Minecraft. That's coming from me, and I consider Minecraft to be my favorite game. I feel like Gta V and The Last of Us are overrated too, e… moreven though they are good. Also, I don't like most multiplayer shooters. Everyone makes such a big deal out of them .
The MGS storyline is actually not that hard to understand if you pay attention. Christ, there are only five snakes, or six if you count Raiden's brief time under such a codename. It is not rocket science if you have actually played them that is.
Going to get a lot of hate for this but, eh.
Metal Gear series: I just can't get into it for some reason, and the story is pretty confusi… moreng, i don't even know how many snakes there are.
All Call of Duty games after Modern Warfare 2: Pretty obvious.
Final Fantasy series: I just can't stand the hair, i actually tried playing that MMO, but it didn't work out.
Star Wars The Old Republic (SWTOR): Don't get me wrong i love Bioware, but after playing around 300 hours of Swtor, most of it being the Roleplay within the guilds, i can confirm that most of the stories get boring and repetetive after a while.
Borderlands games and Bioshock games: I just can't get into the story of these games, i don't like the gameplay and stuff, but thats just my opinion.
1a. Any modern Bethesda RPG game, so Skyrim, Fallout 3 and Oblivion are the main examples: all of them lack the depth an actual RPG requires, the combat systems are broken to the point the game is impossible to lose at (even at the hardest difficulties), boring characters everywhere, 5 year old level dialogues and main quest lines that are so boring it makes you wonder if Bethesda writing team should even be paid for their work. The biggest point to creating an awesome RPG is making sure strategy and planning is at the forefront of a player's mind. The Bethesda games don't encourage that at all, they simply just say "Fuck it, swing the sword to win." Another big aspect of any great RPG is rewarding the player for exploring; games like Skyrim attempt to do this with dungeon looting but the problem is that it becomes pointless when the crafting system can be abused early on to create weapons way above the PC's current level.
1b. Grand Theft Auto IV: I don't think I've ever felt the crushing disappointment as much as I did when I played GTA IV. This was the successor to classics like San Andreas and Vice City that defined the sanbox genre through exciting world design and a satirical take on life in general. So instead of continuing on with the over-the-top worlds of GTA, Rockstar had the bright idea of making everything uber realistic. The driving controls were awful and so were the shooting controls; however, more importantly, the gameworld just felt terribly boring. Sure, there was a lot to do but such activities were all style and no substance; why do I want to collect all 500 pigeons exactly? The story was terrible and a departure from the satire of the previous GTA games; the characters were all pricks who nobody could root for, including Niko, yet the plot asks for you to sympathize with them. The most hilarious example is the plot centering on Niko trying to find redemption/a better life through the implementation of the choice system, specifically the good choices. I would think that a Niko character being played that way would be emotionally distraught if he ran over an old lady, but he instead just sits in his car and drops some ooky one-liner that completely contradicts the good choices he has made so far. Rockstar seemed to want the game to be like Red Dead with the whole morale system, but also wanted to make a GTA game; it simply doesn't work both ways and it shows in the game if you play it for more than 24 hours. It to this day still hate that is managed a 98 OUT OF 100 on Metacritic because the gaming critics bought into the hype themselves.
Modern first-person shooters also deserve a shout out for being non-innovative and poorly written pieces of absolute crap most of the time.
Another shout out to both Mario Galaxy 2 and TLoZ: Twilight Princess.
Well, I just play it so I can build fantasy worlds in creative mode and stand back at my achievements. Others like the survival aspect. Some find it too repetitive. Or they are Onision and automatically assume that people are automatically stupid because they are "playing with blocks".
To me, nothing is truly overrated. The term comes from taste and preference to a popular item, so that term has no strong meaning to me. It's just a word.
1a. Any modern Bethesda RPG game, so Skyrim, Fallout 3 and Oblivion are the main examples: all of them lack the depth an actual RPG requires… more, the combat systems are broken to the point the game is impossible to lose at (even at the hardest difficulties), boring characters everywhere, 5 year old level dialogues and main quest lines that are so boring it makes you wonder if Bethesda writing team should even be paid for their work. The biggest point to creating an awesome RPG is making sure strategy and planning is at the forefront of a player's mind. The Bethesda games don't encourage that at all, they simply just say "Fuck it, swing the sword to win." Another big aspect of any great RPG is rewarding the player for exploring; games like Skyrim attempt to do this with dungeon looting but the problem is that it becomes pointless when the crafting system can be abused early on to create weapons way above the PC's current level.
1b. Grand Theft … [view original content]
Metal Gear Solid V: The Phantom Pain has been a huge huge huge disappointment for me. It's a good game, but it just doesn't feel like a Meta… morel Gear game. It got repetitive pretty fast, the story isn't that engaging, and the open world doesn't feel as big as it should.
