Season 2 is bad for 1 important reason.
the reason is called Pierre shorette and the newbie amateurs writters.
in episode 1 and episode 2 i look potential in story,i see Bonnie and i wait for see what decisions of 400 days and season 1 affect in the episode 3....but in episode 3 writter for Pierre shorette start the plotholes...
Nick have few lines,poor cameos of 400 days people,tavia unknowns fate and the fast death of carver...they add 2 new characters.
jane a clon of molly and same fate they leave of group.
Mike a cloned versión of Lee/Omid with a poor personality
after of the deception of episode 3 i wait for see the potential in episode 4 and i wait for Eddie for the tittle screen,what happen with nate and 400 days that stay in carver camp and the others that stay in campsite but they never appear,really i not understood why telltale use the charácter Eddie in tittle screen of ep 4 and never appear in episode...
we only see a stup... bandits russian.... and a character called arvo with nothing of potential,i think in a versión cloned of ben....
why writter not see the real potential in characters more importants?example 400 days people,eddie and nate have more interest of all characters of season 2 (except for Kenny)
why new writters delete characters with potential and add others with sh.. personality example jane and Mike....jane have the same way of molly,they repeat a personality..
now with the episode 5 my hippie is nothing..since episode 3 i see the bunch of plotholes in story,the promise of see decisions of season 1 and dlc affect the story but only see a poor cameos of best characters and nothing more,and of season 1 decisions for now i not look nothing.
telltale need of sean vanaman,writters that played 400 days dlc and of the others old writters for fix the story or we talk of a deception season 2 compared with season 1.
this newbie guys writters that participate of the Wolf among us need stop of ruined the season and change the story.
if you look title screen of ep 4 you see a Eddie and understood what happen here...new ideas of newbie writters change the plan story of season 2...example with the old plan of story carver not die in ep 3,and 400 days characters have more participation,eddie appear,etc...they change all since episode 2 and for this now the story is a bunch of plotholes.
Comments
All you said was kinda true,but I wouldn't say that this season is "bad".I'd say that season 2 isn't as good as the first season.
yeah not all is bad but probably with the old writters they never change the story plan.
I hate to admit it,but old writers were better.
Sometimes i wonder if the current writers even play the game or if they're gamers at all. It just feels like it's Jennifer Hepler destroying Bioware again.
They changed the story since EP1, probably they didn't have much time like season 1 but even they know this is ****ing retarded
Why do you hate to admit that? It's a proven fact that the old writers are superior.
A simple google search will show you that Season 1's writers actually had a proper education and lot's of experience writing things for many years whereas the current writers are just newbies who have no previous experience writing stories and only have been working at Telltale for at least 1 year.
A simple youtube search will show you that Season 1's writers actually had a lot of passion for what they were doing whereas the current writers seem to just be in the job to collect their paychecks and will probably just quit in a couple of years just so that they can put in their resumes "Worked at Telltale Games as Lead Writer for award-winning The Walking Dead Game: Season 2™"
Right now I don't see determinant characters getting anywhere. :c
Well they're all gone aren't they?
what is the sense now of 400 days dlc?
dude no one gives a fuck about the 400 Days characters except Bonnie
so snip
Mike is better than your precious Eddie and the other 400 Days characters could ever be (except Bonnie again)
jeez snip
I don't give a crap about ANY of the 400 Days people. To me then made a deal with the devil in supporting Carver. Bonnie is as good as dead in my playthrough if I get the chance. I can't wait to have her killed off as well.
xD Did you just get on today to bitch about people criticizing the game?
Blaming Jennifer Hepler for Bioware is the most hilarious thing anyone has ever done. Bioware has always been garbage at what they did - they just used to have good writers. Any LACK of good writers these days is because they work for EA, not because their media interest used a bad choice of words in an interview and a bunch of fanboys vomited on her for it.
I can't really see a difference.
ROFL
And the line was crossed more than once. Dude, slippery slippery slope. Be nice to people.
Didn't Pierre Shorette write the amazing first episode of Wolf? I actually don't remember if he did.
He did, actually.
This episode is... below average.
Arvo was a waste, all Russians could have been replaced with people from 400 days, like Nathan and idk... EDDIE, the guy who was in the slide?
It would have been interesting to find out how Eddie would be with Nate after 400 days where he was chasing Ed, but no... cliché russians.
TT told me that 400 days would be important in S2 but F that i guess?
I still don't understand what people have against this episode. I've been really enjoying season two so far and episode 4 has become my favorite episode from this season. I believe that most people hate this episode because what they imagined would happen didn't happen after all. But that doesn't mean it is bad. If you watch a tv show and find out that a character you liked died or didn't turn out to have an important role in the episode, does it necessarily mean that the writers did a bad job ? Will you stop watching the tv show just because things in the story didn't happen exactly the way you wanted them to happen?
It is not our story to tell, why not give the writers a chance and try to understand the choices they made and try to accept their view of the story ?
they talk before of season 2 of the dlc 400 days,i remember see the tráiler and say decisions of dlc 400 days affect the story....
the question is and the impact of the decisions?what happen with the people that stay in campsite?
why they use Eddie in episode 4 and never appear?
They're not gamers they're story tellers. Just finished episode 4 and it was my favorite so far.
But this isn't the wolf among us. Those writers have a different approach at story telling, and their story telling just doesn't work for TWDG.
Yes, but they only had that choice because they wouldn't be dealing with the characters later. they had small cameos in episode 3.
Not everyone thought the first episode was good, it was the worst IMO.
