Though I don't think it really touches any top tier Telltale stuff, I still really enjoyed it. Made me cry, so that was something. Good premise, good characters, good themes. Really solid game all around.
Just haven't been able to get into before the Storm though, bores the crap outta me
The dialogue is too slow and cringe, I personally don’t like the teen atmosphere and episode 5 is rushed. The villain for me is really bad and the final choice doesn’t make sense and it destroys all your past choices.
You call me a delusional for having an opinion? That's pretty funny. Let me show you what is to hate about LIS:
Max Caulfield. She is one of the worst and most unrelatable protagonist ever introduced in gaming. She makes dumb decisions that only make things worse. Her rewind powers came out of nowhere and all she does is cause trouble. I can never stand her horrible dialogues.
Chloe Price. Why do people like her? She is the worst person Max has ever befriended. She treats her step father like shit for no reason, hangs out with Rachel (Who barely even knew her) instead of going to school that cause her being expelled and blames everyone, even her friends Max and Rachel, for her problems when most of them are because of her.
Her father's death isn't enough to justify her actions. She tells Max to save the city instead of her, yet if you chose to save your "friend" instead, she doesn't give a shit anymore and leaves the town with Max instead of looking for survivors, even HER MOTHER.
Jefferson. His motivation being unexplained makes him such a garbage villain. There is just nothing to like about him.
Plot holes. Why was Rachel in love with Frank in the first place? BTS didn't show any sign of that. Did Rachel and Chloe forget about their plan to leave Arcadia Bay? Cause they never did despite promising it. Why did Rachel's father kiss his ex-wife on the lips? When you're married with someone else, you're done with your previous marriage. How did Max not recognize his best friend in the bathroom? Different hair, yes, but her voice, not familiar at all? Why didn't Chloe think about Rachel's mother when Rachel was missing? That would have been a natural assumption. WHERE DID MAX'S POWERS COME FROM? The game and BTS never explained it, it just happened out of nowhere, you can't make a major plot point without any origins.
The voice acting. Cringy, cringy, cringy, even worse than Resident Evil 1996. Except for Chloe's voice actor, the dialogues turned this game into a Cringe Simulator.
Choices. They never mattered because the endings ruined them all so bad it adds not replay value. All they say is that the only objective of this game is let Chloe die, making the whole story POINTLESS to begin with. If you chose to save the worst human over a town full of defenseless people, you killed all the determinant characters you saved and just walk away like nothing happened. Yeah, that makes Max such a good protagonist.
The fanbase. You can tell how toxic it is by looking at the comment section in the GamingSin videos and Honest Trailer for this game, those fucking assholes can't take a joke and think there is nothing wrong with this game. I remember someone telling someone else who has a different opinion on LIS to kill themselves.
And no, I'm not telling you to have a different opinion, just said why LIS is in no way better than TWD. LIS is such a cliched teen drama that adds nothing but confusing stories.
TWD is better than LIS in every way
* The characters
* The story
* The villains
* The choice design
* The puzzles
You call me a… more delusional for having an opinion? That's pretty funny. Let me show you what is to hate about LIS:
* Max Caulfield. She is one of the worst and most unrelatable protagonist ever introduced in gaming. She makes dumb decisions that only make things worse. Her rewind powers came out of nowhere and all she does is cause trouble. I can never stand her horrible dialogues.
* Chloe Price. Why do people like her? She is the worst person Max has ever befriended. She treats her step father like shit for no reason, hangs out with Rachel (Who barely even knew her) instead of going to school that cause her being expelled and blames everyone, even her friends Max and Rachel, for her problems when most of them are because of her.
Her father's death isn't enough to justify her actions. She tells Max to save the cit… [view original content]
I'll give it this, my first play through I thought the game was pretty charming. Max was adorable in her attempts to make hip dialogue, Kate was awesome, Frank was actually a pretty well written drug dealer and I liked how they managed to still make David a sympathetic character despite how intrusive and abusive he could be. I won't give it much praise for it's storytelling but it was a cute and entertaining attempt with some highlights. Some of the puzzles could also be pretty clever at time stoo, and while the ending completely ruined it the choices did have decent consequences like how well you treated Kate would affect how difficult it was to get her off the ledge, and the scene where you had to convince Frank to give up his payment transaction records was really well done when it came to factoring in past choices.
