If You Were Writing Season 3

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  • So you want a typical 'romantic comedy'?

    CrazyGeorge posted: »

    I would write a strong relationship between two people, a man and woman. They hate each other at first. The man is a bit misogynistic, cra

  • edited October 2014

    Because darkness is always better.

    Mind you, if I were to write Season 2 I'd have been even more relentless and explicit. Telltale pulled a lot of punches.

    quinnics posted: »

    For those who entered Wellington with AJ, I'd dedicate the first ten to fifteen minutes of gameplay to her new life. It would take place a f

  • I would definitely not mind them going darker.

    Bokor posted: »

    Because darkness is always better. Mind you, if I were to write Season 2 I'd have been even more relentless and explicit. Telltale pulled a lot of punches.

  • CrazyGeorgeCrazyGeorge Banned
    edited October 2014

    I wouldn't say that. I was thinking more of the Leela/Fry relationship,(Futurama) where one has feelings for the other but aren't returned. At the end of the season, one of the main characters will have something bad happen, then the survivor carries on with Clementine in S4. There would be a few side characters but the majority of the character development is on the two new characters. They would get into some situations, violence, whatever however that isn't the what the story is about.

    The story i would write is about how two opposite people, who hate each other come together in necessity, develop a personal relationship through hardship, then it ends in a tragic mistake.

    A side idea i have, where you can choose which character you want to play through, that way you could go back through the game again and play the other POV, to see all the dialogue options. However that would take more work on TT side.

    Bokor posted: »

    So you want a typical 'romantic comedy'?

  • I'd grasp on to the simplicity conveyed in the first season, considering a ton of memorable moments happened in between all the fighting and the walker-killing. I would also convey the danger brought on from season two, how much worse shit got. I've read about 80 issues of the comics so far, which also has it's own ideas to use. I would want to bring characters we may or may not know are dead ( Cough Lilly Cough Christa). More zombies, because despite a few huge encounters, they felt unreasonably scarcer than the first season. It's almost as if all anyone worried about was Carver, which wasn't unreasonable in itself, but the threat of Walkers felt less.....threatening. It might just be me, but whatever. More character developement and less Determinant characters. This doesn't mean we can alter the way people think about you or treat you based on your actions, I just think that certain characters shouldn't have been able to die at different points. Although, that being said, it wasn't a horrible thing itself. I think if you can keep a character alive, they should become increasingly more important and that their personality should grow. They shouldn't be the same person before you saved them. They should improve, not stay static. Granted, I believe Alvin really stepped up in the end if you have him in Carter's camp. It's all about opinions, really. I want a game that makes me physically want to sob by the end. The first season did it. The second season, not a strong but I still felt sad. Watching Kenny was personally hard for me, but I couldn't cry because I thought it was the best for him, no matter how horrible it really was. It didn't feel as painful as Lee's death.

  • edited October 2014

    It starts with Clem waking up from the nightmare that was Season 2. Her and Christa eventually find Kenny and that's how Season 3 starts. This time around the episodes are actually 2.5 hours long and every single character gets a fair share of character development.

  • I would start Season 3 with an unknown, hooded character during a rainy night. Depending on what ending you got in Season 2, we're either sneaking into Wellington, Howes, or a little camp that Clem set up. With this person, we end up taking a lot supplies and have a final decision to either take AJ or Clementine's hat. This unknown character then runs away to meet up with Eddie and some other new characters. Eddie says, "Did you find anything?" and the unknown character holds up either AJ or Clem's hat.

    Then the game cuts to "The Walking Dead: Season 3" logo.

  • Yay. Someone who thinks like me :D

    Tetra posted: »

    Beat me to it! Why does everyone have sonic speed but me! XD

  • Have way more action. Season 2 was so very lacking. I miss shooting walkers, man.

  • A few characters survive till the end with clementine including a few determinants, I.E not slaughter the whole group

  • Similar to Season 1, not revealing the main objective right away. As soon as Christa mentioned Wellington, I could tell that Season 2 would be to do with that, and it felt like the Season wouldn't have much direction other than going to Wellington with a lot of diversions on the way. If the main objective was set in stone in the 3rd or 4th episodes, that leaves the first two episodes to give the protagonist freedom in what they do or where they go, and a lot of interesting dynamics can be applied, as well as the 'new angle'.

    I'd also develop the characters more, as Season 2's characters didn't really develop until the 2nd and 3rd episodes. Or just have a couple of pre-existing relationships with the protagonist and some other people. If the protagonist isn't Clementine, make the new protagonist someone with a relative, such as their wife, or brother, or such, and some of the choices you make worsen or strengthen the relationships you have with these people. If this was to happen, maybe your brother ends up running off because he doesn't trust you, and this can be affected on whether or not you killed a threatening person or not in the first episode, kind of like when you choose who comes with Lee to find Vernon and cut off his arm.

    These are just my thoughts on what Season 3 could have though, and they probably don't make sense to you.

