Dear MI devs

edited July 2009 in Tales of Monkey Island
please include actual pirates in your monkey island games. they're part of what made MI 1 and 2 so special. we need more actual pirates and less retired non-pirates. thank you.
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Comments

  • edited July 2009
    Duate wrote: »
    please include actual pirates in your monkey island games. they're part of what made MI 1 and 2 so special. we need more actual pirates and less retired non-pirates. thank you.

    I also demand actual pirates! And an actual pony!*

    An actual pirate riding a actual pony would be both funny and actually historically accurate!

    *And an actual dark ninja master.
  • edited July 2009
    The only reason the pirates of Flotsam weren't actual pirates was because the winds had them shipwrecked on the island, and they couldn't do any actual pirating. A departure from Flotsam means we should be seeing some real pirating pirates from now on.
  • edited July 2009
    I support this thread.
  • MarkDarinMarkDarin Former Telltale Staff
    edited July 2009
    Oh, I got your pirates, pal! Just you wait!
  • edited July 2009
    MarkDarin wrote: »
    Oh, I got your pirates, pal! Just you wait!
    yaaaaaus
  • edited July 2009
    You gots us some pirates? Oh boy!

    I'm all for diversity in MI, and a fantastic crew beyond first mate Bosco. I'm sure it will be worth the wait.
  • edited July 2009
    And by the way, I want a feast. I want a beanfeast. Cream buns and donuts and fruitcake with no nuts; so good, you could go nuts...
  • edited July 2009
    Duate wrote: »
    please include actual pirates in your monkey island games. they're part of what made MI 1 and 2 so special. we need more actual pirates and less retired non-pirates. thank you.

    I'm not sure ANY character in MI could be called an 'actual pirate'.

    And how were the flotsam pirates NOT real ones? They had grog, ship ambushes, treasure hunting...
  • edited July 2009
    I'm pretty sure Monkey Island 1 pirates weren't real pirates, or even digital representations of real pirates. They were definitely more "fantasy pirates", the kind you see on the Pirates of the Caribbean ride, pirate films, and pirate novels.
  • edited July 2009
    thatdude98 wrote: »
    I'm not sure ANY character in MI could be called an 'actual pirate'.

    Maybe not 'actual pirate,' but certainly 'Ugly Pirate,' 'Bloodthirsty Pirate,' and 'Dirty Rotten Pirate.'
  • edited July 2009
    Can I have an actual Stinky cross-over too?
  • edited July 2009
    smashing wrote: »
    Can I have an actual Stinky cross-over too?

    No, but maybe a 'Stinking Pirate.'
  • edited July 2009
    Yay! :D
  • edited July 2009
    Monkey island really needs more unswashed one-tooth cutthroats. Glassblowers, doll collectors and news reporters are actually funnier if they have real pirates around for comparison. Otherwise it doesn't feel much like a Pirate game.
  • edited July 2009
    Yar! Throw us some feminised hair-stylist, cross-dressing lumberjacks and pet shop owners that sell dead parrots please!
  • edited July 2009
    Not many pirates in MI2 either, actually. Men-of-Low-Moral-Fiber is probably the closest outside of Largo and LeChuck. We have shopkeepers, librarian, horn blower, cooks, fat governor, fisherman, guard, grog brewer. Not many "actual" pirates in the game, yet I consider it to be the ultimate Monkey Island game.:)
  • edited July 2009
    StarEye wrote: »
    Not many pirates in MI2 either, actually. Men-of-Low-Moral-Fiber is probably the closest outside of Largo and LeChuck. We have shopkeepers, librarian, horn blower, cooks, fat governor, fisherman, guard, grog brewer. Not many "actual" pirates in the game, yet I consider it to be the ultimate Monkey Island game.:)

    Though there may not be too many actually characterized pirates in MI 2, there was still Scabb Island, which had an absolutely fantastic piratey atmosphere- something I think Tales is lacking somewhat (at least so far). I would be oh-so-happy if Telltale were to somehow manage to take the feel that MI 1 and 2 (and to some extent CMI) had with their locations. Flotsam Island, to me, felt almost like a slightly less tourist-friendly Jambalaya, and Jambalaya is not piratey whatsoever.
  • edited July 2009
    Arr, give us some looting pirates to duel with.
  • edited July 2009
    Can I have wolves in it please????????
  • edited July 2009
    Me 2 Me 2!! :P
  • edited July 2009
    I want to see Elaine naked, wearing just a thong. And a love scene with Guybrush. And an exploding goat.
  • edited July 2009
  • edited July 2009
    Wow, never knew that. Well, I guess that just leaves the other two. :p
  • edited July 2009
    Hitman wrote: »
    I want to see Elaine naked, wearing just a thong. And a love scene with Guybrush. And an exploding goat.

    Me too but Elaine was much hotter in the original SMI and CMI. Somehow they turned her into this beanpole with a weird face for EMI (well ok that face was ok) and TMI.

    What did TT do to the Voodoo Lady? :eek: She looks like a tribal slapper now but I do like the chest. I thought her sexuality coming out rather largely and loudly in the Creepy Shack was very funny.

    *decides to hide before the feminists come out with big sticks*
  • edited July 2009
    tbm1986 wrote: »
    Me too but Elaine was much hotter in the original SMI and CMI. Somehow they turned her into this beanpole with a weird face for EMI (well ok that face was ok) and TMI.