Also yeah the twist that Jefferson was the bad guy all along was all well and good, but then they took it too far in turning him into a textbook sociopath in the last episode. Evil people exist, but just like you can have a character that is too much of a goody two shoes and not much else, there is such a thing as too evil lol Imagine how unnerving the dark room would've been had Jefferson continued to act like your typical art teacher who just thought drugging young women and taking pictures of them traumatized was worth it for the greater good of art. Just a huge wasted opportunity.
Yeah not to disagree with you about Jefferson being to evil...oh ok I will...he is quite tame compared to real sociopaths...you know...the ones who chain up women in their Cleveland homes for years on end to use them...or how about trying to turn young men into sex zombies by doing your own lobotomy...how about someone who dresses as a clown and kills people. These are all real....Jefferson is evil...but not too evil.
I'll give it this, my first play through I thought the game was pretty charming. Max was adorable in her attempts to make hip dialogue, Kate… more was awesome, Frank was actually a pretty well written drug dealer and I liked how they managed to still make David a sympathetic character despite how intrusive and abusive he could be. I won't give it much praise for it's storytelling but it was a cute and entertaining attempt with some highlights. Some of the puzzles could also be pretty clever at time stoo, and while the ending completely ruined it the choices did have decent consequences like how well you treated Kate would affect how difficult it was to get her off the ledge, and the scene where you had to convince Frank to give up his payment transaction records was really well done when it came to factoring in past choices.
Also yeah the twist that Jefferson was the bad guy all along was all well and good, but then they took it too far in turn… [view original content]
Yeah not to disagree with you about Jefferson being to evil...oh ok I will...
And you're free too, thank you for doing it respectfully.
he is quite tame compared to real sociopaths...you know...the ones who chain up women in their Cleveland homes for years on end to use them...or how about trying to turn young men into sex zombies by doing your own lobotomy...how about someone who dresses as a clown and kills people. These are all real....Jefferson is evil...but not too evil.
I have seen great examples of mental illness portrayed in fiction, even in the Life Is Strange games themselves. Jefferson is not a good depiction of sociopathy. You can't use ASPD or any similar disorder as an excuse to make a character as vile and void of empathy as possible just to get players to hate him. There is still nuance that has to be understood and respected, especially when it comes to the mentally ill as they are already plenty stigmatized and have tons of fiction exaggerate their disorders for drama. By comparison Nate Prescott was a pretty decent portrayal of a similar mental illness. Yes evil people exist, and they do much worse than Jefferson, but by design they are actually written well.
Yeah not to disagree with you about Jefferson being to evil...oh ok I will...he is quite tame compared to real sociopaths...you know...the o… morenes who chain up women in their Cleveland homes for years on end to use them...or how about trying to turn young men into sex zombies by doing your own lobotomy...how about someone who dresses as a clown and kills people. These are all real....Jefferson is evil...but not too evil.
I will grant you that...but while I do not believe in a god...I do think that there is evil in this world...I think Jefferson was evil...that guy in Cleveland...was evil...some are truly sick and need help...but others need killing...they do what they do because it thrills them and they can get away with it.
Yeah not to disagree with you about Jefferson being to evil...oh ok I will...
And you're free too, thank you for doing it respectful… morely.
he is quite tame compared to real sociopaths...you know...the ones who chain up women in their Cleveland homes for years on end to use them...or how about trying to turn young men into sex zombies by doing your own lobotomy...how about someone who dresses as a clown and kills people. These are all real....Jefferson is evil...but not too evil.
I have seen great examples of mental illness portrayed in fiction, even in the Life Is Strange games themselves. Jefferson is not a good depiction of sociopathy. You can't use ASPD or any similar disorder as an excuse to make a character as vile and void of empathy as possible just to get players to hate him. There is still nuance that has to be understood and respected, especially when it comes to the mentally ill as they are already plenty stigmat… [view original content]
Good and evil can exist without a god. Morality is still an aspect of human nature without one. Like any belief your stance on morality just needs to be imposed upon society in order for it to have true power.
And yeah, some are too far gone in their ways to be redeemed. Life is a privilege, you have to be concerned about your survival to keep it, and if you're so monumentally depraved that a relatively just country wants you executed, I don't think you are fit to keep that privilege. I still believe we should be inclined to help them by any means necessary before we reach that conclusion though.
