It's not like Marlon was some saint, Mitch was on Clem's ass throughout most of Episode 2 about the whole thing, I think they realize they need Clem and she just wants them to make it.
She's the one who organizes the whole thing and she even risks her life for them when confronting Lilly
Honestly I think how revealing Kent is on his tumblr sorta disturbs the writing of the game from a meta point of view. Like why is he showing favoritism towards certain characters or showing slight bias towards certain plot points and determinant choices? Also I hate how his tumblr posts constantly get referenced and brought up in discussions as though his opinion is objective simply because he's on the writing team.
I know Kent is only one writer of out an entire gang but his subjective, personalized opinions leaves a bad impression on everything imo.
I guess there's a reason why dev writers don't normally have open-ended Q&As about what they're actively writing. It just muddies everything.
"The writers like fucking over Louis so it makes perfect sense."
Kent Mundle doesnt really keep it a secret that Violet is his favorite c… moreharacter, which obviously kinda shows based on how the game treats her compared to others (like Louis. I mean the others like Omar arnt even real.)
Also quickly about Omar, I actually hate how Mundle goes like "haha Omar memes XD" like as a creator, that shouldnt be funny. The joke is how hes a fucking worthless excuse of a character. That shouldnt be funny to you.
I wonder how many of these so called fixes and improvements to the story that were posted here are actually feasible and practicable to implement considering the budgeting and deadline issues.
Because that's how some writers and/or developers think and sometimes act out on. The second half of Season 2(and arguably, bits of ANF) was pretty rife about that.
With that said, his word on certain things has given us insight and context on the game that we wouldn't have had otherwise. And for Telltale's faults, one thing I will usually give them credit for is being willing to step down and level with us not in the know when they're able to. It's something I really appreciate in regards to ANF and wish had been more the case with Season 2.
Honestly I think how revealing Kent is on his tumblr sorta disturbs the writing of the game from a meta point of view. Like why is he showin… moreg favoritism towards certain characters or showing slight bias towards certain plot points and determinant choices? Also I hate how his tumblr posts constantly get referenced and brought up in discussions as though his opinion is objective simply because he's on the writing team.
I know Kent is only one writer of out an entire gang but his subjective, personalized opinions leaves a bad impression on everything imo.
I guess there's a reason why dev writers don't normally have open-ended Q&As about what they're actively writing. It just muddies everything.
It makes me glad that this season wasn't written on a contingent basis. TT made sure the story scripts for all four episodes were absolutely set in stone before they even released the first episode.
If TFS was written a la "we have a rough outline of what our story is but we're gonna wing it from episode to episode based on whatever we're feeling because we have no actual idea" like with what happened Season 2 and ANF, this season coupled with the sudden bankruptcy would have made this a total disaster.
I wonder how many of these so called fixes and improvements to the story that were posted here are actually feasible and practicable to implement considering the budgeting and deadline issues.
Not many.
Things like adding more past references to the previous seasons (Kenny if we went with him,Jane),adding Kenny's hat or talking about AJ's parents stuff like that aren't actually hard to implement,but this doesn't really matter now because i'm sure they've probably finished episode 4.
I wonder how many of these so called fixes and improvements to the story that were posted here are actually feasible and practicable to implement considering the budgeting and deadline issues.
Not many.
Although they're not winging it and they had a rough draft of the whole season shortly after Kent's team joined, this season still follows Telltale's schedules and procedures. Same work cycle. That said after Kent's team joined, they started out the season with the ending in mind.
It makes me glad that this season wasn't written on a contingent basis. TT made sure the story scripts for all four episodes were absolutely… more set in stone before they even released the first episode.
If TFS was written a la "we have a rough outline of what our story is but we're gonna wing it from episode to episode based on whatever we're feeling because we have no actual idea" like with what happened Season 2 and ANF, this season coupled with the sudden bankruptcy would have made this a total disaster.
This is why I trust the finale to be a great one.
