Dear MI devs
please include actual pirates in your monkey island games. they're part of what made MI 1 and 2 so special. we need more actual pirates and less retired non-pirates. thank you.
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I also demand actual pirates! And an actual pony!*
An actual pirate riding a actual pony would be both funny and actually historically accurate!
*And an actual dark ninja master.
I'm all for diversity in MI, and a fantastic crew beyond first mate Bosco. I'm sure it will be worth the wait.
I'm not sure ANY character in MI could be called an 'actual pirate'.
And how were the flotsam pirates NOT real ones? They had grog, ship ambushes, treasure hunting...
Maybe not 'actual pirate,' but certainly 'Ugly Pirate,' 'Bloodthirsty Pirate,' and 'Dirty Rotten Pirate.'
No, but maybe a 'Stinking Pirate.'
Though there may not be too many actually characterized pirates in MI 2, there was still Scabb Island, which had an absolutely fantastic piratey atmosphere- something I think Tales is lacking somewhat (at least so far). I would be oh-so-happy if Telltale were to somehow manage to take the feel that MI 1 and 2 (and to some extent CMI) had with their locations. Flotsam Island, to me, felt almost like a slightly less tourist-friendly Jambalaya, and Jambalaya is not piratey whatsoever.
http://www.imdb.com/title/tt0512590/plotsummary
Me too but Elaine was much hotter in the original SMI and CMI. Somehow they turned her into this beanpole with a weird face for EMI (well ok that face was ok) and TMI.
What did TT do to the Voodoo Lady? :eek: She looks like a tribal slapper now but I do like the chest. I thought her sexuality coming out rather largely and loudly in the Creepy Shack was very funny.
*decides to hide before the feminists come out with big sticks*
I quite like the Elaine design in ToMI, but different strokes for different blokes I guess.
Aren't you forgetting someone?
and there was a lot more very very minor characters to interact with a little (not EVERY character has to have a story-arc-wide set of puzzles associated with them, TT), which really helped populate the world with pirate-like characters. a few lines of dialog and one simple puzzle from minor characters (think the bucket in MI2) REALLY help flesh the world out and make it feel alive. (and please for the love of god, we're BEGGING YOU to have more than one character model that just gets palette-swapped to represent different characters in your future episodes. that was so JARRING.)
this is something that started happening in CMI, but i never really noticed it until ToMI. cartographers and rum makers and bar owners and dead weenie shack cooks and sword masters sure FEEL a lot more piratey than glass blowers and doll collectors and reporters and high divers and planet threepwood employees and schoolteachers and australian businessmen and tourists
sure it's funny to throw in anachronisms like the occasional grog machine, but when your whole game is an anachronism, it loses all the innate richness in its setting, which is why ToMI and EfMI did not feel piratey at all.
This has nothing to do with anything, I just wanted to say that your username makes me laugh for some reason.
moooooooooooooooooooooooooooooooooooooooooooooom!!!!!
Done.
Is this done by intention or is it something you noticed on your own afterwards and therefore corrected for e2?
The strongest MI moments to me always were those which fit into such a world withut beeing too artificial. Characters like Stan more dragged me out of this feeling and i found them more annoying as well. Largo LaGrande on the other side was great.
No, there are just a lot of pirates in episode 2 and there always have been. It allowed me to conveniently answer this thread conclusively.
I don't know if I agree on your reading of the MI world. I love that it's very piratey, but that it's also ambiguous about what's really going on and how genuine it all is. Are the people all just play-acting (as indicated by the insult swordfighting pirate who breaks character for a moment)? Is it actually Guybrush's imagination (as indicated by the end of Monkey 2, and some things the voodoo lady says in Monkey 1)? Is it just a slightly surreal comedy world (as indicated by everything ever)? In the first game there are grog vending machines, breath mints, guys in troll costumes, cannibals with huge electronic bank vault doors, captain crunch cereal, bottles of root beer, government signage from historical societies, etc, etc. That odd anachronistic ambiguity is an amazingly compelling part of the universe for me.
I'm looking forward to the piratey pirates in episode 2. Arrrr.
Wow! That was fast!
It must be very easy to do in the Telltale Tool...
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LOL! Great job!