Slow down, Telltale!

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Comments

  • edited December 2010
    I will say that it was awfully cool of Telltale to reprint the '92 Comic-Con t-shirt. I really like the old school Sam and Max design. I wasn't aware of this before, but the same shirt used to be sold by the LucasArts company store. You can see an ad for it in the copy of the Adventurer in this video. Once again, it's not necessarily as amazing as Surfin' the Highway, but it is a really cool reprint.
  • edited December 2010
    I will say that it was awfully cool of Telltale to reprint the '92 Comic-Con t-shirt. I really like the old school Sam and Max design. I wasn't aware of this before, but the same shirt used to be sold by the LucasArts company store. You can see an ad for it in the copy of the Adventurer in this video. Once again, it's not necessarily as amazing as Surfin' the Highway, but it is a really cool reprint.
    Haha, oh yeah. I never personally liked the shirt's design, but the idea and the fact that they did it is still very neat.
  • edited December 2010
    You can see an ad for it in the copy of the Adventurer in this video. Once again, it's not necessarily as amazing as Surfin' the Highway, but it is a really cool reprint.
    Not something you can easily browse out... And that's amazing too!
  • edited December 2010
    Yeah, I've been wondering myself; is BTTF's December release just a way to hop onto the christmas market? I mean, it looks as if they shoehorned a December release, what with the rest of the season starting in February.

    I'll admit, I'd be bummed out if they suddenly decided that the game will be postponed until January, but if the release date was announced to be in January to begin with, I would be fine with that. I mean, quality before earlyreleasedatety.

    About the quality, though, I'll admit that the puzzles are standard 'use A on B' ones (I recently played the Blackwell Series by Dave Gilbert, and I realized that there are more possibilities to adventure game puzzles than the usual inventory ones), but I don't really have a problem with that. And I never really noticed the bugs.
  • edited December 2010
    tredlow wrote: »
    Yeah, I've been wondering myself; is BTTF's December release just a way to hop onto the christmas market? I mean, it looks as if they shoehorned a December release, what with the rest of the season starting in February.

    I'll admit, I'd be bummed out if they suddenly decided that the game will be postponed until January, but if the release date was announced to be in January to begin with, I would be fine with that. I mean, quality before earlyreleasedatety.
    Considering they announced the game back in June, they must have been shooting for a pre-Christmas release date for the first episode. I'm willing to bet that the second episode will come out the first week of February, so there actually won't be that much time between the first and second episode. There probably won't be that much work being done the week between Christmas and New Years, and they probably just needed that extra week for episode 2.
  • edited December 2010
    What do you mean? As far back as Sam and Max we've had an extra-month gap between episodes 1 and 2.
  • edited December 2010
    markeres wrote: »
    Considering they announced the game back in June, they must have been shooting for a pre-Christmas release date for the first episode. I'm willing to bet that the second episode will come out the first week of February, so there actually won't be that much time between the first and second episode. There probably won't be that much work being done the week between Christmas and New Years, and they probably just needed that extra week for episode 2.

    Well, if that's the case, then I'm glad. Extra Weeks usually mean better content in my book.
  • edited December 2010
    @jp-30
    The bugs and glitches also increased in areas which aren't related with the usage of more advanced pixel shaders, like for instance logical errors in puzzles, not displaying textures at all, bad choosen camera angles and game freezes for instance on the Mac at certain scenes.

    TTG didn't do a good job with the introduction of new platforms as well. Whilst they added them pretty quickly, they also weren't mature and often had performance issues with serious stuttering. I've witnessed this on the Xbox 360, the Mac and the iPad (where they completely stopped production after the first episode of Sam&Max S3). The reason for this is quite obvious, all this work was rushed and the engines weren't mature.

    That's what happens if you have too much work in too little time.

    Now from the customer side all this is no excuse at all because you should never sell stuff which doesn't work properly. If your technology doesn't run properly then you'll first need to get it working. If you're still having bugs in the gameplay area you'll first have to squeeze them down.

    TTG first offered this rather solid feeling were you didn't had to bother about if the game runs or not and went down to a state were you had to redownload games due to several major and minor issues. This is a experience i made on my own, i got told from my friends as well and which also refletcs here on the forum.