I will grant you that...but while I do not believe in a god...I do think that there is evil in this world...I think Jefferson was evil...tha… moret guy in Cleveland...was evil...some are truly sick and need help...but others need killing...they do what they do because it thrills them and they can get away with it.
Life is Strange is so far an interesting series, it has some interesting ideas, but their executions have been somewhat lackluster, but I want to see it get better. So far, both games have had some pretty flubbed endings, so I hope to see season 2 stick the landing for the first time, Captain Spirit has me very excited and intrigued about the future of the franchise, so I hope it can live up.
TWD revived the genre of adventure games and popularized it. Life Is Strange very blatantly borrows certain elements from games made by Telltale. I'm not saying that's a bad thing mind you, just that it owes a lot of its success to the Walking Dead series, season 1 in particular. Now my personal opinion of the game is very low, I don't like the art style, the writing, the characters or the mechanics. I think it's a boring slog of a game with terrible voice acting and terrible story and terrible gameplay. The popularity of the game is undeniable but I feel like I'd enjoy anything from Telltale more than LiS.
But Heavy Rain came out in 2010, and sold a million copies in 3 months after only being released on the PS3, I don't know that it's fair to say TWD revived and popularized the genre lol
TWD revived the genre of adventure games and popularized it. Life Is Strange very blatantly borrows certain elements from games made by Tell… moretale. I'm not saying that's a bad thing mind you, just that it owes a lot of its success to the Walking Dead series, season 1 in particular. Now my personal opinion of the game is very low, I don't like the art style, the writing, the characters or the mechanics. I think it's a boring slog of a game with terrible voice acting and terrible story and terrible gameplay. The popularity of the game is undeniable but I feel like I'd enjoy anything from Telltale more than LiS.
Yes it is lol Heavy Rain didn’t won GOTY and it is AAA, unlike TWD.
Actually Heavy Rain is not exactly considered an Adventure Game, while TWD is known by being a revitalization of the Adventure Game genre.
But Heavy Rain came out in 2010, and sold a million copies in 3 months after only being released on the PS3, I don't know that it's fair to say TWD revived and popularized the genre lol
So TWD popularized the genre because it's not a AAA game? Even though it was played by less people? Ok then lol
Oh, about the rest of your post, Heavy Rain won three awards at the 7th British Academy Video Games Awards for Technical Innovation, Original Music, and Story, and at the 2011 Interactive Achievement Awards for Outstanding Achievement in Visual Engineering, Outstanding Innovation in Gaming, and Outstanding Achievement in Original Music Composition. GameSpy declared it Adventure Game of the Year and PlayStation 3 Game of the Year.
But then again, every game wins Game of the Year somewhere, so it's a meaningless title. Regardless, it is categorized in the same adventure genre as TTs games are, and performed remarkably similar despite having a massively reduced potential audience.
Yes it is lol Heavy Rain didn’t won GOTY and it is AAA, unlike TWD.
Actually Heavy Rain is not exactly considered an Adventure Game, while TWD is known by being a revitalization of the Adventure Game genre.
Telltale's TwD was literally the only game to win GOTY in 2012 on The Game Awards, it didn’t only win in “somewhere”. What I was trying to say it that Heavy Rain has sold more because it is a AAA game. The fact that an indie game was considered the best game of 2012 really says something.
And I am not even the one saying that, TWD is considered worldwide an “revitalization of the weakened adventure game genre”. TWD obviously isn’t the only popular Adventure Game, but it is impossible to say TWD didn’t have a huge influence on the genre.
** And while you are right Heavy Rain is an Adventure Game, it is not a point&click tradicional one, like Telltale always was (and still is I guess). A lot of people dont even include TWD on the Adventure Game genre.
So TWD popularized the genre because it's not a AAA game? Even though it was played by less people? Ok then lol
Oh, about the rest of you… morer post, Heavy Rain won three awards at the 7th British Academy Video Games Awards for Technical Innovation, Original Music, and Story, and at the 2011 Interactive Achievement Awards for Outstanding Achievement in Visual Engineering, Outstanding Innovation in Gaming, and Outstanding Achievement in Original Music Composition. GameSpy declared it Adventure Game of the Year and PlayStation 3 Game of the Year.
