That's the point. Clem needs to protect herself now. So we play as her now. We don't need a new protector. We seen that, and it would seem as if Lees training and love did nothing.
I have an idea for an extremely dark scenario that would work far better with Clementine as the protagonist than with Lee.
Torture. What if… more Clementine gets tortured? Players care about her well-being so much, that I think a torture scene involving Clementine might be the closest you can get to actually simulating torture on the player.
Imagine this: someone captures Clementine and is trying to extract some piece of information from her (perhaps the location of another survivor that the torturer wants to kill.) What follows is an extended scene of Clementine undergoing excruciating pain, crying and screaming her lungs out. Now here's the kicker: at any time during the sequence, you can press a button to reveal the piece of information and end the sequence. This essentially dooms the other survivor but spares Clementine from having to enduring any more pain. I'd be curious to know what players would do in this scenario.
EDIT: And, yes, I know I'm a sick bastard.
I think if Clem was going to be affected as a result, it would be a much more difficult and therefore powerful decision for the players to make. Give up the information and live with knowing you were the result of someone's death or save a life and face the possibility of the scene to deeply affect Clem's psyche in future. Torture is a big deal and I wouldn't want to see it be done half-assed.
I think that in itself is a realistically tragic setup. As Lee we saw her like a family member, but as a lone child traveling alone this many months after the outbreak? There could be plenty of people who argue that they simply can't afford to support another kid when they struggle to feed their own.
@KCohere wrote: It will most likely be darker because as a child, she'll probably have a harder time of things not to mention slowly losing an… moreything of her childhood.
I agree. In Season 1, everyone was always protecting Clementine. She was always loved, prized and cherished. In Season 2, what she will most likely face is constant rejection. She will meet people who just can't risk shouldering the burden they think Clem is.
Season 1 was about the loss of innocence. Protecting Clementine and indeed keeping her the child that she is, that was what the story was about. The most hurtful bits being how Lee had to break reality to Clem - teaching her to shoot, estimating the chances of her parents' survival. Clementine is still a child, and she will sometimes still act in 'childish' ways, but the innocence Lee so desperately tried to protect is gone. She has seen and done more than enough.
Telltale will probably really investigate the role of children in this new world. The 'family', which always was Lee's central idea in life, probably is what Clementine will search for, and I believe that her experiences and disappointments in this quest will hurt her far more than any zombie bite could.
I think that in itself is a realistically tragic setup. As Lee we saw her like a family member, but as a lone child traveling alone this many … moremonths after the outbreak? There could be plenty of people who argue that they simply can't afford to support another kid when they struggle to feed their own.
My point wasn't that we need a new protector. We don't. My point ist you have to take into consideration that the way the player perceives Clem is different when you are playing being her instead of playing a chracter caring for her. In the torture scenario described above, playing Lee watching Clem getting tortured to get Lee to give up some information is completely different, than playing Clem herself who gets tortured for a piece of information.
The first is much crueller in my opinion, whereas @DomeWing333 pointed out (a few comments above) that the actual decision a player would have to make, would be easier, because as Lee your motivation to end the torture scenario would be too big, so that the option "Don't give up the information" wouldn't really be an option a player would choose.
That having been said, I am completely sure that TTG are taking that into consideration and will find ways for nasty situations with nasty decisions for the player to make as Clementine.
That's the point. Clem needs to protect herself now. So we play as her now. We don't need a new protector. We seen that, and it would seem as if Lees training and love did nothing.
The jump in the timeline worries me. Does this mean we're not going to find out who those two figures on the horizon were until later on? What about Omid and Christa? Weren't they trying to meet up with Clementine? What happened to them? Could we please have these subplots resolved before leaping into S2 as if everyone besides Clem is already dead?
Forced to grow up on her own over the course of a few months. Innocence was lost, but I don't believe she'll be so far gone that morality won't be an issue. Which is a comfort as well as a difficulty.