    It could be that the Bones serie in the very beginning had its issues as well and i didn't experience this because i bought them later on but everything between Sam&Max S1 and Strong Bad ran pretty good in comparison to what was released afterwards.
  • edited December 2010
    (imho) TELLTALE HAS TO SLOW DOWN!

    And I'm saying this because everyone can easily see that THE GAMES ARE RUSHED!
    Poker night corrupting savegames???????????????? AND AFTER THE PATCH!!!! AAARRGGggghhhh!!!!
    And what about the BTTF episode 1 with soo many tech problems?!?
    They have no time for even release a patch, like the one for Puzzle Agent coming after 5 (!!!five!!!!) months??????
    Does the Strong Bad conversion for ps3 justify you not releasing the due patches for unplayable games in acceptable times?????? But you preferred to do the conversion, and leave us wait 5 months for a patch!!! Is it just because you want my wallet?
    And still you continue to give too many promises (Earl Boen, season3 on ipad, patches, languages, nutrispecs (why only on ps3?), websites, etc) that you can hardly mantain. And again not many real result!

    Too many platforms, too many projects, too many things left to do, too many "TOO MANY"!!!!!!!!!!
    I see you're losing the quality of your first games - not on the artisic side (you're still great on this) but in the management/technical side. And soon you'll lose customers.

    Your games are wonderful, why you like to ruin them?
  • edited April 2011
    "Slow down," did we say? It seems Telltale has decided it'd rather speed up even more. So by my count, we're going to get Back to the Future, Jurassic Park, The Walking Dead, Fables, King's Quest, and now Law and Order. That is a hell of a lot of games to be developing at once. At this point my formerly mild concern about potentially rushed games has escalated to severe worry.
  • edited April 2011
    ATMachine wrote: »
    "Slow down," did we say? It seems Telltale has decided it'd rather speed up even more. So by my count, we're going to get Back to the Future, Jurassic Park, The Walking Dead, Fables, King's Quest, and now Law and Order. That is a hell of a lot of games to be developing at once. At this point my formerly mild concern about potentially rushed games has escalated to severe worry.

    Don't forget Puzzle Agent 2 and Hector: Badge of Carnage. They've definitely got their hands full.
  • edited April 2011
    Exactly what I thought when I saw the announcement for Law & Order, damn TellTale, slow it down, I remember when your games were somewhat difficult and has puzzles to solve and episodes lasted more than 2 hours!

    If it carries on like it is now, then future episodes will probably just be interactive cutscenes that last an hour!
  • edited April 2011
    Gotta say, ranking up all those licenses and coming up with a sensible schedule DOES NOT impress me as a customer. If all those games you promise turn out to be like BTTF:TG in terms of, you know, being a GAME and all; we will all see that this wasn't such a good idea.
  • edited April 2011
    Hey guys! I know you're wondering about how Telltale is going to fit in all of these projects we've recently announced but rest assured, that even though we've made known our plans for the nearish future in one fell swoop, all of these releases will not hit in short order. The games you're all now aware of are what's on our plate for the next year and beyond.
  • edited April 2011
    Ash735 wrote: »
    Exactly what I thought when I saw the announcement for Law & Order, damn TellTale, slow it down, I remember when your games were somewhat difficult and has puzzles to solve and episodes lasted more than 2 hours!

    If it carries on like it is now, then future episodes will probably just be interactive cutscenes that last an hour!

    exactly... we want improved games, not more titles.
  • edited April 2011
    Hey guys! I know you're wondering about how Telltale is going to fit in all of these projects we've recently announced but rest assured, that even though we've made known our plans for the nearish future in one fell swoop, all of these releases will not hit in short order. The games you're all now aware of are what's on our plate for the next year and beyond.

    Well... Thanks for the spoilers then, I guess. Plus, this probably means no S&M4 or ToMI2 for 2 years. Or, well, no S&M Season 3 soundtrack.
  • edited April 2011
    I've gone from being a rabid hardcore Telltale fan, to really not caring about their upcoming releases whatsoever.
  • edited April 2011
    Not cool. I want more Monkey Island.
  • edited April 2011
    Not cool. I want more Monkey Island.

