adlermorris

After studying animation at Dun Laoghaire College in Dublin, I initially worked as a special effects animator, but I was always more interested in games. My first attempt at games development was creating custom characters for Quake 2. My entry to the games development profession was in 1999, working as an artist at Funcom, developing Playstation racing games. I've been working primarily as an artist and technical artist since then, but in 2007 I began developing my own games using Torque Game Builder.

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adlermorris
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