TOMI nice but...

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  • edited August 2009
    Adult humour I would have thought was 'humour suitable only for adults' or 'adult content'. That's why everyone (including myself) keeps bringing up examples of sexual innuendo, violence, swearing etc in both MI and S&M.

    So now I understand what was meant by 'watered down' I disagree.

    A lot of us who played these games were still kids ourselves when the original games were released and i'd argue they were just as family friendly then as they are now.

    You could argue that you thought the writing in the original games was wittier and the jokes more intelligent (note: Not my opinion, loving it all) if that's how you feel but there was still always a mixture for everyone to enjoy.

    The puzzles aren't as difficult in the most recent series but the reasons for that have been explained by TTG on numourous occasions. Actually for the most part they're probably easier because you can solve them via logic rather than guessing games.

    No more
    Use Biscuit Cutter on rubber tree
    for example:confused:

    So while I can see significant differences between old and new, I wouldn't say anything has really become more family friendly. Just atmosphere feels a little different (compare Melee Island to Flotsam) and some of the characters a little less pirate-y (compare Mancomb to Gaffer).

    That's not to say the new characters and environments weren't enjoyable and well done, but even the most hardcore of fans can't deny a big difference between them.
  • edited August 2009
    I think I'll reserve judgement on this until I've played the whole season.
  • edited August 2009
    Just played Lechuck's Revenge again. The biggest difference to how the humour is handled in it compared to Tales (and maybe Curse and Escape, I can't remember) is that there were multiple ways to say things to people, with each option being more outrageous then the last. You could choose to make Guybrush act either moderately polite or fairly cheeky and uncaring about whether he was being rude or offensive (which was probably one of the funnest aspects of the game).
    In Tales, though, even if these options came up none of them could be used. Guybrush would always just say the polite, if somewhat sarcastic, option. The only time this happens in Lechuck's Revenge is when he is talking to LeChuck and that's just because he's too scared stiff to make a joke.
    I wonder if it's because they could get away with more dialogue options in a text-based game rather than a voice-based game, since they weren't paying for actor recordings.
  • edited August 2009
    Catfish33 wrote: »
    I don't think this is a valid complaint because I dont remember any of the other MI games to be THAT edgy, and I just replayed 1 and 3 last month..

    Sure there's a little innuendo here and there but I dont really think the MI series has really ever had the blunt type of somewhat adult humor of Sam & Max. As for S&M Season two, there's been a couple times where I turned the volume down a notch so my neighbors didnt think I was a nutcase lol. Play that one if you haven't already...

    But I'm assuming you already have and there was something to complain about, right? :D :o

    I wanna second this, I am playing through SnMS2 right now and it is VULGAR! I like it, but wow, I would feel very uncomfortable playing with my mother , unlike Monkey Island. If you want dry, sardonic wit and slapstick cartoon kitsch all in one package, play the first couple of episodes of that.
  • edited August 2009
    MrFerder wrote: »
    Just played Lechuck's Revenge again. The biggest difference to how the humour is handled in it compared to Tales (and maybe Curse and Escape, I can't remember) is that there were multiple ways to say things to people, with each option being more outrageous then the last. You could choose to make Guybrush act either moderately polite or fairly cheeky and uncaring about whether he was being rude or offensive (which was probably one of the funnest aspects of the game).
    In Tales, though, even if these options came up none of them could be used. Guybrush would always just say the polite, if somewhat sarcastic, option. The only time this happens in Lechuck's Revenge is when he is talking to LeChuck and that's just because he's too scared stiff to make a joke.
    I wonder if it's because they could get away with more dialogue options in a text-based game rather than a voice-based game, since they weren't paying for actor recordings.

    It doesn't actually make any difference which option you choose though does it?
  • edited August 2009
    It doesn't actually make any difference which option you choose though does it?
    Yes, the character would have a different reply depending on what you said. This game the potential for the game to play a little differently every time you played it (at least as far as dialogue is concerned, the story or actions never could be changed). In most of the newer games, you'll usualy get a chance to hear almost every line of recorded dialogue the first time through.
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