But then again, every game wins Game of the Year somewhere, so it's a meaningless title. Regardless, it is categorized in the same adventure genre as TTs games are, and performed remarkably similar despite having a massively reduced potential audience.
Who in the hell have YOU been talking to? I don't know a single person that thinks LIS is better than TWD. I love LIS, but come on, there's just no comparison. There's a reason TWD is considered to be one of the better games of all time and Life Is Strange isn't
But Heavy Rain wasn't nearly as beloved as TWD. To this day TWD is still generally considered to be one of the best games of all time...Not to mention that although Heavy Rain sold well, it wasn't NEARLY as successful as TWD. Don't forget, TWD sold a million copies in a MONTH. Although I get where you're coming from, TWD definetely inspired a lot more games than Heavy Rain ever did, including Life is Strange and is the game that really perfected that formula.
Actually somehing funny to add on to that, if you go to the Game informer issue reviewing the first episode of TWD theres a seperate article in the issue talking about how dead the adventure genre is and it even mentions Telltale as 'waiting for their big break.' Now look at today, you can't get ENOUGH of adventure games from TFS to the Council to Detroit to LIS 2, and that's just scraping the surface.
But Heavy Rain came out in 2010, and sold a million copies in 3 months after only being released on the PS3, I don't know that it's fair to say TWD revived and popularized the genre lol
Well in an interview, LiS's producer and director did say their biggest inspirations were both Quantic Dream and Telltale. Hell, early on, apparently Square Enix set up some little communication between them and TTG, though mostly regarding how to do episodic releases. All this arguing and yet even Dontnod's staff members are fans of Telltale's games.
And regarding Quantic Dream, I feel like long ago I read that they even use the same motion capture studio as Quantic Dream. At the very least the actress who played Chloe in Detroit Become Human, Gabrielle Hersh, also did the mocap for Chloe in LiS. So I guess she's technically both Chloes in a way haha.
(I'm doing this from memory, and it's been a while since I last played it). I've only played the first season and I thought it was pretty good overall. It has some interesting characters, delivers on some emotion, pretty decent music, a surprisingly good twist and just by opting to have a more "realistic" setting I understand why it has appealed to so many people.
That said, I do think it's overrated. Everyone knows about some of the cringe-worthy dialogue. The facial animations and gestures weren't too good from what I can recall. I see what they were going for with the art-style but the result for me just looked washed out and lacking detail. Some annoying characters that just brought things down and some choices seemingly having no affect on characters at all. I don't think the endings were terrible, but they definitely weren't great either.
I'm fine with the Telltale comparison. I think they have enough similarities between them to warrant it. I honestly struggle where to put LiS beside some of Telltale's games, but it's not near TT's best work: (TWAU, TWD, TFTB, B:TEW), that's for damn sure.
I haven't been interested in the 'Before the storm' prequel or the latest free one, but maybe I'll look into season 2 and see how that is when it comes out.
I've only experienced the first season, and none of the other stuff. With that in mind, I do think it is a very good game, perhaps even great. It has some interesting ideas and characters, a very good twist, and the choices are pretty good for the most part (the ending doesn't really bother me, though it probably doesn't really work for a choice based game). Honestly, I'm okay with the powers not really being explained. That being said, I do think it is very overrated and doesn't hold a candle to TellTale's best games. I liked the characters, but they could be pretty annoying sometimes, and the second half of episode 5 could have been a lot better. I wish I could relate to all of the people that got really immersed in this game, but it didn't effect me to that extent. It's kind of weird too, because school life settings are usually things I easily get super in to. This game just didn't do it for some reason. If I had to rate the game, I'd probably give it somewhere between 8-8.5/10.
I haven't been interested in the 'Before the storm' prequel or the latest free one, but maybe I'll look into season 2 and see how that is when it comes out.
Personally I found Before the Storm to be better in some regards to the first one, but at the same time also had some things that were worse, and it unfortunately shares the same problem of flubbing its ending. As for Captain Spirit (the free one), if you do decide to get into season 2, I would recommend playing Captain Spirit before, since it serves as a sort of intro, introduces you to some characters and it'll have choices carried into the second season. Captain Spirit really got me pretty excited for this second season.
(I'm doing this from memory, and it's been a while since I last played it). I've only played the first season and I thought it was pretty go… moreod overall. It has some interesting characters, delivers on some emotion, pretty decent music, a surprisingly good twist and just by opting to have a more "realistic" setting I understand why it has appealed to so many people.
