Could anything Telltale might do make you stop playing?

2

Comments

  • edited December 2013

    I'm not sure this is quite true. Yeah, it's impossible to go back in time and remember my exact opinion of the first episode before the rest were released. But I genuinely believe that I was more engaged in Lee and Clementine--how they behaved as individuals, how they related to each other--just from that one episode than anything in the first episode of season two. Even Carly's dialogue with Lee in the drugstore about his past was more engaging. Just thinking about some of those interactions--there was a sense of discovery and poignancy, like Clementine asking Lee about his past and Lee dancing around it.

    Again, I think the reason is that in season two we have a group (including Clementine) who are pretty accepting and apathetic of the fact that they live in a zombie world, whereas the people in season one had a lot more individuality and energy. The closest we get to anything like that in Season two (so far) is when Clem met the Dog. That was the one time when it actually seemed like both parties were curious and invested in another living being.

    Edit: To expand on this, maybe "characters we wanted good things for" was the wrong phrase for me to use. How about if I just say, "characters who seem memorable, high energy, different from each other, and made me curious to see what they were going to be up to in the next episode."

    Think of all the memorable, strongly-defined characters from the first episode of season one. Larry, Lilly, Kenny, Carly, Doug, Lee, Duck, Clementine. All these characters had their own energy, own agendas and personalities. Think of the chemistry, the way strong alliances and factions were already built within that group, just in the first episode.

    And think of individual characters that we met later on who we only knew for a very brief time (so it's not a matter of us building an impression over several episodes): Jolene, the St. John Brothers, Molly, the Stranger, Chuck. All of them very memorable in their own way. All of them very different. Omid and Christa were also two very strongly-defined, individualistic characters who only had a couple episodes to make an impression. (Heck, just think about how strongly defined they were in the tail end of episode three alone.)

    On the other hand in season one, there were also some people that were sort of forgettable (in my opinion), but they were the exceptions. The father (Hershell) and son on the farm at the very beginning, perhaps Mark from ep 2 (although he was only introduced as a red shirt), maybe Brie from episode 4, and a few others. For me, every single member of the season 2 gang came off like those 'nondescript" characters in the previous season. Sure, I guess some were "nicer" than others, but as I said elsewhere, even they were in perpetual "yes, dear" mode, just part of one group entity--no one distinguishing themselves like the characters in season one managed to do while still part of their group. Yeah, some were more rude to Clem than others, but as far as decision making, they were all pretty much on the same page. (Leave her in the shed. Shrugs shoulders. Sorry, nothing I can do, honey.) The only person that didn't fit this mold was the doctor's daughter (in that she had her own personality and agenda); so I'm hoping to see more of her just on that basis alone. Hell, I'd welcome the arrival of the psychotic guy from 400 Days; just anyone distinct.

    Now it's possible someone's going to be doing something to distinguish themselves later on in season 2. I'm just saying that the lack of distinction and memorability amongst the season 2 characters (so far) is not a weakness that season one had, even in just the first episode of that season.

    maviarab posted: »

    Season one had at least two characters (or even several) we really liked and wanted good things for. However, if only one of those The

  • Yes Carol is gone for now. I think she will return to the prison and find out what happened. Then Tyrese will see her with baby Judith and the remaining people at the prison. Carol is such a inspiring character I doubt they would just let her character leave the show right now. She will probably appear again in episode 10 or 11

    AGentlman posted: »

    Isn't Carol gone?....

  • Maybe she took the baby?.....

    Yes Carol is gone for now. I think she will return to the prison and find out what happened. Then Tyrese will see her with baby Judith and the

  • No remember she wasn't at the prison yet. People said if you watch closely at the last scene when Tyrese is running you can see him with his arms in a cradle like shape. Not everyone was able to spot that. His gun was on his shoulder, and he possibly has the baby. Or Liz and the kids took the baby. Carol will come back to the prison saddened about what happened. Her biggest fear is losing the children because she promised Liz dad she would look over the children. Her other fear is dealing with Tyrese because he will end up killing her if he ever finds out what happened. Daryl won't let him get to her though.

    AGentlman posted: »

    Maybe she took the baby?.....

  • edited December 2013

    Yeah, I haven't actually watched it just uh, read summarys and friends told me about it. So you know a lot more than me... Man i need to watch season 4....

    No remember she wasn't at the prison yet. People said if you watch closely at the last scene when Tyrese is running you can see him with his a

  • This. Just....this. I mean seriously Telltale, there are lines that shouldn't be crossed. Like, double-lined lines. This was one of those. Screw realism for once, okay? They could have found a different way for the rest of the episode to go.

    NukemDukem posted: »

    if they gave me a dog as a friend and it ended up attacking me and I had to kill it. oh wait...