GTA San Andreas. Very overrated. All gangsta rap nigga shit, I don't feel it, I don't like it. After leaving Los Santos it became booring. M… moreissions were unintersting, some tasks impossible to finish. I loved beating challenges in previous games but driving schools and marathons - fu** it! Shooting down jets during first flight (sure), secret jetpack, jumping from one plane to another - it wasn't game about James Bond! So dumb. Lack of ideas, pointless cameos of characters from VC or GTA III. Then those constant warnings - enemy is attacking your territory, go defend it or phonecalls from girlfriends - ah, leave me alone! Lost my will to finish main story missions.
And F.E.A.R. Not scary at all, cliche ghost, boring gameplay (shooting - haunting - shooting - haunting - yawn). Boring story, plot holes.
Time to show my age.....Galaga Legends. Was hyped to the nines in my circles! Everyone (Galaga fans) were so greatful to get a sequel/reboot they seemed to leave common sense at the door! If I wanted to play R-Type I would. Can't really understand why it falls so flat while Pac Man Turnement edtion Rejuvinates the orginal so well. Hell even the Tetris reboots don't miss the mark this much. Why just why is this game sooo bad?
Yes, it was a much better effort than GTA IV. There was still stuff that I didn't like such as the Height missions and mediocre main story (still better than IV's though), but as a whole it was VASTLY superior.
I forgot to mention Heavy Rain. I found the game looked pretty clunky and the story dragged a lot at certain bits that made it feel like a bit of a chore to play through.
My biggest issue with the story is that they never explain what Ethan was doing during his blackouts since its pretty obvious that he wasn't the Origami Killer.
I forgot to mention Heavy Rain. I found the game looked pretty clunky and the story dragged a lot at certain bits that made it feel like a bit of a chore to play through.
Destiny: I've never seen more hype for such an average game like Destiny. It could just be my decline of interest in generic shooters but this game was (is) so overrated.
Heavy Rain: I think the constant praise for this game really soiled it me when I got around to playing it.
Destiny: I've never seen more hype for such an average game like Destiny. It could just be my decline of interest in generic shooters but th… moreis game was (is) so overrated.
Heavy Rain: I think the constant praise for this game really soiled it me when I got around to playing it.
Other than its visual style, I don't think it really stands out. I will more than likely get a lot of hate for this, but I just think it's a generic RPG shooter with nothing that innovative.
Since the first game, the franchise hasn't dared to try something new, gameplay wise but it improved the writing, and TPS shows they're getting lazy on the writing. If they continue to try to just milk the fandom, it's only going to get worse. Now the first game. I feel you don't realize how it was one of the earliest games to successfully blend rpg elements into an fps, it was a big deal (maybe that doesn't sound that impressive now, but that wasn't a thing at all before Borderlands).
Also, the original Borderlands. (1 and 2)
Other than its visual style, I don't think it really stands out. I will more than likely get a lot of hate for this, but I just think it's a generic RPG shooter with nothing that innovative.
Comments
Pokemon. I guess the whole series in general as a matter of fact. I NEVER saw the appeal of it.
Minecraft it's a joke
No
Go home
Selffish are ya serious he knew it wouldn't work so why waste a youg girls precious life.
Gta V main story blows dogs for quaters
Haha you should have X1 on there if have ps4 as that system is a true fuckin joke B
Nah, alot of people hated Mass Effect 3 so it's not overrated.
Half-Life 3. Such a let down, the first two were great.
The MGS storyline is actually not that hard to understand if you pay attention. Christ, there are only five snakes, or six if you count Raiden's brief time under such a codename. It is not rocket science if you have actually played them that is.
1a. Any modern Bethesda RPG game, so Skyrim, Fallout 3 and Oblivion are the main examples: all of them lack the depth an actual RPG requires, the combat systems are broken to the point the game is impossible to lose at (even at the hardest difficulties), boring characters everywhere, 5 year old level dialogues and main quest lines that are so boring it makes you wonder if Bethesda writing team should even be paid for their work. The biggest point to creating an awesome RPG is making sure strategy and planning is at the forefront of a player's mind. The Bethesda games don't encourage that at all, they simply just say "Fuck it, swing the sword to win." Another big aspect of any great RPG is rewarding the player for exploring; games like Skyrim attempt to do this with dungeon looting but the problem is that it becomes pointless when the crafting system can be abused early on to create weapons way above the PC's current level.
