Monkey Island 2 - LeChuck's Revenge: Special-Uber Edition Strikes Back!

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Comments

  • edited August 2009
    martymcfly wrote: »
    Well, they have mentioned it on their twitter, so they deffo know it exists....
    Seriously? Anyone got a link?
  • edited August 2009
  • edited August 2009
    Beat me to it Pale Man. But yeh, maybe this is something they will consider. From what I understand in my interview with the guy who did the videos, it wouldn't really work with Secret Of Monkey Island because the backgrounds were such a low resolution. LeChucks Revenge on the other hand...
  • edited August 2009
    It's true that they couldn't have used the original background for SoMI:SE but that doesn't mean they couldn't have stayed 100% true to the original. These SE's require direct translation not reinterpretation, and this Super-Uber edition is exactly how it should be done!
  • edited August 2009
    The original MI2 doesn't need much memory, so they could kind of run it "in the background" and make sure that what you do in the new version is translated into the original, so we can switch any time. And it would mean that we would be able to get the new sound in the original. Of course, they could just take snapshots of all the 3d scenes and overlap them SMI:SE style.
  • edited August 2009
    tobar wrote: »
    It's true that they couldn't have used the original background for SoMI:SE but that doesn't mean they couldn't have stayed 100% true to the original. These SE's require direct translation not reinterpretation, and this Super-Uber edition is exactly how it should be done!

    This is exactly the form of purism I can't stand. While I love what this guy has done with MI2 in remaining true to the originals, I see absolutely no reason why MI:SE shouldn't be able to interpret the visuals. Sure, arguably some of these experiments may have been failures (though not nearly as many as some people would like to arguie) but I fail to see what's so wrong about, for example, adding those ships to the dock behind the Scumm Bar, and the idea that 'if it's not in the original game, don't put it in' is purism gone way too far, and the best way to stifle any potential creativity in the translations.

    I thought MI:SE was very faithful and this fan mockup of MI2 even more so, but even 3d mock ups add things- take the light streaming through the window, for example - that's completely new, should that be taken out?
  • edited August 2009
    take the light streaming through the window, for example - that's completely new, should that be taken out?

    Totally. That streaming window light raped my childhood and ruined MI for me forever. Thanks a lot, Guy.brush. [burning Dial-A-Pirate and Mix-N-Mojo codewheels]
  • edited August 2009
    I'd really like to see what this guy could do with CMI's art.
  • edited August 2009
    LuigiHann wrote: »
    I'd really like to see what this guy could do with CMI's art.
    This suggestion is brilliant.
  • edited August 2009
    Totally. That streaming window light raped my childhood and ruined MI for me forever. Thanks a lot, Guy.brush. [burning Dial-A-Pirate and Mix-N-Mojo codewheels]

    That streaming window light killed my father :(
  • edited August 2009
    Pale Man wrote: »
    That streaming window light killed my father :(
    Your father was a vampire, and that bastard deserved it.
  • edited August 2009
    This guy simply has the objective, indisputable best way to do these remakes. No debate.
  • edited August 2009
    Holy cow. Amazing!
  • edited August 2009
    RockNRoll wrote: »
    This guy simply has the objective, indisputable best way to do these remakes. No debate.

    I think there's some room for debate when you start thinking about having characters walking around in that style of world. If the remake uses 3D characters, people will complain, because they won't look as much like the original sprites. If they use 2D characters walking around in the 3D world, it'll have a jarring "Paper Mario" look.

    So while these backgrounds do look awesome, I don't think they're a definitive answer because they only cover half the equation.
  • edited August 2009
    Sure, arguably some of these experiments may have been failures (though not nearly as many as some people would like to arguie) but I fail to see what's so wrong about, for example, adding those ships to the dock behind the Scumm Bar, and the idea that 'if it's not in the original game, don't put it in' is purism gone way too far, and the best way to stifle any potential creativity in the translations.

    It's what was left out that bothers me the most other than the redesigns of the characters. For example when you encounter the monkey on monkey island, you can't examine him like you can in the original game. When you did he would say, "He looks hungry," or "He still looks hungry." It doesn't sound like much but these were contextual clues that were there to help. The new hint system is just lazy.