I don't know if Clementine will always be on the move or looking for a new home, but I think that trying to reestablish trust with strangers will be factor. Considering that the last stranger she trusted essentially took away all that she had left, she may be reluctant to follow the word of anyone like Tavia.
Season 1 was about the loss of innocence. Protecting Clementine and indeed keeping her the child that she is, that was what the story was abou… moret. The most hurtful bits being how Lee had to break reality to Clem - teaching her to shoot, estimating the chances of her parents' survival. Clementine is still a child, and she will sometimes still act in 'childish' ways, but the innocence Lee so desperately tried to protect is gone. She has seen and done more than enough.
Telltale will probably really investigate the role of children in this new world. The 'family', which always was Lee's central idea in life, probably is what Clementine will search for, and I believe that her experiences and disappointments in this quest will hurt her far more than any zombie bite could.
Thing is though, everyone wants it dark but in real life would it be? The problem with making things darker is that would that actually happen in real life? Sooner or later people are gonna say, this "no hope" angle is getting real old because it just isn't realistic.
Well you can't murder the PC half way through the game. You can however have the PC get bit and need a arm or leg amputated.
The end of the… more game though is going to be hard. If you want it to get the same effect as seasons 1 it has to be more emotional them how Lee ended. If the game falls flat at the end the review sites will say season 1 was better and then season 2 became soft.
i don't know if you guy"s played season 1, but actually the death scene with kid in it were not shown ...
Example duckpocalypse, we dont see the death in itself, shooting duck, we don't see it, clementine death in the train station is the same, etc etc
I agree with you on this one. The death scenes need to be as dark and grim as last season. Last year they where kinda funny at times. This season players have incentive to avoid them like the plague (who wants to see Clem torn to bits).
But players aren't going to know whether or not the scene will deeply affect Clem's psyche in the future when they're making the decision. Say that the ultimate consequence of enduring the torture is that Clementine becomes so traumatized that she ends up killing herself at the end of the game. How would you convey that to the player in the moment when they're deciding what to do? What, are we going to get a little hint in the corner that says "(?) Clementine is now suicidal"?
Besides I doubt players are going to be looking very far down to road to find reasons for not wanting her to be tortured anyway. My intuition is that pushing the "give up" button in the scenario I proposed is going to be far more of an emotional gut reaction than a calculated risk assessment. The way to make the decision here more powerful is to make the torture and Clementine's reaction to it as brutal as possible.
Ehh not really.
I think if Clem was going to be affected as a result, it would be a much more difficult and therefore powerful decision for… more the players to make. Give up the information and live with knowing you were the result of someone's death or save a life and face the possibility of the scene to deeply affect Clem's psyche in future. Torture is a big deal and I wouldn't want to see it be done half-assed.
In another thread, someone posted a link to an article about how Clementine was written.
http://www.gameinformer.com/b/features/archive/201… more2/12/26/creating-clementine.aspx
Something made me roll my eyes...
Episode 3 was by far the most shocking in the death department, but one other big event happened: Clementine’s precious hair got chopped. Vanaman knew it was a big move and was doubtful if people would get behind it
Facepalm.
I hope it's just a joke...
If Telltale actually pondered about something as insignificant as touching Clementine's haircut (this is like the biggest non-issue ever) just because part of the Clem's fan base are so obsessed with this character that they might not like it...
No wonder some of us are concerned the game could somewhat become hostage of Clementine and the most vocal/radical fringe of her fan base.
Actually, we do see Lee or Kenny shoot the walker kid in the Attic.
And they weren't trying to play it safe when you had to shoot duck. You actually had to move the curser over him to shoot him. The emotions when Duck died were not meant to be the same as Carley or Doug, which focused on the unexpected violence of the situation. With duck, they dragged it out. It wouldn't have made sense to show duck dying, the shot of Kenny standing next to Lee watching his son die was much more emotional. The way you saw his head fall right after the gunshot was incredibly well done.
