New Variety Article on Telltale (NEW ENGINE)

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  • In retrospect 40M isnt alot. For example God of War 3 cost 44 Million to make. Telltale still has to pay for the buildings, employees, ect. If Telltale made a game with the same budget as huge AAA games, it would be the biggest gamble in history because they would have to make more back for a profit. (which Telltale cant afford because like I said even though they made 40M off Walking Dead, its not like thats kept forever in Telltale's vailt, its distributed and used to keep the lights on)

    Well even if that was true about more people buying more realistic looking games, like I said above Telltale doesnt have a budget to do it. That argument is kinda contradictory too because Telltale is just a small studio, they cant make a game with realistic graphics ect in the first place. Even though they make a decent amount back, they dont make enough back to start making AAA games, for that to happen another company would have to buy Telltale.

    Cosmic_Boy posted: »

    it simply wont happen because budget On Forbes it says they made $40 Million off of TWD. Their earnings from that and their other ga

  • If Telltale made a game with the same budget as huge AAA games, it would be the biggest gamble in history

    I think they should make that gamble. Go big or go home :#. Maybe not go "home", but go somewhere they can still kinda be out there, but not too much "out there" to the point where there's a noticeable distance between them and "home". Am I making any sense? No? Ok i'll shut up now

    Poogers555 posted: »

    In retrospect 40M isnt alot. For example God of War 3 cost 44 Million to make. Telltale still has to pay for the buildings, employees, ect.

  • They considered it with that 'Super show' whatever. It would have cost an incredible amount to make, and Bruner the ass was backing it the whole time.
    They decided it wasn't worth the risk obviously after Bruner was fired.

    Poogers555 posted: »

    In retrospect 40M isnt alot. For example God of War 3 cost 44 Million to make. Telltale still has to pay for the buildings, employees, ect.

    • “'The Walking Dead: The Final Season' is allegedly expected to bring in decreased revenue compared to earlier series entries." - Variety article
    • "And at least one source says that the team under Hawley realigned to ensure her [Clementine's] final title would be a peak moment." - Variety article
    • "This is for the fans" - Melissa Hutchison at several E3 interviews

    I've been getting this feeling since the PAX panel that TFS's sole purpose is to bring back old and current fans' faith in the company. E3, the Stranger Things announcement, and this article sort of confirm it. Unlike ANF, TFS will not be used to bring in new fans. It's going to be geared towards current fans and to win back those fans they lost since S2. Stanger Things will be the game that is used to bring in new fans and introduce the new era of TTG to the existing fanbase. That may explain why they're expecting TFS to bring in less revenue than the previous season. It's going to be a game for fans, thus the small group will only produce so much money. Once TFS launches, we should begin to see promotions for Stranger Things and maybe a small tease of TWAU2's status. I wouldn't be surprised if ST became the most heavily promoted TTG of the company's entire history in terms of total hours of promotional content, number of interviews, and money spent.

  • I don't think telltale would manage to do that. Resident Evil 7 is a AAA production. Telltale's games aren't.

    Cosmic_Boy posted: »

    Because it would look beautiful in photorealism, look realistic, and the characters would feel real. Also it would actually be a little scar

  • Well that is the way you mend things...rebuild trust then start building on your base. They understand they have a fight on their hands...it does seem that they are trying to repair the damage done over the past few years.

    eRock92 posted: »

    * “'The Walking Dead: The Final Season' is allegedly expected to bring in decreased revenue compared to earlier series entries." - Variety a

  • If they do this successfully, I really do hope they sort of "relaunch," if you will, TFTBL and the Batman seasons. Those games deserved a lot more than they received. They are gems hidden beneath the issues of TTG's past. They don't even have to remaster it, just maybe go through and optimize it for the best performance you can get from a TellTale Tool engine.

    Well that is the way you mend things...rebuild trust then start building on your base. They understand they have a fight on their hands...it does seem that they are trying to repair the damage done over the past few years.

  • But Riccitiello is the CEO also of Unity. Why pay what's free?

    Cosmic_Boy posted: »

    Telltale needs to work with a photorealistic game engine.

  • https://www.gameinformer.com/2018/06/25/telltale-reportedly-dropping-old-engine-heading-for-unity
    Some major publershers (IGN, Game informer, Eurogamer etc.) have picked up on the new engine news and have all posted on it. I'm sure Telltale is pleased, this is the first positive media attention they've gotten in a long time.

  • You can't help but admire Telltale, or more specifically Hawley. He is making sure the company addresses the biggest issues it has: toxic work environments, non consequential choices, pumping out products too quickly, and now their engine.

    Hopefully it's not too late for Telltale to make a comeback. It would be disappointing to see all this hard work go to waste.

  • Hawley is the real MVP.

    Cdognkal2 posted: »

    You can't help but admire Telltale, or more specifically Hawley. He is making sure the company addresses the biggest issues it has: toxic wo

  • Lol, remember when everyone was super worried about Hawley because he was from Zynga, a mobile game company?

    Hawley is the real MVP.

  • edited July 2018

    A new engine could lead to a massacre for this company. I think it will be a big money investment.
    They have to rethink the whole branching narrative programming, and they cannot use the old stock animations they piled up through the years for the old engine. Not counting all the small and big assets and 3d models they need here and there, if they don't find the way to convert all of them for Unity.
    Not an easy task, so I think the glitch&bugs risk in the new games is pretty high.

  • Everyone was so pleased on the updated version of the engine Bman S1 was getting, and that ended up being the worst performing Telltale game EVER.

    Hopefully more time is put into this new engine to make sure it actually WORKS

    A new engine could lead to a massacre for this company. I think it will be a big money investment. They have to rethink the whole branching

  • edited July 2018

    Looking back, it is bitterly funny how much the previous CEO praised the updated engine only for it to turn out so terrible.

    I remember how excited I was when I installed the first season of Batman only to be met with a game I can’t play.

    Cdognkal2 posted: »

    Everyone was so pleased on the updated version of the engine Bman S1 was getting, and that ended up being the worst performing Telltale game EVER. Hopefully more time is put into this new engine to make sure it actually WORKS

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