Would you like Lucasarts to update the graphics for Monkey Island 2 SE?

I'd like to see the people's opinion. :D
Oh, and flamethrowers are disabled...

Comments

  • edited July 2009
    I would enjoy that immensely.
  • edited July 2009
    Only if they hire someone with actuall skill like Steve Purcell or Bill Tiller. I'd hate to see another loved game rushed by some strangers in Singapore just because LucasArts are too lazy and cheap to hire some real talant.
  • LGHLGH
    edited July 2009
    I really like the look of the SE. The backgrounds look really sharp and nice, and yet I think they are very close to the originals. OK, the animations are not what you'd expect of a new game, but that was OK to me...

    And I LOVE the new music with the live band! And the voice acting with Dominic & Co!

    So definitely, bring up more SEs!
  • edited July 2009
    They should update it all but have an option to turn on new music and voice in the old version.
  • edited July 2009
    I bought MI3 with MI1 and MI2. I was a kid and I will say this as part of the new generation who Lucas aim to sell to. I couldn't stand MI2. Their was so much going on. At the time it was beautiful but to a younger generation. It gave me headaches. In the end I looked up a guide so I could just see how the story went. And if you don't want the updated isn't that the point of switching with a button?

    But they should have an option for voice and music in pixel version.
  • edited July 2009
    I voted just sound, but only on the basis that I don't like Guybrush's hair in SMI:SE. If they fix that, then go for it...
  • edited July 2009
    Again with the hair. Why do you guys make it such a big deal? So what? What if I said Guybrush's nose was way too long and big? It's nothing like the originals and he looks like a doofus. It was the same issue then, you know. Luckily, people got over it. Hopefully, we'll all get over the "hair" now as well.

    I think Yahtzee said it best: "Fans are clinging complaining dip****s who will never ever be grateful for any concession you make. The sooner you tune out their shrill tremulous voices the happier you'll be for it."
  • edited July 2009
    Definitely agreeing with MusicallyInspired.

    My favorite part is that Guybrush changes EVERY GAME and the same "old fans" can't adapt to minor cosmetic changes.
  • edited July 2009
    Wow... No offense, but... Just because of the hair? Well, I found that they did a rather sloppy job with MI:SE, and yes, the character design could have been better, but I don't think that voting for "just sound" only because you don't like Guybrush's hair is all that reasonable...
  • edited July 2009
    I wonder when (and if) "hair mods" or "new sound old game" mods'll come out.
  • edited July 2009
    As a new fan I want them to redo them all. I understand why some old school fans wouldn't like this. It's a bit like a band you love re recording a classic album. The upside is great though, the more new fans like me that dig it, the more new Monkey Island games you get. I think what you guys have done is great, you've kept it alive. That's not an easy thing to do, especially in a genra like adventure games that most modern gamers have never even tried. Good job. It's a bit like the Firefly fans getting Serenity made, but this seems more succesful.
  • edited July 2009
    Hair mod. You just made my frickin day, Pariah... Not like it definately won't happen, though. But I have to say, considering the style they tried to nail, the hair isn't that bad of a choice...
    Cole - You know what? I've warmed up to the idea of MI2SE, because my fears of them ruining MI2 aren't that strong as they were. I mean, I think they realise that what they did with SMI:SE won't work very well with MI2. I think you understand, having the notion that one of your most prized memories would be recreated in a way you wouldn't like... While I still feel that the game was hurried, I don't think that Lucasarts would ruin what is arguably one of their most iconic games ever.
    So yeah, I'm kind of indecisive... Should they re release it? Re-release it with sound? Overhaul?
    Hmmmm....
  • edited July 2009
    cole wrote: »
    It's a bit like a band you love re recording a classic album.

    See that's why I chose the last option because music and sound is something that sounds a lot better with live players than the original sound. You should also give it a try to listen music in MI2 with MIDI and compare with the Soundblaster or even PC-Sound in DOSBOX (there's the original sound, not in ScummVM), then you'll hear many differences like in the Bloody Lip.

    I don't think that for example a gothic band should start to wear cowboy costumes (if they didn't already).
  • edited July 2009
    Why vote just sound, what would be good is a SE but with the option for sound in the old version, that way you have the original, the original with new sound and the SE. Why vote for just sound when you could have an option to get that plus the SE?
  • edited July 2009
    prizna wrote: »
    Why vote just sound, what would be good is a SE but with the option for sound in the old version, that way you have the original, the original with new sound and the SE. Why vote for just sound when you could have an option to get that plus the SE?

    I voted no, because I can totally see them messing up the HD.
  • edited July 2009
    Curse - Same graphics, but in HD!
  • edited July 2009
    TookiGuy wrote: »
    Wow... No offense, but... Just because of the hair? Well, I found that they did a rather sloppy job with MI:SE, and yes, the character design could have been better, but I don't think that voting for "just sound" only because you don't like Guybrush's hair is all that reasonable...