That said, I do think it's overrated. Everyone knows about some of the cringe-worthy dialogue. The facial animations and gestures weren't too good from what I can recall. I see what they were going for with the art-style but the result for me just looked washed out and lacking detail. Some annoying characters that just brought things down and some choices seemingly having no affect on characters at all. I don't think the endings were terrible, but they definitely weren't great either.
I'm fine with the Telltale comparison. I think they have enough similarities between them to … [view original content]
Suffering though Chloe's bullshit and having to view the world via Max's bland personality(if you can call it that) was enough for me to dislike the game.
I'm late, phone must've hiccuped when I tried to initially reply. The first two seasons of TWD easily make my top 10 favorite gaming experiences, but best of all time? There are so many games that brought new and innovative ideas to the platform over the last 40 years, it would be tough to put it up there with any of them. I personally love them, I love any game that focuses on story because it does continue to move the platform forward from what was once initially viewed as a children's pastime. We've come a long way since the the earliest games. All of that said, a million in a month is impressive, but the first episode cost 5 dollars. QD released a full priced game on a single system, in a very niche category at the time, and it excelled critically and commercially. The next game of note released on every major platform, and achieved similar numbers.
But Heavy Rain wasn't nearly as beloved as TWD. To this day TWD is still generally considered to be one of the best games of all time...Not … moreto mention that although Heavy Rain sold well, it wasn't NEARLY as successful as TWD. Don't forget, TWD sold a million copies in a MONTH. Although I get where you're coming from, TWD definetely inspired a lot more games than Heavy Rain ever did, including Life is Strange and is the game that really perfected that formula.
Actually somehing funny to add on to that, if you go to the Game informer issue reviewing the first episode of TWD theres a seperate article in the issue talking about how dead the adventure genre is and it even mentions Telltale as 'waiting for their big break.' Now look at today, you can't get ENOUGH of adventure games from TFS to the Council to Detroit to LIS 2, and that's just scraping the surface.
When I first played Life is Strange, I enjoyed the gameplay mechanism of rewinding back in time to redo a choice and (mostly) enjoyed how much effort the devs put into making 'small' choices matter (a great example I think would be the scene where Max tries to stop Kate from committing suicide and the game requires you to have explored a bit more in depth in order to save her with less of a struggle). But the season 1 finale really disappointed me in a lot of ways (the final choice is between erasing every other choice you've made in the game or killing an entire town for your girlfriend.......) and I could never connect with any of the characters except for Chloe and Max (I genuinely did not care for any of the side characters except for maybe Kate and then Rachel in Before the Storm). Not to mention the often cringy dialogue and voice acting prevalent throughout the series. I haven't even played Before the Storm but I've seen gif sets of Chloe and Rachel and enjoy their relationship to an extent even more than Max and Chloe's haha.
I've never gotten over how 'Before the Storm' just seems like an unnecessary prequel. I wasn't interested in Chloe much in the first game so I don't see the appeal of seeing more of her/playing as her. Same goes for showing her relationship with Rachel. To me it's just one of those things that works better as a reference for backstory and I was fine with it like that.
As for Captain Spirit I am a bit more interested in that than Before the Storm just due to the fact that it is free. I wasn't sure how connected it was to season 2, I just heard that it was in some way. I do feel like I haven't given it much of a chance, so maybe I will, thanks.
I haven't been interested in the 'Before the storm' prequel or the latest free one, but maybe I'll look into season 2 and see how that is wh… moreen it comes out.
Personally I found Before the Storm to be better in some regards to the first one, but at the same time also had some things that were worse, and it unfortunately shares the same problem of flubbing its ending. As for Captain Spirit (the free one), if you do decide to get into season 2, I would recommend playing Captain Spirit before, since it serves as a sort of intro, introduces you to some characters and it'll have choices carried into the second season. Captain Spirit really got me pretty excited for this second season.
Comments
The best part of Life is Strange was un-installing it from my PS4.
Before the Storm was actually pretty decent.
It was decent, if you can get past the cringy dialogue and music in the first episode.
Life is Strange is better than any TWD game. That game changed me back in 2015.