In short, they don't have to actually show the death to make it powerful and painful. And duckpocalypse was really meant as an Easter egg more than anything else.
i don't know if you guy"s played season 1, but actually the death scene with kid in it were not shown ...
Example duckpocalypse, we dont see … morethe death in itself, shooting duck, we don't see it, clementine death in the train station is the same, etc etc
But I agree with you on that, I'm the one defending that she should still die if we loose a fight against a walker or something. I agree with that. I mean this is the walking dead, an in a real life appocalypse kids would die... So I think it should be even better than season 1 yes, and more darker. TTG took a huge risk by putting a child as a protagonins, because many people won't react good to her dying. But that's their problem, children die too, you want to play as Clem, you have to know that she'll die if you do something wrong... I'm not saying it was a bad or a good ideia putting her as the PC, I'm agreeing that we should keep getting the game darker. I only think that dispite dthe rape try is a possibility, there no chance they will like, let Clem get raped... As they didn't let Lilly or Carley or even one of the guys in season 1.
My opinion, one possibility to make the game darker, make Nate and the guy from Russel's group appear, Nate was an awesome charatcher, and if Clem joins that group, there will be very dark moments (wich is awesome)
@DLGR13
Someone posted somewhere that they did not want TTG to create the death scenes like they did last season when Lee was killed during… more the gameplay since clementine is the new PC..........
IMO that type of holding back would drastically limit this game. If you make a mistake playing as clementine and a walker bites you I want to see the same death as you would in season 1. Honestly it should have more blood and screaming...
The tv show is a good example every time you see Scott Gimble on the tv all you here is season 4 will have more zombies, more death, more, more, more.....
The game can not take a step..
Cutting her hair = loss of innocence.
That was why it was hard for Lee to do it, that was why it was hard for the player to watch. It's not 'insignificant' - it's the symbolism.
But players aren't going to know whether or not the scene will deeply affect Clem's psyche in the future when they're making the decision. Say… more that the ultimate consequence of enduring the torture is that Clementine becomes so traumatized that she ends up killing herself at the end of the game. How would you convey that to the player in the moment when they're deciding what to do? What, are we going to get a little hint in the corner that says "(?) Clementine is now suicidal"?
Besides I doubt players are going to be looking very far down to road to find reasons for not wanting her to be tortured anyway. My intuition is that pushing the "give up" button in the scenario I proposed is going to be far more of an emotional gut reaction than a calculated risk assessment. The way to make the decision here more powerful is to make the torture and Clementine's reaction to it as brutal as possible.
@KCohere wrote: It will most likely be darker because as a child, she'll probably have a harder time of things not to mention slowly losing an… moreything of her childhood.
I agree. In Season 1, everyone was always protecting Clementine. She was always loved, prized and cherished. In Season 2, what she will most likely face is constant rejection. She will meet people who just can't risk shouldering the burden they think Clem is.
Clem should try to find a stranger just like Lee, but she should never fine someone as great as Lee but more people like the real stranger that Clem or Lee killed, that's kind of dark.
Forced to grow up on her own over the course of a few months. Innocence was lost, but I don't believe she'll be so far gone that morality won'… moret be an issue. Which is a comfort as well as a difficulty.
I don't know if Clementine will always be on the move or looking for a new home, but I think that trying to reestablish trust with strangers will be factor. Considering that the last stranger she trusted essentially took away all that she had left, she may be reluctant to follow the word of anyone like Tavia.
You're not paying attention. They specifically said its been many months since the end of Season 1 in the product description. Check the link directly above your post.
@gamerguy
You don't need a calculator to figure how old she is.
The story arc is supposed to pick up right after season 1 ends. How are … moreyou getting that age of early 11.
She just turned like 9 according to ten creepy guy at the end of ep 5 I think.
The real drama, of course, would be for Clem to actually find good people again who are very willing to be a family for her - and it still doesn't work out, not by violent zombie disruption, but because of other differences that just can not be overcome.