    Then there's LeChuck. He doesn't even look like a ghost anymore, he looks like a zombie with ghost hands. He and all his crew are supposed to be transparent, it's even mentioned in the dialog. Then there's the tragic loss of Bob's awesome Skull Beard™. Not to mention the destruction of the awesome monkey animations that Steve did.

    A lot of the backgrounds in general were messed up, for example the aging done on all the ships at Stan's. Stan's personal ship and the red one at the end of the dock are supposed to look prestine, they're the best on the lot. Heck all of them are supposed to look decent except for the one Guybrush actually buys. Now the joke about it being barely sea-worthy is hurt by the fact that all the ships are rotting. I can go on... =P
  • edited August 2009
    tobar wrote: »
    A lot of the backgrounds in general were messed up, for example the aging done on all the ships at Stan's. Stan's personal ship and the red one at the end of the dock are supposed to look prestine, they're the best on the lot. Heck all of them are supposed to look decent except for the one Guybrush actually buys. Now the joke about it being barely sea-worthy is hurt by the fact that all the ships are rotting. I can go on... =P

    You're forgetting our good friend 'As Is'

    500px-Stan%27s_ships.jpg

    Not all of them were decent looking :p
  • edited August 2009
    True, you got me there. :p
  • edited August 2009
    Hmmm.. You gain the respect of a huge fan base, the original artist of the artwork involved and the owner and publisher of the said game, with frankly, some of the best 3d imaging i've ever seen. this fella is one smart cookie!

    Probably the secend best piece of 3d artwork i've ever seen!
  • edited August 2009
    LuigiHann wrote: »
    I think there's some room for debate when you start thinking about having characters walking around in that style of world. If the remake uses 3D characters, people will complain, because they won't look as much like the original sprites. If they use 2D characters walking around in the 3D world, it'll have a jarring "Paper Mario" look.

    So while these backgrounds do look awesome, I don't think they're a definitive answer because they only cover half the equation.

    they could find a way. the sample guybrushes in these videos looks great. i'm betting a nice 3D model with tasteful cell shading would probably work
  • edited August 2009
    Are the high-res background images from MI2 available anywhere?
  • edited August 2009
    I think there's just the odd few dotted around the internet.

    I've been having a go with this camera projection thing myself with Wally's workshop, and I did have a picture of some concept art, but it had a big fold down the middle which threw me out, so I've just been using the ingame art.


    edit: whoops, meant to post the concept art pic here for you, even uploaded it and somehow managed to forget to post it.

    http://imgur.com/qCOjj.jpg
  • edited August 2009
    Wow!
  • edited August 2009
    That's really cool Badwolf :) I like it.
  • edited August 2009
    meander wrote: »
    That's really cool Badwolf :) I like it.

    Correct me if I'm wrong, but I think Badwolf just posted the picture of the scanned concept art, not some original work of his own. I'll grant that it is "really cool"... but I wouldn't credit Mr. wolf for that necessarily.
  • edited August 2009
    Whoops, yeah, sorry I was a bit vague in that post. bobhobbit's right.
  • edited August 2009
    Wow! If I ever meet the guy that came up with that I'd like to shake him by
    the hand
    , slap him
    on the back
    and tell him he's
    an awesome person coz that looks
    pretty damn hot, I can tell you....
  • TimTim
    edited August 2009
    Okay, that is just plain awesomeness. More! :O
  • edited August 2009
  • TimTim
    edited August 2009
    Hysler wrote: »

    I believe most of us have. The title of this topic containing 'Strikes back' in the way that the Voodoo one is actual a sequel/follow-up on the one you posted. Fantastic work nonetheless.
  • edited August 2009
    Hysler wrote: »

    Yeah... that was the first one...

    These guys do a great job for just being fans... allthough in this first one they meesed up the boat by rendering it at a 45 degree angle from how it actually is docked. (boat is docked back to front, not sideways).

    but still looks awesome.
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