    I quite like the Elaine design in ToMI, but different strokes for different blokes I guess.
  • edited July 2009
    StarEye wrote: »
    Not many pirates in MI2 either, actually. Men-of-Low-Moral-Fiber is probably the closest outside of Largo and LeChuck. We have shopkeepers, librarian, horn blower, cooks, fat governor, fisherman, guard, grog brewer. Not many "actual" pirates in the game, yet I consider it to be the ultimate Monkey Island game.:)

    Aren't you forgetting someone?

    monkey_island_2_bart_fink.jpg
  • edited July 2009
    yummysoap wrote: »
    Though there may not be too many actually characterized pirates in MI 2, there was still Scabb Island, which had an absolutely fantastic piratey atmosphere- something I think Tales is lacking somewhat (at least so far). I would be oh-so-happy if Telltale were to somehow manage to take the feel that MI 1 and 2 (and to some extent CMI) had with their locations. Flotsam Island, to me, felt almost like a slightly less tourist-friendly Jambalaya, and Jambalaya is not piratey whatsoever.
    Spadge wrote: »
    Monkey island really needs more unswashed one-tooth cutthroats. Glassblowers, doll collectors and news reporters are actually funnier if they have real pirates around for comparison. Otherwise it doesn't feel much like a Pirate game.
    exactly what i mean. sure not everybody in MI1 and MI2 were actually pirates that sailed around, but they FELT like pirates and most of them ACTED piratey. they felt unwashed and rude and grungy and dressed the part. look at all the guys in the scumm bar. and everybody walking around melee island, and even the shop owner could have been a pirate when he was younger.

    and there was a lot more very very minor characters to interact with a little (not EVERY character has to have a story-arc-wide set of puzzles associated with them, TT), which really helped populate the world with pirate-like characters. a few lines of dialog and one simple puzzle from minor characters (think the bucket in MI2) REALLY help flesh the world out and make it feel alive. (and please for the love of god, we're BEGGING YOU to have more than one character model that just gets palette-swapped to represent different characters in your future episodes. that was so JARRING.)

    this is something that started happening in CMI, but i never really noticed it until ToMI. cartographers and rum makers and bar owners and dead weenie shack cooks and sword masters sure FEEL a lot more piratey than glass blowers and doll collectors and reporters and high divers and planet threepwood employees and schoolteachers and australian businessmen and tourists

    sure it's funny to throw in anachronisms like the occasional grog machine, but when your whole game is an anachronism, it loses all the innate richness in its setting, which is why ToMI and EfMI did not feel piratey at all.
  • edited July 2009
    I personally think Elaine's eyes in ToMI are mighty purdy.
  • edited July 2009
    LeChuck = Real Pirate.
  • edited July 2009
    Tacobob wrote: »
    LeChuck = Real Pirate.

    This has nothing to do with anything, I just wanted to say that your username makes me laugh for some reason.
  • edited July 2009
    pale man wrote: »
    this has nothing to do with anything, i just wanted to say that your username makes me laugh for some reason.

    moooooooooooooooooooooooooooooooooooooooooooooom!!!!!
  • JakeJake Telltale Alumni
    edited July 2009
    Duate wrote: »
    please include actual pirates in your monkey island games. they're part of what made MI 1 and 2 so special. we need more actual pirates and less retired non-pirates. thank you.

    Done.
  • edited July 2009
    I agree on that episode 1 lacks a pirate feeling. To me it sometimes felt more like some people were thrown into the past with some pirate clothes put on instead of beeing really part of a pirate world which makes it kind of artificial.

    Is this done by intention or is it something you noticed on your own afterwards and therefore corrected for e2?

    The strongest MI moments to me always were those which fit into such a world withut beeing too artificial. Characters like Stan more dragged me out of this feeling and i found them more annoying as well. Largo LaGrande on the other side was great.
  • edited July 2009
    We need more churches too. Whats a pirate game without religion?
  • JakeJake Telltale Alumni
    edited July 2009
    taumel wrote: »
    I agree on that episode 1 lacks a pirate feeling. To me it sometimes felt more like some people were thrown into the past with some pirate clothes put on instead of beeing really part of a pirate world which makes it kind of artificial.

    Is this done by intention or is it something you noticed on your own afterwards and therefore corrected for e2?

    No, there are just a lot of pirates in episode 2 and there always have been. It allowed me to conveniently answer this thread conclusively. :)
    The strongest MI moments to me always were those which fit into such a world withut beeing too artificial. Characters like Stan more dragged me out of this feeling and i found them more annoying as well. Largo LaGrande on the other side was great.

    I don't know if I agree on your reading of the MI world. I love that it's very piratey, but that it's also ambiguous about what's really going on and how genuine it all is. Are the people all just play-acting (as indicated by the insult swordfighting pirate who breaks character for a moment)? Is it actually Guybrush's imagination (as indicated by the end of Monkey 2, and some things the voodoo lady says in Monkey 1)? Is it just a slightly surreal comedy world (as indicated by everything ever)? In the first game there are grog vending machines, breath mints, guys in troll costumes, cannibals with huge electronic bank vault doors, captain crunch cereal, bottles of root beer, government signage from historical societies, etc, etc. That odd anachronistic ambiguity is an amazingly compelling part of the universe for me.
  • edited July 2009
    Jake wrote: »
    Done.
    Ferris Bueller, you're my hero
  • edited July 2009
    Don't forget, the inhabitants of Flotsam have been stranded on that island for however long so their need to pirate isn't as great as it was when they could sail freely on the high seas. Therefore they needed something to pass the time... like glassblowing, doll collecting etc.
    Plus the ending was pretty pirate-y, dontchyathink?

    I'm looking forward to the piratey pirates in episode 2. Arrrr.
  • edited July 2009
    Jake wrote: »
    Done.

    Wow! That was fast! :p
  • edited July 2009
    Wow! That was fast! :p

    It must be very easy to do in the Telltale Tool...

    Attachment not found.
  • edited July 2009
    It must be very easy to do in the Telltale Tool...

    Attachment not found.

    LOL! Great job!
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