Clem should try to find a stranger just like Lee, but she should never fine someone as great as Lee but more people like the real stranger that Clem or Lee killed, that's kind of dark.
I was commenting more on what cutting Clem's hair really meant to Lee than what it meant for Clementine. Lee didn't want to let the new world intrude Clem's life. Cutting off her beautiful hair probably didn't mean that much to the child. But bringing himself to do that must have been hell to Lee. It was his first notable act of preparation instead of protection, and it symbolized that he can't preserve it all for Clem.
The real drama, of course, would be for Clem to actually find good people again who are very willing to be a family for her - and it still doe… moresn't work out, not by violent zombie disruption, but because of other differences that just can not be overcome.
That's one great idea, I mean, the option to tell when you want her to tell the location is awesome, that would really test the players endurance to seeing a charatcher they love being hurt, since they can stop it at any time. This will be even more "painfull" if the others charatchers are someone they love to like a new really good charatcher or Christa and Omid with their baby.
I have an idea for an extremely dark scenario that would work far better with Clementine as the protagonist than with Lee.
Torture. What if… more Clementine gets tortured? Players care about her well-being so much, that I think a torture scene involving Clementine might be the closest you can get to actually simulating torture on the player.
Imagine this: someone captures Clementine and is trying to extract some piece of information from her (perhaps the location of another survivor that the torturer wants to kill.) What follows is an extended scene of Clementine undergoing excruciating pain, crying and screaming her lungs out. Now here's the kicker: at any time during the sequence, you can press a button to reveal the piece of information and end the sequence. This essentially dooms the other survivor but spares Clementine from having to enduring any more pain. I'd be curious to know what players would do in this scenario.
EDIT: And, yes, I know I'm a sick bastard.
Forced to grow up on her own over the course of a few months. Innocence was lost, but I don't believe she'll be so far gone that morality won'… moret be an issue. Which is a comfort as well as a difficulty.
I don't know if Clementine will always be on the move or looking for a new home, but I think that trying to reestablish trust with strangers will be factor. Considering that the last stranger she trusted essentially took away all that she had left, she may be reluctant to follow the word of anyone like Tavia.
I have an idea for an extremely dark scenario that would work far better with Clementine as the protagonist than with Lee.
Torture. What if… more Clementine gets tortured? Players care about her well-being so much, that I think a torture scene involving Clementine might be the closest you can get to actually simulating torture on the player.
Imagine this: someone captures Clementine and is trying to extract some piece of information from her (perhaps the location of another survivor that the torturer wants to kill.) What follows is an extended scene of Clementine undergoing excruciating pain, crying and screaming her lungs out. Now here's the kicker: at any time during the sequence, you can press a button to reveal the piece of information and end the sequence. This essentially dooms the other survivor but spares Clementine from having to enduring any more pain. I'd be curious to know what players would do in this scenario.
EDIT: And, yes, I know I'm a sick bastard.
I haven't had a chance to voice my opinion yet because of Assassin's Creed 4 which is great by the way,but anyway I was glad to find out news about season 2 and I was very surprised at the fact Clem is the protagonist,although to answer your question I think season 2 will be even darker to show how harsh the world can be,especially for a child.
Anyways it's probably already been said but I'm gonna do the whole "wait and see" thing. If any of you guys have a time machine and have already played it then by all means share, after you of course let me borrow it for a bit.
Cutting her hair = loss of innocence.
That was why it was hard for Lee to do it, that was why it was hard for the player to watch. It's not 'insignificant' - it's the symbolism.
I guess I never thought about it like that. I honestly just though it was a haircut to help out with walkers. I'm curious was this something that the writers said was their intention? I actually saw clementine doing what needed to be done at the end of ep 5 as the lose of her innocence. But even still it's hard for any 8,9, or 10 year old to lose his or her innocence completely and that's why I wonder if the switch to clementine as the PC happened a season too early. I really wish they would have written a larger part for Lee's brother. I think he would have been the perfect PC in season 2.
