I agree. I enjoyed the mini-series, especially the villains Norma and Randall.
I guess the only reason why people won't talk about is bec… moreause it had nothing to do with the past seasons besides being in the same universe.
If you ever read the comics or watch the show, then i figure you'd have a good time playing the mini-series because it's about Michonne. For those who haven't read or watched neither, then they didn't enjoy it.
I can give the Michonne mini-series some credit, it does have it's moments in spite of its shortcomings.
I appreciated Norma as a charact… moreer. She was how I felt that Carver should have behaved in Season 2. Someone who is by no means a nice and overly-tolerant person, but not someone who can't be reasonable or is outright sadistic and thuggish, to the point where it's hard to believe that their lackeys didn't put a bullet in their heads sooner once they've had enough of their tyranny.
Even if it had ended in an anti-climatic fashion, I also did like the idea of Michonne being roped up into someone else's problems and had ended up being mistaken for being a part of the recent thefts in Monroe, which would have been more poignant if there was a possibility of exploring Monroe and choosing to side with Norma and against Sam.
May I introduce to you an interesting unused asset from Michonne-- the biter ball.
This little guy is an improvised explosive, a can … morewired up with explosives, and a fuse connecting everything. It also has an outer covering.
In the game files, it is referred to as obj_jamesBiterBall
Furthermore, there's a few unused sound files of firecrackers, labeled 'biterbait', which I assume were going to be used for this thing.
May I introduce to you an interesting unused asset from Michonne-- the biter ball.
This little guy is an improvised explosive, a can … morewired up with explosives, and a fuse connecting everything. It also has an outer covering.
In the game files, it is referred to as obj_jamesBiterBall
Furthermore, there's a few unused sound files of firecrackers, labeled 'biterbait', which I assume were going to be used for this thing.
May I introduce to you an interesting unused asset from Michonne-- the biter ball.
This little guy is an improvised explosive, a can … morewired up with explosives, and a fuse connecting everything. It also has an outer covering.
In the game files, it is referred to as obj_jamesBiterBall
Furthermore, there's a few unused sound files of firecrackers, labeled 'biterbait', which I assume were going to be used for this thing.
So, you know that doctor from Crawford? Well, it turns out that he was an idea from pretty early on. And older version of his model shows up in the files for episode 2. As you can see, his model is a bit of a placeholder.
And here's some comparisons of the episode 2 model to the episode 4 model, where he officially appears:
So, you know that doctor from Crawford? Well, it turns out that he was an idea from pretty early on. And older version of his model shows up… more in the files for episode 2. As you can see, his model is a bit of a placeholder.
And here's some comparisons of the episode 2 model to the episode 4 model, where he officially appears:
1
2
3
I like the Michonne miniseries, I think it had some great characters, great fight scenes, and an interesting more morally grey situation. It's shortcomings are purely due to time constraints for being a miniseries (by the type of Telltale who don't really like hubs and do 90 minute episodes, mostly filled with action).
Here's a Gameinformer interview from after Season 2 was done. Among the things briefly talked about is:
* Initial idea for Season 2
* … moreHow Clementine's age affect the direction
* Why they brought Kenny back
* Sarah's psychosis
* How feedback affected storytelling(Jane)
* Their thoughts about the endings
* Lessons learned throughout the Season
* Teases toward "Season 3"
Here's a Gameinformer interview from after Season 2 was done. Among the things briefly talked about is:
* Initial idea for Season 2
* … moreHow Clementine's age affect the direction
* Why they brought Kenny back
* Sarah's psychosis
* How feedback affected storytelling(Jane)
* Their thoughts about the endings
* Lessons learned throughout the Season
* Teases toward "Season 3"
Some people(including Season 1 Junkies) were under the impression that the Cabin Group and a few other Season 2 characters were designed to partly reflect characters Clementine knew in the past. Thus, Nick would be a combination of Kenny and Ben.
Hey, just because they learned some lessons doesn't mean they had to put them into practice!
Also, I'm pretty sure a fair chunk of the people who worked on ANF were new and therefore would just operate off what they know vs. what they're told to do.
Here's a small detail concerning Sarah's death that kinda pissed me off when I replayed Season 2. It's not particularly interesting or hard to spot but oh well.
So at the scene where the deck collapses and Sarah is trapped under rubble, you are given the option to order Jane to go down and help Sarah. Of course we all know how poorly that turns out. The thing that peeved me off however, is that as Jane is trying to pull Sarah out of the rubble, a piece of a plank falls on Jane for quite literally no reason.
Now I wouldn't blame you for thinking this is nothing (and it very well could be, they might've had the plank hit Jane to give her more motivation to abandon Sarah idk) but personally when I saw that scene while replaying I took it as a subtle "fuck you" to Sarah and any player who had the heart to try to give Sarah a second chance at adapting to the harsh new world.
