New Variety Article on Telltale (NEW ENGINE)

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Comments

  • edited June 2018

    Never mind. I was thinking like TWD Michonne with the old and new Telltale Engine.

    Poogers555 posted: »

    How exactly do you partially shift a game engine? They cant make 50% in the Telltale tool and the other 50% in Unity lmao

  • edited June 2018

    That is incorrect. If you think that, then you've been out of the loop. There are sources that indicate otherwise. TWD: Michonne used a Partial Reworking of the Telltale Tool.

  • Google it yourself. It's on Wikipedia.

  • Its just an upgraded engine, it isnt a new engine. Every Telltale game made to date has been on the Telltale Tool, just every game they improve it. Michonne was improved from the last game just like every game, it wasn't until Batman S1 when a very large overhaul happened, and even then that was still the Telltale Tool engine, not a new engine.

    patrickrc95 posted: »

    Google it yourself. It's on Wikipedia.

  • That's true.

    Poogers555 posted: »

    Its just an upgraded engine, it isnt a new engine. Every Telltale game made to date has been on the Telltale Tool, just every game they impr

  • Telltale needs to work with a photorealistic game engine.

  • Cosmic_BoyCosmic_Boy Banned
    edited June 2018

    It would've been great to see them utilize the advances that come with such an engine in The Walking Dead.
    Zombies+Photorealism=

    Check out RESIDENT EVIL 7 gameplay and tell me TWD wouldn't look great with a photorealistic engine

  • God no

    Cosmic_Boy posted: »

    Telltale needs to work with a photorealistic game engine.

  • Why not :D ?

    God no

  • Games that attempt to be photo-realistic not only take more time/money but also can age poorly sometimes, whereas the stylized games are more likely to age well and are cheaper/quicker/able to run on more devices. Working within limitations can often inspire creativity, such as how Walking Dead Season 1/2 and Wolf Among Us's comicy art style was them working around the limitation of making a game to run on multiple kinds of devices.

    Cosmic_Boy posted: »

    Why not ?

  • I'm looking forward to their games running on Unity. But i wouldn't expect too much of a drastic change in visuals and performance, since it takes a lot of time and knowledge to get used to the new tech, like mentioned in the article. Especially Unity has a certain reputation in regards to performance. But if they take their time to optimise it, they should be fine. Especially because telltale games tend to be less dynamic and more scripted compared to other games.

  • Bruner the Ruiner really did a number on this company

  • edited June 2018

    I recently finished Detroit and that was made by AAA development team and it looked absolutely great, but again that's like close to Naughty Dog tier. A lil studio like Telltale thrives on making the best of limitations, and creating unique styles to go with their games. That charm is gone if they just ditched it all in favors of realism...which to be honest they'd never (Jurassic Park still had a bit of a style to it) pull off successfully.

    Cosmic_Boy posted: »

    Why not ?

  • Why?

    Cosmic_Boy posted: »

    Telltale needs to work with a photorealistic game engine.

  • edited June 2018

    I've lost interest in Telltale games years ago. Barely any innovation happening and the stories got weaker with every release. GOTG was so boring it took me months to finish it after the final episode came out (dragged myself through it for the platinum). The latest Batman game had the same faith, took me months to finish it because I just can't play the same old Telltale game anymore. I heard about the last episode being completely different depending on a key choice you make in ep4 but it's too little too late for me (I don't even feel the need to google/youtube the other ending cause I was literally mashing buttons randomly during dialog choices, that's the point I'm at: I don't even care about the choices anymore, just doing it for the trophies).
    Their whole thing sounds half-assed. The decisions don't even work on the website (they never really worked, everything comes up blank).

    Hopefully them going with Unity switches things up and allows them to reinvent their formula. Stuff like Detroit Become Human (I know, not comparable cause AAA vs Aa) blows the heck out of every Telltale game there is and probably ever will be. It's not even close, which makes me sad.

  • Because it would look beautiful in photorealism, look realistic, and the characters would feel real. Also it would actually be a little scary. TWD was none of those things, and it didn't have to be either, but it would be great to see it in photorealism.


    GSSalvador posted: »

    Why?

  • edited June 2018

    Well, why do you play these games anymore if you still end up hating them?
    It's nice that you're kind of following them, and this Unity switch might make things square again, but for the games... Why do you play them? If you don't find the stories engaging or fun or not worth your attention, why continue buying these games?
    If you're not liking them, just stop. Walk away if it isn't getting any better for you.