Never the less were moving forward. I'm excited to see what TTG has in store for us.
I was commenting more on what cutting Clem's hair really meant to Lee than what it meant for Clementine. Lee didn't want to let the new world … moreintrude Clem's life. Cutting off her beautiful hair probably didn't mean that much to the child. But bringing himself to do that must have been hell to Lee. It was his first notable act of preparation instead of protection, and it symbolized that he can't preserve it all for Clem.
I can think of many moments that I found hard to watch in TWD, cutting Clementine's hair wasn't one of them. My thoughts at the time were that it was a good, practical idea to improve Clem's safety. Besides, Lee didn't strike me as being moved by the symbolism : the way I saw it, he looked more concerned he could mess up the haircut.
Just my own interpretation of course. If you or other players tell me you found it hard to watch, I believe you even if I don't really get it.
Cutting her hair = loss of innocence.
That was why it was hard for Lee to do it, that was why it was hard for the player to watch. It's not 'insignificant' - it's the symbolism.
I haven't had a chance to voice my opinion yet because of Assassin's Creed 4 which is great by the way,but anyway I was glad to find out news … moreabout season 2 and I was very surprised at the fact Clem is the protagonist,although to answer your question I think season 2 will be even darker to show how harsh the world can be,especially for a child.
Totally agree with gamer guy if we played as Clem in Season 1 it would be awesome and people would be complaining that we weren't playing as her in season 2
In the beginning of the TV show, Carl was a timid innocent kid, fast forward to season 4 of the Tv show and Hershel has to stop Carl from shooting a zombie that wasnt even bothering them. I can see Clem becoming slightly emo like Carl has. I using that term lightly by the way
I think the best way would be make one episode where Clem is the main character, and other episodes will have another protagonist (adult)
Not gonna happen. At least, I hope not. Telltale's made their decision, guys. For fans who hate the idea of playing as Clem, it's time to knuckle down. The only way out now is through.
I think the best way would be make one episode where Clem is the main character, and other episodes will have another protagonist (adult)
… more
Not gonna happen. At least, I hope not. Telltale's made their decision, guys. For fans who hate the idea of playing as Clem, it's time to knuckle down. The only way out now is through.
Comments
That's the point. Clem needs to protect herself now. So we play as her now. We don't need a new protector. We seen that, and it would seem as if Lees training and love did nothing.
There'd have to be some physical and/or emotional consequences if Clem chooses to endure the torture for this to work though.
Clem getting tortured isn't consequential enough on its own?
Ehh not really.
I think if Clem was going to be affected as a result, it would be a much more difficult and therefore powerful decision for the players to make. Give up the information and live with knowing you were the result of someone's death or save a life and face the possibility of the scene to deeply affect Clem's psyche in future. Torture is a big deal and I wouldn't want to see it be done half-assed.
I think that in itself is a realistically tragic setup. As Lee we saw her like a family member, but as a lone child traveling alone this many months after the outbreak? There could be plenty of people who argue that they simply can't afford to support another kid when they struggle to feed their own.
Season 1 was about the loss of innocence. Protecting Clementine and indeed keeping her the child that she is, that was what the story was about. The most hurtful bits being how Lee had to break reality to Clem - teaching her to shoot, estimating the chances of her parents' survival. Clementine is still a child, and she will sometimes still act in 'childish' ways, but the innocence Lee so desperately tried to protect is gone. She has seen and done more than enough.
Telltale will probably really investigate the role of children in this new world. The 'family', which always was Lee's central idea in life, probably is what Clementine will search for, and I believe that her experiences and disappointments in this quest will hurt her far more than any zombie bite could.
My point wasn't that we need a new protector. We don't. My point ist you have to take into consideration that the way the player perceives Clem is different when you are playing being her instead of playing a chracter caring for her. In the torture scenario described above, playing Lee watching Clem getting tortured to get Lee to give up some information is completely different, than playing Clem herself who gets tortured for a piece of information.