I don't think this season is bad but I see where you are coming from. Imo S2E4 is my favorite episode thus far. I like that it really makes Clementine accountable for what she does especially with Sarita but I agree with most who say there were too many random add on for the sake of it characters. The cabin group made sense but they all died between episode 3 and 4 mostly and then were just replaced by cloned characters who will likely die also. They reintroduced Kenny when that was not needed at all. Kenny was dead and everyone was okay with that. Where the hell is Christa? I don't even like Christa and I still want to see what happened to her. Why was there no real way to save Sarah? If they wanted to kill her off then they should have killed her at the hardware store instead of Sarita and Carlos. It would have made episode 4 more interesting to see how Carlos reacted to her death than seeing Sarah's assumed reaction. Why does the choice to steal from Arvo not really matter at all? Why let us get to know Jane and then take her away? When did Rebecca get bit? Why bother saving Nick just to see him become a zombie randomly in this episode? Where are the crew from 400 days and what was the point of the DLC? Why do none of the choices from Season 1 matter in Season 2 after we were told that they would? Those the questions I have for telltell but I still enjoy season 2. In a lot of ways I enjoy season 2 more than season 1.
"Newbie Writers"?
Seriously, just go home. What you describe are not "plot holes".
Jane is not a clone of molly. Did you play episode 4? It's a pretty deep character who acted like some sort of big sister.
Mike cloned version of Lee/Omid? Seriously, just cause he's black? He hasn't lost hope, that is what makes him different from the rest.
Eddie on the title screen? Yeah, you saw him once you lightened it, but the figures were all shadowy. Maybe they changed the story arc, maybe not, but they never promised you eddie would appear in this episode.
You and your cloned versions. How the hell is arvo a cloned version of ben? Ben would probably have offered the medicine just to save his sorry ass. Arvo is some kind of weak asshole, plus, Ben would never attack another group like the russians did.
What you see aren't plotholes, it's that the story develops in a way that you did not expect, and you don't like it.
"Fix the story"? The story is far better than the first season so far. It's coherent and makes sense. The stranger who attacked you at the end of the fifth episode during the first season was just outright and plain stupid. Nothing like that happened so far. Carver was a realistic threat and has been dealt with quickly, because that's what you do with sociopaths. The story is progressing at a rapid speed, i love it.
"Ruin the season". Seriously, i think you folks expected far too much. Season 2 is exciting and great, it is fun to play clementine (especially because you usually don't play a little girl in games like this). It's a visual novel with choices that influence the story, your story. Of course there won't be two drastically different outcomes. How should telltale do that? It would basically make it impossible to do a third season with Clementine (which I deeply hope will happen). But the way you experience your story is unique, what you feel, what you think of the characters! There has to be a story outline, er else we'd have to wait a year for each episode.
Again, no plotholes. If the conflict with carver would have been dragged out to the fourth or fifth episode, everybody would have complained as well. I think they did a great job so far, advancing the story, giving as possibilities to alter it in a way that allows us to experience it the way we want.
I liked Nick Breckon's writting on Episode 1 and 2, and thanks God he's on the finale....
"Fix the story? The story is far better than the first season so far. It's coherent and makes sense. The stranger who attacked you at the end of the fifth episode during the first season was just outright and plain stupid."
Even with the flaws in season one's story regarding the camp man, season 1 is still far superior to season 2 for the simple reason that it was written and paced in a way that made the player care more about the characters in the story. Can you honestly say that any of the deaths in the 4 episodes we have played in season 2 have as much of an impact on the player as Carly's death in "a long road ahead"?
I think the situation in which you get to know the characters is different. In season one, when you meet Carley, the apocalypse just began. Everyone is still vulnerable and shares his feelings. The player himself is more open to other characters. In season two, you know that eventually, a lot of the characters are going to die.
Sarah's death had a pretty big impact on me nontheless. I really wanted to save her.
TAKE BACK WHAT YOU SAID ABOUT MIKE
"I think the situation in which you get to know the characters is different. In season one, when you meet Carley, the apocalypse just began. Everyone is still vulnerable and shares his feelings. The player himself is more open to other characters."
That might have something to do with it but I still believe that the fact the people in season 1 had more depth, more characterisation and felt more like real people were contributing factors that made their death sequences harder to watch and the story a more emotional experience on the whole. To be honest, I'm on auto pilot now, just going through the motions and playing the game to see how it ends. I don't have the same enthusiasm as I had when I was playing season 1. In the end, when the smoke and hype clears, most will say season 2 was alright but season 1 was one of the best games they've played. That's my prediction anyway.
I still think that season 2 is one of the best games I've ever played. To be honest, I think of both seasons as one big game, and it's my favorite game of all time.
I'm just curious, why does Telltale not have the old writers with them right now? >:
Don't insult my precious Eddie unless if you're "don't fuck with Tiny Carlos sure". ):<
They really need to be aware and recognize their situation.
Now I like season 2 but the episodes are not consistently good, I'm sure the series will feel good but the episodes don't feel satisfactory as stand alone episodes whereas almost every episode in season 1 was good as a stand alone game itself, each had a theme and a satisfactory ending as well as decent playtime.
Short episodes and cliffhangers would have been okay but the long period of waiting really ruins the experience. I'm sure the new writers are talented and experienced and what not but I do not like their approach to making the games it's the same with TWAU and TWDS2. It's a shame really but I hope they'll handle things differently.
i hope Nick breckon solve the situations of nate,eddie and 400 days people.
I agree, the first felt like a S&M session to see how much we can make Clementine Cry. I personally enjoyed 3,4 2,1 in that order.
yeah i hope for see what happen with 400 days people and nate,nick breckon need solve much unknows fate of season and add consistence in the story.
the new writers that participate in ep 3 and 4 ruined the story,pierre shorette,eric stirpe and jt petty writers of the Wolf among us ruined the story consistence.