S1 - S3 what choices didn't matter?
- Saving Omid/Christa in S1E3
- Saving Sarah in S2E4
- Stealing from Arvo in S2E4
- Asking to leave with Mike in S2E5
- Helping Luke in S2E5
- Helping Carlos/Kenny in S2E2
- Chopping Sarita in S2E4
- Losing temper with Kenny in S1E5
- Leaving/staying at junkyard in S3E1
- Shooting/surrender in S3E2
- Badger's fate in S3E3
- Leaving/stay at Richmond in S3E3
- Joining/refusing frontier in S3E2
- Using/returning drugs in S3E3
- Demand justice/be quiet in S3E3
- Shooting Rufus in S3E1
- Leaving with Tripp/Elle in S3E1
- Max's demands in S3E2
- Saving Tripp/Ava in S3E4 (Really TT? You couldn't have the survivor live through your 1 hour long season finale?)(P.s where the fuck did Conrad go at the beginning of S3E5?)
Think of anymore? Leave a comment.
Sign in to comment in this discussion.
Comments
Yep. Choices don't matter, as always. Even in The Final Season.
Choising to join the NF or refusing the offer and inject AJ or put back the drugs did matter, it determines what Clem does at the end of E5 :
Go with Javier
Split with Javier
Go after Gabe
Save Richmond with Kate
What to do with the gun and marlons fate
Although I'm certain the choice regarding Abel will matter as in, he'll be alive but he'll kill someone if you tried to kill him
Even if these choices don´t actually change anything in the game, they do help you mold the personality of the character you´re playing. Which is important too.
Most choices in Season 2 only had immediate effects and no later impacts. Season 1 and even A New Frontier at least added more lasting impacts, more so S1.
Whether the choices matter or not is not the same as whether they have an affect by the way. Choices mattering depends on the player, choices having effect is fact based on the games.
what's the criteria?
I can understand some choices not having an effect, but imo the most unforgivable mistake Telltale made when it comes to past choices was Lee killing the stranger or Clem killing the stranger.
Whether Clementine took a human life to protect someone else is something that 100% should have been brought up in s2.
Let me dig up my ANF list and get back to you.
There's only one episode out. Hold your horses.
I live for the experience for the ttg.
If anyone wants "choices" to actually matter go play Detroit become human.
Teaching Sarah to shoot in Season 2. It never even comes up again.
^This
In the end none of the choices matter, just play for the story.
I don't really see Walking Dead as a "Choices matter" Game. Its more of a interactive movie in which the choices you make moves the story forward but the outcome is the same.
Season 1, 2, and 3. The endings are all the same.
Season 1- Lee dies
Season 2- You have multiple endings but the outcome is the same. Clem will eventually be alone
Season 3- Clem still leaves in the end
The game is all about the story of Clementine. So the choices you make will move forward her story not necessarily modify the entire thing like DBH, Until Dawn, Heavy Rain, etc because everyone gets the same thing.
Not saying that the Walking Dead should be like these games but just giving examples on actual choice based game. In Choice Based Games, the choices you make changes the direction of the story (changing a lot of it) and leads to different events and outcomes. The Walking Dead, the choices you make leads to one end goal while it makes a few modifications but the end goal is the same for everyone is still the same and the events are the same as well.
“i WaNt tWd tO bE LiKE dETriOt!!” SMH...
Umm.. In LiS, choices don't really matter too tbh.
It would've been much easier to ask, which choices did matter.
O. Well I never really played it but I heard a lot about the game and seen some gameplay on it. So my mistake
Never played the game DBH but I heard a lot of praise about it saying that its a great choice game and the choices matter. Also seen some gameplay on it
But like I'm not saying it should be like Detriot just giving examples on choice based games. Again don't really see the Walking Dead as a choice based game. Just a interactive story that keeps everyone engage and lets everyone decided on what they want to say and do even though they get the same result as everyone else.
Oh okay. That explains it.
The list of what choices did matter would be very small lol
‘Until Dawn’ is also another prime example. I have played it so many times and still love the experience to this day.