Mark as dinner was pretty disturbing some say David the teacher was supposed to be dinner but Telltale changed it to Mark probably because no one would really care about David because he's a random guy but Mark we've known him for a few months.
Stiching Clem's Arm.
Honestly, i felt horrible for her, but i also laughed at her pain sounds 3 gameplays later, listen to it too many times and it just gets hilarious/not disturbing anymore
They can get creative burnout. After all, they only have so many designers and writers, and they are only human.
But you see, the people they pander to now only play the games for the dialogue and the ''choices''. If they implemented puzzles they'd get a lot of angry children and disappointed casual gamers.
The last story arc was just 12 issues of people fighting a war. And it wasn't even that interesting since it could've been wrapped up in 6 issues. And the story arc before that one was about the crew getting ready for war. And the story arc before that, was them meeting the people whom they're going to war against in painfully slow increments. The latest story arc seems to have something happening, but I'm not holding my breath.
There's only so many serious stories you can do in a zombie apocalypse, and Kirkman is struggling.
I don't know if a studio can get burnout but I guess that's what's happening right now which is disappointing. I don't think it should be "h… moreard" to go back to puzzles and hubs since the puzzles are just getting an item to work in a situation. I figure the writing/brainstorming of the puzzles are probably what takes the longest. The puzzling was "light" in season 1 but you still had to figure out things like the pharmacy in episode 1 and getting everything in Crawford together. The only difference I found in playing The Walking Dead versus Sam and Max was that there wasn't a time when I was wandering around for an hour trying an item on everything because I didn't know how to progress the game. But you know I'd rather be stuck in a game than just being expedited through a bunch of conversations and scenes.
I haven't read the comic but I wouldn't be surprised if a comic in a zombie setting going on that long would start burning out as well… [view original content]
Kenny getting beat nearly to death.
That was hard to watch!
Even though I wasn't screaming, or sighing audibly when it happened, I was still like, " Damn."
Yeah, the whole "people must fight each other and not the zombies" can be a very tiring and frustrating trope. It probably worked for an issue or two but it sounds like this went on for nearly 15 issues and it probably wasn't the first time it's been dealt with in the comic's life span.
I think their demographic could still enjoy hubs and puzzles though. I mean a lot of people are taking notice to the decline in quality between 1 and 2. It's quite obvious 2 is a lot more rushed and there's less looking around and getting to know people like in 1. It's pretty sad. >:
They can get creative burnout. After all, they only have so many designers and writers, and they are only human.
But you see, the peopl… moree they pander to now only play the games for the dialogue and the ''choices''. If they implemented puzzles they'd get a lot of angry children and disappointed casual gamers.
The last story arc was just 12 issues of people fighting a war. And it wasn't even that interesting since it could've been wrapped up in 6 issues. And the story arc before that one was about the crew getting ready for war. And the story arc before that, was them meeting the people whom they're going to war against in painfully slow increments. The latest story arc seems to have something happening, but I'm not holding my breath.
There's only so many serious stories you can do in a zombie apocalypse, and Kirkman is struggling.
In the end of Episode 4, that was released today...
My heart stopped,seeing Rebecca slumped over her baby dead, the next second she reanimated, i decided to shoot her, to protect the baby, a shootout happened, if i call for help, the baby might die.. at that point i had lost it
If i had to call a second worse scene, it's when Sarah was jumped on and eaten trapped with a "Ben" scenario...
I'm sorry if you are spoiled now, but those 2 scenes were just hard for me to watch...
EDIT: Leaving Sarah in the trailer is much more sickening..
Either the end of S1, leave Lee or shoot Lee. Oh, or cut Lee's arm off (I still can't watch that one, I wince ),or late entry in the form of Sarah's death if you don't save her the first time. Holy SHIT was that messed up!
15? Try 129 issues over and fucking over and fucking over again, with the same dull protagonist. At this point I'm voting for the antagonists just so Rick gets replaced by another protagonist (who I hope to god isn't Carl).
Yeah, the whole "people must fight each other and not the zombies" can be a very tiring and frustrating trope. It probably worked for an iss… moreue or two but it sounds like this went on for nearly 15 issues and it probably wasn't the first time it's been dealt with in the comic's life span.
I think their demographic could still enjoy hubs and puzzles though. I mean a lot of people are taking notice to the decline in quality between 1 and 2. It's quite obvious 2 is a lot more rushed and there's less looking around and getting to know people like in 1. It's pretty sad. >:
I came here to write the exact same. I just finished the episode and this scene was horrible...it was the reason why I answered to Luke "no" when he asked me if everything is okay.
Nick's death(the zombie Nick scene, not Walter leaving him to die). Not because it was cringeworthy or saddening, just because it was an absolutely awful sendoff for Nick.
Nick's death(the zombie Nick scene, not Walter leaving him to die). Not because it was cringeworthy or saddening, just because it was an absolutely awful sendoff for Nick.
The whole ordeal after chopping Sarita's arm off is one of the most brutal and heart-wrenching things I've seen in a video game, possibly even worse than the 'white phosphorus scene is Spec-Ops: The Line. Pleading with Kenny to keep moving, possibly axing the love of his life in the process...it's just so...goddamn...horrible.