It makes me glad that this season wasn't written on a contingent basis. TT made sure the story scripts for all four episodes were absolutely… more set in stone before they even released the first episode.
If TFS was written a la "we have a rough outline of what our story is but we're gonna wing it from episode to episode based on whatever we're feeling because we have no actual idea" like with what happened Season 2 and ANF, this season coupled with the sudden bankruptcy would have made this a total disaster.
This is why I trust the finale to be a great one.
Yup I agree. Like everytime he needs to explain why plot points make no sense in the final season and someone uses it as proof that final season is fool proof, like, congrats he's retconning on tumblr. If you have to fix your plotholes outside the actual media, the story is already fucked.
And the favoritism is a bit annoying. And the Omar shit still makes me mad, if I was a creator and everyone kept making a meme about a character for them being a waste of space and the joke is how the writers do nothing with them, I wouldnt think thats funny from my point of view, but he seems to think it is.
Also considering I saw his long rant about GOT, I feel like final season is kinda fucked. Explains a fucking lot about why Final Season is so fucking linear after reading that.
Honestly I think how revealing Kent is on his tumblr sorta disturbs the writing of the game from a meta point of view. Like why is he showin… moreg favoritism towards certain characters or showing slight bias towards certain plot points and determinant choices? Also I hate how his tumblr posts constantly get referenced and brought up in discussions as though his opinion is objective simply because he's on the writing team.
I know Kent is only one writer of out an entire gang but his subjective, personalized opinions leaves a bad impression on everything imo.
I guess there's a reason why dev writers don't normally have open-ended Q&As about what they're actively writing. It just muddies everything.
Most of the stuff people want changed wouldnt cost over their budget. People who have general story changes, fits perfectly in budget, its the same resources and production time, just the story taken in a better way.
People also want more branching options when talking, like mentioning the past. Again, wont cost much at all. It just opens a determinant prompt. Voice actors are paid by contract, not per line. Telltale reuses the same animations for when talking and auto fills lip sync. It would cost them practically the same as what they have now.
I wonder how many of these so called fixes and improvements to the story that were posted here are actually feasible and practicable to implement considering the budgeting and deadline issues.
Not many.
Oh yeah i've seen his rants about Got i can't fucking stand this guy anymore the amount of stupid shit he says on his tumblr is unbelievable.
After reading this i don't expect much in terms of choices/branching for the last episode i'm gonna keep my expectations really low as always but they'll probably find a way to disappoint me anyway.
Yup I agree. Like everytime he needs to explain why plot points make no sense in the final season and someone uses it as proof that final se… moreason is fool proof, like, congrats he's retconning on tumblr. If you have to fix your plotholes outside the actual media, the story is already fucked.
And the favoritism is a bit annoying. And the Omar shit still makes me mad, if I was a creator and everyone kept making a meme about a character for them being a waste of space and the joke is how the writers do nothing with them, I wouldnt think thats funny from my point of view, but he seems to think it is.
Also considering I saw his long rant about GOT, I feel like final season is kinda fucked. Explains a fucking lot about why Final Season is so fucking linear after reading that.
Also the strange hypocrisy of him going "It was really stupid and disappointing the traitor in GOT was based on one single choice instead of an accumulation of your actions." and then says its "different" when AJ only kills Lilly based on what you tell him in the exact moment, instead of making it what you teach him about killing since he killed Marlon be what decides what he does, cuz you know, that would make it feel more like AJ actually learns from what we taught him. It would have been way better if it was based on your actions before AJ can kill Lilly because it means: "AJ can kill again, but is he going to do it this time based on what I taught him?" but instead its "yeah so you choose for him lmao."
Oh yeah i've seen his rants about Got i can't fucking stand this guy anymore the amount of stupid shit he says on his tumblr is unbelievable… more.
After reading this i don't expect much in terms of choices/branching for the last episode i'm gonna keep my expectations really low as always but they'll probably find a way to disappoint me anyway.
