The only thing that was kind of irritating for me was the flowers. I had already used them on the fountain, so naturally I thought that I was done with this item. I would have never expected that I'd have to inspect them and reuse tham as a nose-substitute. Would have driven me crazy if I hadn't looked it up on these forums.. I had checked every other place for nose-like items multiple times before..
Neither the socks nor the cannon were major problems tho. You knew the socks were supposed to be somewhere near the ships and since there weren't many possible places for them to be I got that right away. Also, I can't understand how anyone could resist clicking on the cannon the first time they were on the ship!
Anyway, there need to be some things that you just can't figure out instantly. If everything had been completely logical and obvious we would have been done with the game after 30 minutes or so..
If you had examined the flowers in your inventory, he would have said it was a nose, and it would have flipped over.
"Arbitrary puzzles
Puzzles and their solutions need to make sense. They don?t have to be obvious, just make sense. The best reaction after solving a tough puzzle should be, ?Of course, why didn?t I think of that sooner!? The worst, and most often heard after being told the solution is, ?I never would have gotten that!? If the solution can only be reached by trial and error or plain luck, it?s a bad puzzle. "
I think this is the one major failure of LotSN. There was no reason for the Club 41 card to be in the sock, and no way for the player to know. The only way you could have found a way into Club 41 was by randomly clicking stuff.
Same goes for the Unbreakable Bottle Breaker: you knew the glass blower had it, and that he wasn't going to give it to you. With a bit of thinking you could also figure out that a cannon ball shot from a ship would be blown back to the island due to the winds. But how were you supposed to know that it'd land exactly on the glass unicorns, and that the glassblower would subsequently go inside while leaving the very bottle breaker he was so protective of outside? Was there really anyone who fired the cannon because they had a clue that it'd get them the bottle breaker?
Agreed 100%. Aside from lack of memorable characters and lack of MI-atmosphere, this was my biggest problem with the game.
Let's see, I too fired the cannon as soon as I got on the ship...who wouldn't?
I also put the parrot in the nose and got stuck, it took me forever to realize that I needed the marquis to open the door for me.
The most annoying puzzle was the weathervane one. I had to turn on the hints to tell me, and even then I could only vaguely make out the faces on my screen (it is REALLY small). I understand the connection of the wind gods being on a weaathervane, I just wish the faces were larger, are more prominent in some way, because even knowing the solution I couldn't tell.
Let's see, I too fired the cannon as soon as I got on the ship...who wouldn't?
I also put the parrot in the nose and got stuck, it took me forever to realize that I needed the marquis to open the door for me.
The most annoying puzzle was the weathervane one. I had to turn on the hints to tell me, and even then I could only vaguely make out the faces on my screen (it is REALLY small). I understand the connection of the wind gods being on a weaathervane, I just wish the faces were larger, are more prominent in some way, because even knowing the solution I couldn't tell.
Just use the vane on the poles and guybrush will put it on top, and it will be clear to see which combinations to use.
on a different note. I actually solved the final idol from it's name Weird idol and the three wierdest idol combinations. it was from top: 3 eyes, duck nose/mouth and the wierdest looking mouth.
Just use the vane on the poles and guybrush will put it on top, and it will be clear to see which combinations to use.
on a different note. I actually solved the final idol from it's name Weird idol and the three wierdest idol combinations. it was from top: 3 eyes, duck nose/mouth and the wierdest looking mouth.
Wow, the thought to do that never once crossed my mind, hahaha. Not even with the hints. Is there a flaw about being able to solve the puzzle without doing it correctly at all? (The first one, I guessed, the second one, I used the adjective like you did, then got stuck and used the hints, which mentioned the weathervane and I pulled the last two faces from the icon in the inventory)
Comments
If you had examined the flowers in your inventory, he would have said it was a nose, and it would have flipped over.
Agreed 100%. Aside from lack of memorable characters and lack of MI-atmosphere, this was my biggest problem with the game.
I also put the parrot in the nose and got stuck, it took me forever to realize that I needed the marquis to open the door for me.
The most annoying puzzle was the weathervane one. I had to turn on the hints to tell me, and even then I could only vaguely make out the faces on my screen (it is REALLY small). I understand the connection of the wind gods being on a weaathervane, I just wish the faces were larger, are more prominent in some way, because even knowing the solution I couldn't tell.
Just use the vane on the poles and guybrush will put it on top, and it will be clear to see which combinations to use.
on a different note. I actually solved the final idol from it's name Weird idol and the three wierdest idol combinations. it was from top: 3 eyes, duck nose/mouth and the wierdest looking mouth.
Wow, the thought to do that never once crossed my mind, hahaha. Not even with the hints. Is there a flaw about being able to solve the puzzle without doing it correctly at all? (The first one, I guessed, the second one, I used the adjective like you did, then got stuck and used the hints, which mentioned the weathervane and I pulled the last two faces from the icon in the inventory)