    TimFL posted: »

    I've lost interest in Telltale games years ago. Barely any innovation happening and the stories got weaker with every release. GOTG was so b

  • Dang you didn't even like Batman? Also don't even try to compare classics like Tales and TWD S1 to anything David Cage has ever done. It makes you sound stupid

    TimFL posted: »

    I've lost interest in Telltale games years ago. Barely any innovation happening and the stories got weaker with every release. GOTG was so b

  • edited June 2018

    His previous games weren't masterpieces, but Detroit: Become Human is actually a pretty good game with choices mattering a fuckton.

    Cdognkal2 posted: »

    Dang you didn't even like Batman? Also don't even try to compare classics like Tales and TWD S1 to anything David Cage has ever done. It makes you sound stupid

  • Blind SniperBlind Sniper Moderator
    edited June 2018

    Not all studios have the luxury, engine, experience, budget, and/or experienced talent required to make photo-realistic graphics that look that good.

    Cosmic_Boy posted: »

    Because it would look beautiful in photorealism, look realistic, and the characters would feel real. Also it would actually be a little scar

  • True, buuuuutt..

    Not all studios have the luxury, engine, experience, budget, and/or experienced talent required to make photo-realistic graphics that look that good.

  • You can think Telltale should make photo realism graphics, but I’m sorry to disappoint you, it’s not gonna happen lol

    Cosmic_Boy posted: »

    True, buuuuutt..

  • I’m sorry to disappoint you, it’s not gonna happen lol

    we'll just have to see about that.

    Box Tv posted: »

    You can think Telltale should make photo realism graphics, but I’m sorry to disappoint you, it’s not gonna happen lol

  • I mean I wouldnt be against Telltale trying photo realism but it simply wont happen because budget. Also Telltale does like doing certain themes that make the look of the game way more unique and not seem dated. For example Wolf Among Us still looks great even though it came out in 2013.

    Cosmic_Boy posted: »

    Because it would look beautiful in photorealism, look realistic, and the characters would feel real. Also it would actually be a little scar

  • Exactly and that was the biggest problem with Guardians. It didnt really have a style or a comic book feel so it just comes off as looking like ugly claymation

    Poogers555 posted: »

    I mean I wouldnt be against Telltale trying photo realism but it simply wont happen because budget. Also Telltale does like doing certain th

  • Pretty much this, sadly its been a while since Telltale made a game with a unique style that was very nice to look at visually. Batman looks nice but its kinda generic looking, but atleast it looks good. GOTG style is always going to bother me, couldnt really decide what it wanted to look like, I swear every scene with different lighting makes everyone looks different. Luckily S4 of Walking Dead has a nice looking theme to it, been a while since a Telltale game has been truly visually unique and good looking.

    Cdognkal2 posted: »

    Exactly and that was the biggest problem with Guardians. It didnt really have a style or a comic book feel so it just comes off as looking like ugly claymation

  • it simply wont happen because budget

    On Forbes it says they made $40 Million off of TWD. Their earnings from that and their other games would've allowed them to buy one.

    Telltale does like doing certain themes that make the look of the game way more unique

    That could be a reason why they don't have the budget for photo realistic engine. A lot of people are over-the-top visual whores when it comes to games, and may turn their heads to TTG's titles because of how they look. If they could provide stunning visuals for their games, i'm sure those type of people would buy, which would send more $$$ Telltale's way. It's not like they don't have good story telling to go with it.

    Poogers555 posted: »

    I mean I wouldnt be against Telltale trying photo realism but it simply wont happen because budget. Also Telltale does like doing certain th

  • Imagine TWD looking like TLOU
    Your brain would be like:

  • In retrospect 40M isnt alot. For example God of War 3 cost 44 Million to make. Telltale still has to pay for the buildings, employees, ect. If Telltale made a game with the same budget as huge AAA games, it would be the biggest gamble in history because they would have to make more back for a profit. (which Telltale cant afford because like I said even though they made 40M off Walking Dead, its not like thats kept forever in Telltale's vailt, its distributed and used to keep the lights on)

    Well even if that was true about more people buying more realistic looking games, like I said above Telltale doesnt have a budget to do it. That argument is kinda contradictory too because Telltale is just a small studio, they cant make a game with realistic graphics ect in the first place. Even though they make a decent amount back, they dont make enough back to start making AAA games, for that to happen another company would have to buy Telltale.