Also the strange hypocrisy of him going "It was really stupid and disappointing the traitor in GOT was based on one single choice instead of… more an accumulation of your actions." and then says its "different" when AJ only kills Lilly based on what you tell him in the exact moment, instead of making it what you teach him about killing since he killed Marlon be what decides what he does, cuz you know, that would make it feel more like AJ actually learns from what we taught him. It would have been way better if it was based on your actions before AJ can kill Lilly because it means: "AJ can kill again, but is he going to do it this time based on what I taught him?" but instead its "yeah so you choose for him lmao."
Ahhhh... nice and linear.
The first time around (with Marlon) AJ just shot him because he considered him a threat.
The second time around he actually waited for Clem to tell him what to do instead of just pulling the trigger, it shows development for his character.
I think him killing someone based on previous choices could come in Episode 4 since we get a lot of them regarding AJ throughout the season.
Also the strange hypocrisy of him going "It was really stupid and disappointing the traitor in GOT was based on one single choice instead of… more an accumulation of your actions." and then says its "different" when AJ only kills Lilly based on what you tell him in the exact moment, instead of making it what you teach him about killing since he killed Marlon be what decides what he does, cuz you know, that would make it feel more like AJ actually learns from what we taught him. It would have been way better if it was based on your actions before AJ can kill Lilly because it means: "AJ can kill again, but is he going to do it this time based on what I taught him?" but instead its "yeah so you choose for him lmao."
Ahhhh... nice and linear.
Its not that much development considering AJ killing Marlon no matter what doesnt really make sense either based on what you tell him. If they were going to force AJ to kill Marlon no matter what, they should have had it so now you need to teach him about killing. Telling him he was justified could change it, for what reason did Clem kill Abel? Ect ect, make what you show AJ actually be important. If anything theres more character development if he shoots or doesnt shoot Lilly based on what you told him because he is doing what Clem told him to do this way.
AJ shooting Lilly because Clem said so is AJ listening to what Clem wants just as much as him shooting based on what Clem taught him before hand. His choice of if he kills Lilly is due to what Clem taught him, so yes he was taking into account what Clem told him if they went with this route. (I mean it makes more sense anyway, you can tell AJ how he was right to kill Marlon and give him an impression that he was right for killing Marlon because he was the bad guy, but then he wont kill if you say no, of the whole time you tell him killing is wrong but then you can tell him to kill Lilly and he doesnt care, it would alteast make more sense if he chose for himself based on what you taught him so there isnt such a weird contradiction of what you taught him before, which just makes it feel like AJ didnt learn anything from you)
(If AJ determinant kills based on actions it will 100% be based on if you told him to shoot or not cuz they are going to go with some psycho aj story if he killed lilly meaning he will probs kill another person, and wont if he didnt kill lilly, disregarding everything else you told him)
The first time around (with Marlon) AJ just shot him because he considered him a threat.
The second time around he actually waited for Clem… more to tell him what to do instead of just pulling the trigger, it shows development for his character.
I think him killing someone based on previous choices could come in Episode 4 since we get a lot of them regarding AJ throughout the season.
Ok so now that this thread is back and EP4's coming out soon i was thinking about something that i haven't seen many people talk about.
So first of all i'm not doing this to shit on TFS because it's "fun" i think this is something that they could improve for the final episode so lets talk about it.
And what i want to talk about is the atmosphere,like i dont know if im the only one but i thought the atmosphere of the game after EP1 just..sucked.
For example i loved that scene when Clem hear Marlon and Brody arguing and goes outside the atmosphere there was really nice,it had that feeling of "something big is gonna happen soon" but sadly i never had that feeling again in the other episodes.
More proof that Episode 1 was the best episode of this season i guess ¯_(ツ)_/¯
For real tho i hope they bring that back in EP4 somehow.
Ok so now that this thread is back and EP4's coming out soon i was thinking about something that i haven't seen many people talk about.