1b. Grand Theft Auto IV: I don't think I've ever felt the crushing disappointment as much as I did when I played GTA IV. This was the successor to classics like San Andreas and Vice City that defined the sanbox genre through exciting world design and a satirical take on life in general. So instead of continuing on with the over-the-top worlds of GTA, Rockstar had the bright idea of making everything uber realistic. The driving controls were awful and so were the shooting controls; however, more importantly, the gameworld just felt terribly boring. Sure, there was a lot to do but such activities were all style and no substance; why do I want to collect all 500 pigeons exactly? The story was terrible and a departure from the satire of the previous GTA games; the characters were all pricks who nobody could root for, including Niko, yet the plot asks for you to sympathize with them. The most hilarious example is the plot centering on Niko trying to find redemption/a better life through the implementation of the choice system, specifically the good choices. I would think that a Niko character being played that way would be emotionally distraught if he ran over an old lady, but he instead just sits in his car and drops some ooky one-liner that completely contradicts the good choices he has made so far. Rockstar seemed to want the game to be like Red Dead with the whole morale system, but also wanted to make a GTA game; it simply doesn't work both ways and it shows in the game if you play it for more than 24 hours. It to this day still hate that is managed a 98 OUT OF 100 on Metacritic because the gaming critics bought into the hype themselves.
Modern first-person shooters also deserve a shout out for being non-innovative and poorly written pieces of absolute crap most of the time.
Another shout out to both Mario Galaxy 2 and TLoZ: Twilight Princess.
Well, I just play it so I can build fantasy worlds in creative mode and stand back at my achievements. Others like the survival aspect. Some find it too repetitive. Or they are Onision and automatically assume that people are automatically stupid because they are "playing with blocks".
ITT: popular = overrated.
To me, nothing is truly overrated. The term comes from taste and preference to a popular item, so that term has no strong meaning to me. It's just a word.
I'm curious... do you like GTA V? To me, it's the realism of GTA IV combined with the fun of San Andreas.
Beyond Two Souls. Boring Story, choices don't matter much. Not a succesful game like Heavy Rain and Until Dawn.
not as dissapointing as ground zeroes was for me as i kept away from anything relating to it until i got it and it was basically a overpriced demo
really??
Yeah, Ground Zeroes is basically the same game, though just a demo of it.
Destiny
Contrast. Man that game was a HUGE disappointment.
Tale of Two Sons is the embodiment of overrated.
For a short as hell game with no dialogue and generic as hell story it got way too much praise.
Time to show my age.....Galaga Legends. Was hyped to the nines in my circles! Everyone (Galaga fans) were so greatful to get a sequel/reboot they seemed to leave common sense at the door! If I wanted to play R-Type I would. Can't really understand why it falls so flat while Pac Man Turnement edtion Rejuvinates the orginal so well. Hell even the Tetris reboots don't miss the mark this much. Why just why is this game sooo bad?
Tales of Two Sons was alright, but it tried way too hard to be this huge emotional journey that it just became incredibly cheesy by the end.
Heavy Rain. Not a bad game by any means, but definitely not the masterpiece everyone says it is.
Yes, it was a much better effort than GTA IV. There was still stuff that I didn't like such as the Height missions and mediocre main story (still better than IV's though), but as a whole it was VASTLY superior.
I forgot to mention Heavy Rain. I found the game looked pretty clunky and the story dragged a lot at certain bits that made it feel like a bit of a chore to play through.
Am I the only one who didn't like the voice acting in Heavy Rain? I mean, for me, it made me cringe.
Most of the adults were fine IMO. But the child actors and the actress who played Lauren were just awful.
My biggest issue with the story is that they never explain what Ethan was doing during his blackouts since its pretty obvious that he wasn't the Origami Killer.
I thought the actor of Norman was pretty good. I guess it is because I like his character the most.
Well, some voice actors did a pretty good job but others were bad tbh.
Opinions, who needs 'em right?
Destiny: I've never seen more hype for such an average game like Destiny. It could just be my decline of interest in generic shooters but this game was (is) so overrated.
Heavy Rain: I think the constant praise for this game really soiled it me when I got around to playing it.
Overhyped is different from overrated though.
True. But I do think it is both though.
Also, the original Borderlands. (1 and 2)
Other than its visual style, I don't think it really stands out. I will more than likely get a lot of hate for this, but I just think it's a generic RPG shooter with nothing that innovative.
Since the first game, the franchise hasn't dared to try something new, gameplay wise but it improved the writing, and TPS shows they're getting lazy on the writing. If they continue to try to just milk the fandom, it's only going to get worse. Now the first game. I feel you don't realize how it was one of the earliest games to successfully blend rpg elements into an fps, it was a big deal (maybe that doesn't sound that impressive now, but that wasn't a thing at all before Borderlands).
It was a game I wanted to love so badly but it felt unfinished. Still has amazing OST though.