    Cosmic_Boy posted: »

    it simply wont happen because budget On Forbes it says they made $40 Million off of TWD. Their earnings from that and their other ga

  • If Telltale made a game with the same budget as huge AAA games, it would be the biggest gamble in history

    I think they should make that gamble. Go big or go home :#. Maybe not go "home", but go somewhere they can still kinda be out there, but not too much "out there" to the point where there's a noticeable distance between them and "home". Am I making any sense? No? Ok i'll shut up now

    Poogers555 posted: »

    In retrospect 40M isnt alot. For example God of War 3 cost 44 Million to make. Telltale still has to pay for the buildings, employees, ect.

  • They considered it with that 'Super show' whatever. It would have cost an incredible amount to make, and Bruner the ass was backing it the whole time.
    They decided it wasn't worth the risk obviously after Bruner was fired.

    Poogers555 posted: »

    In retrospect 40M isnt alot. For example God of War 3 cost 44 Million to make. Telltale still has to pay for the buildings, employees, ect.

    • “'The Walking Dead: The Final Season' is allegedly expected to bring in decreased revenue compared to earlier series entries." - Variety article
    • "And at least one source says that the team under Hawley realigned to ensure her [Clementine's] final title would be a peak moment." - Variety article
    • "This is for the fans" - Melissa Hutchison at several E3 interviews

    I've been getting this feeling since the PAX panel that TFS's sole purpose is to bring back old and current fans' faith in the company. E3, the Stranger Things announcement, and this article sort of confirm it. Unlike ANF, TFS will not be used to bring in new fans. It's going to be geared towards current fans and to win back those fans they lost since S2. Stanger Things will be the game that is used to bring in new fans and introduce the new era of TTG to the existing fanbase. That may explain why they're expecting TFS to bring in less revenue than the previous season. It's going to be a game for fans, thus the small group will only produce so much money. Once TFS launches, we should begin to see promotions for Stranger Things and maybe a small tease of TWAU2's status. I wouldn't be surprised if ST became the most heavily promoted TTG of the company's entire history in terms of total hours of promotional content, number of interviews, and money spent.

  • I don't think telltale would manage to do that. Resident Evil 7 is a AAA production. Telltale's games aren't.

    Cosmic_Boy posted: »

    Because it would look beautiful in photorealism, look realistic, and the characters would feel real. Also it would actually be a little scar

  • Well that is the way you mend things...rebuild trust then start building on your base. They understand they have a fight on their hands...it does seem that they are trying to repair the damage done over the past few years.

    eRock92 posted: »

    * “'The Walking Dead: The Final Season' is allegedly expected to bring in decreased revenue compared to earlier series entries." - Variety a

  • If they do this successfully, I really do hope they sort of "relaunch," if you will, TFTBL and the Batman seasons. Those games deserved a lot more than they received. They are gems hidden beneath the issues of TTG's past. They don't even have to remaster it, just maybe go through and optimize it for the best performance you can get from a TellTale Tool engine.

    Well that is the way you mend things...rebuild trust then start building on your base. They understand they have a fight on their hands...it does seem that they are trying to repair the damage done over the past few years.

  • But Riccitiello is the CEO also of Unity. Why pay what's free?

    Cosmic_Boy posted: »

    Telltale needs to work with a photorealistic game engine.

  • https://www.gameinformer.com/2018/06/25/telltale-reportedly-dropping-old-engine-heading-for-unity
    Some major publershers (IGN, Game informer, Eurogamer etc.) have picked up on the new engine news and have all posted on it. I'm sure Telltale is pleased, this is the first positive media attention they've gotten in a long time.

  • You can't help but admire Telltale, or more specifically Hawley. He is making sure the company addresses the biggest issues it has: toxic work environments, non consequential choices, pumping out products too quickly, and now their engine.

    Hopefully it's not too late for Telltale to make a comeback. It would be disappointing to see all this hard work go to waste.

  • Hawley is the real MVP.

    Cdognkal2 posted: »

    You can't help but admire Telltale, or more specifically Hawley. He is making sure the company addresses the biggest issues it has: toxic wo

  • Lol, remember when everyone was super worried about Hawley because he was from Zynga, a mobile game company?

    Hawley is the real MVP.

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