Would you like Lucasarts to update the graphics for Monkey Island 2 SE?
I'd like to see the people's opinion.
Oh, and flamethrowers are disabled...
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And I LOVE the new music with the live band! And the voice acting with Dominic & Co!
So definitely, bring up more SEs!
But they should have an option for voice and music in pixel version.
I think Yahtzee said it best: "Fans are clinging complaining dip****s who will never ever be grateful for any concession you make. The sooner you tune out their shrill tremulous voices the happier you'll be for it."
My favorite part is that Guybrush changes EVERY GAME and the same "old fans" can't adapt to minor cosmetic changes.
Cole - You know what? I've warmed up to the idea of MI2SE, because my fears of them ruining MI2 aren't that strong as they were. I mean, I think they realise that what they did with SMI:SE won't work very well with MI2. I think you understand, having the notion that one of your most prized memories would be recreated in a way you wouldn't like... While I still feel that the game was hurried, I don't think that Lucasarts would ruin what is arguably one of their most iconic games ever.
So yeah, I'm kind of indecisive... Should they re release it? Re-release it with sound? Overhaul?
Hmmmm....
See that's why I chose the last option because music and sound is something that sounds a lot better with live players than the original sound. You should also give it a try to listen music in MI2 with MIDI and compare with the Soundblaster or even PC-Sound in DOSBOX (there's the original sound, not in ScummVM), then you'll hear many differences like in the Bloody Lip.
I don't think that for example a gothic band should start to wear cowboy costumes (if they didn't already).
I voted no, because I can totally see them messing up the HD.
Haha yeah, no it's not particularly reasonable. I'm just picky about hair but I actually did like the rest of the Special Edition graphics and art - some of those backgrounds were amazing and I actually wouldn't mind a totally revamped MI2.
The hair thing isn't so much the drawings as the style... I just don't like it much. But I should add (for the benefit of a couple of you who I think took my earlier comment a little bit too seriously) that that's my opinion, and I don't want or expect it to be tweaked to suit my particular idea of what Guybrush's hair should look like....
If I had my way, he'd have a mohawk.
can I be taken off the list of unreasonable demand-makers now?
If they hired some new character designers and animators I'd preorder today (well, probably even if they didn't )
Actually, the PC-Speaker and IBM PCjr/Tandy 3-Voice is in ScummVM. You just have to select it in the audio dropdown menu. The only thing is MI2 doesn't have PC-Speaker or IBM PCjr sound. Only Adlib/Sound Blaster and MT-32. So you're wrong on both counts.
All of the animation looks the way it does because the game is running on top of the original SCUMM engine. All of the animations and character cues come from the animations of the original game, they couldn't add any inbetween work without significant changes made to the engine, and then you wouldn't be playing the game right now.
Remember that they did this in 8 months with a small crew as a proof of concept.
Programming the whole game "on top" of the original forced the makers to stick with outlines of the original graphics. These were loveable, granted, but still rather naive, with a lot of bad and wrong perspective choices and some really hideous layouts.
If they were to do the same thing with LeChuck's revenge, things would be a bit different. The backgrounds were mostly hand-drawn, perspective was nice, layouts on the mark. MI 2 would definitly be a better subject to be updated in that way. However, I'd find the thought far more attractive if LEC was to redo the whole thing with state-of-the art technology, completely new art and, heck, what about some new riddles to expand the experience?
At the time, LEC seems to take very, very careful steps towards something right. But in fact, if they don't put the pedal to the metal very soon, they just won't be able to compete on the market, and their old fame will soon be forgotten.
I must disagree with this. If you look at Dela Longfish's other art it is very good stuff.
http://longfish.blogspot.com/
The main problem was that people judged it on Curse of Monkey Island. But the art itself is actually very good. It's a different style!
MI1 SE actually did stay fairly true to the original style of the game... they took some liberties with the character design but its ok.... I think that the Guybrush in the much beloved Curse of monkey Island is actually pretty darn ugly too.
And BTW Purcell pretty much did design all the ingame visuals of the original MI2 so if they just cleaned it up it would be as if Purcel's art was there right in front of you in hi-rez
Sorry, but the backgrounds are rushed. We are talking HD here. One can really do alot on a large canvas. However, instead of making clean detailed images, we get some blurry fat brushstrokes, rough cutouts and random gradients. It's a mess and I don't think it works at all.