  • They've already lost me, halfway thru the first episode. I couldn't hardly wait for S2 to be released and I gave up on the story halfway thru it!

    The writing is inherently different from S1 and you can tell that they seem to be writing to the zombie/gamers crowd. This won't work for the story/soap crowd and they'll lose/ have lost many supporters.

    I'll give it another try later but it isn't as high on my priority list.

  • Give it a 2nd chance! trust me, it gets Better!

    McGyver64 posted: »

    They've already lost me, halfway thru the first episode. I couldn't hardly wait for S2 to be released and I gave up on the story halfway thru

  • yea I agree with the guy with the kenny avi. This episode is just like season 4 of the walking dead show. This was how Clem developed as a character over the months of the apocolyse

    McGyver64 posted: »

    They've already lost me, halfway thru the first episode. I couldn't hardly wait for S2 to be released and I gave up on the story halfway thru

  • edited December 2013

    Is there anything they could do to make me stop playing? Sure! For example, they could make every upcoming episode basically a remake of the game Desert Bus. I would definitely stop playing.

    Is there anything they ever would do? Nope.

  • O gawd...What is that...

    hightreason posted: »

    Is there anything they could do to make me stop playing? Sure! For example, they could make every upcoming episode basically a remake of the game Desert Bus. I would definitely stop playing. Is there anything they ever would do? Nope.

  • edited December 2013

    When every adult in the game starts treating a preteen girl like she's one of them.

  • edited December 2013

    .
    The game is a joke. It takes away all the realism that made season one great and turned into a pointless joke. It's obvious why the creators of season one left telltale games when they did.

    McGyver64 posted: »

    They've already lost me, halfway thru the first episode. I couldn't hardly wait for S2 to be released and I gave up on the story halfway thru

  • The series can't survive this ebarrassing piece of shit. It's a joke that makes it clear why the guys behind season one left the company..

    Nick_Igger posted: »

    If they kill Clem the series will be dead for me.

  • OzzyUKOzzyUK Moderator

    Children are not the same anymore, sheltering them like Carlos has done to Sarah will lead to problems and they will be unable to survive on their own if it where to come to that, Clementine has been taught how to survive which mas made her more mature and hardened to the world around her and is seen by adults as a responsible survivor.

    When every adult in the game starts treating a preteen girl like she's one of them.

  • Clementine died in my game. But then I just loaded an older save and continued. ^^

  • It's turned the game into a joke. The social norms have always waited at least until puberty. That makes big differenve. If you aren't bothered by this fantasy then that's fine, but there is nothing realistic or normal about adults interacting with a little kid like they do in this episode. There is nothing real about it. Try putting her in a sexual relationship with one of these adults and make it seem normal under any circumstanxe. You can't force a kid into behaving like an adult. That why kids depend on adults to take of them over a long period of time. You can't traumitize them to magically give them the emotions and behavior af an adult..This isn't going to work out in the end. They will lose too many fans.

    OzzyUK posted: »

    Children are not the same anymore, sheltering them like Carlos has done to Sarah will lead to problems and they will be unable to survive on t

  • OzzyUKOzzyUK Moderator
    edited December 2013

    At the end of the day this is a game/interactive story and is all fantasy, It is impossible to know what would happen in a real world situation and whether a real 10/11 year old could cope in a situation like this. It was Clementine's naivety which unfortunately got Lee killed in season 1 by running of with the stranger, Trauma and bad experiences has caused Clementine to lose her innocents and harden herself to this new world in which only the fittest survive and where you need a mature and logical mindset, She obviously still need to rely on and trust adults to help her in situations such as the walker attacking her when she had the dog bite which she would not survive had Luke and Pete come along but due to her mental maturity she was able to convince them to give her a chance as they where ready to kill her as they thought she had a walker bite. If she was as immature and naive as Sarah or like herself from Season 1 they would not have takes her as seriously and probably have killed her.

    It's turned the game into a joke. The social norms have always waited at least until puberty. That makes big differenve. If you aren't bothere

  • edited December 2013

    I call it bad writing because the writing is not only uninspired, but also fulll of blatant plotholes and illogical situations.

    The first season and 400 days DLC were great. The second season got off to a pretty bad start and I can only hope that it drastically improves in the second episode, even though I doubt that will happen.

    I can relate to your answer. It wouldn't have to be any singular event or plot twist that would turn me off. I would just have to be present

  • Guys, this is a post-apocalypse zombie universe. If you honestly think it's going to be sunshine and rainbows then you are playing the wrong game.

  • If they start to repeat to much they might killed it for me.

  • edited December 2013

    I know how you feel. I might have felt a bit better if he attacked me right away. But instead we do all this bonding stuff and he just bites me for a can of beans ;-;

    NukemDukem posted: »

    if they gave me a dog as a friend and it ended up attacking me and I had to kill it. oh wait...