Though I don't think it really touches any top tier Telltale stuff, I still really enjoyed it. Made me cry, so that was something. Good premise, good characters, good themes. Really solid game all around.
Just haven't been able to get into before the Storm though, bores the crap outta me
The dialogue is too slow and cringe, I personally don’t like the teen atmosphere and episode 5 is rushed. The villain for me is really bad and the final choice doesn’t make sense and it destroys all your past choices.
That's the funniest joke I've ever crapped my pants on.
You're delusional if you think TWD is better than LiS.
Lolwut. LiS wouldn't even exist if it weren't for TWD, which is very clearly the superior title.
TWD is beneath notice when compared to LiS.
TWD is better than LIS in every way
You call me a delusional for having an opinion? That's pretty funny. Let me show you what is to hate about LIS:
Chloe Price. Why do people like her? She is the worst person Max has ever befriended. She treats her step father like shit for no reason, hangs out with Rachel (Who barely even knew her) instead of going to school that cause her being expelled and blames everyone, even her friends Max and Rachel, for her problems when most of them are because of her.
Her father's death isn't enough to justify her actions. She tells Max to save the city instead of her, yet if you chose to save your "friend" instead, she doesn't give a shit anymore and leaves the town with Max instead of looking for survivors, even HER MOTHER.
Jefferson. His motivation being unexplained makes him such a garbage villain. There is just nothing to like about him.
And no, I'm not telling you to have a different opinion, just said why LIS is in no way better than TWD. LIS is such a cliched teen drama that adds nothing but confusing stories.
I've never met anyone who's been more confused than you are right now.
Thanks
wat
I'll give it this, my first play through I thought the game was pretty charming. Max was adorable in her attempts to make hip dialogue, Kate was awesome, Frank was actually a pretty well written drug dealer and I liked how they managed to still make David a sympathetic character despite how intrusive and abusive he could be. I won't give it much praise for it's storytelling but it was a cute and entertaining attempt with some highlights. Some of the puzzles could also be pretty clever at time stoo, and while the ending completely ruined it the choices did have decent consequences like how well you treated Kate would affect how difficult it was to get her off the ledge, and the scene where you had to convince Frank to give up his payment transaction records was really well done when it came to factoring in past choices.
Also yeah the twist that Jefferson was the bad guy all along was all well and good, but then they took it too far in turning him into a textbook sociopath in the last episode. Evil people exist, but just like you can have a character that is too much of a goody two shoes and not much else, there is such a thing as too evil lol Imagine how unnerving the dark room would've been had Jefferson continued to act like your typical art teacher who just thought drugging young women and taking pictures of them traumatized was worth it for the greater good of art. Just a huge wasted opportunity.
you know what forget it I’m just here for the triggered comments
Yeah not to disagree with you about Jefferson being to evil...oh ok I will...he is quite tame compared to real sociopaths...you know...the ones who chain up women in their Cleveland homes for years on end to use them...or how about trying to turn young men into sex zombies by doing your own lobotomy...how about someone who dresses as a clown and kills people. These are all real....Jefferson is evil...but not too evil.
And you're free too, thank you for doing it respectfully.
I have seen great examples of mental illness portrayed in fiction, even in the Life Is Strange games themselves. Jefferson is not a good depiction of sociopathy. You can't use ASPD or any similar disorder as an excuse to make a character as vile and void of empathy as possible just to get players to hate him. There is still nuance that has to be understood and respected, especially when it comes to the mentally ill as they are already plenty stigmatized and have tons of fiction exaggerate their disorders for drama. By comparison Nate Prescott was a pretty decent portrayal of a similar mental illness. Yes evil people exist, and they do much worse than Jefferson, but by design they are actually written well.
I will grant you that...but while I do not believe in a god...I do think that there is evil in this world...I think Jefferson was evil...that guy in Cleveland...was evil...some are truly sick and need help...but others need killing...they do what they do because it thrills them and they can get away with it.
Good and evil can exist without a god. Morality is still an aspect of human nature without one. Like any belief your stance on morality just needs to be imposed upon society in order for it to have true power.
And yeah, some are too far gone in their ways to be redeemed. Life is a privilege, you have to be concerned about your survival to keep it, and if you're so monumentally depraved that a relatively just country wants you executed, I don't think you are fit to keep that privilege. I still believe we should be inclined to help them by any means necessary before we reach that conclusion though.
