the end, but it didn't and I was disappointed. I'm so in love with the game though that I played a total of 34 hours on. Replayed every episode multiple times. I really hope that TT makes E4 of S2 at least 2 hours. I have to get my fix of TT story telling and 1 hour of TWAU just didn't do it.
I think production of the episodes have been delayed because they were working on 4 projects at once. At least now they have finished one project but I bet they will have at least one DLC for each of their games.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
That's a fair point, but I think you're also missing the real source of the complaints. There are far more pressing matters than mere episode length, yes. I don't mean to imply that you or anyone else at Telltale pays no attention to these forums, but there are a lot of topics addressing said issues.
Speaking only for myself, I really only care about the quality of the story and its characters. The story quality is there, but sadly, I don't feel the same is true for characters. I haven't been sold on anyone, save for Pete and Nick. Guess who were the first characters to get the axe?
What I mean is, we don't know thing #1 about any of the cast as people. Who is Luke? Some guy who is a friend of Nick. Overall nice guy, but seems unreliable. We know nothing else. Who is Rebecca? A pregnant woman who cheated on her husband with a tyrannical schemer. We know nothing else. Who is Alvin? Rebecca's husband... who killed a guy escaping Carver's group. Who is Carlos? A doctor who shields his daughter from the world.
Compare that to season 1 characters;
Kenny is a family man with a plan. Said plan causes a lot of tension within the group and leads to a lot of arguments, not at all helped by his short fuse. He will do anything for his family, including killing a man on the floor without waiting to confirm whether he could be revived or not, and running people over during the initial escape from the outbreak. His family is the only thing that matters to him to the point that he goes into heavy denial when faced with the realization of his worst nightmare; his son getting bit. The suicide of his wife as a result utterly breaks him. He cares nothing for anything that gets in the way of his plan to head to sea. He will push on, even when members of the group are tired and injured, a lunatic stalks them, walkers are seemingly led to them via bells. When he finally has enough, he hits the bottle and gives up. However, the smallest glint of hope is enough to get him to regain his senses and find purpose once more. In the end, he realizes that he hasn't been the easiest person to get along with and finally decides to give himself to Lee's cause in finding Clem, risking his life to protect another member of the group before being lost....
And that's just one character. I said more about Kenny than I could about all of season 2's cast combined. And I don't even particularly care for Kenny. But I know who he is.
You mention wanting to make the price of admission worth it to us, the players. I have to be honest and say that compared to season 1, it isn't (not gonna whine and cry for a refund or anything. I knew the risks). I have received both less quantity of game and less quality by my judgment. It doesn't have to continue this way. I see this suggested a lot, so I'm hoping that this is just reinforcement for the request, but give us better hubs, please (or pass the request along if you're not the one who makes that call). Give us time to sit back and talk with these characters (while still having a clear idea of what we need to do to move the story along, should we choose). This was how season 1 got so many of its accolades. The best bits of dialog were featured in hubs and were entirely optional. "Our cat is gonna be pissed", "Did you put a bug under his pillow? ........ Yes ", "Y'all want some candy?" are just a few of the ones off the top of my head. These hubs added to game length while also giving us deeper connections to the characters we wanted to get to know.
Also factoring into the quality of the episodes are the major choices for each. Few of them seem to have any sort of impact. Kill the dog or walk away? Who cares? No one ever sees the animal again either way and it changes nothing in the one instance it is brought up (like 5 minutes later). Give the dying man water? Who cares? He dies, and no one even knows you did or did not give it to him. Even the treatment of determinant characters is just weak when compared to season 1. Save Carley or Doug? Your choice does impact the next 2 episodes until the survivor is killed off. Each option gives different well-written conversations to have for the remainder of their screen time (which is understandably low), and affects the walker invasion at the motel. Saving Carley even gives you the opportunity to speak with each member of your group about Lee's past! That was a huge addition to the game that only came as a result of a choice made way back in the first episode.
Season 2, save Nick and he has no impact on episode 3. A few lines here and there that contribute nothing to the plot and a short conversation with one dialog choice that tells us nothing new about him. Save Alvin and you get a few lines out of him before he gets killed for real. It would be touching if he were a more fleshed-out character, no pun intended.