So… more first of all i'm not doing this to shit on TFS because it's "fun" i think this is something that they could improve for the final episode so lets talk about it.
And what i want to talk about is the atmosphere,like i dont know if im the only one but i thought the atmosphere of the game after EP1 just..sucked.
For example i loved that scene when Clem hear Marlon and Brody arguing and goes outside the atmosphere there was really nice,it had that feeling of "something big is gonna happen soon" but sadly i never had that feeling again in the other episodes.
More proof that Episode 1 was the best episode of this season i guess ¯_(ツ)_/¯
For real tho i hope they bring that back in EP4 somehow.
Ah.
I don't mind little choices like that, since they can add to your interaction with an associated character and keep everything from feeling super important all the time.
Of course, there is the issue with doing them too much or too flagrantly.
Where did AJ sleep? - (ep1, I bet you don't even remember this one)
No, I didn't. It wasn't until a thread about what choices we made that I noticed it.
Did you honor James' request? - (ep2, throwing the rock)
Did you spare the walkers in James' camp? - (ep3, killing the walkers)
Both of these are supposed to contribute to your relationship with James. They can show how much you're willing/able to respect his survival style or how different your approaches are.
What did you name Willy's bomb? - (why is this even a choice?????)
I'm honestly not sure, since it's not like naming the bomb will affect anything.
Even then youre being really generous for these choices. Theres a lot of dud choices that arnt that interesting and have no real impact.
"How did you enter the ticket booth?" - Never mentioned if you killed the walkers in the train station who said they wanted to be left alone.
"Did AJ keep his gun?" - Gets it back without using it in a way that would change the plot a little bit even if he kept it
"What did you say to Louis and Violet?" - Doesnt change anything, never talked about or shown how Lilly gets shot in the arm by an arrow
At the moment its a bit hard to judge some of episode 3's choices because we wont know the real impact till ep 4, but even then.
"Did you let Abel turn?" - He dies same time no matter what. Yet to be seen if it matters at all with AJ, but I highly doubt it
"Did Dorian cut off your friend's finger?" - Fully expecting them to just be like Abel and his arm, just missing a part of their finger, does the same shit anyway. (if they are clever they will make whoever lost it mention it to Clem if she also has part of her finger gone, but even then that isnt anything that impactful, but atleast it would be trying)
Am I the only one who sees stuff like the card game or helping AJ apologize to Ruby or the deadhead pinata option or how they're handling Louis & Violet in general and really just wish that kind of love had been in the previous two seasons?
Ok so now that this thread is back and EP4's coming out soon i was thinking about something that i haven't seen many people talk about.
So… more first of all i'm not doing this to shit on TFS because it's "fun" i think this is something that they could improve for the final episode so lets talk about it.
And what i want to talk about is the atmosphere,like i dont know if im the only one but i thought the atmosphere of the game after EP1 just..sucked.
For example i loved that scene when Clem hear Marlon and Brody arguing and goes outside the atmosphere there was really nice,it had that feeling of "something big is gonna happen soon" but sadly i never had that feeling again in the other episodes.
More proof that Episode 1 was the best episode of this season i guess ¯_(ツ)_/¯
For real tho i hope they bring that back in EP4 somehow.
The gun one is the most annoying. He gets it back 2 minutes later. I get that it gives you an insight into Louis' character, but it shouldn't be a major choice. Then there are things that shouldn't exist, like Brick vs log, they could've made it like Bman S2's fights. You can tell how the writers intentionally made the story low-budget so that they wouldn't have to put proper choices anyway. They spent time and money on programming things like collectibles and the new camera and the new but dead Rpg fights and bow and the intro and the previously and the story-builder but completely missed the point of the choices. I'm not asking for Detroit I'm just asking for a normal Telltale standard. Of course it is fine because Im 13 and I like Mitch and Vi iz awsone almosr as god as s1 but if clen dies it is cliche
Even then youre being really generous for these choices. Theres a lot of dud choices that arnt that interesting and have no real impact.
