Monkey Island 2 - LeChuck's Revenge: Special-Uber Edition Strikes Back!
http://www.youtube.com/watch?v=jUE-aYJG_Js&fmt=22
Behold! The Voodoo Lady's Shack!
By the way, this wasn't made by me.
Behold! The Voodoo Lady's Shack!
By the way, this wasn't made by me.
Sign in to comment in this discussion.
Comments
Telltale.....Lucasarts...learn THIS. I mean that's....I can't....whoa momma....daddy bring home the bacon.....I mean....woof woof arf.
I don't think I can be any clearer.
EDIT: If they did that, I would seriously play $60 for it instead of $10.
That guy rocks. But I probably prefer the special edition style of graphics, and I don't think controls would be any good.
But still, this is amazing.
I'd pay ridiculous amounts of money for that.
It does look awesome though.
i wold have paid the same even for SOMI. But i agree it looks even better. But it wouldnt allow to switch back and forth between classic and special edition. I hope they make MI2 even better.
Well, it COULD but it'd be an extraordinarily large amount of work compared to the way MI:SE does it.
^ I agree, again.
LeChuck still needs to be damn scary. As long as the visual and voice overs don't detract from that it will be an improvement and introduce or re-introduce a lot of people into the genre.
THAT is the way 3D should be done in adventure games! Compareing to the abomination they did in MI:SE this is like gift of the gods!
Edit: !!! I ment graphics they did in ME:SE !!! the game and voice acting is FANTASTIC!
Yeah he looks really amazing like that.
I don't like him actually.
In fact, since Telltale has a close working relationship with Steve Purcell, how about having the *original artist* prepare some new 2d-backgrounds for the (hopefully) next season, drawn in his own style, and then have this guy* 3d-ify them in this manner? Har-har-har, indeed!
*along with the talented team of designers at Telltale, of course
what they're doing is called camera mapping, and its a pretty old technology... you can do that with any image you want, its not very creative, and takes 3 clicks in a 3d app.
With this method you can only do little camera pans in the 3d scene in a unique direction, as the back of the objects isnt textured, cause the back of the objects isnt on the projected "concept art" image obviously. (you can see what i mean at 0:30 in the video, the camera cant do anything else than this movement or we'll see the trick),
the objects not being textured everywhere couldnt be moveable/holdable/rotatable, so they would be pretty much useless in a video game.
this technic is good for static shots, but if the static images already exist in 2d, why turning them into static 3D ?
now outside of the technical side, yeah, it shows that 3d can look nice with rich textures, volumetric lights and animated fire, but.. thats not new ?
all games would look better that way, and some of them even already do !
Hardly, when the scene needs to be 3D modelled as well.
It allows for some dynamic movement, zooming in slightly towards characters in conversation scenes, anything which gives the scene more life without detracting from the original 2D art.
Obviously, you're not going to be able to zoom in and swoop around 360 degrees in every scene, but that's not the point in the first place.
Whether it's "creative" or not, I don't know how you could deny that it looks good. Even Steve Purcell's mentioned it on his blog
To be honest, I'd much rather MI2:SE looks like this as opposed to SOMI:SE's art, and from what I'm hearing around the internet, I'm not alone.
And even then, the artist is given enough to work with so that they could "fill in the blanks" and finish a scene from any angle. Finish a texture here, imagine a voodoo ingredient there... it can definitely be done.
I think that'd be pretty awesome.
I doubt Telltale would do it for a full series, seeing as they're trying to move towards more dynamic camera angles in their games, but if the technique even appeared for just one or two scenes, I reckon it'd look really ace.
http://alternativemagazine.wordpress.com/2009/08/04/interview-in-conversation-with-hannes-appell-loneclone-vfx-creator-of-the-monkey-island-ii-special-uber-edition-youtube-phenomenon/
Cheers
AAAWWWWWEEESOME !
Someone tell Lucasarts about it so they can make it like this !