So I just wanted to say, fuck you too Telltale. If I ever see such a disparaging representation of traumatized children in your games again I'm going to boycott your games.
(Btw that wasn't an insult directed at anyone in particular just voicing my distaste towards how Sarah was treated.)
personally when I saw that scene while replaying I took it as a subtle "fuck you" to Sarah and any player who had the heart to try to give Sarah a second chance at adapting to the harsh new world.
It is, disillusionedly enough. Not only was that episode(which pretty much starred Jane) trying to get across a really cynical and callous (albeit thematically confused and contradictory) message, but it was openly stated in an interview that a number of the developers really didn't like Sarah and thus designed the episode to reflect that.
Here's a small detail concerning Sarah's death that kinda pissed me off when I replayed Season 2. It's not particularly interesting or hard … moreto spot but oh well.
So at the scene where the deck collapses and Sarah is trapped under rubble, you are given the option to order Jane to go down and help Sarah. Of course we all know how poorly that turns out. The thing that peeved me off however, is that as Jane is trying to pull Sarah out of the rubble, a piece of a plank falls on Jane for quite literally no reason.
Now I wouldn't blame you for thinking this is nothing (and it very well could be, they might've had the plank hit Jane to give her more motivation to abandon Sarah idk) but personally when I saw that scene while replaying I took it as a subtle "fuck you" to Sarah and any player who had the heart to try to give Sarah a second chance at adapting to the harsh new world.
So I just wanted to say, fuck you too Telltale. If I ever se… [view original content]
It doesn't help that the message a memorial statue had in Amid The Ruins was written as "Fallen, but not forgotten".
Yet Sarah did indeed fall and was basically forgotten shortly afterwards.
From a point of view, everybody had pretty much shown a lack of respect and consideration towards the meaning behind the memorial statue. It does highlight just how far humanity has fallen.
personally when I saw that scene while replaying I took it as a subtle "fuck you" to Sarah and any player who had the heart to try to give S… morearah a second chance at adapting to the harsh new world.
It is, disillusionedly enough. Not only was that episode(which pretty much starred Jane) trying to get across a really cynical and callous (albeit thematically confused and contradictory) message, but it was openly stated in an interview that a number of the developers really didn't like Sarah and thus designed the episode to reflect that.
they might've had the plank hit Jane to give her more motivation to abandon Sarah idk)
Motivation to abandon Sarah? Huh? I doubt Jane wanted to abandon Sarah. Jane merely wants to live, and she saves herself instead of letting herself and Sarah die, I don't see what's wrong about that.
You ever picked up one of those planks, or got hit in the face with one of them? I recently rebuilt my dock on my lake, had to get down in the water under it and had some planks fall on me from only about 2 feet above me and let me tell you, those fuckers are heavy and they hurt. Seeing how that one was (15?) feet above Jane and landed right on her face, that is enough force to really knock her back. I can see the average person getting knocked out by that had it hit them on their temple. So I don't see how she used that as an excuse to abandon Sarah.
Here's a small detail concerning Sarah's death that kinda pissed me off when I replayed Season 2. It's not particularly interesting or hard … moreto spot but oh well.
So at the scene where the deck collapses and Sarah is trapped under rubble, you are given the option to order Jane to go down and help Sarah. Of course we all know how poorly that turns out. The thing that peeved me off however, is that as Jane is trying to pull Sarah out of the rubble, a piece of a plank falls on Jane for quite literally no reason.
Now I wouldn't blame you for thinking this is nothing (and it very well could be, they might've had the plank hit Jane to give her more motivation to abandon Sarah idk) but personally when I saw that scene while replaying I took it as a subtle "fuck you" to Sarah and any player who had the heart to try to give Sarah a second chance at adapting to the harsh new world.
So I just wanted to say, fuck you too Telltale. If I ever se… [view original content]
Here's a small detail concerning Sarah's death that kinda pissed me off when I replayed Season 2. It's not particularly interesting or hard … moreto spot but oh well.
So at the scene where the deck collapses and Sarah is trapped under rubble, you are given the option to order Jane to go down and help Sarah. Of course we all know how poorly that turns out. The thing that peeved me off however, is that as Jane is trying to pull Sarah out of the rubble, a piece of a plank falls on Jane for quite literally no reason.
Now I wouldn't blame you for thinking this is nothing (and it very well could be, they might've had the plank hit Jane to give her more motivation to abandon Sarah idk) but personally when I saw that scene while replaying I took it as a subtle "fuck you" to Sarah and any player who had the heart to try to give Sarah a second chance at adapting to the harsh new world.