The first is much crueller in my opinion, whereas @DomeWing333 pointed out (a few comments above) that the actual decision a player would have to make, would be easier, because as Lee your motivation to end the torture scenario would be too big, so that the option "Don't give up the information" wouldn't really be an option a player would choose.
That having been said, I am completely sure that TTG are taking that into consideration and will find ways for nasty situations with nasty decisions for the player to make as Clementine.
The jump in the timeline worries me. Does this mean we're not going to find out who those two figures on the horizon were until later on? What about Omid and Christa? Weren't they trying to meet up with Clementine? What happened to them? Could we please have these subplots resolved before leaping into S2 as if everyone besides Clem is already dead?
Forced to grow up on her own over the course of a few months. Innocence was lost, but I don't believe she'll be so far gone that morality won't be an issue. Which is a comfort as well as a difficulty.
I don't know if Clementine will always be on the move or looking for a new home, but I think that trying to reestablish trust with strangers will be factor. Considering that the last stranger she trusted essentially took away all that she had left, she may be reluctant to follow the word of anyone like Tavia.
Thing is though, everyone wants it dark but in real life would it be? The problem with making things darker is that would that actually happen in real life? Sooner or later people are gonna say, this "no hope" angle is getting real old because it just isn't realistic.
i don't know if you guy"s played season 1, but actually the death scene with kid in it were not shown ...
Example duckpocalypse, we dont see the death in itself, shooting duck, we don't see it, clementine death in the train station is the same, etc etc
But players aren't going to know whether or not the scene will deeply affect Clem's psyche in the future when they're making the decision. Say that the ultimate consequence of enduring the torture is that Clementine becomes so traumatized that she ends up killing herself at the end of the game. How would you convey that to the player in the moment when they're deciding what to do? What, are we going to get a little hint in the corner that says "(?) Clementine is now suicidal"?
Besides I doubt players are going to be looking very far down to road to find reasons for not wanting her to be tortured anyway. My intuition is that pushing the "give up" button in the scenario I proposed is going to be far more of an emotional gut reaction than a calculated risk assessment. The way to make the decision here more powerful is to make the torture and Clementine's reaction to it as brutal as possible.
Cutting her hair = loss of innocence.
That was why it was hard for Lee to do it, that was why it was hard for the player to watch. It's not 'insignificant' - it's the symbolism.
Actually, we do see Lee or Kenny shoot the walker kid in the Attic.
And they weren't trying to play it safe when you had to shoot duck. You actually had to move the curser over him to shoot him. The emotions when Duck died were not meant to be the same as Carley or Doug, which focused on the unexpected violence of the situation. With duck, they dragged it out. It wouldn't have made sense to show duck dying, the shot of Kenny standing next to Lee watching his son die was much more emotional. The way you saw his head fall right after the gunshot was incredibly well done.
In short, they don't have to actually show the death to make it powerful and painful. And duckpocalypse was really meant as an Easter egg more than anything else.
But I agree with you on that, I'm the one defending that she should still die if we loose a fight against a walker or something. I agree with that. I mean this is the walking dead, an in a real life appocalypse kids would die... So I think it should be even better than season 1 yes, and more darker. TTG took a huge risk by putting a child as a protagonins, because many people won't react good to her dying. But that's their problem, children die too, you want to play as Clem, you have to know that she'll die if you do something wrong... I'm not saying it was a bad or a good ideia putting her as the PC, I'm agreeing that we should keep getting the game darker. I only think that dispite dthe rape try is a possibility, there no chance they will like, let Clem get raped... As they didn't let Lilly or Carley or even one of the guys in season 1.
My opinion, one possibility to make the game darker, make Nate and the guy from Russel's group appear, Nate was an awesome charatcher, and if Clem joins that group, there will be very dark moments (wich is awesome)
I think Clem loss her innocence when she saw her mom and dad as walkers and killed Lee or let Lee become a walker without killing him .
OMG that would be a deep deep ending, if Clem kills herself at the end.