  • So basically The Last of Us, but instead of a Man and a teenage girl, it's a man and a woman. Pretty much sums it up.

    CrazyGeorge posted: »

    I would write a strong relationship between two people, a man and woman. They hate each other at first. The man is a bit misogynistic, cra

  • Great idea! However, I would still rather Clem as the Protagonist.

    CrazyGeorge posted: »

    I would write a strong relationship between two people, a man and woman. They hate each other at first. The man is a bit misogynistic, cra

  • First I'd have a DLC that would tie together all the endings. Then I'd have the focus be on Clementine and a new character residing in Wellington with AJ. I figured there could be tyranny within the ranks and the camp would also be at war with a very powerful army of bandits. Since Telltale said they were taking a new angle with the story in Season 3, I figured it would take place within a community.

  • So last of us has a monopoly on two people man & woman storyline, k

    I didn't know!

    So basically The Last of Us, but instead of a Man and a teenage girl, it's a man and a woman. Pretty much sums it up.

  • 1: Clem as protagonist.
    2: Make her 12-13 years old.
    3: Make her survive season 3.

  • Christa would be protagonist, one year time-skip, she finds Clementine.

    As BenUseful said, "Actually develop characters."

    MAKE A LUKE CLONE/LUKE COME BACK (somehow)

    If you kept Jane alive, she will die a horrific death.

    If you kept Kenny alive, he'll die a heroic death. (Believe it or not, I'm not a fan of Kenny)

    According to someone on tumblr, Telltale said: Clementine will appear in Season 3 and will be slightly older. Don't take my word for this though, someone on tumblr said it and I assume they have a source. dON'T SHOOT THE MESSENGER.

  • If I were writing season 3, I would do thing like that.
    We come back at How's when Clem was escaping, but this time we going to have the have the 400 days character point of view, Wyatt, Russel, Vince and Sheil.( if they have not follow Tavia, they will be in the forest near by) Because of the herd(or they get attack by a another herd in the forest), they get split up and you need to choose who will be your protagonist.

  • So if you need to choose betwen Wyatt, Vince, Russel and Sheil. Who will be your protagonist?

    JMOREL posted: »

    If I were writing season 3, I would do thing like that. We come back at How's when Clem was escaping, but this time we going to have the ha

  • His mum was a shark

    You have me hook, line, and sinker.

    ABigBadWolf posted: »

    Clementine as the playable character, Jane/Kenny more than 10 minute screentime and Luke was just playing a cruel joke on Clem and is actually part fish. His mum was a shark.

  • Bring Kenny back. Again

  • arvo as protagonist so I can make each episode playthrough 5 hours long by testing out every possible death

  • edited October 2014

    Add the motif of rape and its thematic associations.

    Not of Clementine though.

  • Yarr.

    dinofire posted: »

    His mum was a shark You have me hook, line, and sinker.

  • I'd make Christa the protagonist, making her debut in Season 3 in search for Clementine after the bandit attack in All That Remains.

    The opening would be her running away from the bandits with wounds depending on what choice Clementine made from Season 2. Regardless of the choice, Christa survives the event, though how she survives differs depending on what wound she received. For example, if she receives a wound to the leg caused by Winston (if I recall correctly), she spend the rest of the first episode walking with a limp.

    She'll eventually meet up with one of the bandits that had attacked her, who is the injured man in the river named Victor. Though there are some different dialogue options depending on whether he is given water, he'll mention Clementine, giving Christa some clues of her whereabouts. Christa then takes the injured Victor as hostage in revenge of the bandit attack, though Victor does not fight back due to his guilt in taking part of the incident.

    Christa's initial journey in Episode 1 of Season 3 would be to track down Clementine's whereabouts starting from where she survived the bandit encounter, and eventually locates the abandoned cabin where she finds Clementine's picture taken by Sarah's camera, and then come across evidence that points towards the abandoned ski lodge where Kenny's group once was.

    After browsing through the corpses of walkers and survivors, Christa finds Clementine's bag. With no more clues to Clementine's whereabouts as Christa will have no idea that she is held captive by Carver, Christa falls into despair upon realising that the girl she had raised for two years have vanished for good and turns to Victor in anger, contemplating killing him out of vengeance. The player can decide to execute Victor for his role in the bandit attack that had split up Christa and Clementine, even after Victor's remorse over his actions, or spare him.

    Either way, Christa makes her journey towards Wellington (with or without Victor) without Clementine. Throughout Season 3, it's left ambiguous on whether they are reunited in Wellington somehow, or the two never sees each other again.

  • I would make the one you saved the playable character and there are moments that you play as Clem or together, if you went alone then Lily will return and become the Kenny/Jane replacement

    maybe set traps that your group will ambush 50 walkers from above with machine guns but that there is someone from the group inside that herd who can't make a sound or he/she is dead, so choises ala twd

    Or go return of the living dead 3 or 4 and make it the lovestory of 2 characters in the group who will burn themselfes after one is bitten just some examples

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