  • Yes but it doesn't need to be all thunderstorms and clouds either. Otherwise what are the characters living for? They need hope otherwise all is for naught.

    fugelot11 posted: »

    Guys, this is a post-apocalypse zombie universe. If you honestly think it's going to be sunshine and rainbows then you are playing the wrong game.

  • I just don't get this.. How can a dog dying be a line that just SHOULDN'T be crossed? Humans being torn apart and eaten alive is somehow less offensive? lol that just doesn't make much sense if you ask me. I might understand if we were forced to, say, hunt the dog or something like that, but this was a case of self defense.

    TehCoolDawg posted: »

    This. Just....this. I mean seriously Telltale, there are lines that shouldn't be crossed. Like, double-lined lines. This was one of those. Screw realism for once, okay? They could have found a different way for the rest of the episode to go.

  • edited December 2013

    True, maybe we will see those moments later in the series. I mean we are all going off the basis of one episode when there are four episodes left. But my point still stands, really dark stuff is going to occur in this game as you would expect. What annoys me is people who are surprised at the "dark moments", bad stuff happens especially in this universe, if you didn't expect that you are naive (Not calling YOU Naive). Still from the preview pictures of the coming episodes.... I think things may get more darker but who knows :(

    clemlee posted: »

    Yes but it doesn't need to be all thunderstorms and clouds either. Otherwise what are the characters living for? They need hope otherwise all is for naught.

  • Kenny coming back would be the closest thing to a dealbreaker for me. I would still play through the series, and probably enjoy it, but it would be difficult to suspend my disbelief, as Kenny clearly died. And though I wasn't a huge fan of Kenny in the first season, I can understand people liking him and wanting him to return, but it just wouldn't make any sense. Personally, I liked Katjaa, and Omid, and Doug, and Ben (for some reason), and they're dead, and I wouldn't want any of them to come back in this season because it wouldn't make any narrative sense. Personally, I feel as though the one Clementine was talking about is Lilly, and though even that is a stretch (and I didn't like her at all), it's at least somewhat believable.

  • Nick wearing Kenny's clothes in the trailer

    Nick wasn't wearing Kenny's clothes in the trailer. Kenny's hat had a white stripe in the middle, Nick's was a solid color. What everyone assumed was a necklace was actually Nick's undershirt.

    Kenny's fate will be explored

    That was an extremely vague statement that basically means Kenny (or what happened to Kenny) will be mentioned at the very least. It doesn't necessarily mean he survived, although he may have. We'll know for sure if or when he actually makes an appearance.

    Telltale isn't trolling the community with Kenny hints so much as the community trolling themselves with Kenny theories.

    It's a deal-breaker for me, because Telltale's been making subtle hints of Kenny throughout the build up to season 1 (the quote "Kenny's fate

  • If kenny returned and anything else that would cheapen deaths or previous consquences. If it happens once then that's bad but if it keeps stacking up I might find myself losing interest in continuing the story. So far almost every second has been believable for me but like how the Mass Effect Trilogy had its fair share of inconsistencies you never know when Telltale might hurt their own story especially considering that every second episode has different writers.

    With that said Telltale must have DAMN good editors because the characters are rarely more stupid in one episode than the other or act out of character in general. The only exception might be episode 4 of Season 1 which I thought was trying too hard to impress you or something. It was just so edgy and overdone most of the time especially with that Zombie Kid and Crawford.

  • If kenny returned and anything else that would cheapen deaths or previous consquences. If it happens once then that's bad but if it keeps stacking up I might find myself losing interest in continuing the story. So far almost every second has been believable for me but like how the Mass Effect Trilogy had its fair share of inconsistencies you never know when Telltale might hurt their own story especially considering that every second episode has different writers.

    With that said Telltale must have DAMN good editors because the characters are rarely more stupid in one episode than the other or act out of character in general. The only exception might be episode 4 of Season 1 which I thought was trying too hard to impress you or something. It was just so edgy and overdone most of the time especially with that Zombie Kid and Crawford.

  • I agree. if dead people start ending up not dead, that would really cheapen it. That's a large reason I have kind of lost interest in the Arrow TV series. Everybody who dies keeps showing back up again. It's ridiculous.