Life is Strange is so far an interesting series, it has some interesting ideas, but their executions have been somewhat lackluster, but I want to see it get better. So far, both games have had some pretty flubbed endings, so I hope to see season 2 stick the landing for the first time, Captain Spirit has me very excited and intrigued about the future of the franchise, so I hope it can live up.
TWD revived the genre of adventure games and popularized it. Life Is Strange very blatantly borrows certain elements from games made by Telltale. I'm not saying that's a bad thing mind you, just that it owes a lot of its success to the Walking Dead series, season 1 in particular. Now my personal opinion of the game is very low, I don't like the art style, the writing, the characters or the mechanics. I think it's a boring slog of a game with terrible voice acting and terrible story and terrible gameplay. The popularity of the game is undeniable but I feel like I'd enjoy anything from Telltale more than LiS.
But Heavy Rain came out in 2010, and sold a million copies in 3 months after only being released on the PS3, I don't know that it's fair to say TWD revived and popularized the genre lol
Yes it is lol Heavy Rain didn’t won GOTY and it is AAA, unlike TWD.
Actually Heavy Rain is not exactly considered an Adventure Game, while TWD is known by being a revitalization of the Adventure Game genre.
So TWD popularized the genre because it's not a AAA game? Even though it was played by less people? Ok then lol
Oh, about the rest of your post, Heavy Rain won three awards at the 7th British Academy Video Games Awards for Technical Innovation, Original Music, and Story, and at the 2011 Interactive Achievement Awards for Outstanding Achievement in Visual Engineering, Outstanding Innovation in Gaming, and Outstanding Achievement in Original Music Composition. GameSpy declared it Adventure Game of the Year and PlayStation 3 Game of the Year.
But then again, every game wins Game of the Year somewhere, so it's a meaningless title. Regardless, it is categorized in the same adventure genre as TTs games are, and performed remarkably similar despite having a massively reduced potential audience.
Telltale's TwD was literally the only game to win GOTY in 2012 on The Game Awards, it didn’t only win in “somewhere”. What I was trying to say it that Heavy Rain has sold more because it is a AAA game. The fact that an indie game was considered the best game of 2012 really says something.
And I am not even the one saying that, TWD is considered worldwide an “revitalization of the weakened adventure game genre”. TWD obviously isn’t the only popular Adventure Game, but it is impossible to say TWD didn’t have a huge influence on the genre.
** And while you are right Heavy Rain is an Adventure Game, it is not a point&click tradicional one, like Telltale always was (and still is I guess). A lot of people dont even include TWD on the Adventure Game genre.
uh love reading about twd in life is strange thread
lol
Who in the hell have YOU been talking to? I don't know a single person that thinks LIS is better than TWD. I love LIS, but come on, there's just no comparison. There's a reason TWD is considered to be one of the better games of all time and Life Is Strange isn't
But Heavy Rain wasn't nearly as beloved as TWD. To this day TWD is still generally considered to be one of the best games of all time...Not to mention that although Heavy Rain sold well, it wasn't NEARLY as successful as TWD. Don't forget, TWD sold a million copies in a MONTH. Although I get where you're coming from, TWD definetely inspired a lot more games than Heavy Rain ever did, including Life is Strange and is the game that really perfected that formula.
Actually somehing funny to add on to that, if you go to the Game informer issue reviewing the first episode of TWD theres a seperate article in the issue talking about how dead the adventure genre is and it even mentions Telltale as 'waiting for their big break.' Now look at today, you can't get ENOUGH of adventure games from TFS to the Council to Detroit to LIS 2, and that's just scraping the surface.
Well in an interview, LiS's producer and director did say their biggest inspirations were both Quantic Dream and Telltale. Hell, early on, apparently Square Enix set up some little communication between them and TTG, though mostly regarding how to do episodic releases. All this arguing and yet even Dontnod's staff members are fans of Telltale's games.
And regarding Quantic Dream, I feel like long ago I read that they even use the same motion capture studio as Quantic Dream. At the very least the actress who played Chloe in Detroit Become Human, Gabrielle Hersh, also did the mocap for Chloe in LiS. So I guess she's technically both Chloes in a way haha.