I hope I've worded this coherently. My thoughts tend to scramble when I get this worked up over something. I read it and it all makes sense to me, but to anyone else, I may as well be speaking some weird dialect of pig-latin. The Walking Dead season 2 is not bad by any stretch of the imagination. It simply pales in comparison to its predecessor which deserved every bit of praise and awards it received. Here's hoping that episodes 4 and 5 can live up to the expectations.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
While the response is appreciated, I think it's a bit disingenuous to say that people haven't been giving specific examples of what they feel the decrease in length has been affecting. The lack of character development for many of the new characters, the lopsided character focus, lack of gameplay and opportunities to immerse ourselves in the environment, lack of meaningful decisions, rushed seeming pacing, etc. have all been discussed ad nauseam in threads on the boards and are inextricably bound up with the length issue.
People aren't just mad because of run times, they're mad because the decrease in content is affecting the overall experience.and clearly limiting what you're able to do in episodes that we already wait a considerable amount of time for. The last episode of S1 was shorter than they rest and no one had a problem with it, because, as you said, it worked for what that portion of the story required. But I find it hard to believe that none of Clementine's story has justified a longer than 90 minutes episode, specifically the early parts where we're meeting all these new characters that should've been given time to be fleshed out like those in S1, and especially considering that we were starting a new story with a new playable character that we're seeing at an entirely new age/period in her life.
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by… more saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to giv… [view original content]
I need more than 2 informations to be connected to people, if you try to describe one characters from each season, you might understand.
*It's true that she has to find Christa, but she does not know where she is. She also has to go to Wellington, but she won't be alone. Why can't she communicate with them ? She was 5 days with them at the cabin, she could back at the cabin (but Carver came along), and she could also back at Carver's camp, they did not stay for 5 minutes there.
*The lack of connection is realistic, I won't lie. But can't she communicate with them ?
Don't get me wrong, TWD is one my favourite games, but damn... I miss the connection, the NOOO (Darth Vader version, when Carley got shot), the feels..
Thank you!!! I don't get why everyone thinks that a longer episode will be result in more "connection" with the story. When it comes to Se… moreason 2 of the The Walking Dead, there isn't much time for exploring and hubs. Why? I'm glad you asked. Everyone has seemed to forget that Clementine's number 1 mission is to find Christa and get to Wellington (I know about the who Christa is dead/alive debate, let's forget that for a second). If Christa were to show up all of the sudden alive and able bodied, we (as Clementine) would drop the cabin group and probably even Kenny to return to the one person who has been caring for us for the past 16-17 months. In my opinion, the lack of connection is completely realistic. If you we separated from someone who has been caring for and protecting you, would you be thinking "Oh look people. I'll forget the person I was with and just hang out with these people. Also, lets go exploring and look at stuff be… [view original content]
Comments
I'm talking about other episodes :P Like TWD Episode 2, They took a lot of time
uhhhhhhhhghghghghhghgggggggggggggghhhhhh
so many ppl say that
Well, you should bear in mind that you actually don't DO that much. The gameplay is pretty compressed. There is no roaming, no back tracking, no inventory management nor puzzles. I, personally, wouldn't have played this game if not for its damn sexy art design and its gripping story.
I wish there will be more classical adventure puzzles in the next season covered as "detective work". Put clues together or something like that. I mean, they take this medium for a reason. If there is little or no gameplay involved it'll be better off as movie. If visualisation doesn't matter even a book. But we do have the comics already. So they should take the advantage of the medium "videogame" and add a little more gameplay. That'll help with the duration automatically.
That's what L.A. Noire fucked up. Basically, it's the same. You search the area for clues, confront characters and be done with the mission. The bad thing is, it doesn't matter if your right or wrong, accuse the wrong. It doesn't chance anything. You "win" either way. So bascially there is no point in actually "playing" this thing. The only reason is for procceding with its story because it just thrills you (which it doesn't, in that L.A. Noire case because it just was too long to be dramatic). And that's what TWAU does better. You play it for the story, not because it challenges you physically or mentally, because it simply doesn't. And there comes the advantage of short, compressed scenes with a "tight" story line instead of endless cases or scenes with all the same gameplay that you know right after 5 minutes and that doesn't surprise you anymore.
If they add up the duration of an episode than by adding more gameplay. If they won't, I hope it stays the way this season is.
They are also Working on Borderlands.
Average game length - 8 hours : $60 ÷ 8 = $7.50 per hour
TTG episode length (more than) 1.25×5 =6.25 hours $25÷ 6.25= $4
Not taking into account the appeal of the games. I don't get you people.
Well, crap.
Yeah, but the games I purchase for 60 bucks I can play the whole thing form beginning to end at whatever time I choose.
TTG, I have to wait for episodes to be released periodically.
It would be better if they finished all the episodes and then released them either all at once as a complete game or release them every two weeks or so..