… more"How did you enter the ticket booth?" - Never mentioned if you killed the walkers in the train station who said they wanted to be left alone.
"Did AJ keep his gun?" - Gets it back without using it in a way that would change the plot a little bit even if he kept it
"What did you say to Louis and Violet?" - Doesnt change anything, never talked about or shown how Lilly gets shot in the arm by an arrow
At the moment its a bit hard to judge some of episode 3's choices because we wont know the real impact till ep 4, but even then.
"Did you let Abel turn?" - He dies same time no matter what. Yet to be seen if it matters at all with AJ, but I highly doubt it
"Did Dorian cut off your friend's finger?" - Fully expecting them to just be like Abel and his arm, just missing a part of their finger, does… [view original content]
you look at something like season 2 now and realise it was like golddust compared to this garbage
and the AJ collectible statue toy thing? i think TT/skybound are just trolling fans and have been since somewhere in the middle of season 2, it's lost everything, the only passion i have left for it is to **never watch the final episode **and just remember the end of S2.
you look at something like season 2 now and realise it was like golddust compared to this garbage
and the AJ collectible statue toy thing? … morei think TT/skybound are just trolling fans and have been since somewhere in the middle of season 2, it's lost everything, the only passion i have left for it is to **never watch the final episode **and just remember the end of S2.
you look at something like season 2 now and realise it was like golddust compared to this garbage
and the AJ collectible statue toy thing? … morei think TT/skybound are just trolling fans and have been since somewhere in the middle of season 2, it's lost everything, the only passion i have left for it is to **never watch the final episode **and just remember the end of S2.
Comments
It's not like Marlon was some saint, Mitch was on Clem's ass throughout most of Episode 2 about the whole thing, I think they realize they need Clem and she just wants them to make it.
She's the one who organizes the whole thing and she even risks her life for them when confronting Lilly
Honestly I think how revealing Kent is on his tumblr sorta disturbs the writing of the game from a meta point of view. Like why is he showing favoritism towards certain characters or showing slight bias towards certain plot points and determinant choices? Also I hate how his tumblr posts constantly get referenced and brought up in discussions as though his opinion is objective simply because he's on the writing team.
I know Kent is only one writer of out an entire gang but his subjective, personalized opinions leaves a bad impression on everything imo.
I guess there's a reason why dev writers don't normally have open-ended Q&As about what they're actively writing. It just muddies everything.
I wonder how many of these so called fixes and improvements to the story that were posted here are actually feasible and practicable to implement considering the budgeting and deadline issues.
Not many.
Because that's how some writers and/or developers think and sometimes act out on. The second half of Season 2(and arguably, bits of ANF) was pretty rife about that.
With that said, his word on certain things has given us insight and context on the game that we wouldn't have had otherwise. And for Telltale's faults, one thing I will usually give them credit for is being willing to step down and level with us not in the know when they're able to. It's something I really appreciate in regards to ANF and wish had been more the case with Season 2.
It makes me glad that this season wasn't written on a contingent basis. TT made sure the story scripts for all four episodes were absolutely set in stone before they even released the first episode.
If TFS was written a la "we have a rough outline of what our story is but we're gonna wing it from episode to episode based on whatever we're feeling because we have no actual idea" like with what happened Season 2 and ANF, this season coupled with the sudden bankruptcy would have made this a total disaster.
This is why I trust the finale to be a great one.
Things like adding more past references to the previous seasons (Kenny if we went with him,Jane),adding Kenny's hat or talking about AJ's parents stuff like that aren't actually hard to implement,but this doesn't really matter now because i'm sure they've probably finished episode 4.
Although they're not winging it and they had a rough draft of the whole season shortly after Kent's team joined, this season still follows Telltale's schedules and procedures. Same work cycle. That said after Kent's team joined, they started out the season with the ending in mind.
