"Hint frequency" ..and more
this is my first post
just played through the first episode and it was great. short but sweet. After the quite weak initial scene on the ships, the game took of and I were right back in the caribbean I remember from my youth.
the new telltale-style controls works like a charm. the only thing that made me frustrated was the awkwardnes in moving between different locations in the jungle. there didn't seem to be any way of going straight to the map. Is there a way to move directly from any location to the map that I've overlooked, or am I just overly frustratable by those sorts of things? Also, is there a readme or anything like it where all the controls and commands are listed? Can't seem to find one..
finally, I'm a bit confused by the "hint"-option in the options menu. Does it actually do anything? I both turned it up and down but never got any hints. How do I get hints? I only needed help twice and got my answers on this forum, but I don't like walkthroughs, so if there actually is a working, built-in hint system in the game that would be great for future episodes, imo
anyways, thanks for the revival of the series, and I'm eagerly awaiting the next episode!
//tm
just played through the first episode and it was great. short but sweet. After the quite weak initial scene on the ships, the game took of and I were right back in the caribbean I remember from my youth.
the new telltale-style controls works like a charm. the only thing that made me frustrated was the awkwardnes in moving between different locations in the jungle. there didn't seem to be any way of going straight to the map. Is there a way to move directly from any location to the map that I've overlooked, or am I just overly frustratable by those sorts of things? Also, is there a readme or anything like it where all the controls and commands are listed? Can't seem to find one..
finally, I'm a bit confused by the "hint"-option in the options menu. Does it actually do anything? I both turned it up and down but never got any hints. How do I get hints? I only needed help twice and got my answers on this forum, but I don't like walkthroughs, so if there actually is a working, built-in hint system in the game that would be great for future episodes, imo
anyways, thanks for the revival of the series, and I'm eagerly awaiting the next episode!
//tm
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Comments
"I should check out that place/object/person/monkey"
1.
Am I right with those? What do you think?
But it was to do with the acts of piracy
Or, you should have the option to request hints if you feel you need them. Really, I just don't want to get hints when I turn them off.
I take those two in the same way I take the "It is really hot here" or something like that every time Guybrush goes near the damn in SoMI.
I think the hint system in MI works brilliantly as it is. In Broken Sword: Directors Cut, for example, theres a 3 hint system, where you get 2 hints then basically an answer for puzzles. Which basically means you never get stuck. What's an adventure game if you never get stuck?! lol
Sometimes even in adventure games without a hint system, a character will decide to tell you something! Turning hints off turns off all the times outside of the main game dialog that a character will just suddenly decide to speak. There are some things on the critical path that you'll always hear, though, just like any other adventure game.
Turning hints down to -8 makes it so that there is no dialog in the game.
That was a lie, there is no -8.
-5, though, is something to behold.
np: Tosca - Chocolate Elvis (Opera)
I never set my hint level in a game below -10. On -11 completed puzzles start unsolving themselves and you have to continually solve them again. Very repetitive.
Well, that's what I thought about hint 1.
But what about hint 2?
I agree. Okay, I actually don't care how they give out hints. I just want to prevent accidentally getting answers I'm not ready to hear, yet. So, yes, I want to get stuck for a while.