As long as it does not hurt the story, length in regards to Telltale's games, does not really mean much to me. The finale for TWAU took me around 70ish minutes. But it was a damn good episode in my opinion. So as long as the story continues to be rock solid, as it has been, I really do not care about the length. Not an issue.
You knew it was episodic when purchasing right? Plus it's nearly half the cost.
It being better released as a whole is your opinion. I like that it's episodic, they can make slight alterations to adapt to players. Changing dialogue, minor events, etc. It would be cool if they could release them every two weeks, but they can't so I'm willing to wait.
Thats a Bad comparison bro wheres Multiplayer and Side Quest and all that Extra stuff That $60 bucks bring. Just for the record i am not justifying the $60 price mark thats too much money still xD
It's sometimes awkward for me to share my thoughts here lest they be taken as Telltale's words rather than my own, so let me preface this by saying these are my personal opinions and should not in any way be regarded as official company policy.
I feel like there's been a hyper-focus on playthrough length here lately, which probably isn't the most useful way to frame the discussion. Here's something to think about... we added a "fast walk" button in The Wolf Among Us and The Walking Dead: Season Two, which wasn't there in previous games. Should that be removed to ensure that each playthrough is as long as possible, just for length's sake?
Seriously though, I've never bought a book based on the number of pages it has, or chosen to see a particular movie because it has a longer running time than another. From narrative-focused entertainment, I just want a good, engrossing story... and that's exactly what Telltale tries to do. We try to give each episode the amount of time it needs to tell the story appropriately in a way that's engaging and interactive, being conscious of making decisions matter, while also managing any branching paths to make sure we don't end up with an unproduceable mess.
That said, we definitely want you to feel like the experience has been worth the price of admission, and it's awesome that people want to spend more time in the worlds that we build. But rather than a narrow focus on the duration of each episode, more specific feedback like "I didn't really feel a connection with X" is WAY more useful in helping us craft more engaging experiences for you.
And to allay your fears: yes, the next episode of The Walking Dead: Season Two is longer than the season finale of The Wolf Among Us... because that's what this part of this story requires.
Well said Laura! I always loved The Walking Dead and I still do, I don't care about the length, all I care about is delivering an amazing story, which Telltale have been doing on The Wolf Among Us and The Walking Dead. Keep up the good work! Edit: Forgot to mention, I loved The Wolf Among Us finale, it was my favourite episode!
I give you many claps for finally saying SOMETHING thats all i ever wanted but still those aren't very good reasons you telling me that you guys made the episode shorter to allow you to walk faster?XD and that the episodes are written with out a time limit and magically land on the 90 minute mark you guys set up? I dont believe this. But thank you for saying something though.
Thank you Laura for having the balls to comment and tell us why length isn't the biggest thing about the walking dead. I must say I already respected you before; but I respect you ALOT now. claps for Laura
I'm glad TWAU is done (for now) One less game telltale need to worry about.
"I cant feel a connection to any character in this season mainly because of the short screentime or lack of interactions they have with the player mainly because the episodes are very short."
Every thread complaining about length should be like this then.
Wasn't twd 105 also really short
The length of the finale for TWAU heavily depends on the choices you make. There's a few instances where the length of the game increases from 60 to 90 minutes, consisting mainly of extra dialogue.
Calming us by confirming 204 will be longer than TWAU finale doesnt help much because it was 66 minutes long. 204 could be 75 minutes or 80 or 90 for all we know. It's like they forced us to like 75 minutes(ep4) and 66 minutes(ep5) so that we'll end up happy and settling down for a 90 min episode.
Depends, I watched a play through that was 85 minutes.
Let's not forget Game of Thrones...
Thank you!!! I don't get why everyone thinks that a longer episode will be result in more "connection" with the story. When it comes to Season 2 of the The Walking Dead, there isn't much time for exploring and hubs. Why? I'm glad you asked. Everyone has seemed to forget that Clementine's number 1 mission is to find Christa and get to Wellington (I know about the who Christa is dead/alive debate, let's forget that for a second). If Christa were to show up all of the sudden alive and able bodied, we (as Clementine) would drop the cabin group and probably even Kenny to return to the one person who has been caring for us for the past 16-17 months. In my opinion, the lack of connection is completely realistic. If you we separated from someone who has been caring for and protecting you, would you be thinking "Oh look people. I'll forget the person I was with and just hang out with these people. Also, lets go exploring and look at stuff because I have all the time in the world."? I wouldn't. I have more to say about this, but I might make it a discussion so others can join.
TL:DR - I like the pace, flow, and length of The Walking Dead: Season 2. It's perfect for the scenario and story being told.