    I don't think there will be another Monkey Island for some year.
    I think that the new Lucasarts president stopped all the third part licensing.
    Telltale Store doesn't even have Monkey Isalnd 2: Special Edition.... (IMHO that's the proof their relationship fell apart)
    I've gone from being a rabid hardcore Telltale fan, to really not caring about their upcoming releases whatsoever.

    I understand, because they're losing quality to gain quantity. I remember that until Wallace&Gromit their games were perfect - creative, without bugs, lenghty, crazy.

    I really hope now this Law&Order will not be a CSI clone (CSIs are the ugliest things TT ever made), and that will have a great story. And I hope a wise gameplay.
    Technically I'm for photorealism, tesselation and ultra-high textures for faces, and maybe new charachter's face tecniques like Pendulum's AlterEgo Facial...

    ...and that it will have no bugs.
  • edited April 2011
    [...] I remember that until Wallace&Gromit their games were perfect - creative, without bugs, lenghty, crazy.

    I really hope now this Law&Order will not be a CSI clone (CSIs are the ugliest things TT ever made),[...]

    Reading that makes me chuckle since CSI is, like, before Wallace and Gromit...
  • edited April 2011
    Falanca wrote: »
    Reading that makes me chuckle since CSI is, like, before Wallace and Gromit...

    Yes, but hardly I put CSI games near the other TT games, because they're "Ubisoft's homework".
    I really hope I don't have to put the new Law&Order near the CSI shelf. The only good things about CSI games was that they were localized.

    And, btw, all the CSIs have less bugs than Poker Night....

    SLOW DOWN TELLTALE!!!!
  • edited April 2011
    I tend to shut up if others already make my point for me, but I feel like joining the chorus this time, because seeing that blog post just made me think "God no".
    To add another symptom: support falling apart. In the olden days Telltale's support service was considered amazing. Now the shopping and activation support forum is filled with people who never heard back. I myself can't get a reaction even after pming Amy. (I don't blame her per se, I'm guessing support is understaffed and swamped.)
  • edited April 2011
    I don't think the issue is "Telltale is doing too much" but more that the resources don't quite match what they are being asked to do.. hence issues with support etc.. It is the cost of running a successful profitable company though I'm sure.. Telltale has come a long way..
  • edited April 2011
    Hey guys! I know you're wondering about how Telltale is going to fit in all of these projects we've recently announced but rest assured, that even though we've made known our plans for the nearish future in one fell swoop, all of these releases will not hit in short order. The games you're all now aware of are what's on our plate for the next year and beyond.

    While I appreciate the reassurance, that doesn't seem to be the case. I see four episodic series in the works this year. We're in the middle of Back to the Future right now, Jurassic Park is coming out soon, The Walking Dead is slated for a Fall 2011 release, and Law and Order has already been confirmed for 2011. There's also Puzzle Agent 2 and Hector, though I won't count those since they're small (not to mention the latter not actually being developed by Telltale).

    It seems Fables and King's Quest are the only upcoming announcements to not be this year.
  • edited April 2011
    Well, it seems that Telltale Games seem to be too busy to focus on the other chapters for Tales of Monkey Island for the iPad. Can they please slow down and focus on these chapters, for once? :(
  • edited April 2011
    Hero1 wrote: »
    I don't think the issue is "Telltale is doing too much" but more that the resources don't quite match what they are being asked to do.. hence issues with support etc.. It is the cost of running a successful profitable company though I'm sure.. Telltale has come a long way..

    Hence this is exactly what "they're trying to do too much by theirselves" means.
  • edited April 2011
    JP is delayed! Horray!!!! :D
    WOW, TT finally slowed down!!! :)

    Quality won!
    It's a new day!!! :D
  • edited April 2011
    Unless of course it's been plauged by problems. But let's be positive, this could be a good sign. i look keenly towards hearing the first reviews and impressions of it :)
  • edited April 2011
    JP is delayed! Horray!!!! :D
    WOW, TT finally slowed down!!! :)

    I must admit I didn't expect this.
    Sounds good and promising. :)
    I hope the Jurassic Park project is still afloat.
  • edited April 2011
    I wish we could get more development updates on the various properties - I certainly think that would avoid people's disappointment at such significant unexpected delays and would restore the link that I feel this mass expansion of properties has kinda undermined recently
  • edited April 2011
    I think this is a good decision...
    Too bad we had to sacrifice Back to the Future in order to get it.
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