So I just wanted to say, fuck you too Telltale. If I ever se… [view original content]
It's like in the situation where Sarah is stuck in the magically appearing debris in S2 E4 if you saved her at the trailer, Bonnie and Mike have guns, Jane and Clementine have melee weapons and guns but no one fucking did anything to fight about 8 walkers.... like, seriously? They went through a whole herd of em' and apparently Bonnie and Mike are the only ones capable on shooting with a limit of a single shot? Not to mention they were headshots...
Ugh I honestly hate this. Not your detail... your detail is fine, but the whole situation in general.
There were, what, 7 walkers there … morearound Clem and Kenny?
The end of season 3 clementine took out 3 walkers on the bridge easy. And no, not with a gun, but with a knife. She took three down in less than 5 seconds.
You're telling me that with AJ safe in that car that has the windows rolled up, Clementine didn't have ANY knife or ANY gun on her to just... take out the walkers? I swear she went from the mostly capable Clem from season 2 who could take out walkers with knives and guns, to the defenseless and incapable Clem she was in s1. It's so fucking random and ridiculous. She saves Javy HOW MANY times in s3? He was able to take out a couple walkers with a bat but she isn't capable to take out a couple walkers to save Kenny? So fucking stupid.
Some people(including Season 1 Junkies) were under the impression that the Cabin Group and a few other Season 2 characters were designed to partly reflect characters Clementine knew in the past. Thus, Nick would be a combination of Kenny and Ben.
Then what's the point in learning the lesson if you're not going to make use of it? They knew that people didn't want Kenny and Jane (even Edith) to just die, there were literally hundreds of threads about this after Season 2 ended... there were thousands of comments across the net stating what peoples' hopes were for Season 3, what they wanted and what they didn't, most of which got ignored. You can't expect to make people happy if you continue to do what you learned they weren't fond of you doing.
I wonder how much they did know, I hope they at least knew the basic gist of the first two seasons but I'm somewhat doubtful considering the way they wrote Clementine's character.
Hey, just because they learned some lessons doesn't mean they had to put them into practice!
Also, I'm pretty sure a fair chunk of the pe… moreople who worked on ANF were new and therefore would just operate off what they know vs. what they're told to do.
Quick question: How can you convice Jane to get to Sarah? in my playthrough I said to Jane that she needs to fucking get Sarah but she just looks at her.
Here's a small detail concerning Sarah's death that kinda pissed me off when I replayed Season 2. It's not particularly interesting or hard … moreto spot but oh well.
So at the scene where the deck collapses and Sarah is trapped under rubble, you are given the option to order Jane to go down and help Sarah. Of course we all know how poorly that turns out. The thing that peeved me off however, is that as Jane is trying to pull Sarah out of the rubble, a piece of a plank falls on Jane for quite literally no reason.
Now I wouldn't blame you for thinking this is nothing (and it very well could be, they might've had the plank hit Jane to give her more motivation to abandon Sarah idk) but personally when I saw that scene while replaying I took it as a subtle "fuck you" to Sarah and any player who had the heart to try to give Sarah a second chance at adapting to the harsh new world.
So I just wanted to say, fuck you too Telltale. If I ever se… [view original content]
Comments
It's from pages further back in this very thread. It seemed like something most of us wouldn't know and so I decided to repost it.
It's showing that Carlos shares many facial expressions with Lee and Carver.
Pretty much. I initially avoided it myself since I thought I had to watch the TV Show to know anything.
Yeah, it was a very nice change of pace for what it was.
Michonne is woefully underrated, and no one will ever convince me otherwise
May I introduce to you an interesting unused asset from Michonne-- the biter ball.
This little guy is an improvised explosive, a can wired up with explosives, and a fuse connecting everything. It also has an outer covering.
In the game files, it is referred to as obj_jamesBiterBall
Furthermore, there's a few unused sound files of firecrackers, labeled 'biterbait', which I assume were going to be used for this thing.
I bet we didn't see them in the game because Rashid and Vanessa found them first
Why TF does Telltale scrap all the good locations, items, lines and scenes?
Technical limitations, cost issues, time constraints, and changes in story direction rendering certain aspects moot.
Looks like James had something to do with it. Might've coincided with the scene where he asks Michonne about using a gun.
Coca Cola or Doctor Pepper?
James is like an original version of Gabe but cool
Well, Lil' Nick, but same thing. And hilariously enough, I actually like Proto-Mariana more than James, if for a purely ancillary reason.
Well, shit then. I guess little girls and aggressive rednecks should share bathrooms now.
Agreed. Fuck you, Jane!
Here's a Gameinformer interview from after Season 2 was done. Among the things briefly talked about is:
So, you know that doctor from Crawford? Well, it turns out that he was an idea from pretty early on. And older version of his model shows up in the files for episode 2. As you can see, his model is a bit of a placeholder.