This is mine
http://psnprofiles.com/trophies/2086-The-Walking-Dead/mulderyuffie
100% 9 hours and 15 minutes 57 seconds.
Glad to hear it more TWD the better!![:) :)](https://community.telltalegames.com/resources/emoji/smile.png)
Are people just speed-running these things? I like to take my time, discuss options, walk around and check everything, take in the scenery, and roll with the punches. Why do people get so hell-bent on how long something takes?
Take something like Murdered: Soul Suspect -- fun game, not worth the price, and they make it seem like it's a lot longer by adding a lot of collectables. Is that going to make a game better? No. The story is what we want and what I'm more then happy with.
I don't really care what others think, it's all personal preference anyway when it comes to an ENTERTAINMENT business. If you don't like it, don't sing up to do it again. TellTale has been one of my favorite gaming companies for a while and that's because the quality of the story-telling. Want hours and hours of 'gameplay', go to Call of Duty like all of those high school kids. You'll get all you can handle and HOURS AND HOURS OF GAMEPLAY OMG NO SCOPE!
Bah, just had to rant a little. I love the games, loved TWAU and hope that there is at least something that lets me have my Bigby actually talk to Nerissa even if it's a 400 Days-esque DLC. I'm looking forward to Game of Thrones, TWD Seasons 2-3, and TWAU ... Not sure on Borderlands but eh, I'll probably give it a try. Thanks TTG for giving us hours of fun for less then half the price of some far less games that allow us to immerse ourselves in the world. Looking forward to the next episode of TWD! Hearts.
I don't ever time my games but I think mine was rather lengthy and I enjoyed it. Honestly, what matters more then that? xD
Way to go Laura. I LOVED the finale of TWAU and the episode was a little under 80 minutes but It really didn't need to be any longer. Telltale made every single moment count. All I care about is satisfaction and TWAU exceeded my expectations. It's easily my favorite episode this season and possibly Telltales best work to date! And this is coming from a HUGE Sam & Max and TWD fan.
Love your reply babe, but listen I get your point and all. But honestly how can you guys expect 1 hour to be enough? especially when you guys are releasing these episodes every 2 months? I honestly forget what happens some times and lose some interest. Also I think that you guys could've made the characters interact way better. Episode 2's ski lodge was a perfect place and it was great, but I don't feel it was good enough and didn't have me feeling like I was in season 1. Also it was poor how you guys totally showed the interaction in episode 3.. Very disappointing. So far the deaths haven't made me feel some type of way, well maybe for a minute, but that's it. Everything is happening too quick but yet so slow? It's weird. I honestly don't know how I feel about season 2 at the moment....
Let's all hope that episode 4 turns out all right.
The finale may have been around an hour long only, but in my opinion the ending was solid and more than satisfactory.
I started the 5th episode at 1:36 pm and finished at exactly 2:36. I was almost certain the episode would continue even after the big surprise at the end, but it didn't and I was disappointed. I'm so in love with the game though that I played a total of 34 hours on. Replayed every episode multiple times. I really hope that TT makes E4 of S2 at least 2 hours. I have to get my fix of TT story telling and 1 hour of TWAU just didn't do it.
I think production of the episodes have been delayed because they were working on 4 projects at once. At least now they have finished one project but I bet they will have at least one DLC for each of their games.
That's all fine and dandy, BUT. Length. It's what the people want, Ms. Puzzlebox
link pls
That's a fair point, but I think you're also missing the real source of the complaints. There are far more pressing matters than mere episode length, yes. I don't mean to imply that you or anyone else at Telltale pays no attention to these forums, but there are a lot of topics addressing said issues.
Speaking only for myself, I really only care about the quality of the story and its characters. The story quality is there, but sadly, I don't feel the same is true for characters. I haven't been sold on anyone, save for Pete and Nick. Guess who were the first characters to get the axe?
What I mean is, we don't know thing #1 about any of the cast as people. Who is Luke? Some guy who is a friend of Nick. Overall nice guy, but seems unreliable. We know nothing else. Who is Rebecca? A pregnant woman who cheated on her husband with a tyrannical schemer. We know nothing else. Who is Alvin? Rebecca's husband... who killed a guy escaping Carver's group. Who is Carlos? A doctor who shields his daughter from the world.