This season ended up having the opposite problem, if you ask me.
Yup I agree. Like everytime he needs to explain why plot points make no sense in the final season and someone uses it as proof that final season is fool proof, like, congrats he's retconning on tumblr. If you have to fix your plotholes outside the actual media, the story is already fucked.
And the favoritism is a bit annoying. And the Omar shit still makes me mad, if I was a creator and everyone kept making a meme about a character for them being a waste of space and the joke is how the writers do nothing with them, I wouldnt think thats funny from my point of view, but he seems to think it is.
Also considering I saw his long rant about GOT, I feel like final season is kinda fucked. Explains a fucking lot about why Final Season is so fucking linear after reading that.
Most of the stuff people want changed wouldnt cost over their budget. People who have general story changes, fits perfectly in budget, its the same resources and production time, just the story taken in a better way.
People also want more branching options when talking, like mentioning the past. Again, wont cost much at all. It just opens a determinant prompt. Voice actors are paid by contract, not per line. Telltale reuses the same animations for when talking and auto fills lip sync. It would cost them practically the same as what they have now.
Oh yeah i've seen his rants about Got i can't fucking stand this guy anymore the amount of stupid shit he says on his tumblr is unbelievable.
After reading this i don't expect much in terms of choices/branching for the last episode i'm gonna keep my expectations really low as always but they'll probably find a way to disappoint me anyway.
Also the strange hypocrisy of him going "It was really stupid and disappointing the traitor in GOT was based on one single choice instead of an accumulation of your actions." and then says its "different" when AJ only kills Lilly based on what you tell him in the exact moment, instead of making it what you teach him about killing since he killed Marlon be what decides what he does, cuz you know, that would make it feel more like AJ actually learns from what we taught him. It would have been way better if it was based on your actions before AJ can kill Lilly because it means: "AJ can kill again, but is he going to do it this time based on what I taught him?" but instead its "yeah so you choose for him lmao."
Ahhhh... nice and linear.
Oh shoot, so it's confirmed then? Damn, man, you had one job.
The first time around (with Marlon) AJ just shot him because he considered him a threat.
The second time around he actually waited for Clem to tell him what to do instead of just pulling the trigger, it shows development for his character.
I think him killing someone based on previous choices could come in Episode 4 since we get a lot of them regarding AJ throughout the season.
Its not that much development considering AJ killing Marlon no matter what doesnt really make sense either based on what you tell him. If they were going to force AJ to kill Marlon no matter what, they should have had it so now you need to teach him about killing. Telling him he was justified could change it, for what reason did Clem kill Abel? Ect ect, make what you show AJ actually be important. If anything theres more character development if he shoots or doesnt shoot Lilly based on what you told him because he is doing what Clem told him to do this way.
AJ shooting Lilly because Clem said so is AJ listening to what Clem wants just as much as him shooting based on what Clem taught him before hand. His choice of if he kills Lilly is due to what Clem taught him, so yes he was taking into account what Clem told him if they went with this route. (I mean it makes more sense anyway, you can tell AJ how he was right to kill Marlon and give him an impression that he was right for killing Marlon because he was the bad guy, but then he wont kill if you say no, of the whole time you tell him killing is wrong but then you can tell him to kill Lilly and he doesnt care, it would alteast make more sense if he chose for himself based on what you taught him so there isnt such a weird contradiction of what you taught him before, which just makes it feel like AJ didnt learn anything from you)
(If AJ determinant kills based on actions it will 100% be based on if you told him to shoot or not cuz they are going to go with some psycho aj story if he killed lilly meaning he will probs kill another person, and wont if he didnt kill lilly, disregarding everything else you told him)
Finally, a reference people understand!
...That was a reference?
https://youtube.com/watch?v=PDbrGee6DG8&feature=youtu.be
this thread is actually the best thread of all time
thank u sir
The Joker does not approve of this game.