(I'm doing this from memory, and it's been a while since I last played it). I've only played the first season and I thought it was pretty good overall. It has some interesting characters, delivers on some emotion, pretty decent music, a surprisingly good twist and just by opting to have a more "realistic" setting I understand why it has appealed to so many people.
That said, I do think it's overrated. Everyone knows about some of the cringe-worthy dialogue. The facial animations and gestures weren't too good from what I can recall. I see what they were going for with the art-style but the result for me just looked washed out and lacking detail. Some annoying characters that just brought things down and some choices seemingly having no affect on characters at all. I don't think the endings were terrible, but they definitely weren't great either.
I'm fine with the Telltale comparison. I think they have enough similarities between them to warrant it. I honestly struggle where to put LiS beside some of Telltale's games, but it's not near TT's best work: (TWAU, TWD, TFTB, B:TEW), that's for damn sure.
I haven't been interested in the 'Before the storm' prequel or the latest free one, but maybe I'll look into season 2 and see how that is when it comes out.
I've only experienced the first season, and none of the other stuff. With that in mind, I do think it is a very good game, perhaps even great. It has some interesting ideas and characters, a very good twist, and the choices are pretty good for the most part (the ending doesn't really bother me, though it probably doesn't really work for a choice based game). Honestly, I'm okay with the powers not really being explained. That being said, I do think it is very overrated and doesn't hold a candle to TellTale's best games. I liked the characters, but they could be pretty annoying sometimes, and the second half of episode 5 could have been a lot better. I wish I could relate to all of the people that got really immersed in this game, but it didn't effect me to that extent. It's kind of weird too, because school life settings are usually things I easily get super in to. This game just didn't do it for some reason. If I had to rate the game, I'd probably give it somewhere between 8-8.5/10.
Personally I found Before the Storm to be better in some regards to the first one, but at the same time also had some things that were worse, and it unfortunately shares the same problem of flubbing its ending. As for Captain Spirit (the free one), if you do decide to get into season 2, I would recommend playing Captain Spirit before, since it serves as a sort of intro, introduces you to some characters and it'll have choices carried into the second season. Captain Spirit really got me pretty excited for this second season.
Suffering though Chloe's bullshit and having to view the world via Max's bland personality(if you can call it that) was enough for me to dislike the game.
I'm late, phone must've hiccuped when I tried to initially reply. The first two seasons of TWD easily make my top 10 favorite gaming experiences, but best of all time? There are so many games that brought new and innovative ideas to the platform over the last 40 years, it would be tough to put it up there with any of them. I personally love them, I love any game that focuses on story because it does continue to move the platform forward from what was once initially viewed as a children's pastime. We've come a long way since the the earliest games. All of that said, a million in a month is impressive, but the first episode cost 5 dollars. QD released a full priced game on a single system, in a very niche category at the time, and it excelled critically and commercially. The next game of note released on every major platform, and achieved similar numbers.
When I first played Life is Strange, I enjoyed the gameplay mechanism of rewinding back in time to redo a choice and (mostly) enjoyed how much effort the devs put into making 'small' choices matter (a great example I think would be the scene where Max tries to stop Kate from committing suicide and the game requires you to have explored a bit more in depth in order to save her with less of a struggle). But the season 1 finale really disappointed me in a lot of ways (the final choice is between erasing every other choice you've made in the game or killing an entire town for your girlfriend.......) and I could never connect with any of the characters except for Chloe and Max (I genuinely did not care for any of the side characters except for maybe Kate and then Rachel in Before the Storm). Not to mention the often cringy dialogue and voice acting prevalent throughout the series. I haven't even played Before the Storm but I've seen gif sets of Chloe and Rachel and enjoy their relationship to an extent even more than Max and Chloe's haha.
Looking back at it, it was okay. I didn't care for Before the Storm much at all. Max was an eh protag, and am hoping LIS2 will be awesome.
I've never gotten over how 'Before the Storm' just seems like an unnecessary prequel. I wasn't interested in Chloe much in the first game so I don't see the appeal of seeing more of her/playing as her. Same goes for showing her relationship with Rachel. To me it's just one of those things that works better as a reference for backstory and I was fine with it like that.
As for Captain Spirit I am a bit more interested in that than Before the Storm just due to the fact that it is free. I wasn't sure how connected it was to season 2, I just heard that it was in some way. I do feel like I haven't given it much of a chance, so maybe I will, thanks.