Compare that to season 1 characters;
Kenny is a family man with a plan. Said plan causes a lot of tension within the group and leads to a lot of arguments, not at all helped by his short fuse. He will do anything for his family, including killing a man on the floor without waiting to confirm whether he could be revived or not, and running people over during the initial escape from the outbreak. His family is the only thing that matters to him to the point that he goes into heavy denial when faced with the realization of his worst nightmare; his son getting bit. The suicide of his wife as a result utterly breaks him. He cares nothing for anything that gets in the way of his plan to head to sea. He will push on, even when members of the group are tired and injured, a lunatic stalks them, walkers are seemingly led to them via bells. When he finally has enough, he hits the bottle and gives up. However, the smallest glint of hope is enough to get him to regain his senses and find purpose once more. In the end, he realizes that he hasn't been the easiest person to get along with and finally decides to give himself to Lee's cause in finding Clem, risking his life to protect another member of the group before being lost....
And that's just one character. I said more about Kenny than I could about all of season 2's cast combined. And I don't even particularly care for Kenny. But I know who he is.
You mention wanting to make the price of admission worth it to us, the players. I have to be honest and say that compared to season 1, it isn't (not gonna whine and cry for a refund or anything. I knew the risks). I have received both less quantity of game and less quality by my judgment. It doesn't have to continue this way. I see this suggested a lot, so I'm hoping that this is just reinforcement for the request, but give us better hubs, please (or pass the request along if you're not the one who makes that call). Give us time to sit back and talk with these characters (while still having a clear idea of what we need to do to move the story along, should we choose). This was how season 1 got so many of its accolades. The best bits of dialog were featured in hubs and were entirely optional. "Our cat is gonna be pissed", "Did you put a bug under his pillow? ........ Yes
", "Y'all want some candy?" are just a few of the ones off the top of my head. These hubs added to game length while also giving us deeper connections to the characters we wanted to get to know.
Also factoring into the quality of the episodes are the major choices for each. Few of them seem to have any sort of impact. Kill the dog or walk away? Who cares? No one ever sees the animal again either way and it changes nothing in the one instance it is brought up (like 5 minutes later). Give the dying man water? Who cares? He dies, and no one even knows you did or did not give it to him. Even the treatment of determinant characters is just weak when compared to season 1. Save Carley or Doug? Your choice does impact the next 2 episodes until the survivor is killed off. Each option gives different well-written conversations to have for the remainder of their screen time (which is understandably low), and affects the walker invasion at the motel. Saving Carley even gives you the opportunity to speak with each member of your group about Lee's past! That was a huge addition to the game that only came as a result of a choice made way back in the first episode.
Season 2, save Nick and he has no impact on episode 3. A few lines here and there that contribute nothing to the plot and a short conversation with one dialog choice that tells us nothing new about him. Save Alvin and you get a few lines out of him before he gets killed for real. It would be touching if he were a more fleshed-out character, no pun intended.
I hope I've worded this coherently. My thoughts tend to scramble when I get this worked up over something. I read it and it all makes sense to me, but to anyone else, I may as well be speaking some weird dialect of pig-latin. The Walking Dead season 2 is not bad by any stretch of the imagination. It simply pales in comparison to its predecessor which deserved every bit of praise and awards it received. Here's hoping that episodes 4 and 5 can live up to the expectations.
While the response is appreciated, I think it's a bit disingenuous to say that people haven't been giving specific examples of what they feel the decrease in length has been affecting. The lack of character development for many of the new characters, the lopsided character focus, lack of gameplay and opportunities to immerse ourselves in the environment, lack of meaningful decisions, rushed seeming pacing, etc. have all been discussed ad nauseam in threads on the boards and are inextricably bound up with the length issue.
People aren't just mad because of run times, they're mad because the decrease in content is affecting the overall experience.and clearly limiting what you're able to do in episodes that we already wait a considerable amount of time for. The last episode of S1 was shorter than they rest and no one had a problem with it, because, as you said, it worked for what that portion of the story required. But I find it hard to believe that none of Clementine's story has justified a longer than 90 minutes episode, specifically the early parts where we're meeting all these new characters that should've been given time to be fleshed out like those in S1, and especially considering that we were starting a new story with a new playable character that we're seeing at an entirely new age/period in her life.
True, but the quality decreased.
A ribbon on their necks?
*It's true that she has to find Christa, but she does not know where she is. She also has to go to Wellington, but she won't be alone. Why can't she communicate with them ? She was 5 days with them at the cabin, she could back at the cabin (but Carver came along), and she could also back at Carver's camp, they did not stay for 5 minutes there.
*The lack of connection is realistic, I won't lie. But can't she communicate with them ?
Don't get me wrong, TWD is one my favourite games, but damn... I miss the connection, the NOOO (Darth Vader version, when Carley got shot), the feels..
But hey, to each their own
LOL :P
LOL :P