And somehow the later scene at the fountain is even worse, I felt soooo unbelievably bad for Clementine. It goes to show that good intentions can have horrifying consequences.
I came here to write the exact same. I just finished the episode and this scene was horrible...it was the reason why I answered to Luke "no" when he asked me if everything is okay.
Comments
Honestly, i felt horrible for her, but i also laughed at her pain sounds 3 gameplays later, listen to it too many times and it just gets hilarious/not disturbing anymore
But you see, the people they pander to now only play the games for the dialogue and the ''choices''. If they implemented puzzles they'd get a lot of angry children and disappointed casual gamers.
The last story arc was just 12 issues of people fighting a war. And it wasn't even that interesting since it could've been wrapped up in 6 issues. And the story arc before that one was about the crew getting ready for war. And the story arc before that, was them meeting the people whom they're going to war against in painfully slow increments. The latest story arc seems to have something happening, but I'm not holding my breath.
There's only so many serious stories you can do in a zombie apocalypse, and Kirkman is struggling.
That was hard to watch!
Even though I wasn't screaming, or sighing audibly when it happened, I was still like, " Damn."
Yeah, the whole "people must fight each other and not the zombies" can be a very tiring and frustrating trope. It probably worked for an issue or two but it sounds like this went on for nearly 15 issues and it probably wasn't the first time it's been dealt with in the comic's life span.
I think their demographic could still enjoy hubs and puzzles though. I mean a lot of people are taking notice to the decline in quality between 1 and 2. It's quite obvious 2 is a lot more rushed and there's less looking around and getting to know people like in 1. It's pretty sad. >:
I'm sorry, but.. i have a new worst scene
In the end of Episode 4, that was released today...
My heart stopped,seeing Rebecca slumped over her baby dead, the next second she reanimated, i decided to shoot her, to protect the baby, a shootout happened, if i call for help, the baby might die.. at that point i had lost it
If i had to call a second worse scene, it's when Sarah was jumped on and eaten trapped with a "Ben" scenario...
I'm sorry if you are spoiled now, but those 2 scenes were just hard for me to watch...
EDIT: Leaving Sarah in the trailer is much more sickening..
Sarah's final death...
sarah. I said I'll miss you, man that was horrifying. I felt so bad fter it.
Either the end of S1, leave Lee or shoot Lee. Oh, or cut Lee's arm off (I still can't watch that one, I wince
),or late entry in the form of Sarah's death if you don't save her the first time. Holy SHIT was that messed up!
If we're talking in terms of bad writing, Omid's death. It was so cliche and painful.
15? Try 129 issues over and fucking over and fucking over again, with the same dull protagonist. At this point I'm voting for the antagonists just so Rick gets replaced by another protagonist (who I hope to god isn't Carl).
I guess, but I'm not holding my breath.
A certain someone's death. This is the first time they've showed a child die. Yeah I know she's not a child physically but mentally she was.
Edit: i can't list my comment as spoiler for some reason. for those who saw the comment befor i editted it i'm sorry.
Omid's death.
Seriously guys, nobody was sad as hell after seing the blood flowing from his chest?
Sarah's death. The way she screams "DADDY!" is just horrible.
A certain person's death involving unexpectedness.
Freakin spoiler tag not working...
My top 5:
Is this if you decide to leave her?
Sarah's death and Lee's death share the #1 spot for me.
She dies the same way no matter what.
I felt me and Rebecca had a real connection, so to lose her just like that was just as bad as the time I lost Carley. And that's saying something.
Bye Rebecca![:'( :'(](https://community.telltalegames.com/resources/emoji/cry.png)
I know.. that was disturbing
The game overs
Rip bromid
"Hey, it's that dog"
That guy with the brown hat's death in episode 4 made me feel bad.
(Spoiler box isn't working)
Nick's Death.
I came here to write the exact same. I just finished the episode and this scene was horrible...it was the reason why I answered to Luke "no" when he asked me if everything is okay.
Nick's death(the zombie Nick scene, not Walter leaving him to die). Not because it was cringeworthy or saddening, just because it was an absolutely awful sendoff for Nick.
The spoiler box is working now, it seems.![=) =)](https://community.telltalegames.com/resources/emoji/smiley.png)
Has anyone mentioned stitching your arm together?
I only made it through because of the juice box.
R.I.P
Nick
Early 1990s- 2014
He is finally reunited with Pete and his mother.
After Amid The Ruins I have another worst scene.
The whole ordeal after chopping Sarita's arm off is one of the most brutal and heart-wrenching things I've seen in a video game, possibly even worse than the 'white phosphorus scene is Spec-Ops: The Line. Pleading with Kenny to keep moving, possibly axing the love of his life in the process...it's just so...goddamn...horrible.
And somehow the later scene at the fountain is even worse, I felt soooo unbelievably bad for Clementine. It goes to show that good intentions can have horrifying consequences.
Same here. I'm still upset about it. But guess in a sense telltale did give us a heads up. Janes statement after you save Sarah and Luke.