And here's some comparisons of the episode 2 model to the episode 4 model, where he officially appears:
1
2
3
B. Everett looks a little different from the last time we saw him.
I know right? Doesn't seem to have the axe wounds.
Has anyone really been far as decided to use even go want to do look more like?
I even can't really what you even can do say.
I like the Michonne miniseries, I think it had some great characters, great fight scenes, and an interesting more morally grey situation. It's shortcomings are purely due to time constraints for being a miniseries (by the type of Telltale who don't really like hubs and do 90 minute episodes, mostly filled with action).
I don't get it.
They reused Kenny's hair for hatless Nick, who actually had different hair visible.
And A New Frontier proved that they're just huge liars.
[removed]
I never understood why they tried to make Nick look and act like Kenny.
Some people(including Season 1 Junkies) were under the impression that the Cabin Group and a few other Season 2 characters were designed to partly reflect characters Clementine knew in the past. Thus, Nick would be a combination of Kenny and Ben.
Hey, just because they learned some lessons doesn't mean they had to put them into practice!
Also, I'm pretty sure a fair chunk of the people who worked on ANF were new and therefore would just operate off what they know vs. what they're told to do.
Here's a small detail concerning Sarah's death that kinda pissed me off when I replayed Season 2. It's not particularly interesting or hard to spot but oh well.
So at the scene where the deck collapses and Sarah is trapped under rubble, you are given the option to order Jane to go down and help Sarah. Of course we all know how poorly that turns out. The thing that peeved me off however, is that as Jane is trying to pull Sarah out of the rubble, a piece of a plank falls on Jane for quite literally no reason.
Now I wouldn't blame you for thinking this is nothing (and it very well could be, they might've had the plank hit Jane to give her more motivation to abandon Sarah idk) but personally when I saw that scene while replaying I took it as a subtle "fuck you" to Sarah and any player who had the heart to try to give Sarah a second chance at adapting to the harsh new world.
So I just wanted to say, fuck you too Telltale. If I ever see such a disparaging representation of traumatized children in your games again I'm going to boycott your games.
(Btw that wasn't an insult directed at anyone in particular just voicing my distaste towards how Sarah was treated.)
It is, disillusionedly enough. Not only was that episode(which pretty much starred Jane) trying to get across a really cynical and callous (albeit thematically confused and contradictory) message, but it was openly stated in an interview that a number of the developers really didn't like Sarah and thus designed the episode to reflect that.
It doesn't help that the message a memorial statue had in Amid The Ruins was written as "Fallen, but not forgotten".
Yet Sarah did indeed fall and was basically forgotten shortly afterwards.
From a point of view, everybody had pretty much shown a lack of respect and consideration towards the meaning behind the memorial statue. It does highlight just how far humanity has fallen.
Motivation to abandon Sarah? Huh? I doubt Jane wanted to abandon Sarah. Jane merely wants to live, and she saves herself instead of letting herself and Sarah die, I don't see what's wrong about that.
You ever picked up one of those planks, or got hit in the face with one of them? I recently rebuilt my dock on my lake, had to get down in the water under it and had some planks fall on me from only about 2 feet above me and let me tell you, those fuckers are heavy and they hurt. Seeing how that one was (15?) feet above Jane and landed right on her face, that is enough force to really knock her back. I can see the average person getting knocked out by that had it hit them on their temple. So I don't see how she used that as an excuse to abandon Sarah.
OMG, It still hurts me for how this scene was handled.
I gave Telltale a middle finger as well by having Gabe dead in my game. I'll never let my Clementine be friends with terrible characters.
It's like in the situation where Sarah is stuck in the magically appearing debris in S2 E4 if you saved her at the trailer, Bonnie and Mike have guns, Jane and Clementine have melee weapons and guns but no one fucking did anything to fight about 8 walkers.... like, seriously? They went through a whole herd of em' and apparently Bonnie and Mike are the only ones capable on shooting with a limit of a single shot? Not to mention they were headshots...
I ask that question allot too, honestly just with The Walking Dead Series though, every other series has most of the good content already in place.
But what was the point of it if they had already intended Kenny to appear? Reflecting past characters is pointless if you've got two of them present.
Then what's the point in learning the lesson if you're not going to make use of it? They knew that people didn't want Kenny and Jane (even Edith) to just die, there were literally hundreds of threads about this after Season 2 ended... there were thousands of comments across the net stating what peoples' hopes were for Season 3, what they wanted and what they didn't, most of which got ignored. You can't expect to make people happy if you continue to do what you learned they weren't fond of you doing.
I wonder how much they did know, I hope they at least knew the basic gist of the first two seasons but I'm somewhat doubtful considering the way they wrote Clementine's character.
Quick question: How can you convice Jane to get to Sarah? in my playthrough I said to Jane that she needs to fucking get Sarah but she just looks at her.