    Haha yeah, no it's not particularly reasonable. I'm just picky about hair :) but I actually did like the rest of the Special Edition graphics and art - some of those backgrounds were amazing and I actually wouldn't mind a totally revamped MI2.

    The hair thing isn't so much the drawings as the style... I just don't like it much. But I should add (for the benefit of a couple of you who I think took my earlier comment a little bit too seriously) that that's my opinion, and I don't want or expect it to be tweaked to suit my particular idea of what Guybrush's hair should look like....

    If I had my way, he'd have a mohawk. :D

    can I be taken off the list of unreasonable demand-makers now? :D
  • edited July 2009
    Yes, definitely.

    If they hired some new character designers and animators I'd preorder today ;) (well, probably even if they didn't :p )
  • edited July 2009
    AndyBundy wrote:
    You should also give it a try to listen music in MI2 with MIDI and compare with the Soundblaster or even PC-Sound in DOSBOX (there's the original sound, not in ScummVM), then you'll hear many differences like in the Bloody Lip.

    Actually, the PC-Speaker and IBM PCjr/Tandy 3-Voice is in ScummVM. You just have to select it in the audio dropdown menu. The only thing is MI2 doesn't have PC-Speaker or IBM PCjr sound. Only Adlib/Sound Blaster and MT-32. So you're wrong on both counts.
  • edited July 2009
    LGH wrote: »
    I really like the look of the SE. The backgrounds look really sharp and nice, and yet I think they are very close to the originals. OK, the animations are not what you'd expect of a new game, but that was OK to me...

    And I LOVE the new music with the live band! And the voice acting with Dominic & Co!

    So definitely, bring up more SEs!

    All of the animation looks the way it does because the game is running on top of the original SCUMM engine. All of the animations and character cues come from the animations of the original game, they couldn't add any inbetween work without significant changes made to the engine, and then you wouldn't be playing the game right now.

    Remember that they did this in 8 months with a small crew as a proof of concept.
  • VainamoinenVainamoinen Moderator
    edited July 2009
    I think that the "careful updating of a classic" went rather wrong with MI:SE.

    Programming the whole game "on top" of the original forced the makers to stick with outlines of the original graphics. These were loveable, granted, but still rather naive, with a lot of bad and wrong perspective choices and some really hideous layouts.

    If they were to do the same thing with LeChuck's revenge, things would be a bit different. The backgrounds were mostly hand-drawn, perspective was nice, layouts on the mark. MI 2 would definitly be a better subject to be updated in that way. However, I'd find the thought far more attractive if LEC was to redo the whole thing with state-of-the art technology, completely new art and, heck, what about some new riddles to expand the experience?

    At the time, LEC seems to take very, very careful steps towards something right. But in fact, if they don't put the pedal to the metal very soon, they just won't be able to compete on the market, and their old fame will soon be forgotten.
  • edited July 2009
    Vainamoinen, are you talking about a TMI kind of remake? Because that could work pretty well.
  • edited July 2009
    I think they should "restore" The visuals... as in make it crisp and hi-res... add small things like better water animation and movement in the background, and sky... and add better sound, voice and music...
  • edited July 2009
    There's plenty of things they can do to it while remaining faithful to the original style. I felt that SMI:SE did that well enough (it's not perfect, but then what is). I liked the look of Guybrush, made me feel that he was a naïve young pirate wannabe.
  • edited July 2009
    Spadge wrote: »
    Only if they hire someone with actuall skill like Steve Purcell or Bill Tiller. I'd hate to see another loved game rushed by some strangers in Singapore just because LucasArts are too lazy and cheap to hire some real talant.

    I must disagree with this. If you look at Dela Longfish's other art it is very good stuff.

    http://longfish.blogspot.com/

    The main problem was that people judged it on Curse of Monkey Island. But the art itself is actually very good. It's a different style!
  • edited July 2009
    Exactly there are a lot of people that seem to just want a Curse of Monkey Island clone, with these special editions... I think that would be a shame I like that each game gave us a new different style and I think they should remain true to that..

    MI1 SE actually did stay fairly true to the original style of the game... they took some liberties with the character design but its ok.... I think that the Guybrush in the much beloved Curse of monkey Island is actually pretty darn ugly too.

    And BTW Purcell pretty much did design all the ingame visuals of the original MI2 so if they just cleaned it up it would be as if Purcel's art was there right in front of you in hi-rez
  • edited July 2009
    Scapetti wrote: »
    I must disagree with this. If you look at Dela Longfish's other art it is very good stuff.

    http://longfish.blogspot.com/

    The main problem was that people judged it on Curse of Monkey Island. But the art itself is actually very good. It's a different style!

    Sorry, but the backgrounds are rushed. We are talking HD here. One can really do alot on a large canvas. However, instead of making clean detailed images, we get some blurry fat brushstrokes, rough cutouts and random gradients. It's a mess and I don't think it works at all.
  • edited July 2009
    ^ Though I don't think that people who are not familiar with Painting in Photoshop really notice. Not that that's an excuse, no...
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