    Linkenski posted: »

    If kenny returned and anything else that would cheapen deaths or previous consquences. If it happens once then that's bad but if it keeps stac

  • I think telltale did a good Job with the episode . Infact I don't have any complaints (other than that it felt too short) I felt that all the dark moments helped develop the story and explain to us how the situation has effected and molded both clem and other survivors. I just hope that tell tale don't forget to put in some of those lighter moments like clem putting a bug in ducks bed or licking the cows salt lick.

    fugelot11 posted: »

    True, maybe we will see those moments later in the series. I mean we are all going off the basis of one episode when there are four episodes

  • if kenny comes back alive i wont be playing anymore most likely. I say this because like if lee came back, it would greatly cheapen the story. All the haters will downvote me for this, but think of how pointless it would be to bring him back, just for the sake of it. It would ruin his PERFECT story arc if he just "comes back to life," and cheapen the loss of characters in TWD which is the last thing that should be done in TWD universe.

  • Probably if they did something along the lines of what Bioware did to Mass Effect and just asspulled a random plot device that just fucked over the rest of the series and all the hard work that you'd put into it. I'm going to admit that Season 2 has kinda had a bit of a stalled start to it but I like the idea of how its taking a darker turn, and even if the characters aren't yet too memorable with the exception of Pete and Sarah I'm still looking forward to where they're going to take it.

  • I agree wholeheartedly. Clementine is just a child, yet they treat her like she is an adult. Actually a group of survivors probably wouldn't even treat an adult like they treated Clementine. It is absolutely ridiculous.

    Is it quite well known that adults treat children differently and are much nicer to them, this is a human trait and anchored in our genes. To help and protect children is human instinct, this social behavior is a tool for survival. At first part of the group was social (saved Clementine), then completely antisocial (shoved her in the shed and refused to tend to her wound), then completely out the blue, they are social again... except for the pregnant woman, lol. Absolutely ridiculous and completely unbelievable.

    Talk about completely ridiculous and uninspired writing, my god.

    It's turned the game into a joke. The social norms have always waited at least until puberty. That makes big differenve. If you aren't bothere

  • I have a theory as to how (and when) they'll bring Kenny back in a way that could make all parties satisfied, but I'd rather not say in case I turn out to be wrong.

    Rozellus posted: »

    Kenny coming back would be the closest thing to a dealbreaker for me. I would still play through the series, and probably enjoy it, but it wo

  • There were just as many fans on this board who claimed they wouldn't play season 2 if the PC was Clementine. I think those same fans are playing the game anyway, no matter how much they grumble about it.

    if kenny comes back alive i wont be playing anymore most likely. I say this because like if lee came back, it would greatly cheapen the story

  • edited December 2013

    I assume you're referring to the way the doctor talked to Clem after they finally invited her in the house. Yes, that came off kind of silly. He did everything short of challenging her mano-a-mano to the death like at the end of the first Lethal Weapon movie with Mel Gibson and Gary Busey.

    I know others have mentioned that Clem has made it apparent she's more capable than a typical 10/11, year old. But that doesn't mean it's plausible for other characters to behave towards her like she's an escaped convict.

    Re: "At first part of the group was social (saved Clementine), then completely antisocial (shoved her in the shed and refused to tend to her wound), then completely out the blue, they are social again..."

    It's what Ebert used to call an "idiot plot": Where the plot couldn't exist if the entire cast's personalities and intelligence levels didn't fluctuate wildly. In episode two I fully expect the entire group to get distracted by a shiny object and it's up to Clem to cover up the shiny object with a blanket and save the day.

    When every adult in the game starts treating a preteen girl like she's one of them.

  • edited December 2013

    I still think clementine was a poor choice for PC, but not playing season 2 after playing season 1 for something simple like a PC change would be delusional.

    There were just as many fans on this board who claimed they wouldn't play season 2 if the PC was Clementine. I think those same fans are playing the game anyway, no matter how much they grumble about it.

  • edited December 2013

    Nick wasn't wearing Kenny's clothes in the trailer. Kenny's hat had a white stripe in the middle, Nick's was a solid color. What everyone assumed was a necklace was actually Nick's undershirt.

    That's hindsight. You're making those assessments after playing through the episode itself. I'm just going by what Telltale showed in the trailer.

    Telltale isn't trolling the community with Kenny hints so much as the community trolling themselves with Kenny theories.

    ...or maybe it would just be easier to admit you flat-out loathe Kenny, and would rage-quit in a comical fashion if he made so much as a cameo? Despising Kenny is your right as a fan, but lambasting forum members who want to speculate about his possible return isn't.

    raptor posted: »

    Nick wearing Kenny's clothes in the trailer Nick wasn't wearing Kenny's clothes in the trailer. Kenny's hat had a white stripe in the

  • Only thing that would make me stop playing TWD would be if suddenly and mysteriously TTG went bankrupt (God forbid),thus being unable to release more episodes of TWD (and TWAU). Joking aside, TTG pull it off each time (for me) so far, in any of their games that I played, nothing ruined it for me. (I did laugh a lot when Lee stared at Carley in the pharmacy like: "Hmmmm, I'm a gonna get some" kind of way. :P , and the occasional weird bugs early on.

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