Ok so now that this thread is back and EP4's coming out soon i was thinking about something that i haven't seen many people talk about.
So first of all i'm not doing this to shit on TFS because it's "fun" i think this is something that they could improve for the final episode so lets talk about it.
And what i want to talk about is the atmosphere,like i dont know if im the only one but i thought the atmosphere of the game after EP1 just..sucked.
For example i loved that scene when Clem hear Marlon and Brody arguing and goes outside the atmosphere there was really nice,it had that feeling of "something big is gonna happen soon" but sadly i never had that feeling again in the other episodes.
More proof that Episode 1 was the best episode of this season i guess ¯_(ツ)_/¯
For real tho i hope they bring that back in EP4 somehow.
How come?
Your profile picture gives me Paramore's 'Hard Times' vibes and I dislike them, lol!
Terrible how so?
Ah.
I don't mind little choices like that, since they can add to your interaction with an associated character and keep everything from feeling super important all the time.
Of course, there is the issue with doing them too much or too flagrantly.
No, I didn't. It wasn't until a thread about what choices we made that I noticed it.
Both of these are supposed to contribute to your relationship with James. They can show how much you're willing/able to respect his survival style or how different your approaches are.
I'm honestly not sure, since it's not like naming the bomb will affect anything.
Even then youre being really generous for these choices. Theres a lot of dud choices that arnt that interesting and have no real impact.
"How did you enter the ticket booth?" - Never mentioned if you killed the walkers in the train station who said they wanted to be left alone.
"Did AJ keep his gun?" - Gets it back without using it in a way that would change the plot a little bit even if he kept it
"What did you say to Louis and Violet?" - Doesnt change anything, never talked about or shown how Lilly gets shot in the arm by an arrow
At the moment its a bit hard to judge some of episode 3's choices because we wont know the real impact till ep 4, but even then.
"Did you let Abel turn?" - He dies same time no matter what. Yet to be seen if it matters at all with AJ, but I highly doubt it
"Did Dorian cut off your friend's finger?" - Fully expecting them to just be like Abel and his arm, just missing a part of their finger, does the same shit anyway. (if they are clever they will make whoever lost it mention it to Clem if she also has part of her finger gone, but even then that isnt anything that impactful, but atleast it would be trying)
Unless I missed something, it's just Dorian when Louis is saved.
Am I the only one who sees stuff like the card game or helping AJ apologize to Ruby or the deadhead pinata option or how they're handling Louis & Violet in general and really just wish that kind of love had been in the previous two seasons?
Don't forget brick vs log
Its confirmed. Rias is Poogers.
The gun one is the most annoying. He gets it back 2 minutes later. I get that it gives you an insight into Louis' character, but it shouldn't be a major choice. Then there are things that shouldn't exist, like Brick vs log, they could've made it like Bman S2's fights. You can tell how the writers intentionally made the story low-budget so that they wouldn't have to put proper choices anyway. They spent time and money on programming things like collectibles and the new camera and the new but dead Rpg fights and bow and the intro and the previously and the story-builder but completely missed the point of the choices. I'm not asking for Detroit I'm just asking for a normal Telltale standard. Of course it is fine because Im 13 and I like Mitch and Vi iz awsone almosr as god as s1 but if clen dies it is cliche
....
Poogs did talk about that before didn't he ? Dammit Poogs
you look at something like season 2 now and realise it was like golddust compared to this garbage
and the AJ collectible statue toy thing? i think TT/skybound are just trolling fans and have been since somewhere in the middle of season 2, it's lost everything, the only passion i have left for it is to **never watch the final episode **and just remember the end of S2.
You know, I was saying TFS looks like a seriously watered down version of Season 2 since Episode 1.
Ouch.
Every season after S1 was Telltale trolling us if you really think about it. S1 and Michonne were the best games
I have noticed this man says many things I say
Really, Michonne? I would say it is just as good as ‘A New Frontier’, but not the first season.