I hope this is how it plays out, People not willing to want Clem around because they think shes just a kid, is dark too.
Clem should try to find a stranger just like Lee, but she should never fine someone as great as Lee but more people like the real stranger that Clem or Lee killed, that's kind of dark.
You're not paying attention. They specifically said its been many months since the end of Season 1 in the product description. Check the link directly above your post.
The real drama, of course, would be for Clem to actually find good people again who are very willing to be a family for her - and it still doesn't work out, not by violent zombie disruption, but because of other differences that just can not be overcome.
I was commenting more on what cutting Clem's hair really meant to Lee than what it meant for Clementine. Lee didn't want to let the new world intrude Clem's life. Cutting off her beautiful hair probably didn't mean that much to the child. But bringing himself to do that must have been hell to Lee. It was his first notable act of preparation instead of protection, and it symbolized that he can't preserve it all for Clem.
I hope that's not how the storyline plays out. That sounds alot like season 1. I hope we get something fresh.
That's one great idea, I mean, the option to tell when you want her to tell the location is awesome, that would really test the players endurance to seeing a charatcher they love being hurt, since they can stop it at any time. This will be even more "painfull" if the others charatchers are someone they love to like a new really good charatcher or Christa and Omid with their baby.
Well duh, Clem didn't go crazy. She just lost her innocence because she saw some many people she love die in season 1.
"Does it have a weevil ?
And no offense, but your breath smell like manure"
Sounds like something out of Saw. I would know, Ive seen all of them. Seeing a 9 year old be tortured? No thanks
Well, you don't have to see it. You could just tell the torturer what he/she wants to know.
I haven't had a chance to voice my opinion yet because of Assassin's Creed 4 which is great by the way,but anyway I was glad to find out news about season 2 and I was very surprised at the fact Clem is the protagonist,although to answer your question I think season 2 will be even darker to show how harsh the world can be,especially for a child.
Hi guys! (Forum Newb here)
Anyways it's probably already been said but I'm gonna do the whole "wait and see" thing. If any of you guys have a time machine and have already played it then by all means share, after you of course let me borrow it for a bit.
@vainamoinen
I guess I never thought about it like that. I honestly just though it was a haircut to help out with walkers. I'm curious was this something that the writers said was their intention? I actually saw clementine doing what needed to be done at the end of ep 5 as the lose of her innocence. But even still it's hard for any 8,9, or 10 year old to lose his or her innocence completely and that's why I wonder if the switch to clementine as the PC happened a season too early. I really wish they would have written a larger part for Lee's brother. I think he would have been the perfect PC in season 2.
Never the less were moving forward. I'm excited to see what TTG has in store for us.
I can think of many moments that I found hard to watch in TWD, cutting Clementine's hair wasn't one of them. My thoughts at the time were that it was a good, practical idea to improve Clem's safety. Besides, Lee didn't strike me as being moved by the symbolism : the way I saw it, he looked more concerned he could mess up the haircut.
Just my own interpretation of course. If you or other players tell me you found it hard to watch, I believe you even if I don't really get it.
ah crap :P seems I mispelt.
to find this mystical place of "sarcasam" you need to head to the UK then go too:
121 Humour Lane
London
I think it will not be darker telltale writing will never go dark with clem
Totally agree with gamer guy if we played as Clem in Season 1 it would be awesome and people would be complaining that we weren't playing as her in season 2
In the beginning of the TV show, Carl was a timid innocent kid, fast forward to season 4 of the Tv show and Hershel has to stop Carl from shooting a zombie that wasnt even bothering them. I can see Clem becoming slightly emo like Carl has. I using that term lightly by the way
I think the best way would be make one episode where Clem is the main character, and other episodes will have another protagonist (adult)
Not gonna happen. At least, I hope not. Telltale's made their decision, guys. For fans who hate the idea of playing as Clem, it's time to knuckle down. The only way out now is through.
Absolutely...
It's Telltale's propriety...